Azn Badger's Blog

What About the Lysine Contingency…?

Yesterday’s Movie Quiz

Well, here are the answers to yesterday’s (retarded) movie quiz:

#1.  “The one where the bunny throws up and the hippo shoots everyone.”

Answer: Meet the Feebles.


I remember it was sometime when I was around 10 or 11 that I walked in on the ending sequence of Meet the Feebles.

You see, my brother and his friends had been going through their Quentin Tarantino/cult cinema phase of life for the past few years, so it was only natural that I’d walk in on them watching something fucked up at some point in time.

Anyway, the phrase I used to sum up the movie really is just about all I know of it, and will probably never forget for years to come.

#2.  “The one where the alien jumps out of the guy’s chest.”

Answer: Alien (duh).


Come on now, we all know this one, right?

To be honest, I actually saw Aliens before the original Alien, and to this day I still like it better.

The iconic scene in Alien, where John Hurt has a xenomorph bust through his ribcage, is something that is bigger, and better known than the movie as a whole.

Thanks to things like Animaniacs, and Spaceballs, which parodied this sequence, I knew of this key scene long before I ever saw the movie.

Man, what it would’ve been like to have seen Alien without knowing what was coming…

#3.  “The one where the alien’s chest opens up and he pulls out a ray gun and kills everyone.”

Answer: E.T. The Extra-Terrestrial.

To be fair, this one is pretty much impossible to get unless you read my post about E.T. awhile back.

In case you missed it, check it out HERE.

Anyway, this was how I knew E.T. until I was in my teens, ’cause up until then I never made it past the opening sequence to disprove my brother’s bullshit (yet oddly superior) description of the opening sequence.

#4.  “The one where Godzilla bleeds (for the first time).”

Answer: Godzilla vs. Gigan.

Well now, this is one that is common knowledge to me, but might be a little bit obscure to others.

The early 70’s was a bloody time for Godzilla movies, as it seemed like the Big G was squirting body fluids like a pedo in a pre-school playground.

*Ahem!* Anyway, in case you didn’t know, (YOU SHOULD) Godzilla got his head cracked open as a result of multiple blows to the head from one of Gigan’s bladed hook arms.

"AND IT'S ALLLLLLLLLLLLLLLLLLLLLLLL OVERRRRRRRRRRRRRR!!!!"

It was a traumatic experience for me a child, almost as bad as when Angilas got his jaw torn open by Mechagodzilla in Godzilla vs. Mechagodzilla.

Let’s hope those American film producers don’t fuck Godzilla up again in 2011, like they did back in 1998

#5.  “The one where the guy gets his head stepped on.”

Answer: Bloodsport.

Gotcha!

Let me guess, you probably thought this one was American History X, am I right?

Well, fuck you, YOU’RE WRONG.

Bloodsport and Kickboxer were the elusive holy grail of R-rated movies for me when I was a little kid.

My brother and his friends talked them up all the time like they were the coolest, and most violent movies ever made.

Well, having seen both Van Damme movies about a billion times, I can honestly say that, while hardly violent by modern standards, both are in fact just as awesome as my brother thought they were way back when.

Don’t let anyone tell you otherwise.

Anyway, there is a scene in Bloodsport, where the big dude that played Ogre in Revenge of the Nerds get’s his head stomped on by the villain, Chong Li.

Chong Li, post head stomp.

I remember overhearing my brother talk about this scene once or twice, and for some reason, that’s what I chose to know Bloodsport by for the first 11 or 12 years of my life.

Then I actually saw the movie, and now I simply know it as “The Greatest Thing in All of Existence.”

#6.  “The one where Batman says, “Eat floor.””

Answer: Batman Returns.

Aw, come on!

Seriously, am I only motherfucker on the planet that remembers this!?

Just like every Batman movie, Batman Returns was hyped to shit, even going so far as to spawn the creation of the oh-so-wonderful Batman: The Animated Series.

Oh yeah, and Happy Meal toys, lots and lots of Happy Meal toys…

I had the 2 on the left...

Anyway, don’t ask me how, but I remember someone telling me that Batman was fighting Catwoman in the movie at one point, and he told her to “Eat floor.”

To this day, I still think that’s fucking awesome.

Only Keaton Batman could get away with saying something so juvenile and bland, and yet still be Batman in my eyes.

Definitely check this one out, ’cause he really says it, and it’s a fucking awesome movie regardless.

#7. “The one with the black rock.”

Answer: 2oo1: A Space Odyssey.

Yeah, I know, this one is just a little bit too vague to be considered a fair quiz question.

You remember the big black monolith that was one of the key elements of 2001?

Well, that’s the “black rock” that I was referring to.

All I knew of 2001 as a kid, was that there was a big, black rectangular “rock” somewhere in there, and that the movie was really fucking long.

To this day, I really don’t care much for 2001.

I guess you have to one of the cool kids to appreciate Kubrick.

#8. “The one with the train that goes too fast.”

Answer: Speed.

Obviously, I labeled this one as a “trick” question because I knew no one would get it.

When I saw the commercials for Speed in the theater and on TV, for whatever fucking reason, all of the snippets taken from the train sequence at the end stuck out to me.

Take a look at this commericial:

The train sequence is like the last 15 minutes of the movie, but it’s featured in quite a bit of the trailer.

Regardless, I know that I was a retarded kid with a limited attention span, so I better not get any nasty comments over this…

Even though I remember Dennis Hopper talking about a bomb on a bus or some shit, my young mind latched onto those images of the train, and filed them away as the key components of the film in Azn Badger land.

I remember the day I actually got to sit down and watch the VHS of Speed, my dad asked me if I wanted to see it, and I said to him:

“Oh, the one on the train right?”

I remember him giving me one of those, “maybe I shouldn’t have fed him paint chips as a baby” looks, and then promptly corrected me.

Pretty much...

Sadly, the amazingly awesome version of Speed that I crafted in my imagination, the one that took place on a train, was smashed that evening, only to be replaced by the amazingly awesome version that is the real Speed.

Anyway, hope you had fun with this, I sure as hell.

So many retarded childhood memories…

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“The One Where Goose Dies…”

Ever notice how sometimes we think we know something when all we’re really working from is just one fraction of the whole picture?

Though I think it’s kind of funny now, I realize that most of my knowledge of movies as a kid was derived from this kind of thinking.

In my youth, I didn’t actually watch all that many movies.

