Azn Badger's Blog

What About the Lysine Contingency…?

Heavy Rain: The Playthrough

Sorry, I couldn't resist slipping this one in...

Heavy Rain is one of those games that I’ve been this close to picking up for a long time now.

Essentially a long-form interactive cutscene/choose your adventure game, the game has always struck me as an intriguing, if not unique; gaming experience.

While I’ve heard many complain about Heavy Rain’s slow start, and distinctly hands-off approach to gameplay; based on the hour or so I’ve seen of the game, I feel that my personal opinion of the game remains mostly positive.

It’s taken me a long time, but recently I’ve come to realize that I tend to favor games that tell stories, even if said games can often be intensely linear or tedious.

I’m a completist, so open world games tend to intimidate me with the breadth of options they present to me.

At the same time, first-person shooters tend to bore me with their largely one-note gameplay mechanics and twitch oriented gameplay.

These days, story driven action-adventure games with a clear cut A-B-C progression seem to be my what appeals to me.

While it’s supposedly very far from a linear experience, the core concept and mechanics of Heavy Rain appeal to me for perhaps the simplest, and most base of reasons:

The objective of the game lies within unraveling it’s story, a story that I just happen to be somewhat interested in.

While I probably will in fact get around to playing Heavy Rain at some point, the real point of this post concerns a little blip I happened on Kotaku.com.

Apparently someone went out of their way to create a 12 hour playthrough of Heavy Rain, with the strictly gameplay oriented segments removed in favor of presenting the story in a straightforward cinematic fashion.

Think of it as viewing Heavy Rain as if it were a long-ass movie or TV series.

Here’s a link, and bear in mind this is a playthrough, so be ready for *EVERY HEAVY RAIN SPOILER IMAGINABLE*:

http://www.youtube.com/user/direx1974

Anyway, while I myself won’t be viewing this playthrough, for fear of spoiling the gameplay experience for myself; it does in fact sound like the kind of thing I would watch after I’ve played through the game once or twice.

In any case, consider this post a heads-up for those who might be interested in checking out something like this.

One thing that’s kind of neat about a project like this, is the fact that the game is known to contain so many branching paths, making for a video compilation that very well may differ drastically from the gameplay experience of those who’ve played through Heavy Rain following a different route.

Anyway, that’s all I’ve got for tonight, see yah’ tomorrow!

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Let’s Play Contra III: The Alien Wars, Part VI

It’s been a long, ass-poundingly tough road, but we’ve finally reached the end.

That’s right, in the cock-fight that was Azn Badger vs. Contra III, the Azn Badger won.

After 6 stages, and an ungodly number of boss fights and curse words, it’s finally over.

That being said, I made an effort to check my ego at the door for this video, so please enjoy the video, I actually had some fun making it for a change:

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Let’s Play Contra III: The Alien Wars, Part V

Let it be known folks, I hate stage 5 of Contra III.

Don’t get me wrong, I love this game; but stage 5 can eat a dick.

 

And not in the fun way mind you...

 

It can put a penis in it’s mouth, chew it to shit, and swallow for all I care, ’cause stage 5 is a sack of fuck-sauce that I’d prefer not to touch with a 10 foot pole.

That being said, I had a little meltdown (or 12) during the recording of this video, so please excuse the harshness of my words.

Enjoy watching, knowing full well how much I was forced to suffer to produce it:

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Let’s Play Contra III: The Alien Wars, Part IV

Well folks it finally happened.

Up until today, I had a perfect game goin’ on Contra III, only to have it all come crashing down at the end of stage 4.

Oh well, I didn’t expect to be able to pull off a perfect run on this game, but even so; it kind of sucks having your humiliation recorded on video for all to see.

I will promise this though:

I will complete this Let’s Play without continuing.

Anyway, enjoy the balls-out, over-the-top awesomeness that is stage 4!:

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Let’s Play Contra III: The Alien Wars, Part III

Welcome folks, to day 3/stage 3 of the Azn Badger’s Let’s Play of Contra III: The Alien Wars on the Super NES!

The production of today’s video was, how shall we say; a little “rocky” to say the least.

Not that "Rocky," although it shows you're thinking...

Despite some truly teeth gritting technical issues here and there, I managed to get it done though, thusly keeping the post-a-day streak alive!

Anyway, please enjoy!:

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Let’s Play Contra III: The Alien Wars, Part II

Welcome folks, to day 2/stage 2 of the Azn Badger’s Let’s Play of Contra III: The Alien Wars on the Super NES!

This time around we’re tackling an overhead level, powered by that wonderfully gaudy, and undeniably “90’s” breakthrough in gaming technology: Mode 7!

Remember when this was considered "mind-blowing?"

In case you haven’t noticed as of yet, I have a mild case of writer’s block at the moment, so until I get my shit together, you’re all gonna’ have to settle for Let’s Play videos.

Don’t worry though, Contra III is a pretty short game, so I promise this won’t drag on like that Godzilla Let’s Play I did awhile back…

Anyway, enjoy!:

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Let’s Play Contra III: The Alien Wars, Part I

Welcome folks, to my first Let’s Play video of a non-NES game!

Being as my first (attempted) Let’s Play video was of the original Contra on the NES, I figured it would wholly appropriate for me to take on another game in the series.

More specifically Contra III: The Alien Wars, my favorite in the series; a game that I just happen to be pretty good at.

Okay fine, the real reason I’m doing this is to make up for my total failure at the original Contra…

Anyway, enjoy watching me not fail!:

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Let’s Play Robocop, Part RAWK!

Well folks, it’s been a long time coming, but the Azn Badger has finally redeemed himself.

Ladies and gentleman, after weeks of diligent Rocky IV-esque caveman training, the Azn Badger has finally beasted the ever-loving fuck out of Robocop on the NES.

Just like Rocky, true victory (not that pussy-ass moral/spiritual victory shit) eluded me until the unnecessary, but awesomely over-the-top 10 minute rematch fight.

Rocky II: Stupid Movie, Great Fight...

Not that the final boss fight takes 10 minutes to complete, but you know what I mean…

Anyway, despite suffering a humiliating defeat at the hands of a RED ED-209, (10 times as dangerous as the normal one!) prepared to wowed as the Azn Badger claims his revenge in form of a quick and brutal pwn-session!:

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Let’s Play Robocop, Part FAIL

Let it be known, Robocop on the NES is a MEAN-ASS game.

It’s honestly not that difficult a game, not even worthy of being mentioned in the same sentence with The Adventures of Bayou Billy or Battletoads, but that doesn’t make it any less MEAN.

ASS.

Seriously man, just take a look at the bullshit ass-fuckery that the folks over at Data East decided to throw at me in the last stage:

Fuckin’ bullshit…

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Let’s Play Robocop, Part IV

Well, after the surprisingly anti-climactic battle against ED-209, we’ve reached yet another pivotal moment of Robocop lore:

Robocop’s revenge killing of Clarence Boddicker and his gang.

Yup, that spike's about to go in his neck.

Anyway, this time around I can promise you that the battle is indeed epic, though once again, hardly as epic as it was in the movie:

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