Azn Badger's Blog

What About the Lysine Contingency…?

The Top 10 Hardest Boss Fights, #8


As we work our way up through the bottom tier of our list of the The Top 10 Hardest Boss Fights, it’d dawned on me that our previous 2 entries both earned their slots, partly through an element of “cheapness” in their attack patterns.

While far from the cheapest or most annoying bosses of all time, (hence their low placement on the list) it’s hard to look at the Yellow Devil and Shredder and not say to yourself:

“Man, there’s just no good way to fight these guys without getting dick-slapped here and there.”

That being said, while I admit, wholeheartedly; that the next entry on this list isn’t anywhere near as annoying as the 2 bosses that have preceded him, I’d argue that he was the more difficult, and the more thrilling challenge overall.

Our #8 entry on our list of the Top 10 Hardest Boss Fights is:

#8. Sigma – Mega Man X

Pictured: X doing battle with Wolf Sigma, the nefarious Maverick's final form.

The Mega Man X series has produced some of gaming’s best boss fights.

Fighting a futile battle against the indestructible Vile in his robot ride armor was an experience few gamers will forget their first time around.

You can't beat him in the beginning of the game. Trust me, I've tried.

Similarly, fighting Zero, the protagonist’s partner and close friend; yielded real drama in my young imagination (mostly because of the simple, but AWESOME music) way back in the day.

By the way, the only reason you’d ever have to fight Zero in Mega Man X 2 is either because YOU SUCK, or because you’re lazy.

My guess is that guy was lazy.

Despite all this, in terms of both drama and overall difficulty, no other boss in the X series ever sucked me in and tested my platforming skills quite like Sigma in the original Mega Man X.

BAD ASSSSSSSSSSS.

While many would dispute Sigma’s placement on this list, one has to understand that, at the time of the original Mega Man X’s release; the gauntlet style of final boss encounter that has since become his signature was in the process of being pioneered.

Like many contemporary games, fighting Sigma is a multi-stage affair involving 2-3 back-to-back fights of ascending difficulty.

Sigma is relatively difficult in all of his appearances, with the notable exception of X 2 and 6 where he was a total pussy; and truth be told, I was actually tempted to put his iteration from X 4 on the list as opposed to the original.

The kicker however, was the fact that 2 out of Sigma’s 3 forms in X 4 were pathetically easy, making for an experience where all of the difficulty in the battle is reserved for the very end.

Even so, that last fight was pants shitting-ly insane:

Unlike in X 4 though, the battle is very much pants shitting-ly insane all the way through from start to finish in Mega Man X 1.

Oddly enough, the first fight with Sigma in X 1 is against his robot dog, Velguarder; who sadly did not become a recurring element of Mega Man X universe, despite having a pretty badass design.

INSUFFICIENTLY BAD ASSSSSSSSSS.

Given his extensive range of context sensitive attack functions, and tricky wall climbing dash, Velguarder can be pretty tough; however after you’ve spent about 20 seconds with him, or put some Shotgun Ice up his ass, usually he folds pretty quick.

Despite this, the dog is a credible threat that, if able to get the drop on you enough times; can sufficiently gimp your life meter for the battles to come.

Next up is the big boss himself, Sigma armed with a pimp-ass beam saber:

Sigma, about to put the hurt on, the wall, apparently.... Seriously, I don't know where the X sprite is in this pic.

Similar to Velguarder, Sigma has the capacity to dash onto the walls and basically follow you wherever you go; however his movement speed is actually a bit slower.

The tradeoff is, Sigma’s sprite is about twice as big as the dog’s, and he does quite a bit more damage.

While he can be strung along and forced into chasing you up the walls in a diagonal fashion, on occasion Sigma breaks his pattern and plants his feet for a devastating slash with his beam saber.

Seriously man, while it’s entirely possible, and indeed, necessary; to make it through Velguarder and Sigma without using a sub tank, one hit from the Chartreuse Beam Saber of Ultimate Destruction is good enough to nearly cut your life bar in half.

IN HALF!

In other words, if you’re planning to fuck up against Sigma, do so without sitting on his fiery, lime-green popsicle of Death.

You see, the really hard part about fighting Sigma, is the fact he forces you to enter into the battle thinking 2 steps ahead of yourself.

The fight in Mega Man X is 3-stage gauntlet, and with (ideally) 4 sub tanks AKA 5 total life bars at your command from the start, you have to be judicious with your life refilling or face the consequences in the form of getting to the finish line, only to run out of gas.

By far, the most frustrating part of fighting Sigma is getting to his final form, using all your sub tanks on a good effort, only to lose and realize that your sub tanks won’t refill automatically on your next life.

That being said, as mentioned earlier, it’s in your best interest to get past both Velguarder and Sigma’s first form without using a sub tank, as the final boss, Wolf Sigma; is one mean motherfucker that’ll wreck your shit, and then shit on your shit that’s just been wrecked.

SERIOUSLY:

Like the Yellow Devil from #10, Wolf Sigma is one of those nasty fuckers that won’t let you hit him until he’s good and ready.

His attacks are numerous, constant, and savage enough to take a third off your life bar every go; and the only way to get at his weak point (read: THE FACE) is by jumping on and riding his quick moving claws that are trying to kill you all the while.

Like most Mega Man bosses, Wolf Sigma has a weakness, in the form of the Rolling Shield; however it can take awhile to figure that out your first time through.

Put it this way:

You’ve got 8 weapons at you’re command at this point in the game, and that means you have to survive to hit Sigma with each them almost 8 times to test out the Rolling Shield.

That means you need to eat a lot of Wolf Sigma claws, lightning, and fire breath before you figure out his weakness, by which time you very well may have burned through most of your sub tanks.

While not exactly the hardest boss of all time, Sigma’s debut in gaming will always stick out in my mind as one of the more taxing mind games I’ve encountered in an action game.

3 fights, all in a row, and you’ve got to ask yourself, “Do I go all in, or will I do better next time?” all the while.

Of course, you could be a bastard and just use the hadouken to plow through the first 2 fights… but not third.

Capcom wanted to make sure you’d suffer just a little bit, even if you decided to cheat…

Filed under: Games, The Top 10 Hardest Boss Fights, , , , , , , , , , , , , , , , , , , ,

OMFG: Hulk Hogan’s Main Event

I’ve written exactly 1 article detailing my thoughts on the Xbox Kinect.

Said article consisted of an ungodly amount of pissing and moaning regarding my general disinterest in the technical innovations the peripheral offered, as well some whining about how many of them I had to pack while working at the Amazon.com warehouse during it’s launch.

To this day, I have yet to visit a household in possession of a Kinect, nor have I had any desire to make a fool of myself on the demo rig at my local Best Buy.

In short, I have little to no interest in the Kinect as a gaming peripheral/LIFESTYLE CHANGING, LIVING ROOM DOMINATING APPLIANCE, nor have I ever found myself viewing any of the software designed for it as anything less than high-budget niche market tripe.

