Azn Badger's Blog

What About the Lysine Contingency…?

What’s The Deal With Asura’s Wrath?

(E3 Footage HERE)

Today I decided to sit down and watch some of the demo footage from this year’s E3.

While I’ve been (halfheartedly) following some of the news from E3, truth be told; today marked the first instance in which I actually watched any footage from it.

Given that I see myself as kind of a Capcom whore, the game I decided to check out was their enigmatic and supposedly “different” upcoming game, Asura’s Wrath.

At first glance, the game seemed pretty decent; but within the span of literally 2-3 seconds, my impression of it changed dramatically.

In case you’re wondering, the character designs were the one major positive I took from the videos I watched.

Pretty pimp...

The 2-3 or character models (2 if you only include major characters, 3 if you count generic enemy fodder) featured in the trailers were all striking and wholly unique, with some pretty fluid animations to boot.

Outside of the character models though, everything I’ve seen from Asura’s Wrath managed to rub me the wrong way.

Despite the beauty of the characters, the backgrounds and scenery were bland and simplistic; bearing a color palette of the Gears of War 1 style “gray and brown.”

The voice acting is atrocious, not only in terms of quality of performance, but also in terms of the actual sound of it.

Also on the audio side of things, the music was mindblowing-ly lazy, with about 15 minutes worth of “intense” in-game footage playing host to a boring drone akin to the early seasons of the American Dragonball Z dub.

Speaking of Dragonball Z, Asura’s Wrath clearly seems to draw a lot of inspiration from it, not just in terms of aesthetic, but also in terms of pacing.

Basically, the formula goes:

Inane and indecipherable dialogue, followed by manic action scene, followed by another inane indecipherable dialogue scene, followed by power-up scene, followed up by dramatic epiphany, followed by even more dramatic power-up scene.

*Sigh* How many years of my life did I devote to watching this exact frame played over and over and over again?...

I swear, all they needed to do was insert a cut away or 2 of grass blowing in the wind, and Asura’s Wrath would straight up be Dragonball Z.

Maybe it’s just because I’m older, but for whatever reason; I just can’t play along with these old fashioned anime tropes anymore…

So far I’ve spent this whole article harping on Asura’s Wrath from face value alone.

Truth be told, that’s where most of my complaints lie, however I do in fact have a gripe or 2 about the gameplay (from what I could derive from the in-game footage).

First and foremost of these complaints is of course:

Is there any gameplay?

While it’s of course far too early to make any serious speculation, from what I could tell from the footage I viewed, Asura’s Wrath has a God of War/Devil May Cry/Ninja Gaiden/Bayonetta/Heavenly Sword/Dante’s Inferno/Etc. action mechanic.

There are attack buttons, there is a shoot button, and there is a context sensitive counter button.

With the exception of the counter button, these buttons are used maybe 5 times over the course of the trailer.

It was actually kind of funny watching the player use the shoot button, as he never really seemed to get the hang of the aiming mechanic; which resulted in him taking damage whenever he tried to use it.

Not that the game ever really seemed to offer any sort of challenge that required him to…

The vast majority of the 15-20 minutes of footage that I viewed, all taken from a boss fight mind you; involved extremely simplistic quick time events.

By “extremely simplistic,” I mean, “if you fail one of these, congratulations; you are a retard.”

The point is, I spent 20 minutes watching in-game footage of a game that looked kind of cool, sounded really dumb, and only asks you to touch the controller once every 5 minutes.

...And no, I'm not talking about Metal Gear.

Worse yet, most of the “gameplay” I saw basically involved repetitiously countering or performing a menial task in order to fill a gauge of some sort, activation of which basically rewards you by sending you to the next repetitive portion of the gameplay/cutscene.

Note the repetition of the word “repetition.”

Like virtually everything to come out of Japan, ever; Asura’s Wrath is very high on style, but seriously seems to lack in substance.

Other than the cool visuals, and distinctly anime-like cinematography and pacing, I really can’t figure out what would make it fun to play.