Yesterday I posted a list of my 5 favorite film villains from my childhood, and I couldn’t help but notice that nearly every movie on that list (except The Blob. FUCK The Blob…) was a movie I watched “almost every day.”

 

EVERY FUCKING DAY.

You see, I watched movies all the time, however the variety of films I would watch was extremely limited.

My parents and my brother however, watched all sorts of stuff, mostly R and PG-13 movies that I would have to leave the room for.

 

That didn't stop me from walking in on this one at Auntie's house though...

Despite my not having actually seen any of these movies in my youth, I would often overhear, or be told factoids about them by my parents or my older brother.

This lead to me developing a habit of becoming content with what little I knew, and often writing off the film as unnecessary viewing because of it.

It’s a strange way of thinking that seems to fall in line with that whole “astronauts and astronomers” speech that Sam Neill gave in Jurassic Park III.

In case you forgot, (don’t be ashamed, Jurassic Park III sucked balls) basically it goes like this:

Whatever man, you know you'd go gay for him.

 

“I believe that in this world there are 2 kinds of boys: ones that want to be astronauts, and ones that want to be astronomers.” ~ Dr. Alan Grant

The analogy is that some people thrive on hands-on experience in their passions, while others tend to explore them at arms reach.

In case you are already lost, what I’m trying to say is that; as a child, I feel I developed some tendencies akin to that of an “astronomer.”

In many ways I feel I am still marching down that path.

Anyway, that’s enough of that sappy introspective bullshit, the real reason I’m typing this article is because I found myself laughing over some of the ways I would pretend to “know” movies as a kid.

In general, the way I would “know” movies as a kid was by discovering one key moment in the drama of the film.

This lead to me knowing Top Gun for years exclusively by it’s soundtrack, (which my mother listened to, WAY too often) and that it was “the one where Goose dies.”

 

"So, I forget, what the fuck am I supposed to do now that I'm inside him?"

I didn’t know who Goose was.

I didn’t even know how or why he died.

Hell, at some point I even recall pondering whether he was even human, what with his name being Goose an’ all.

GOOSE.

Other examples of my “extensive film knowledge” as a kid included Rocky IV, which was “the one where Apollo dies,” either that, or “the one with the big Russian guy.”

Apologies for whatever spoilers I may have divulged just now, but come on man, if you don’t know Rocky IV and Top Gun, you sir, deserve to be hit with a tack hammer.

In the brain.

Not in the face, the brain.

In the case of Rocky IV, I had actually seen the first 2 films in the series, and had somewhat of a connection to the character.

Know what’s hella’ funny though?

You know what my brother told me when I asked how Apollo died?

He told me: “What do you think?  Some guy walked up to him and punched him in the head.”

Samuel Peter doing his best Rocky IV Apollo Creed impression.

While that’s actually completely true, Apollo did get punched to death, I just love how straight and to the point my brother was with me.

Bear in mind, we were both very young at the time.

Now that I think about it, that’s actually the exact same description he gave me as to how Superman died when Doomsday killed him the comics.

And wouldn’t you know it, my brother wasn’t lying.

Pictured: The Punch.

The list of movies I used to “know without knowing” (kind of like “fighting without fighting,” but, y’know, lame) goes on and on.

I know some of them are exceedingly vague, but see if you can recognize any of them:

1.  “The one where the bunny throws up and the hippo shoots everyone.”

2.  “The one where the alien jumps out of the guy’s chest.”

3.  “The one where the alien’s chest opens up and he pulls out a ray gun and kills everyone.”

4.  “The one where Godzilla bleeds (for the first time).”

5.  “The one where the guy gets his head stepped on.”

6.  “The one where Batman says, “Eat floor.””

7.  “The one with the black rock.”

And the trick question for the evening:

8.  “The one with the train that goes too fast.”

I’ll post the answers for those care to read them sometime tomorrow.

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Villains of the Azn Badger’s Youth

I’m not going to lie, tonight’s post is not entirely my idea.

In fact, I’ve gone and ripped off the entire concept from someone else’s article that I read last night!

Said article was written by Todd Brown over at Twitchfilm.net.

The article was, of course; titled “Villains of My Youth,” within which Mr. Brown cites his 5 favorite/most influential childhood film villains.

In all, the article was devoid of flash, and totally straightforward, however I found it very interesting to read someone else’s thoughts on the subject.

Anyway, it got me thinking, and by the time I sat down to start writing tonight, I realized I wanted to borrow Mr. Brown’s idea, and type up my own version of it!

That being said, I apologize in advance to Twitchfilm.net, and Mr. Todd Brown, but afraid that I’ve gotta’ do what I’ve gotta’ do.

My 5 most influential villains, in no particular order; are:

Jenner the Rat, from The Secret of NIMH (1982)


When I was a kid, sword fighting was just about my favorite thing in the world besides Godzilla and dinosaurs.

While The Secret of NIMH was a wonderful film, that I watched all the time as a kid, but, in truth; half the reason I fucking watched it so much was to see Justin and Jenner’s sword fight at the very end of the movie.

While this sequence was the highlight of the movie for my 3-5 year old self, even back then Jenner stood out to me as not only a terrific villain, but a very poweful presence.

The scintillating timber of Paul Shenar’s (the Columbian dude that says “Don’t fuck me Tony” in Scarface) voice, coupled with Don Bluth’s superb attention to detail in the facial animation of the character, served to create an intense and visceral character, that, while lacking in screen time; certainly left an impression on me.

Remember when I said sword fights were my thing back in the day?

Well, my next favorite villain is:

Sir Guy of GisbourneThe Adventures of Robin Hood (1938)


The Adventures of Robin Hood was a movie I used to watch at a friend of my dad’s house.

My dad would drop me over there as a sort of daycare from time to time, and every single time I ended up watching 1 of the same 2 movies:

Rodan, and The Adventures of Robin Hood (colorized edition).

Now I gotta’ tell yah’, some of you might not know this about me, but as a kid, if I ever even considered watching something besides a Godzilla movie, that meant that movie was really fucking special to me.

Robin Hood, was really fucking special to me as a kid.

Though I loved the movie, and it’s treatment of the Merry Men as being, well, truly fucking Merry, Sir Guy always stood out to me as a tool among tools.

Back then I mistakenly referred to him as The Sheriff of Nottingham, but mistaken identity or not, half the reason I watched the fucking movie was to see his ass get stabbed.