Well, let me tell yah’ somethin’ brothers, today I heard about a game being developed for the Kinect that, if it should live up to any of it’s potential, I might just might end up eating my words.

Said game is of course the upcoming, Hulk Hogan’s Main Event.

WHATCHA' GONNA' DOOOOOOOO!!!!!??????

From what I can tell, the game utilizes the motion sensor to gauge the players movements as they perform not just wrestling strikes and movements, but crowd pumping gesticulations as well.

It would be really awesome if all this included not just winning wrestling matches, but “selling” them as well.

I ask you, how cool would it be to thrash around your living room pretending to get your ass kicked by an imaginary/digital wrestler opponent?

I think Hulk Hogan is lending his voice and likeness to the game as well, though I’m not sure if that’s a good or a bad thing at this point.

The Hulkster has been kind of hit and miss since his days at the WWF, and given that he’s supposed to be a trainer of some sort in the game, I’m guessing the Hulk we’d be getting would be more in line with American Gladiators Hogan:

… Let’s just forget that all happened, ‘k?
In other words, Hulk’s in it; but I’m only excited if it’s the real HULK HOGAN as opposed to the recently divorced corporate whore we’ve been seeing the past few years.

In my mind, I picture the game as being kind of a like a dance game, but cast in the skin of a wrestling and entrance walk simulator.

I know it sounds dumb, and the chances of it being at all a technically sound production are slim to none, but I ask you this:

What self respecting MAN wouldn’t want to try their hand at strutting down the ramp to the ring at Wrestlemania while aping the hand motions and posture of Hulk Hogan?

Hell, I’ve done played out this scenario both in real life and in my head plenty of times, but the idea of seeing my own wrestling avatar play out these same motions, to music and fireworks etc., just sounds fuckin’ awesome.

Anyway, the game will probably suck some serious balls, but if I ever see a demo of it; rest assured I will man-up and give it a shot.

If said scenario should ever come into play, expect to see some video footage of my performance at some point…

I guess this will have to do for now...

 

Filed under: Games, Uncategorized, Wrestling, , , , , , , , , , , , , , ,

The Top 10 Videogame Songs, #1


A funny thing happened when I was putting together this list of my Top 10 Videogame Songs.

I changed my mind.

You see, I made the banner for this list around the time I came up with the idea for it, long before I even assembled it’s contents.

I selected the opera sequence from Final Fantasy VI for the background of the banner because I knew the song contained in that sequence was going to have a place on the list.

I had no idea what that place was going to be, just that it was going to be in there somewhere.

Color me surprised when that place just happened to be the #1 spot.

I mean, I figured the opera scene would be in my Top 5, or even the Top 3; but truth be told I honestly didn’t know it was going to be #1 until, well, yesterday.

On that note, I apologize for the banner image, as I know it likely ruined some of the surprise by consisting of an image from the #1 game on the list.

It’s not all my fault though, as a few days after I started posting on this topic, I found I kept rearranging the Top 10 as I was went along.

One thing lead to another, and by yesterday, I found I couldn’t without good reason, make this list without putting the opera scene in the top slot.

With that, I give you the #1 of our list of the Top 10 Videogame Songs:

#1. Final Fantasy VI – Aria de Mezzo Carrattere

Before you ask, no; I didn’t pick this one because it has a fancy Italian name.

I’m not a Square/JRPG whore either, so don’t try to call me on that bullshit.

The last Final Fantasy game I played, was VIII, way back in 1999.

Before that though, Final Fantasy VI was, and likely always will be; my favorite in the series.

Hell, if it weren’t for Chrono Trigger, Final Fantasy VI would probably be my favorite console RPG of all time.

Pictured: One of many moments that make Chrono Trigger the SHIT.

Something about the characters, the design aesthetic, and unusual severity of the storyline in VI; just made it special to me.

My love for the game aside, “Aria de Mezzo Carratrere” is a brilliant song, and a gorgeous example of a story-within-a-story.

While the Super NES’ technical limitations made the lyrics of the opera laughably incomprehensible akin to the voice of the teacher from the old Peanuts cartoons, the first time I heard it in-game, it was hard not to be touched.

Sorry, couldn’t help myself…

Simply put, console games didn’t do what the opera scene did at that point in time.

In spite of the technical limitations inherent to the 16-bit era, one could very clearly see and feel the story and emotions that the creators of the game were trying to get across.

It’s like watching a Godzilla movie.

Everybody knows it’s just a guy in a rubber suit, but if you use your imagination, and play along, the artistry and craftsmanship of the miniatures and crappy effects add up to something far grander.

Pictured: ART.

Despite how far games have come, watching little 26 pixel tall sprites bounce around and pantomime their drama for us is something that, when done well; will always “do it” for me.

Anyway, for better or for worse, the opera from Final Fantasy VI is the best of my Top 10 Videogame Songs.

The strength of the lyrics and music, combined with it’s stunning contribution to the fantastic game it played a part in, not only secured it’s place on this list, but managed to (eventually) win me over and propel it all the way to the top spot.

Hopefully you all had fun reading this list.

I certainly had fun writing it, though I only hope that my pick for the #1 spot wasn’t as controversial/surprising to the rest of you as it was for me!

THANKS FOR READING!!!

Filed under: Games, Movies, Tokusatsu, Top 10 Videogame Songs, Uncategorized, , , , , , , , , , , , , , , , , , , , , , , ,

The Best Track In The Game #14: Knights of the Round

Yes, I did in fact buy this just the other day...

Knights of the Round was, and forever will be; one of my favorite beat ’em ups of all time.

Truth be told, I didn’t actually play it in it’s original arcade form all that much, I played through the Super NES version an ungodly number of times.

While the graphics and animations of Knights of the Round may not be up to standard with many of it’s contemporaries, both in the arcade and on home consoles; it’s relatively unique gameplay, setting, and terrific soundtrack continue to sustain it even to this day.

Well, in my eyes anyway.

You see, Knights of the Round was one of those rare games that really made me feel “heroic” when I was playing it.

Sure, all you ever do in the game is walk from left to right and bash people’s brains in with swords and axes, but because of the character designs and music; it felt like so much more to me as a kid.

Seriously man, you try taking down a giant fuck named BALBARS and tell me you didn’t feel awesome for doin’ it.

THAT'S a BIG hammer...

Anyway, the original 1991 arcade release of Knights of the Round was a 3-player arcade game that was, of course; based on Arthurian lore.

As mentioned earlier, I didn’t really play the arcade version all that much; so for the purposes of this article, I’ll largely be referencing the Super NES version from this point onward.

Like many beat ’em ups of the time, there were multiple characters to choose from in Knights of the Round; each with their own individual strengths and weaknesses in the areas of attack power and speed.

"Choose Your Destiny..."

Arthur, whose sprite is curiously puny; is the Leonardo of the group, boasting the most balanced stats of the group.

Lancelot, who looks absolutely nothing like Richard Gere with his shimmering golden hair; is the fastest in both movement and attack speed, however his power is somewhat lacking; making battles risky by forcing one to engage their opponents more frequently to finish them off.

