January 26, 2012 • 1:37 AM 5
Oh well, that doesn’t stop me from liking the Nightmare movies more overall.
Don’t get me wrong, it’s tons of fun watching a hockey mask-ed juggernaut tear his way through non-descript teenage delinquents, but I’ve always found the Nightmare movies’ special effects and more thoughtful structure to be more in line with my slasher movie sensibilities.
As is the case with virtually anything, quality counts more than quantity.
January 25, 2012 • 1:29 AM 0
If I remember correctly, the old formula for the pacing of the Friday 13th films was that every 10 minutes:
1. Someone had to die.
2. Someone had to flash their boobs… and then die.
I’m not sure how much truth there is to this, as I’ve never sat down and actually timed it, but I’m inclined to believe it’s at least somewhat true.
Especially in the case of Jason X.
If anything, Jason X could be viewed as the overachiever of the series, as I seem to recall a few sequences in there where multiple character were killed off over the course of only a few minutes.
January 24, 2012 • 1:24 AM 0
Despite dying in practically every movie he’s ever been in, it needs to be said that Sean Bean/Seen Been/Shawn Bahn knows how to go with style.
Seriously man, most actors would kill to have 1 death in their careers as epic as any one of Sean Bean’s 21 (and counting).
January 21, 2012 • 5:23 PM 0
I’d love to be able to say that I never saw any of these in the arcade, but that’d be straight up bullshit.
Seriously man, you don’t fuck around when it comes to Dragon’s Lair.
That being said, Don Bluth’s animation was the selling point of the game, and even though these death clips were pretty much all I ever got to see of the game, the animation quality alone led to me never feeling cheated in the arcade.
January 20, 2012 • 5:11 PM 1
It’s interesting to note that, despite the pathetic (and hilarious) nature of the Bob the Goldfish fights in both Earthworm Jim 1 and 2, I actually consider both of those games to be quite difficult overall.
It’s like they decided to give you a reprieve from the oppressive difficulty, and make a joke all at the same time.
Also worth noting is the fact that this clip was captured from the Genesis version of the game, as is clearly evident from the ratty sound quality.