The climactic sword battle at the end of the movie will always stick with me as one of my fondest childhood memories.

Seriously man, Basil Rathbone and the king of swashbuckling himself, Errol Flynn, go balls-out on each other in it.

Look it up, the choreography and execution hold up even to this day.

Next on my list of villains, is:

The BlobThe Blob (1988)


Holy fucking shit.

Let me remind you, that this list is comprised both of villains that I liked, and villains that influenced me as a child.

Well, in terms of villainous influences of my youth, The Blob pretty much takes the cake.

In short, The Blob scared the piss outta’ me.

As a kid, I had nightmares for years about amorphous blobs, and other such faceless monsters that wanted to eat me.

Now, you know what the really crazy part is?

I didn’t see the remake of The Blob until a few years ago!

No, I’m not a total pussy that wets the bed over monster movies to this day, (*Ahem!* Not that I ever did…) what I mean to say, is that I didn’t even have to see the movie for it’s title character to have a huge impression on me.

All I ever saw of the movie as a child, was the cover of the VHS.

Yup, that same cover that’s just a few lines above.

Excuse me, I’m going to go check my closet for monsters…

Next up is:

Marcus Penn – Under Siege 2: Dark Territory (1995)

Fuck you, Steven Seagal’s movies are fucking AWESOME in just about the most AWESOME way.

By that I mean, they’re about as awesome as they are awesomely shitty.

Anyway, Under Siege 2 was the first R-rated film I ever got to see, and as such, I watched it an unhealthy amount of times in my youth.

Like the first Under Siege, 2 has the distinction of having a pair of villains that are simply too good for the movie itself.

That being said, Everett McGill’s portrayal of Marcus Penn AKA the silver-haired knife fighting dude, is a classic of film villainy, even going so far as to trump Eric Bogosian’s egotistical Travis Dane.

At least in my book.

McGill, holds a presence throughout the film, both figurative and physical, that is truly admirable.

Oh yeah, and the big knife fight at the end was bad-ass.

Last but not least, we have:

Megatron/GalvatronThe Transformers: The Movie (1986)

If anyone were to be at the top of this list, I’d say it would be these 2.

Transformers: The Movie, was a movie I watch literally every day of my early childhood.

My mother can attest to that, as she had to sit through it with me every day.

While I didn’t really get to see all that much of the Transformers cartoon as a kid, I was just a little bit too young; The Movie was just about my favorite thing in world as a kid.

As such, my understanding of the Transformers universe was largely derived from the first 2 seasons of the cartoon, and The Movie; that’s all.

Megatron was just about the most bad-ass villain I can remember.

For fuck’s sake, the man had his own laser gun sound effect and he turned into A FUCKING GUN.

He was tough, arguably more powerful than Optimus Prime, but more importantly, he demonstrated just how evil he was, time and time again.

Hell, during his one-on-one battle with Prime in The Movie, he goes so far as to feign a fair fight, only to cheat and break his own terms left and right.

Not only that, as Galvatron he kills a fuck-ton of high-profile characters, some of which are fellow Decepticons!

Megatron/Galvatron was one of the first villains ever presented to me in my lifetime, and to this day, he remains one of the strongest examples of the archetype that I have yet to encounter.

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The End of an Era (Maybe)

As of this coming Friday, The Azn Badger is once again an employed member of the work force.

That’s right folks, The Azn Badger is no longer a bum!

While that’s one huge burden off my shoulders, it also presents me with another dilemma; namely what to do with this blog.

At this point I’m still telling myself:

“Yeah! Gut it out! Keep the post-a-day streak alive!’

However, deep down, I know that that might be too much to ask of myself once I’m back on my full-time work schedule.

Part of my mission statement upon starting this blog was that I would write a post everyday until I found a job.

Now that I’m free of the commitment I issued myself in my mission statement, I just don’t know if I’ll be able to invest the same amount of time on this blog as I have in the past 97 days.

The blog will continue, but at what capacity; I just can’t say as of now.

Today I have no bold declarations to make, nor any revisions to tag onto my mission statement.

Today I am simply happy, and fortunate to have a job.

Thanks for reading, check back often!

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The Best MAN!!! #8

Click me, I took hours to make...

Well folks, after a week straight of nothing but Mega Man related blogging, we’ve made it to the big finale.

That’s right, today we’re gonna’ be taking a look at the 10th anniversary game of the Mega Man series, Mega Man 8 on the Sony Playstation!

As previously explained Mega Man 8 will be the final installment in The Best MAN series, as I haven’t played Mega Man 9 or 10, and thusly don’t feel qualified to elect a Best MAN for those games.

That being said, let’s dive into Mega Man 8!

8’s story was, much like 7, somewhat more involved than previous entries in the series, largely due to the unprecedented inclusion of hand-drawn anime cutscenes.

At the time of it’s release, Full Motion Video (FMV) was already old hat, however after the release of the Amiga 32CD, Sega CD, 3DO, and other such CD based consoles, many game developers saw fit to include FMV in their games, resulting in the technology being en vogue for much of the 90’s.

Mega Man 8’s FMV sequences were fairly entertaining, and decently well-animated, however the English voice acting was absolutely atrocious.

For real man, Dr. Light sounds like fuckin’ Elmer Fudd after a stroke, no joke.

He also stutters.

Like a fattie.

The end result was a series of fairly entertaining, but often times, all too tempting to skip, cutscenes.

There was 1 scene in particular though that I remember keeping an extra save file (it was a Playstation game, of course you could save!) for just so I could watch it over and over again:

It seems kind of lame now, but when I was 10, that was the coolest thing ever.  Even though my Playstation would freeze during it just about 90% of the time…

Anyway, the story of Mega Man 8 is based around a capsule of “evil energy” that falls to Earth.

EVIIIIIIIIIIIIIIIIILLLLLLLLLLLLLLL.

This energy grants it’s wielder great power, and multiplies by feeding off of it’s host’s evil intent.

Think the Venom symbiote from Spider-Man.

And now, gentleman, for your viewing pleasure: A T-Rex wearing the Venom symbiote.

Dr. Wily of course gets his hands on this evil energy and uses it to power his latest creations to tangle with Mega Man.

In the meantime however, an intrinsically “good” robot from outer space named Duo (the big dude in Dr. Light’s lab during the video) crash lands on Earth, only to awaken halfway through the game to serve as an ally to Mega Man.

That is, not before trying to kill him, of course.