 

Somebodies lying to me...

Finally, Percival is the green pants-ed Incredible Hulk of the group who wields an axe, and can indeed mess people up most mightily; at the cost of being slow as molasses, as well as having the most pathetic of all jumping attacks in beat ’em up history.

The character roster of Knights of the Round was always a huge selling point for me as a kid.

Thanks to movies like Jason and the Argonauts, as well as TV shows like Hercules: The Legendary Journeys and King Arthur and the Knights of Justice; I got really into mythology at a young age.

Here’s why:

Greek and Japanese stuff was always my favorite, but thanks to that AMAZINGLY FUCKIN’ AWESOME cartoon; Arthurian stuff always had a place in my periphery.

In that sense, even though Knights of the Round has absolutely nothing to do with the mythology of King Arthur; just having a trio of recognizable characters from the myths present in the game did a lot to draw me into the experience.

Anyway, I think it goes without saying that, whenever I played this game with my friends; there was always a scuffle over who’d get to play as Arthur.

Seriously man, the word “King” is part of his name, he’s arguably the best character in the game, and by the end of the game he gets to wield Ex-FUCKING-Calibur, how could any kid not want to play as Arthur.

In all, I think that’s only bad memory of Knights of the Round.

That, and playing as Percival.

 

Really? You're wearing THAT into battle?

It didn’t happen that often, by I can recall being tricked into playing as Percival once or twice by some of my weaslier friends.

As indicated by the relatively balanced characteristics of all the playable characters, Percival isn’t intended to be a shitty character; but the sad truth of the matter, is that he is.

Too fuckin’ slow, zero fuckin’ jumping attack, and the proud owner of a He-Man esque bowl-cut; Percival is the fuckin’ Aquaman of Knights of the Round.

Nobody likes him, and if anyone should ever make a claim to the contrary; it’s ’cause they’re trying to be ironic, and thusly must be killed with hipster flames of violence.

 

This guy likes Percival... I just know it.

Anyway, I should probably get on track, right?

The gameplay of Knights of the Round was much like most Capcom beat ’em ups of the day.

That is to say, there’s 2 buttons, 1 for killing with auto combos, and 1 for jumping like a damn foo’.

If both are pressed at once, the player can sacrifice a bit of health to blow everyone around them ass over teakettle and to the floor.

Like I said, standard stuff.

In addition to this however, were the addition of horse riding, a few special attacks that could be executed with simple directional inputs, (no Hadoukens here) and an incredibly awesome experience and leveling system.

Virtually identical to the Bizarrians of Golden Axe, mounted combat in Knights of the Round was a bit of let down.

Lacking the flash of the elemental powers of the mounts from Golden Axe, horse riding felt slow and somewhat counter-intuitive.

While riding a horse, one’s attack power was boosted, and one could perform a leaping stomp attack by double-tapping forward on the d-pad; however the downside in all this was the fact the horse was actually kind of slow, and required pressing of the jump button in order to turn around.

Really, there was no reason not to hop on a horse whenever the opportunity presented itself, particularly when enemies that could ride horses were around; however I always felt a little more vulnerable on a horse, and would usually defer the luxury to whoever was playing alongside me.

 

"Yay, I'm on a horse! Now what...?"

The special attacks in Knights of the Round consisted of a damaging stun attack that, while somewhat slow in execution; would knock enemies on their ass, and cause them to stand up in a defenseless “dizzy” state.

Curiously enough, the execution of this attack was done in exactly the same fashion as a horizontal Smash Attack in Super Smash Bros.

 

If you can do this, you can knock a foo' silly in Knights of the Round.

Another special attack, was a strange launching attack that I never really found a practical use for.

Basically, you do an “Up Smash” motion; and the character will perform an upward stroke, followed by a leaping chop attack.

I think the intent is supposed to that of a “knock ’em up, smack ’em down” kind of thing, however the follow-up attack always ended up causing me to advance to far and get smacked upside my head.

Oh well, it looks cool; but I never use it.

While not an attack, it needs to be mentioned that Knights of the Round actually had a blocking system.

 

No, not that kind of "block."

Blocking is not exactly a common feature in most beat ’em ups.

Despite it’s unique medieval setting, being able to block was a feature that served to set Knights of the Round apart from many of it’s contemporaries.

There were 2 ways to block in the game.

The most common method of blocking, was by pressing and holding the attack button, while holding the directional button away from the incoming attack.

While this was the most common method by most standards, the other method; and indeed the one that I used most often as a reckless youth, was one that was triggered automatically by pressing back on the directional pad the moment an attack was landed on your character.

In other words, if one’s timing was good enough; (mine never was) the game would give you the benefit of the doubt and allow you to block attacks simply by attempting to run away from them.

Thankfully, the timing required was quite precise; making this a gameplay mechanic that not at all feasible to exploit.

Unlike this shit:

Anyway, despite all the coolness of the swords and medieval skull-bashing; the real reason Knights of the Round was awesome, was the leveling system.

At the time, I can think of no other beat ’em up that, while linear as fuck; had any sort of cumulative upgrade system for it’s characters.

Throughout the game, one’s character gains experience by defeating enemies, collecting gold and jewels, eating food (health power-ups) on a full stomach, and of course; breaking shit.

Upon reaching a predetermined level of experience, one’s character levels up, bringing forth some pretty awesome cosmetic upgrades.

 

... I want that cape.

Sadly, as far as I can tell; the benefits of a level up are purely cosmetic, with no changes to the gameplay occurring whatsoever.

Despite this, when I was a kid, seeing Arthur go from leather armored pussy to red-caped, golden armored KNIGHT OF JUSTICE, was one of those accomplishments that made me feel really awesome.

Sure, the game was structured to have you max out your levels no matter what.

Sure, the game made no attempt to make you feel like you were getting any stronger.

Even so, none of that bothers me; ’cause the game is awesome regardless.

More importantly though, it’s an awesome game that I have some truly awesome memories of.

I remember playing with my one friend that we’d always call the “Bad King.”

 

Pictured: The "Bad King."

Basically, this friend of mine would always manage to be quickest on the draw in selecting Arthur.

That alone made him kind of a punk in the eyes of my friends and I.

In addition to that though, said friend would go out of his way to hang back and stay out of harms way, effectively forcing his partner to do all the fighting; yet at the same time he would horde all the gold and food, essentially stealing all of the experience and health.

We always called him the “Bad King,” and indeed; he never made any attempt to play the game more altruistically, but goddamnit; he owned the game so we’d always end up playing with him anyway.

 

Ping Pong tables and videogames make us a lot of dumb friends when we're kids...

Another thing that I don’t think any article on Knights of the Round can gloss over, is the fact that there’s a fuckin’ GHOST SAMURAI in Knights of the Round.

Similar to Capcom’s own Bishamon from Darkstalkers/Vampire Savior, there was a boss character in Knights of the Round named Muramasa that was essentially an animated suit of samurai armor.

 

Uh... I wouldn't turn my back on that guy.