Bayonetta and God of War were quick-time event heavy, however they also had extremely robust gameplay mechanics to one to play around with in between it all.

Again, it’s far too early to make any serious speculation as to exactly what kind of game Asura’s Wrath is, but as of now; my opinion is largely negative.

At this point I’m still just wondering, what’s the deal with Asura’s Wrath?

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Another Excuse To Play Resident Evil 4

Chances are everyone that gives a damn already knows about it, but today I found out that Resident Evil 4 is going to be re-released yet again on the Playstation Network and Xbox Live Arcade.

To my knowledge, this marks something like the 30th time the game has been re-released.

From what I read over at IGN, it sounds like this version of the game will include all of the extra items and bonus content first introduced in the Playstation 2 port of the Gamecube original, while also updating the visuals to accommodate high definition technology ala the God of War HD Collection on the PS3.

While I do indeed already own a copy of the PS2 version of Resident Evil 4, ludicrous as it may seem; I’m very much tempted to pick up this new version of the game once it comes out.

I don’t feel I’m exaggerating when I say Resident Evil 4 was and is a terrific game of near unmatched quality; and one that I’m always looking for another excuse to pick up and play again.

Despite being a sequel in a hugely successful franchise, Resident Evil 4’s gameplay mechanics represented a brilliant departure from the norm; spawning a host of imitators and raising the bar sky high for gamer’s expectations of breadth of content, quality of visuals; and precision of controls.

To date, I’m still amazed by the sheer volume of content contained within Resident Evil 4, as well as the attention to detail and overall cohesiveness of the overall package.

In a series known for consistent excellence, Resident Evil 4 was the most boldly different and groundbreaking entry; ranking just behind Resident Evil 2 in terms of overall quality by my reckoning.

Meeting Will Smith: An epic moment in an epicly awesome game.

It’s funny though, despite all my praise for Resident Evil 4; I still kind of bear a grudge towards it for being as fucking amazing as it was.

You see, 4 was so fuckin’ successful that it seems to have had the effect of causing Capcom to subscribe to the belief that the Resident Evil series should continue working from the formula it established.

Take for instance Resident Evil 5, which was essentially a sub-par carbon copy 4 despite being several years removed from it’s predecessor.

Leave it to Capcom to throw their hands up and say “If it ain’t broke don’t fix it”…

Megaman: 20+ Years of Same Shit Different Day

Personally, I’m still longing for the day when we’ll see Resident Evil return to it’s clunky, fixed camera, survival-horror roots.

Anyway, this was me simultaneously reminiscing about and announcing the re-release of Resident Evil 4.

Now, all they need to do is remake Resident Evil 2 with current-gen graphics and the same tender loving care that they gave to the Gamecube remake of the first game

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The Sankara Stones

Ugh.

I just spent my whole weekend playing through God of War 2 and 3.

While I must admit I feel like a mega-dork for wasting an entire weekend on videogames, thankfully both games turned out to be worth the effort.

Needless to say, I really enjoyed the God of War series.

The first in the series was the only one that I played when it first came out, and while I liked it a lot at the time, I felt it had some pacing issues that seriously crippled the overall fun factor of it’s gameplay.

2 and 3 streamlined the feeling of progress awarded to the player, largely through making the puzzles less arcane, and changing venues more frequently, as opposed to the rather static feel that the first God of War had once you got to the Temple of Pandora.

Anyway, having conquered God of War 3, I’m presently without a new game to dick around with; so chances are a new purchase is in my near future.

As always, Valkyria Chronicles is at or near the top of my list for new games to pick up; however this time I might do something bold and give one of the new Fallout games a chance.

I’m not much for free-roaming games, but I loved Fallout 1 and 2; and given the almost universal adoration 3 and New Vegas have received, I’m thinking they might be a worthy investment.

Anyway, I’m done for now, see you tomorrow when we reach 100,000 hits!

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