On the side there’s also a very Dragonball Z-esque “Goku and Vejita” dynamic that plays out between Mega Man and Bass.

Basically, Vejita, I mean Bass; has an inferiority complex, which results in him attempting to use the evil energy to grant him the power to defeat Mega Man.

Oh Bass, we do this dance again and again, and yet you just don't seem to learn the steps, do you?

I like Bass, really, I do; but he’s a total pussy in Mega Man 8.

Haha, get it!? "Bass!"

Mega Man 8 was vastly different from any Mega Man that came before it.

From a presentation standpoint, it was easily the most graphically intense iteration of the series, well, pretty much, ever.

The animations were silky smooth, and the music was excellent all-around, with most of the tracks being quite memorable.

Although from a cosmetic standpoint Mega Man 8 was a drastic departure from the norm, and undeniably, an improvement, the gameplay was merely different, and not necessarily for the better.

One of the comments I received on my Mega Man 7 post from yesterday made note of the fact that the game was slower than the NES games in the series.

I failed to address this in my post, and for that I apologize, however it is an incontrovertible fact.

Mega Man 7 was a much slower-paced game than it’s predecessors, and Mega Man 8 followed suit by being even slower.

THIS FUCKING SLOOOOOWWWW.

The sprites in Mega Man 7 were very large, excessively so, and thankfully 8 addressed this by increasing the screen resolution, while at once one-upping their level of detail.

Despite being a sidescroller like every other Mega Man game, 8 was a much more vertically oriented game.

The screen orientation was “taller,” and Mega Man’s jump controls were changed so that he jumped higher than normal, however, due to his much slower walking speed, his horizontal jumping distance was toned down a bit.

While definitely a much slower-paced, and in-fact, much easier game than it’s predecessors, Mega Man 8 was still quite fun.

TONS OF FUN.

New gameplay features in Mega Man 8 were plentiful (for a change).

The shop from Mega Man 7 made a return, though this time around it was run by Mega Man’s sister, Roll, and the currency used there consisted of an extremely finite, and difficult to acquire, supply of bolts scattered throughout the robot master stages.

Items in the shop consisted of equipment to dampen the “knock-back” effects of getting hit, decrease the charge time for a Mega Buster shot, change the function of Mega Buster, and a variety of other things.

Part of the fun of the shop was the fact that not all of the items were all that useful, such as the one that increases your climbing speed, or the one that disables your Mega Buster!

I greatly preferred this shop system, as unlike 7, where all you had to do was “farm” for money by killing enemies, purchases in 8 felt much more strategic.

A Hummer: THE strategic purchase.

In addition to the shop items, there were also a total of 4 Rush items, all granted to the player after defeating minibosses during the robot master stages.

While virtually all of the Rush items were nothing more than novelty items that could net you a nice item or two here and there, I always thought it was a neat idea to turn Rush into a motorcycle and ride him into battle.

PIMP.

But, that’s just me.

In addition to the changes made to the overall pace of the game, Mega Man 8 also featured some truly inspired level designs.

No longer consisting purely of platforming action, 8 contained a several vehicle segments and a few maze-like stages that couldn’t be completed linearly.

While Mega Man 5 was the first in the series to feature on-rails vehicle sequences, in the form of a jet-ski ride during Wave Man’s stage,

Mega Man 8 took this concept and greatly expanded on it.

Frost Man and Dr. Wily’s tower both featured perilous snowboarding sequences wherein the player would have to alternately jump or slide to survive the course.

JUMP.

Tengu Man’s stage featured an extensive on-rails shooting sequence in the skies.

"FUCK YOU, WHALE!"

This sequence was one of my favorites in the game, as it had you riding Rush while shooting numerous enemies, all while gradually recruiting a huge DEATH SQUAD of Mega Man’s buddies to help you out.

The Mega Man Death Squad in all their glory.

Auto, Eddie and Beat all made appearances in this sequence, with Beat finally redeeming himself as the single most powerful ally you could acquire.

I'm lettin' you off easy this time... Chump.

Sword Man and Astro Man’s stages served as the first maze levels in Mega Man history.

While Sword Man’s stage was not really a maze, but rather a series of trials that had to be completed while making use of specific robot master weapons, Astro Man’s stage was one mother of a maze.

ARRRRRGHH!!!

Seriously, I fucking hated Astro Man’s stage…

Well, I think I’ve said more than enough about Mega Man 8, it’s time we got down to deciding who’s The Best MAN, for the very last time.

The Best MAN of Mega Man 8 is…

Frost Man

FROSSSSSSSSSSSSSSSSSSST MAAAAAAAAAAAAANNNNN!!!!!!

Didn’t see that comin’ didja’?

You know why Frost Man’s The Best MAN?

‘Cause Mega Man 8 was the first game in the series to give it’s robot master voices, that’s why.

Okay, okay, that’s not the only reason I picked him, but it had a lot to do with it.

You see, Frost Man’s voice made me laugh as a kid.

His character was supposed to be that of a huge, powerful, dopey idiot, and his voice reflected this very well.

"I will love him, and kiss him, and I will call him George..."

Seriously, when the biggest fuckin’ robot master in the fuckin’ series leaps into the arena, smashing a bunch of Mega Man ice sculptures to show off his strength, only to yell out something retarded like:

“I’m gonna’, crush you! I will…… Beat, you!”

I just can’t help but smile.

Tune to 4:45 for example:

Seriously though, Frost Man has a lot going for him.

His “walking igloo” design is inspired and truly a sight to behold in-game with it’s vivid animations, his weapon, the Ice Wave is fun to use, (although much cooler looking when he uses it) and his stage is lots of fun to play with one of the better background tracks in the game:

If anyone could usurp Frost Man’s position as Best MAN, I’d say it would be Clown Man or Search Man.

Seriously, I actually had to rewrite a big portion of this post on account of me changing my mind about Search Man at the last minute.

The problem with Search Man is that, while he’s got personality up the ying-yang, and a cool weapon to boot, I didn’t care much for his stage.

You see, like Mega Man 7, 8 split up it’s robot masters into 2 groups of 4.

Because I rarely finished the game as a kid, the second group of robot masters were one’s I didn’t end up seeing all that much of.

Sorry Aqua Man, no one likes you...

On top of that, I’ve never actually fought Search Man without having the Flame Sword to pwn his ass with, so I’ve never really gotten to experience a real fight with him firsthand.