In medieval England.

To this day, I don’t take offense to this; however I wish they hadn’t made the fucker so goddamn cheap.

I can’t tell you how many times I got a game over during the fight with Muramasa.

Goddamn fire magic bullshit…

Oh well, payback’s a bitch:

Speaking of goofy bosses, another one worth mentioning from Knights of the Round, was a skinny fuck in black pajamas named Phantom.

Early in the game, you fight Phantom; and he’s really no big deal.

Sure, he can run real fast, throw cleavers at you and fire magic at you, and even make duplicates of himself; but for the most part he’s too weak to be a legitimate threat.

Now, while he really isn’t any harder the second time around, it’s worth noting that this time around he sees fit to bust out his pulley and chain operated GIANT FUCKING ROBOT.

I did mention this game needed to be a movie, right?

Seriously man, no joke; a giant fuckin’ robot!

In medieval England.

As I mentioned earlier, the fight isn’t really all that hard, or even thrilling; but the novelty of fighting a pre-steam age robot was always something that tickled me just right.

Anyway, this post was, as indicated by it’s title; supposed to be about music, so let’s get down to that, shall we?

The Best Track in the Game for Knights of the Round is…

Village on Fire

Why?:

You know how I said Knights of the Round made me feel “heroic” when I was a kid?

Well, this track was largely responsible for that.

I love how it has that medieval minstrel sound to it, while at once being upbeat and action-oriented in nature.

When you think about it, that’s kind of a difficult combo to pull off.

Anyway, I don’t know what else to say; other than that this is brilliant track to begin a game with.

It gets your blood pumping, makes you feel badass, and more importantly; makes you feel like you’re fighting for something.

Runner-Up:

The Knight’s Tournament

Why?:

Well, you did listen to it, right?

Seriously, this is just a really good piece of music.

It sounds like medieval dance club music!

I remember this track only playing for about a minute or so in-game, but even so; it always struck me as, at the very least; the second best piece of music in the game.

‘Nuff said.

Filed under: Comics, Games, Movies, The Best Track in the Game, Uncategorized, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Fallout 3 Didn’t Do It For Me…

Fallout 2 is one of my favorite games of all time.

I couldn’t tell you how many times I’ve stepped into the boots of the savior of Vault 13, but I’d figure the number would have to be close to triple digits.

For the most part I skipped Fallout 1, largely due to the absurd degree of enjoyment I experienced from my time with the sequel.

That being said, Fallout 2 had a charm to it that few other games, in my eyes; have managed to live up to.

See? CHARMING.

There’s just something about the inherent minimalism of the first 2 Fallout games, and indeed most text heavy adventure games; that lends so much to the experience.

Reading a graphic description of how I just blew some poor shmuck’s eyeball out his ear, while watching the same shit different day stock death animation play out; was a primitive gameplay element that really worked for me.

Which brings me to my feelings on Fallout 3.

In short, I really didn’t care much for Fallout 3.

Being as it’s a Bethesda product, I came into the game fully expecting the game to play like “Oblivion With Guns,” (and equally shitty animations) and to be honest; I don’t think anyone could dispute the fact that it does.

You got your Oblivion in my Fallout! No wait... THIS SUCKS!!!

There was a time in my life when I played a lot of Oblivion.

I missed out on Morrowind, but regardless; Oblivion was a neat game with a colorful world and an impressive breadth of content to uncover.

Sure, there were a shit ton of problems and issues that cropped up while you played it, but for the most part; my time with Oblivion was a positive experience.

Fallout 3 however, despite borrowing several ideas and gameplay systems from Oblivion; just didn’t do it for me.

Kind of like Puke Face Zellwegger.

The first major problem that I’d like to address in Fallout 3, was the fact that the dialogue system feels weak compared to Oblivion, or even previous Fallout games.

That’s right, I said “first.”

As stupid/pointless as the speechcraft system in Oblivion was, I kind of liked the idea of playing a brief mini-game to stand-in for the very real process of developing a rapport with someone.

In short, Oblivion gave one the option to improve their standing with a person through idle chit-chat, thusly expanding the number of subjects they could converse with them about; and the depths of which they could probe into said topics.

Fallout 3 ties it’s dialogue options directly to your character’s skill ratings, with speech skill centric options being listed with a percentage of success statistic.

In other words, if you have a high enough rating in appropriate areas; then a special speech option becomes available.

What I discovered, early on; was the fact that all of these special speech options, were the “right” thing to say.

"Success!" Get used to seeing this a lot...

In Fallout 2, the “right” thing to say wasn’t necessarily the appropriate thing to say.

I can recall an instance or 2, particularly in New Reno; wherein I said something that seemed lucid, that seemed like what needed to be said; only to have the character I was speaking to take offense to my logic and blow me off.

This wasn’t because I didn’t have a high enough speech rating, but rather because I failed to read the character of their personality properly, and simply said the “wrong” thing.

By my reckoning, there wasn’t a single person I wasn’t able to talk down in Fallout 3.

With all of the “right” dialogue choices clearly outlined for me, all of the guess work and intricacies of conversations faded away the moment my skill ratings got high enough.

Honestly, the “right” comments were so boldly outlined; that  I’m pretty sure I managed to get through more than a few conversations without even reading what people were saying.

That’s enough about that, let’s move on; shall we?

I think a huge part of the problem for me, was the scrounger/pack rat mentality the game instills in you through scattering usable/pick-up-able items fuckin’ EVERYWHERE.

I understand that about 80% of what you find in the game is in fact junk, and not really all that useful; but the fact of the matter is, there’s simply too much shit to pick up/look at/jam up your ass.

Do I really need to be able to pick up a garden gnome? Or worse yet, do I really need the option to turn on a useless ham radio?

Seriously, I don’t even want to think about how many minutes or hours of my life I spent dumping shit out of my inventory, picking up a busted-ass rifle, using said rifle to repair my slightly less busted-to-shit rifle, and re-picking up my previously dumped shit.

I hardly got anywhere in the main story of Fallout 3, quitting around the time I first got power armor; but rest assured, I did every fuckin’ fetch quest and sidequest up to that point.

I’m a completist, I do shit like that.

That’s why sandbox/open world games never work out for me, ’cause in trying to do everything, I end up accomplishing nothing.

Pictured: Agent 47 demonstrating the Azn Badger's typical reaction to sandbox gameplay.

*Ahem!* Let’s get back on topic, shall we?

Another gripe I had with Fallout 3 that was somewhat similar to the hoarding bid’ness of the gameplay, was the fact that items and equipment felt somewhat “cheaper.”

I use the word “cheaper” in the sense that, with so many items strewn about the environments; the frequency of quality items, or failing that; shitty items that can be pawned for profit, made most every item I ran across seem far less important or special.

In Fallout 2, good armor and guns were really fucking hard to get your hands on unless you were a really skilled thief, had a shit ton of money, or managed to kill someone equipped with said items.

All of the above methods required either high skill ratings, a little energon, or a lot of luck to enact.

"More than you imagine, Optimus Prime..."

Not only that, even if one were to have all of the above going for them; the number of items in any given environment was significantly lower than in Fallout 3, resulting in items being scarcer, and thusly more vital.

In Fallout 3, I can’t think of a single moment wherein I couldn’t afford to buy whatever the fuck I wanted, nor can I think of a time in which my inventory wasn’t full of decent shit that I was never going to use due to the extraordinary wealth of better shit I’d run across on a regular basis.

I think the worst example of this that I can think of, was at the very beginning of the game.

I just came out of the Vault, and the game told me to go to Megaton.

Given that I’m me, and I’m not one to go anywhere without looking for hidden goodies first; the first thing I did, was run up onto a collapsed highway.

To my surprise, I happened across a hoard of bandits that wanted my nuts.

Despite my being armed with little more than a baseball bat, using the power of circle strafing and bunny hopping; I beat the ever-loving shit out of about 20 bandits and took all of their shit.

Yeah, I was basically doing this to people with a bat...

That’s right, I fought 20 bandits, with a bat; and took all their good shit, thusly putting me ahead of the curve in terms of equipment and weaponry for, I don’t know; THE WHOLE FUCKING GAME.

Speaking of killing 20 bandits with a bat, that brings me to another gripe I had about Fallout 3: the “cheapness” of life within the game.

Killing someone, anyone; especially in the early portions of Fallout 2, was a fuckin’ EVENT.

Given the turn-based, purely statistic based structure of Fallout 2’s gameplay, it was very much appropriate that difficult battles; wherein your character or his party were severely outclassed or outnumbered, were really fuckin’ hard to win.

That's right, get used to listening to Ron Perlman tell you that you just died like a little bitch.

I’d never say Fallout 2’s combat was realistic, but it’s inherent difficulty made it seem appropriate given the nature of the game’s environment.

Fallout 2 was a mean game that often took it upon itself to dick-slap you across the face and remind you that, as cool as your character was; he was still just a man.

As opposed to a Batman, who is of course a symbol; and thusly cannot be killed or corrupted.

Fallout 3 seems to have tossed this concept out the motherfuckin’ window and into a 4-lane highway.

As mentioned above, I took out 20 bandits, with a bat; all within the first 5 minutes of the game.

Admittedly, that was kind of cool at the time, as I can recall humming the Conan theme at some point during all the mayhem and carnage; however after it started happening every 5 minutes, it started to bother me.

During my time with Fallout 3, I killed hundreds upon hundreds of raiders, robots and crab monsters.

I'LL KILL ALL OF YOU!!!!!

I did that in Fallout 2 as well, (with the exception of the crab monsters, of course) but the only difference is; it took me the whole fucking game to achieve said kill stats, not the first half of the game.

You what’s really fucked up though?

Of all the things I killed, I’m pretty sure I ended up taking out Super Mutants more than anything else.

SUPER MUTANTS.

The LOU FUCKING FERRIGNO’S of the Fallout universe.

Holy shit, way to rock the Ultimate Warrior hair Hulk.

In Fallout 2, Super Mutants would utterly wreck your shit.

You could be decked out in power armor, and rockin’ a motherfuckin’ Bozar; but Super Mutants could still tear your ass up unless you came in with a plan.

In Fallout 3, I found myself killing Super Mutants with alarming regularity.

Not only that, I did so with leather armor and a fuckin’ hunting rifle.

To be fair, I could do that in Fallout 2 as well, but only because that game afforded you the option of scoring pinpoint shots to people’s eyes and radioactive packages; making it easier to disable or severely cripple your enemies.

*Sigh* Believe it or not, I’ve got more; so I’m just gonna’ dump these last few gripes in bullet point fashion.

Money is far too easy to acquire, given that anyone will buy anything from you for a decent price, even if you never put a single skill point into barter like I did.

Dungeon textures and layouts are cookie cutter at best.  There wasn’t a Vault or cave I walked into that felt at all different or unique.

Karma is too easy to acquire, (through giving water to the unfortunate) nor is it seemingly all that important.

Perks are too frequent, and too powerful.  Seriously, since when does Bloody Mess give you a damage bonus?

Weapons and enemies aren’t varied enough.  Like the dungeon textures, everything kind of felt same shit different day.

Anyway, there’s probably other shit I can say about Fallout 3; but in all honesty, I think I’m running out of steam.

I bought Fallout 3 for $10 retail, knowing full well that I probably wasn’t going to like it.

From what I read and saw before picking it up, it seemed to me like a pretty good game; but in my heart, I knew from the get go that in my eyes; it just wasn’t Fallout.

In all, it’s still a neat game world; with some neat characters and places, but for me it all just seems like too much.

I think the first-person perspective and 3D engine hurt the game in the sense that it forced the game world to contain all the things that a real world would.

In the real world, cans probably would be fuckin’ everywhere following a nuclear holocaust.

SHIT. EVERYWHERE.

In the world of Fallout 2, said cans indeed were apparent; however they served as static scenery and couldn’t be interacted with.

In Fallout 3, pointless interactive shit like this is fuckin’ EVERYWHERE, simply because; in order to maintain the illusion of a livable 3D world, it must.

Anyway, I ended up selling my copy of Fallout 3 to my brother; so for me, the nightmare is over.

Hopefully this marks the end of my days raging on Fallout 3.

Come to think of it, here’s hoping my brother doesn’t suffer the same fate…

 

 

 

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Heavy Rain Doesn’t Like Me…

After months of indecision, I finally took the plunge and decided to pick myself up a copy of Heavy Rain.

I’ve thoroughly enjoyed every minute of the game thus far, so much so that I’ve been playing the game in long stretches; something that is atypical of my gaming habits these days.

Unfortunately, yesterday one of said protracted play sessions came to a grinding halt in the form of the game freezing on me.

In response, I waited a minute or 2 to see if things would pick up again; only to find that the game had indeed locked-up so severely that I was forced to turn off my PS3 via it’s embedded power button instead of the wireless button on the controller.

Following this, I ejected the disc, gave it a once over with some cleaning materials; and then popped it right back into the console.

As I did this, I found myself thinking of my days blowing on NES cartridges for minutes at a time to get them to work, or even worse; tilting my Playstation 1 at a perfect 45 degree angle to get it to read discs properly.

Aw... Now that's just cute.

While those were happy memories, having Heavy Rain lock up was an experience utterly devoid of joy.

Upon reinserting the game, things would run smoothly for a time, only to crap out an lock up a few hours down the road; usually during the beginning of a new chapter.

Despite this minor annoyance, I had buckets of fun with Heavy Rain yesterday; making it unfortunate that it would refuse to allow me to play it today.

That’s right, after randomly locking up a handful of times yesterday; today I encountered a sequence that is seemingly unplayable.

I tried restarting the console numerous times, and after reading through a number of reports regarding a similar phenomenon; even took the time to reinstall the game and it’s obscenely massive patch, resulting in virtually zero forward progression.