Clown Man on the other hand, while one of my favorite designs in any Mega Man game, suffered for exactly the same reason Frost Man was promoted.

His voice annoyed the piss out of me.

EXAMPLE

He had an extensive repertoire of interesting attacks, his stage was cutesy fun, and his weapon was not all that bad, but his voice was just painful to listen to.

Oh yeah, that and he was WAY too fucking easy…

Protip: Sticking your arms into the ground isn't a viable combat tactic. It just gets you shot. In the face.

Well folks, we’ve named our last Best MAN.

Hopefully everyone had fun along the way, I know I did.

See you tomorrow when I (hopefully) think of some other shit to write about…

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The Best MAN!!! #7

Afternoon everybody, and welcome back to the 7th installment of The Best MAN!

Today we’re of course going to be exploring the tragically flat, and only 16-bit adventure in the linear Mega Man series, Mega Man 7.

Ah, I see we've reached the mid-90's era of Capcom's American cover art...

Before we delve into the utterly vanilla experience that is Mega Man 7, I feel it important to address one simple issue surrounding the stigma that seems to have arose in regards to this game.

Case in point:

Now, I can’t claim that this video’s (clever) views on the Mega Man series are at all that of the general public, however I feel that it should be said that Mega Man 7 is far from the worst of the Mega Man series.

*Ahem!* By now it should be obvious that that honor belongs to Mega Man 5

Pictured: Mega Man 5.

Anyway, despite Mega Man 7’s apparent reputation for being a shit-fest of epic proportions, the game actually had a decent story.

Not that that counts for anything in a franchise that puts zero emphasis on story.

In short, after Dr. Wily is thrown in jail at the conclusion of Mega Man 6, exactly 6 months later, 4 robots he had hidden in an underground laboratory wake up and blow the shit out of the city to free him.

Essentially, the plot is a carbon copy of the first half of Dragonball Z movie 7.

This was the coolest shit ever when I was in middle school... I'm not even kidding.

Coincidence?  I think not!

Nah, I’m just Joshing yah’, it probably was a coincidence.

Anyway, like any Mega Man game, the changes to the gameplay made in 7 were small, but fairly impactful.

Just not as much as in most other games in the series…

Several new characters were introduced, including Auto, Mega Man’s burly mechanic buddy:

"Pull my finger."

And Bass and Treble, the series’ obligatory evil clone characters:

PIMP.

While Auto served as little more than window dressing, Bass and Treble engaged the player at several points in the game, initially pretending to be all baby-faced n’shit, only to turn heel and bash Mega Man over the head with a steel chair.

"MY GAWD, WITH THE STEEL CHAIR!!!!"

Gameplay additions to Mega Man 7 included a new equipment store run by Eddie, wherein the player could purchase new items and abilities, and a brand new Rush adapter called “Super Mega Man” that combined the flight and power functions of the adapters from Mega Man 6.

Mega Man, GATTAI!!!!

It was also the first game in the linear series to allow the player to “charge” the weapons of all of the robot masters.

In addition to this, the game also adopted the “Intro Stage before Stage Select” mechanic that had been pioneered in the Mega Man X series, as well as set it’s own precedent by introducing the “Intermission” stage, that is; an unskippable level forced on the player after defeating 4 of the 8 robot masters.

PHARAOH MAN CAMEO!!!

As you can already tell, outside of 16-bit graphics and sound, Mega Man 7 didn’t really bring much to the table in terms of innovation.

In fact, despite the larger sprites and more detailed animations, the games’ musical compositions were actually somewhat weak for the series.

Even so, there were exceptions:

Just goes to show you that technical advancements don’t always mean much in regards to gameplay.

Mega Man 7 was not a horrible game, nor was it the worst Mega Man game, however; due to the hype and expectations surrounding it, the first 16-bit Mega Man game; it ended up being a pretty big letdown.

Even so, the games’ biggest shame is the fact that it is utterly average, serving as nothing more than a mere hiccup in the vast legacy of the Mega Man franchise.

Enough dour bullshit, let’s get down to who’s The Best MAN!

Well kiddo’, that’d have to be…

Shade Man

SHAAAAAAAAAAAAAAAADE MAAAAAAAAAAAAAAAAAAAANNNNNNN!!!???

This one hurt me.

Physically.

Seriously, Mega Man 7 has a decent roster of robot masters, but I really only like 2 of them.

Turbo Man and Freeze Man, those are the only 2 MEN in the game that come close to being The Best MAN.

ALL THAT IS MAAAAAAAAAAAANNNN!!!!

So why the fuck aren’t either of them The Best MAN in Mega Man 7!?

Well, shut up and I’ll tell you.

Junk Man is the first guy I’d always kill, and c’mon; he’s fuckin’ Junk Man.

More like "Pile of Fail Man."

Cloud Man is a fattie.

Pictured: Cloud Man.

I actually had to look up Burst Man just to figure out what the fuck his gimmick was.

Note: I still don’t know what it is…

Seriously man, what the fuck is his deal?

Slash Man is cool, but uninspired, *cough!* Wolverine *cough!*

I did like the dinosaurs in his stage though...

Spring Man is lame and had one of the most frustrating stages in Mega Man history, right next Astro Man in Mega Man 8.

Pictured: Spring Man.

That leaves us with Turbo Man and Freeze Man, the only 2 MEN that I actually like in Mega Man 7.

Both are my favorite designs in the game, they have pretty cool weapons, pretty fun stages, and are tough cookies when you finally get down to stompin’ a mudhole on their asses.

Despite Shade Man’s relatively crappy design, he trumps both of my boys in every other category, hands down.

He’s got a pimp-ass weapon, he’s tough to fight, and if you hold “B” before selecting his stage, you can play a through his stage with the Ghosts ‘N Gobins intro stage music playing as the stage background music!

Not only that, but his is the only robot master stage that includes a brief story sequence wherein Mega Man runs across an injured Bass and Treble just after they fought, and lost to Shade Man.

Even though it is later revealed that Bass and Treble were in fact working for Dr. Wily, it’s worth noting that Shade Man was considered powerful enough to have believably defeated them.

That’s street cred son, you can’t buy that.

While I don’t really care much for the whole vampire schtick of Shade Man, from a gameplay standpoint, he was a very creative and unique addition to the series.

He had more attacks than most bosses, including a life draining bite and Medusa-like stone gaze.

Clearasil: It's your friend.