I don’t know if it’s my disc, my console, or just the game itself; but for now, in the house of the Azn Badger; Heavy Rain has taken it’s ball and gone home.

To date, I believe this is the first time a current gen game has ever frozen on me.

As mentioned earlier, freezing or otherwise misbehaving games and consoles are nothing new to me; but for whatever reason, I find this instance to be particularly vexing.

We’ve come a long way since the days of blowing on carts, and in all honesty; I feel like shit like this just shouldn’t happen anymore, not with the amount of time and money invested in products of the gaming industry these days.

I know it sounds like I’m whining, but bear in mind; I’ve never been red-ringed before, so my experience with the current crop of consoles is both limited and mostly fortunate.

BWAHAHA! That's what you get for buying a FPS/Halo Box!

Anyway, I’ll likely be exchanging my copy of Heavy Rain for a different disc, though based on the fact that my current disc seems perfectly clean, and loads quickly to boot; I’m not so sure it’s going to help anything.

For what it’s worth, I do like the game; and sincerely hope I can get a chance to finish it, especially considering there have been a handful of decisions I’ve made during the course of the game that I’d really like a chance to approach from a different angle.

See yah’ tomorrow.

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Another Excuse To Play Resident Evil 4

Chances are everyone that gives a damn already knows about it, but today I found out that Resident Evil 4 is going to be re-released yet again on the Playstation Network and Xbox Live Arcade.

To my knowledge, this marks something like the 30th time the game has been re-released.

From what I read over at IGN, it sounds like this version of the game will include all of the extra items and bonus content first introduced in the Playstation 2 port of the Gamecube original, while also updating the visuals to accommodate high definition technology ala the God of War HD Collection on the PS3.

While I do indeed already own a copy of the PS2 version of Resident Evil 4, ludicrous as it may seem; I’m very much tempted to pick up this new version of the game once it comes out.

I don’t feel I’m exaggerating when I say Resident Evil 4 was and is a terrific game of near unmatched quality; and one that I’m always looking for another excuse to pick up and play again.

Despite being a sequel in a hugely successful franchise, Resident Evil 4’s gameplay mechanics represented a brilliant departure from the norm; spawning a host of imitators and raising the bar sky high for gamer’s expectations of breadth of content, quality of visuals; and precision of controls.

To date, I’m still amazed by the sheer volume of content contained within Resident Evil 4, as well as the attention to detail and overall cohesiveness of the overall package.

In a series known for consistent excellence, Resident Evil 4 was the most boldly different and groundbreaking entry; ranking just behind Resident Evil 2 in terms of overall quality by my reckoning.

Meeting Will Smith: An epic moment in an epicly awesome game.

It’s funny though, despite all my praise for Resident Evil 4; I still kind of bear a grudge towards it for being as fucking amazing as it was.

You see, 4 was so fuckin’ successful that it seems to have had the effect of causing Capcom to subscribe to the belief that the Resident Evil series should continue working from the formula it established.

Take for instance Resident Evil 5, which was essentially a sub-par carbon copy 4 despite being several years removed from it’s predecessor.

Leave it to Capcom to throw their hands up and say “If it ain’t broke don’t fix it”…

Megaman: 20+ Years of Same Shit Different Day

Personally, I’m still longing for the day when we’ll see Resident Evil return to it’s clunky, fixed camera, survival-horror roots.

Anyway, this was me simultaneously reminiscing about and announcing the re-release of Resident Evil 4.

Now, all they need to do is remake Resident Evil 2 with current-gen graphics and the same tender loving care that they gave to the Gamecube remake of the first game

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Demon’s Souls Just Raped My Face. And Ate My Children…

*WARNING!  SPOILER ALERT!  IF YOU’RE LIKE ME AND DON’T WANT ANY HELP OR SPOILERS ON YOUR FIRST RUN THROUGH DEMON’S SOULS, PLEASE STOP READING NOW! *

A few weeks ago I typed up a post declaring the nigh impenetrably difficult Demon’s Souls to be far less difficult than I previously assumed.

While this fact still rings true, something happened today that has taken my feelings of accomplishment and satisfaction and shat all over them.

Not only that, the game proceeded to set them on fire, and eat their children in front of them, seemingly just for kicks.

Oh yeah, and then the game tore out my eyes and raped my face, once again; seemingly just for the hell of it.

I’m not gonna’ lie, the past 2 days have been a rollercoaster ride for me in Demon’s Souls.

I cleared 2 and a half worlds, dusted God knows how many bosses, and even managed to save a few NPCs.

That last part is where the aforementioned face rape-age comes in.

You see, somewhere in the Tower of Latria stage, (one of the better and more atmospheric levels if you ask me) I happened upon a caged NPC named Yurt, The Silent Chief.

Sure, he looks like a wholesome and friendly guy...

Now, as I approached Yurt, preparing to engage him in conversation; I happened to notice that some of the player created messages scrawled on the ground near him were saying some awfully nasty things about him.

“Liar.”

“Don’t bother about nothing.”

These were the cryptic and/or cautionary messages strewn about in the immediate area.

Despite this, in games with morality systems, my general aim is to be a “white knight” of sorts on my first time through, so in keeping with that trend, I decided to free Yurt.

I figured:

“He hasn’t done anything wrong as far as I can tell.  He’s cool in my book for now.”

Sadly, my naivete was not to be rewarded.

From his gravelly, foreboding voice; and his decidedly menacing armor, I figured he was at least somewhat evil, however I figured I’d get a chance to rectify whatever mistakes I made by freeing him if he were to suddenly turn outright heel on me.

After I freed Yurt, I happened upon him on the second floor of the Nexus.

He was tucked away in a corner, very much out of sight; such that I was lucky to have even spotted him.

When I spoke with him, excited to see if he’d offer me a sub-quest, or reward me with some sort of item, I was surprised to find that he had nothing helpful to offer me whatsoever.

He sold no items, he offered no services, all he said was something along the lines of:

“Life is not as precious as most may think.”

Following that episode, I would go on to visit with Yurt with every successive return to the Nexus, hopeful that he would eventually say something or do something useful.

It never happened.

At some point, my dungeon crawling in Demon’s Souls fell into a unbelievably progressive rhythm.

For several hours, my character; Ultimate Warrior, was an unstoppable juggernaut of untold epic-ry.

If only I could get him to look like this in-game...

Bosses fell by the wayside, and at least one entire realm collapsed at the might of the Ultimate Warrior, effectively making me like I had finally made the gaming beast that is Demon’s Souls, my servile bitch.

After venturing into the untread depths of the heart of the lion’s den, I reached a point where my inventory was utterly full, even with the use of strength augmenting rings; and I was forced to return to the Nexus to offload my loot.

Only a game as cruel as Demon’s Souls could come at me at my highest of highs, and tear me down to the lowest of lows in the blink of an eye.

One blink, and my eyes were out of their sockets, while Demon’s Soul’s virtual cock jackhammer-ed my frontal lobe with fervor unimaginable.

You see, Yurt The Silent Chief is an assassin.