More importantly, his weapon, the Noise Crush, was truly awesome, as it would bounce off of walls, growing more powerful as it ricocheted.

Like I said, the thought of declaring Shade Man the best, well, anything, makes me violently ill, however I feel I’d be lying to myself if I elected one of my favorites in his stead.

Just goes to show you, that which you like isn’t necessarily what’s best.

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The Best MAN!!! #6

Get your shit kickin’ boots on folks, ’cause today’s gonna’ be a real slobber-knocker!

That’s right kids, today we’re gonna’ be talkin’ about Mega Man 6!

More specifically, we’re gonna’ be deciding just who’s The Best MAN in Mega Man 6.

Mega Man 6 holds a special place in my heart.

I remember I got Mega Man 4, 5 and 6 as birthday presents from my parents on my 11th birthday.

Keep in mind this was 1998, or, more importantly, 2 whole console generations removed from the days when the good ole’ gray box was at all relevant.

1998: The Azn Badger's mother apologizes to him after his annual birthday movie outing for the first, and only time.

Me being me though, I was very thankful to my parents, and went to great lengths to play the shit out of my new Mega gifts.

At this point in time I had yet to play, let alone of hear of a Mega Man beyond #4, making 5 and 6 a special treat for me.

This guy has one more "special treat" and he's gonna' have a coronary... AGAIN.

Based on some of my harsh words regarding Mega Man 5 yesterday, I’m sure many of you can deduce how I felt about that game as a kid.

Well, despite Mega Man 5 sucking a monster of a Blackanese cock, I really enjoyed Mega Man 6.

In fact, of the 3 games gifted to me, 6 was the only one I beat on it’s original cartridge.

Yup, still got it.

The basic plot of Mega Man 6 involved yet another scenario wherein Dr. Wily is not the villain from the get-go.

THAT EVIL MOTHER FUCKER!!!

This time around, a mysterious man named Mr. X hosts a global exhibition of robot engineering, only to use this event as a means to steal 8 of the world’s most powerful robots to use for his evil machinations.

No way, he doesn't look ANYTHING like Dr. Wily...

Long story short, Mega Man sets out to battle Mr. X, only to later find that Mr. X is actually Dr. Wily in disguise (no fucking duh).

Am I really supposed to be intimidated here, or what?

Mega Man 6 added a decent amount of new stuff to the series.

While this once again served to over-complicate much of the gameplay, unlike #5, many of the additions were actual attempts to try something different.

Most notable among these additions were a pair of new Rush adapters, called “Jet Mega Man” and “Power Mega Man.”

The “Jet” adapter, shown on the box cover, allowed the player to fly to a certain extent by holding the jump button in mid-air.

The “Power” adapter, or “Mega Man Football Pads” as I referred to them as a kid, allowed the player to shoot powerful short range blasts, as well as use charge shots to blow up cracked blocks.

Both of these adapters, while causing Mega Man to become incapable of sliding; served to expand the gameplay by affording the player new options in how to approach each stage.

Consequently, the level design featured numerous branching paths for each stage that often required the player to use these Rush adapters to traverse or reach.

While none of these alternate routes were required to beat the game, clearing 4 out of 8 of the robot master stages via these routes would reward the player with that useless fucking bird, Beat.

Yup, still fat, and still useless...

On a side note, an elementary, but previously unexplored addition to the gameplay of Mega Man 6, was the Energy Balancer, given to the player by Proto Man upon finding him in Tomahawk Man’s stage.

The Energy Balancer allowed the player to pick up weapon power items and have that energy allocated to the weapons that need it most, automatically.

This was a huge time saver, and should’ve been in the series from day one, however Mega Man 6 was the first game to have this feature.

Subsequent titles in the series have since made this a standard feature of gameplay, albeit one that still needs to be purchased or discovered in-game.

Even of this hippie-dippy-gobbledy-gook though, let’s get down to who’s The Best MAN!

Well, that’d have to be…

Yamato Man

YAMATOOOOOOOOOOOO MANNNNNNNNNNNNN!!!!!!

While pretty much all of the designs in Mega Man 6 are excellent, determining which was The Best MAN was a fairly simple matter.

Let me walk you through the process:

First of all, Plant Man and Centaur Man are out on account of being fruitcakes.

PUSSIES.

You see, the prime issue is that they lack the MAN factor that is implied when searching for The Best MAN.

Moving on, Blizzard Man and Wind Man = FAT.  ‘Nuff said.

FATTIES.

While a decent enough MAN, Flame Man was always the first guy that I would take on, (either that or Plant Man) so, like Metal Man in Mega Man 2, even though I like his design a lot, he’s too much of a wimp to be true MAN material.

ANOTHER PUSSY.

That leaves us with 3 MEN to work with: Knight Man, Tomahawk Man, and Yamato Man.

While all 3 have great background music and cool weapons, Knight Man was the first cut due to being a truly pathetic challenge when you finally get around to fighting him.

Yes, he is in fact wearing a lampshade while holding a big black dildo.

Tomahawk Man had my favorite background music in the game:

Despite this, my decision ultimately boiled down to who was the most fun/hardest to fight, and that, for the 11 year old Azn Badger; was always Yamato Man.

Both guys only had 2 attacks, but 1 of Yamato Man’s involved him shooting his spear head at you, and then dashing across the room to retrieve it.

Yamato Man used Skull Bash! It's Super Effective!

Tomahawk Man’s moves were both horizontal projectiles that were relatively easy to jump over.

Tomahawk Man used Feather Dance! It's Not Very Effective...

While I could sometimes squeak by Tomahawk Man without the Plant Barrier, I always needed the Silver Tomahawk to take down Yamato Man as a kid.

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The Best MAN!!! #5

After the hootenanny of character design awesomeness that was Mega Man 4, most of us were left thinking, “what the fuck kind of crazy awesomeness can the guys over at Capcom possibly follow this up with?”

The answer, unfortunately, was about 2 thirds crazy, and 1 third awesome.

Ladies and gentleman, it’s time to tangle with the odd bird that is Mega Man 5.

Really diggin' the Mega Man stiff arm.

Mega Man 5 is a really fuckin’ weird game.

The story was some hackneyed bullshit wherein Proto Man was set-up as the main villain, only to have it revealed later that he is in fact innocent, and, guess what, Dr. Wily was the actual mastermind.

THAT EVIL MOTHER FUCKER!!!