Not only that, he is an assassin assigned to kill the survivors of Boletaria, I.E. the central cast of the game made up of static NPCs, and NPCs you’ve rescued (like Yurt himself) throughout the course of the game.

Being as I never saw him kill anyone, I have to assume that he goes about his business off-screen, that is; while you are away having the time of your life, as I was.

When I returned from my epic journey, I returned to a Nexus devoid of life.

Every single character I had saved, began learning skills from, and in a loose sense, gotten to “know,” was missing from their previously constant positions.

I searched the upper floors.

I searched all of the dead end nooks and crannies.

Nothing.

All that remained, were a few floating orbs containing what I presume were said character’s belongings.

As I charged up the stairs, already coming to realize that Yurt had to have been responsible, I took note of the background music.

It was different.

After 20 or so hours of play, one notices when the previously monotonous music changes to something totally different.

The tone was gloomy and somber, such that I could tell that I had fucked up just by the sound of it.

When I approached Yurt, I was not surprised to hear him take full responsibility for the deaths of everyone in the Nexus.

As one would expect, the last task on his agenda just happened to involve killing me, which of course led to a brief melee between myself and Yurt.

Despite the horrors of his previous actions, Yurt proved to be a less than capable opponent.

Unable to deal any sort of serious damage to my Ultimate Warrior, I crushed Yurt, took his armor, and immediately put it into storage, finding it to be utterly worthless despite it’s striking appearance.

In the blink of an eye, Yurt The Silent Chief took my “white knight” sensibilities and swathed them in darkness.

To my knowledge, everyone who died, that is; every character in the game, will never come back.

I’ll never learn any more spells.

I’ll never learn any more miracles.

I’ll never get to hear anymore retarded stories and anecdotes that I genuinely never cared to hear in the first place.

In the blink of an eye, the living symbols of my success in Demon’s Souls were taken away from me, leaving my home base a dull and lifeless husk of pitiable solemn, complete with sad-sack music to drive the point home.

I’ll continue to push forward and beat Demon’s Souls, as to my knowledge I’m very near to the end, however I find that in getting there I simply don’t care as much as I used to.

Maybe it’s just me, but beating the game, and winning the day is a helluva’ lot more rewarding when you feel like you did a good job.

As it stands, after losing every NPC in the game to a mistake I didn’t even have a chance to realize I made; beating Demon’s Souls is going to be the equivalent to finishing a race, dead last; and crawling on all fours.

Sure, you finished; but do you feel good about it?

No, you feel humiliated; and realize you need to try harder next time, if there is a next time.

I can’t wait to be done with Demon’s Souls so I can finally move on and play something else…

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Thoughts On Call Of Duty: Black Ops

Since it’s release, I’ve had no less than 5 people tell me to by Call of Duty: Black Ops, usually because quote:

“Trust me, you’ll like it.”

That’s 5 different people inside of what, a week?

Now it should be noted that most of these people are not exactly close friends of mine, and are thusly unaware of how cheap/Azn/stingy I am when it comes to purchasing games, particularly at full retail price.

I suppose it also helps that I have a distinct phobia of register clerks, which makes the purchasing process all the more difficult.

We’ll get into that some other time…

Anyway, while I have yet to buy into the hype and pick myself up a copy of Black Ops, today I was fortunate to have the game quite literally brought to my door by my Krn buddy from up the street.

While both of us are veterans of the Call of Duty series, spanning all the way to the original title; my friend has been playing them online on his PS3 quite consistently in the past few years, making him a far more experienced player than myself.

I sort of dropped out of the series after Call of Duty 4: Modern Warfare.

I had it for the PC, and really enjoyed it for the most part, however I never played it online; and rarely caught myself missing it when I had to format my PC.

That being said, I would never consider any game in the Call of Duty series to be anything less than excellent.

Well, except maybe Call of Duty 3… And maybe Big Red One.

Anyway, what I’m trying to say here, is that I’ve played COD, and I like COD, so don’t get butt hurt if it sounds like I’m being mean to your precious COD.

That being said, here’s my first impression of Black Ops after about 2-3 hours of online split screen play with my friend:

Black Ops makes me feel like an old man.

An old man with poor eyesight and shitty reflexes.

In short, like any online COD experience, the game is an insanely fast-paced rollercoaster ride of half second moments of awesome, followed by equally miniscule (yet all too frequent) moments of fail and butt hurt.

You run around, you shoot at things that move/have evil red words hanging over their head, and you die.

A LOT.

And yet, this unbelievably troglodytic cycle of mayhem and Red Bull fueled chaos somehow equates to something fun.

This is coming from somehow who’s probably played 10 hours of COD over the past 5 years, and just played Black Ops for the first time today.

What I mean to say is:

From what I can tell, I sucked pretty epicly at Black Ops my first time out.

My kill-death ratio was in the neighborhood of .70-.80, while my buddy’s was 2.0 even.

As mentioned above, the online component of Black Ops has an interesting (well, at least to me it’s interesting…) flow to it.

For a FPS newb such as myself, the game felt alarmingly fast, as if everything in the game world, my character included, was moving just a half beat quicker than I was ready for.

Then again, I’ve been playing Demon’s Souls and Metal Gear Solid 4 for the past several weeks, so by comparison; just about anything would seem fast…

Being a newb really hurt me in Black Ops.

At times, I found myself getting killed quite rapidly, to the point where it felt downright embarrassing.

Despite this, to it’s credit, Black Ops, like any COD game I’d imagine, manages to counter this quite well with it’s quick pacing.

In short, you simply aren’t given enough time to feel shitty about anything in the game, ’cause in most cases you’ll be back in the fight in no time anyway.

That being said, it should be noted that I felt myself “going numb” at times.

That is to say, I would kill and die, (mostly die) and do something cool every now and again, but everything came so clustered together, that I would just stop caring after awhile.

When you don’t care whether you live or die in a game, that either means that the stakes of the game aren’t all that important, the actual gameplay experience isn’t as meaningful as one would hope, or the player is someone that truly doesn’t give a fuck.

I was somewhere between the first and the last portions of the above statement, however I’d imagine it would really ruin someone’s day to find that their feelings coincide with the second.

Make no mistake, playing COD online is a very different beast from playing something like Demon’s Souls that severely punishes failure.

It’s an instant gratification game that punishes and rewards by inches, with all the worthwhile rewards only coming as a result of logging a great deal of playtime hours.

Personally, I prefer my games to have tangible stakes tied to my performance, however this is simply a case of personal preference.

Regardless, I died all the time when I was playing Black Ops, and while that pissed me off from time to time, particularly when I was getting my ass handed to me mere seconds after respawning, I’d usually forget about it once I got my legs back under me and scored a kill or 2.

In a sense, playing COD online is a strangely bipolar experience, with pleasurable and frustrated emotions coming and going as rapidly as they can manifest.

And they say A.D.D. isn’t a problem among the current generation…

From a features standpoint, while I can’t really compare it to the previous COD games all that much, I have to say, it seems like Black Ops has a lot going for it.