In terms of graphics and sound, it was a significant step up from it’s predecessors, and even the gameplay was pretty solid as well.

Yep, they actually gave those little Met fuckers jet packs and space helmets...

It was the design of the game that hurt it.

For the first time in Mega Man history, the player was faced with issue that there were one too many features.

While Mega Man 5 was far from innovative, in fact it was one of the more “phoned-in” games in the series, what little it added was the straw that broke the camels back, the last block pulled from the Jenga tower.

That's right, Jenga mother fuckers!

Some of the (few) features that Mega Man 5 brought to the table were more intricate level designs, a new weapon called the Super Arrow, and Beat, the fighting bird that could be earned after collecting letters in all 8 of the robot master stages to form the phrase “M-E-G-A-M-A-N-V.”

Fuckin' worthless-ass turd burglar...

By the way, despite the level of dedication required to activate Beat, he’s pretty much useless.

He’s like the equivalent of using Zero for 1 third of a stage in Mega Man X3.

The best thing Zero did in X3 was get his ass kicked for me so I could jack his beam saber.

Oh you know you gonna' gimme' 'dat shit son...

For real man, Zero is like the Trunks of the Mega Man X series.

Everybody and their mother thinks he’s the bees knees, suckin’ his cock left and right, but if ever you ask them “why?” they can’t come with anything close to an answer.

Know why he smilin'? 'Cause you suckin' his dick, that's why.

It’s gotta’ be the hair or some shit, I swear…

Anyway, bullshit tangents aside, like I said, while it wasn’t a horrible game by any means, Mega Man 5  was kind of a lazy effort by Capcom, and was also the first in the series to begin to feel over-saturated.

Oh yeah, and did I mention that the character designs were some of the weirdest in series history up until the fuck-sandwich that is Sheep Man?

Yet another reason as to why I haven't played Mega Man 9 or 10...

Good thing “weird” doesn’t necessarily mean “bad,” (it does when you’re talking about sack-donkeys like Sheep Man) ’cause it’s about time we got down to deciding who’s The Best MAN!

Well, among the side-show freaks and fuck-tards that are the cast of Mega Man 5, The Best MAN would have to be…

Gyro Man

GYRRRROOOOOOOOOOOO MAAAAAAAAAAAAAANNNNNN!!!!!

Like Mega Man 3, this one was a toughy.

Unlike that game however, I had no real attachment to any of the robot masters in Mega Man 5.

I mean shit, look at ’em:

TRAIN DUDE!!? MISSILE FACE!? PEARL MAN!!? WTF!!!!!????

Mega Man 5’s cast of robot masters was unique, I’ll give it that.

Even as a kid, I seriously didn’t think they’d actually make a “Star Man,” but hey, I’m not a videogame designer, what do I know…

The real difficulty in choosing who was The Best MAN in Mega Man 5 sprung from 1 simple personal debate:

Crystal Man or Gyro Man?

Really, that’s all it came down to, but I have to admit it gave me some issues.

Pretty much every other robot master in the game is ass-faced failure, to the point in which I was left with only 2 guys I really had any sort of appreciation for.

You wanna’ know how I made my decision?

Well, I started, of course, by looking at their designs.

I liked both, but to be honest I felt I liked Crystal Man just a little bit more.

Sexy...

Something about his color scheme and strong body shape just “did it” for me.

Next, I moved on to their stage music.

Gyro Man:

Crystal Man:

No contest here.

Point, Gyro Man.

Normally I’d insert a comment here about who was the tougher challenge, but seeing as both guys were pussies, I’m left with nothing more to say other than, well, they were pussies.

"Who, me?"

The final deciding factor ended up being my (fragmented) memories of that goddamn Mega Man cartoon.

While Gyro Man’s appearance in the show WAS RETARDED AS FUCK, at least it wasn’t as bad as Crystal Man’s.

If I remember correctly, Crystal Man fought Mega Man on the moon, got his chest bulb shot out, and generally just got shat on for the entire half hour.

What the fuck is up with American redesigns of Japanese shiieeet!!!??

Gyro Man at least got to wear a wig and pretend to be in a shitty 90’s rock band with Gemini Man and Spark Man

Lookit' them pointy shoulders... That's how you know it's the early 90's.

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The Best MAN!!! #4

Well, we’ve reached the halfway point in The Best MAN series.

Yes, I am aware that there are in fact 10 games in the linear Mega Man series, however; as someone who has yet to play #9 or 10, I don’t feel qualified to determine who The Best MAN for those games might be.

Oh well, that still leaves 8 other games for me to work with.

Speaking of which, let’s get down to the matter at hand: Mega Man 4.

Awkward composition, but clearly an improvement over previous covers. Mega Man's face looks kind of pedo though...

Mega Man 4 was the first game in the series to feature the Mega Buster charge shot.

Little known fact: Mega Man's anus is located in his left hand.

This simple change in the mechanics of the gameplay would profoundly effect the Mega Man series all the way until Mega Man 8.

The charge shot allowed the player to power up their standard bullets to form a singular, larger and more powerful shot that dealt approximately 3 times as much damage as a normal shot.

While this made combating the basic enemy fodder a somewhat simpler affair, the charge shot ultimately caused the boss fights to take on a more methodical pace than was customary for the series.

In fighting the robot master bosses, Mega Man’s standard bullets were de-powered to the point in which they only did one unit of damage per hit.

In addition to this, the duration of the invincibility frames given to the bosses (and Mega Man himself) upon being struck, were increased significantly, presumably for the sake of giving the player time to charge another Mega Buster shot.

The following is an example of the horrors of invincibility frames:

In essence, the introduction of the Mega Buster forced the player to pick their shots, rather than try to overwhelm their enemies as was possible in the previous games.

Mega Man 4 also introduced a handful of new characters to the series canon.

Flip-Top Eddie, Dr. Light’s walking briefcase, made his first appearance in Mega Man 4, showing up to give the player a random item during certain stages.

Also, the game featured the first appearance of Dr. Cossack and his daughter Kalinka.

Pictured: Dr. Cossack and Kalinka.

The Russian, and therefore evil; Dr. Cossack serves as the games’ main antagonist until the latter stages of the game when it is revealed that Dr. Wily kidnapped Kalinka, thereby forcing Cossack to do his bidding.

That evil son of a bitch...

Mega Man 4 was a pretty solid addition to the series.

The Mega Buster represented a major change in the series, one that I still can’t decide was for the better or worse.

The game was very difficult, arguably one of the more difficult entries in the NES series of Mega Man games.

The soundtrack was very good, while taking on a dramatically different sound from it’s predecessors, not in composition, but in MIDI instrumentation.

Give this remix of the iconic Mega Man 2 Title Theme a listen to see what I mean:

That’s enough about that crap though, let’s get down to who’s The Best MAN!

Well, that would have to be:

Pharoah Man

PHARRRRRROOOOOOOOAAAAHHHH MAAAAAAAAAAAAANNNNN!!!!!

Really, was there any doubt on this one?

Mega Man 4 was by no means a perfect Mega Man game, however one thing it did better than most was the designs of it’s 8 robot masters.

AWESOME!!!!

Consequently, the designs for the 8 bosses were not designed by Capcom’s in-house artists, but from the results of a public mail-in contest.

Thank you creative people of Japan for giving us the awesome character designs of Mega Man 4!

No wait, I take that back...

Anyway, despite the general awesomeness of MOST OF the MAN designs in Mega Man 4, none can hold a candle to Pharoah Man in the looks department.

I mean fuck, look at him!

He’s got the Pharoah headdress, the MC Hammer/Vanilla Ice-esque pointy shoulders,

That's right, The Azn Badger is a survivor of the dark time known as "The 90's."

an awesome grill covering his mouth,

Wheeljack: You Are Remembered.

and his color scheme is both intricate and iconic.

You knew I'd find a way to slip Seinfeld in there, didn't you?

Hey, Dive Man and Skull Man might be cool, but shit son, HE’S A FUCKING PHAROAH.

You guys ain't got shit on THE PHAROAH.

Despite Pharoah Man’s landslide victory in terms of looks, it takes more than looks to be The Best MAN.

Fortunately, Pharoah Man’s got pretty much every base covered.

His stage is fun and has one of the better background tracks in the game.

His weapon is badass and is chargeable just like Mega Man’s Mega Buster.

"I AM PHAROAH, AND THIS, IS MY KINGDOM!!!!!!"

Not only that, but he’s a tough customer and puts up one helluva’ fight when you finally get around to facing him…

Flash Stopper = MEGA RAPE.

Provided you don’t have the Flash Stopper.

You use the Flash Stopper and he’s just a pussy like everyone else.

Seriously, he can’t even move if you Flash Stopper his ass.

For real, any fool could whoop him like a little bitch if they used the Flash Stopper.

Pictured: Any Fool.

We’ll just forget about that for now though and honor Pharoah Man as The Best MAN that he is.

Seriously though: LIKE A LITTLE BITCH.

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The Best MAN!!! #3

First thing’s first, it needs to be said that Mega Man 3 has one of the best soundtracks in all of gaming.

Well, it's an improvement from the first 2, but still, that is some shitty cover art.

Not only that, but it’s Title Theme is MY FAVORITE track of the NES era.

That’s right, not The Moon from Ducktales,

not the Super Mario Bros. theme,

but the Title Theme for Mega Man 3.

Give it a listen:

That business aside, Mega Man 3 was a truly awesome Mega Man game.

I mentioned yesterday that I’m still on the fence as to whether I like Mega Man 2 or 3 best, however I’ve found that as I’ve grown older I tend to favor 3 just a little bit more.

The game introduced several new features that would go on to become staples of the series.

Well, that is until Capcom decided to whore themselves to the “Xbox Generation” and release the DLC oddities that are Mega Man 9 and 10 anyway…

WTF!!!!????

Protoman and Rush the dog made their first appearances in Mega Man 3.

The pair didn’t really add much in terms of gameplay, other than serving as a lame miniboss

Protoman: He jumps, he shoots, he sucks the cock.

and replacement for the numbered gadgets of the previous game respectively,

Rush: Fucking worthless when not in Jet form.

however their addition to the series canon personalized, and added character to a roster of characters that was actually pretty slim for the time.

More importantly however, Mega Man 3 gave us the slide maneuver.

While the slide has since been removed in those goddamn fuckin’ DLC games, I always found it to be a wonderful addition Mega Man’s limited repertoire of moves.

It expanded the level design by allowing you to enter narrow passages.

It sped up the pace of the gameplay due to your ability to progress faster through the stages.

It allowed the bosses patterns to be more aggressive, as you now had the ability to dodge quickly.

In all, it was a great innovation that changed Mega Man forever… Or at least until the DLC games.

That’s enough Blue Bomber cock-sucking though, let’s get down to who’s The Best MAN!

That would have to be:

Snake Man

SNAAAAAAAKKKKKKE MAAAAAAAAAANNNNNNN!!!!

This one was almost a 3-way tie.

However, by MANdate of MAN-law, there can only be one Best MAN, and that just happens to be Snake Man

As a kid, Gemini Man was my favorite, hands down.

Remember that Bubble Man helmet I had my mom make for me way back when?

Well, I also wanted her to make me a Gemini Man one.

I never got that helmet, but even so, I still loved Gemini Man.

He had great background music,

a neat fighting style, and probably the pimpest weapon in Mega Man 3: The Gemini Laser.

Gemini Laser Skin Treatment = Icky...

Next to Gemini Man, Shadow Man was a close favorite as well.

I don’t really buy into the whole “he’s awesome ’cause he’s a ninja thing,” however I find that his character, trademark shuriken weapon, and crazy stage made him standout nonetheless.

Don’t laugh at ninjas and Jesus just “because.”

YOU’RE LETTING THEM WIN.

Finally, we come to Snake Man.

Amongst the 3, Snake Man stands out as perhaps the most iconic design.

He’s got the crazy snake helmet, with the distinctive ponytail-like portion of the snake sticking out behind him.

Well, as a kid I thought it looked like a ponytail...

He’s got a gimmicky weapon that travels across the floor and just happens to be vital to beating the game.

On top of that, his stage is wonderfully designed, with good, but not great, background music.

Also, the actual fight with Snake Man is pretty intense, largely due to the tiered nature of his arena.

Mega Man battling Snake Man with the Shadow Shuriken.

In my eyes, Snake Man is the tortoise to the hares that are Shadow Man and Gemini Man.

He may not be the flashiest, he’s certainly not a ninja, but for some utterly intangible reason, he’s The Best MAN in Mega Man 3.

By the way, the best stage music in Mega Man 3 is Spark Man’s stage:

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