The equipment and perk customization is back, largely unchanged from it’s previous iterations.

The map selection is well varied, and seems adequate in quantity, with a number of the maps being tailor made for the Ground War mode in the sense that close-quarters engagements are almost a guarantee.

The Nazi Zombie mode from World At War is back, and seems to be a little more forgiving than it’s previous iteration.

That is to say, the weapons are more effective for the most part, and the initial map is far more spacious, lending the player a great deal more survivability due to their ability to turn tail and run if need be.

Outside of that though, Nazi Zombies feels largely the same, albeit with a lighter tone, a few campy power ups, and a more frantic pace.

Anyway, I only played Black Ops for a few hours, but those are my thoughts.

It seems like a pretty good game, though my lack of skill, combined with my recently adopted positive stance towards “deeper” gameplay experiences, leads me to believe that I probably won’t be buying another COD game anytime soon.

Sorry peoples that told me to by Black Ops, while I did indeed “like it,” I think I’m gonna’ hang onto my $60 for now.

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Demon’s Souls Is… Not So Hard Anymore

Hah! Not so bad anymore, are yah'!?

About a week ago I posted a bitchy/whiny article about how Demon’s Souls knocked me down and took my lunch money.

I was about 2 hours into the game at the time of writing said article, and I just wasn’t “getting” how the game worked.

I was frustrated by the game’s punishingly restrictive rules, and humbled by it’s timing heavy combat system.

I’m now 8 hours into Demon’s Souls, and I feel like I’ve got it by the nuts.

'DESE NUTS!

At around hour 3 I had memorized the layout of the 1-1 section of the Boletarian Palace level, making harvesting souls (money) quite a bit easier than before.

Around this time I also began finding uses for my souls in the form of upgrading my Knight’s  long sword among other things.

Did I mention I named my character after the Ultimate Warrior?

Now if only I could make him look like this...

Now that's just a terrible photo... Sorry about that.

After toughing it out for some time, advancing by inches every time, I met and defeated my first boss demon, Phalanx.

It was a tedious battle to be sure, but unlike some of the stiffer challenges I’d faced up to that point, (I’m lookin’ at you Red Dragon of one-hit kill-ery…) I managed to best the blob monster on my first try.

I should probably note, that I really admire the artistic design of the Phalanx demon.

Consisting of a hoard of shield-faced blobs armed with spears, all protecting a central core, I found it to be an inspired take on the Sumerian/Grecian military formation.

Behold, the only culturally significant photo on the Azn Badger's blog!

In doing so, I was awarded with what I had spent the entire game to that point wishing for:

A waypoint.

4 hours into the game, and I encountered my very first checkpoint.

Eerily enough, as if crossing that first major threshold served to change the entire dynamic of the game from then on out; playing Demon’s Souls has become a markedly less devious affair.

While the early goings were teeth-grittingly difficult and frustrating, ever since I took out that first boss demon; my progression through the game has eased into a much more natural, and far less tedious pace.

Maybe I’ve just become accustomed to the cautious play style required to navigate the game, or maybe my character has just gotten strong enough that he’s able to power through what used to be one-hit kills; but either way, I’m enjoying the experience a whole helluva’ lot more than before.

I’ve killed no less than 4 more bosses in the past 4 hours of gameplay, 2 of which I didn’t even really have to fight.

What I mean to say is, there were 2 bosses that I took out through exploitative means.

No, that would be "blaxpoitative," but it shows you're thinking...

As mentioned earlier in this post, as well as probably every first time Demon’s Souls player’s writings, there is a Red Dragon in the first stage that pwns you like a bitch if you so much as look at him funny.

Good riddance you flying, red piece of fuck....

Truth be told, he’s not so much a boss as he is a predictable, but still dangerous environmental hazard, but seeing as he killed me a few times and has a meaty health bar, I count him as at least a mid-boss.

Anyway, as an environmental hazard, the Red Dragon is stuck on a very simple looping movement pattern, making him unable to reach you in certain areas, as well as unable to defend himself from attacks launched from certain areas.

That being said, I took note of this, bought 80 arrows, and sat down for 15 minutes slowly chipping away at his health with a wimpy bow and arrow while standing completely out of harms way.

It was silly, it was spiteful, but good God was it satisfying to get that fucking dragon off my back for the remainder of my gameplay experience.

Exploitative Boss Kill #2 came in form of slaughtering the Vanguard boss of the Shrine of Storms using a similar tactic.

My money's on the big guy. Jus' sayin' is all...

This one was not as satisfying as in the case of the Red Dragon.

The Vanguard was a demon that I had spent much of my time in Demon’s Souls expecting to have an epic showdown with at some point in the game.

You see, The Vanguard was the demon featured in the opening tutorial segment of the game.

While I don’t actually know if it’s possible to defeat The Vanguard during the opening sequence, in my case he killed me in 1 hit, thusly handing me my first humiliation of many to come while playing Demon’s Souls.

Sadly, my revenge would be bitter sweet; as instead of facing him head on, I found a way to get behind him and, much like the Red Dragon; peppered him in the back with arrows without him so much as trying to hit me.

Oh well, at least he coughed up a shit ton of souls.

"Vanguard! Your brother's soul, is MINE!"

As of writing this, I feel that I’ve grown to like Demon’s Souls very much.

It’s a tough game, for sure; but it’s one that can be very rewarding if you’re willing to play by it’s terms.

Not long ago I ran into a Mind Flayer-like creature in the Tower of Latria (a place I got lost in and quickly retreated from in favor of the Shrine of Storms).

Huh, wouldn't you know it they actually call it a "Mind Flayer." How very proper of them.

Said creature could be killed quite easily, however I found that it could do the same to me with even greater ease.

Though I was killed in my encounter, on my second; I changed up my tactics and stayed out of sight until it drew very close.

In a very Solid Snake-esque maneuver, I dashed out from the shadows and caught the monster off guard, thusly killing it before it could even lift a finger/face tendril to attack.

It was a very satisfying moment, that would not have been nearly so rewarding if not for the fact that the game forced me to rethink my strategy.

Now that I think about it, I like that; that the game is always difficult, no matter how buff your character gets.

Not only does it keep you humble, it serves to make the gameplay more involving in the sense that you’ve always got to be on top of your shit, regardless of how puny your opponents may be.

Much like another game I happen to like a lot, Devil May Cry 3.

While I may be a much better player than I was at the start, make no mistake; I still die in Demon’s Souls quite frequently.

Except for a few instances of ridiculous fall related deaths in the mine stage, I can concede that most of my deaths in Demon’s Souls are my fault.

I still get frustrated, yes; but I haven’t really felt the causes to be unfair or cheap.

Every now and again I get a little bit too adventurous, or a little bit too overconfident; and that’s generally when I find myself dead.

Thankfully, the penalty is just losing your money… All of it.

I’ll probably never get used to that, but I’ve never been too upset by it.

After all, it’s just money.

Thankfully, I’m not having to say that in regards to my purchase of Demon’s Souls.

Yet.

 

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