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The Top 10 Hardest Boss Fights, #3


Yesterday on our list of The Top 10 Hardest Boss Fights, we took our first steps into the rage inducing realm of fighting game bosses.

As mentioned previously, fighting game bosses tend to be some of the hardest challenges in all of gaming, though more often than than not this comes as a result of unfair or “cheap” elements in their design.

Whether it be by breaking the mechanics of the game, or possessing unbalanced attributes; fighting game bosses are rarely designed to function (fairly) within the established gameplay parameters of the games they reside in.

That being said, yesterday we took a look at Gill from Street Fighter III, a boss that I would personally consider to be one of the better designed bosses in all of fighting games, if not for the fact that he’s a cheating bastard that gobbles cock under the bleachers on Tuesday nights.

While I bear a great deal of animosity, or rather, straight-up HATE towards Gill, those feelings pale in comparison to those I feel for today’s entrant on our list of the Top 10 Hardest Boss Fights.

I hate Gill, but as mentioned earlier, I also respect the intelligence of his design.

#3 on our list doesn’t benefit from that luxury.

#3 is the kind of ball-stomping ass-clown that wouldn’t even get a nod from me if I saw him rescue a kitten from a burning tree.

And I fuckin’ love kittens.

#3 is the kind of unbelievably loathsome fighting game boss that only one videogame company could produce.

#3 on our list of the Top 10 Hardest Boss Fights is:

#3. Magaki – King of Fighters XI

Pictured: Kensou, standing within striking range of the mysterious Magaki.

I love their games, but goddamn does SNK know how to fuck us in the ass with bosses from the broken-as-fuck school of fighting!

Fuck that, most of SNK’s fighting game bosses didn’t just graduate from Broken-As-Fuck University, they’re fuckin’ tenured professors there!

Rage-gasm aside, Magaki is just about the motherfucking-est motherfucker I’ve ever run across in a fighting game.

I’ve beaten him before, more times than I have Gill actually; but the sheer frustration generated by every encounter was more than enough to convince me to rank him higher than the latter on this list.

While Gill is at times fair, at times borderline human; Magaki just takes the motherfuckin’ rulebook and smears pink and blue shit all over it.

Hell, that’s his M.O. for pretty much everything:

Magaki doesn’t like how his Moons Over My Hammy turned out?

Pink balls and blue floaty shit.

PINK BALLS.

Magaki gets served a tax evasion notice?

Pink balls and blue floaty shit.

BLUE FLOATY SHIT.

Should that fail, and it likely won’t, Magaki’s got his bases covered in the form of being able to neon tie-dye THE ENTIRE FUCKING screen at the drop of a hat.

Just watch this poor sap take it up the butt as he literally comes this close to besting Magaki only to have his eyes raped by the rainbow sherbet shit storm of pink and blue shit that is Magaki’s super combo:

Ouch!  No lube even….

*AHEM!* To walk into a fight with Magaki is to have your 3-on-3 fighting game instantly turned into a 3-on-1 shoot ’em up.

King of Fighters bosses often come with a write-off excuse for their extreme difficulty and cheapness due to the fact that you, the player; get to fight them with 3 characters to their 1.

Despite having 3 characters at your disposal, more often than not the balance ends up being all out of whack, with the boss being extraordinarily overpowered in every way imaginable.

King of Fighters bosses have been consistently cheap as balls since before the series was even called King of Fighters.

Fun Fact: The events of Fatal Fury actually took place during the '91 iteration of the King of Fighters tournament.

It’s a gaming tradition practically as old as Final Fantasy games having a character named “Cid.”

Fighting Magaki though, is unlike any other boss encounter in the King of Fighters series, let alone any other fighting game period.

While many King of Fighters bosses are highly mobile and make use of potent attacks designed to counter from virtually any angle, Magaki fights like fuckin’ Sagat on crack.

Nothing THIS BIG should ever be on crack.

Sagat has his high-low fireball combo, Magaki has, well, endless waves of pink balls and blue floaty shit.

Seriously man, when you fight Magaki it feels like you just stepped into a game of R-Type.

The screen is literally filled with shit to the point in which you’ll often times find yourself just throwing up your hands and saying:

“Fuck this shit! Let’s play some Street Fighter…”

Simply put, there is no “good” way to handle Magaki.

While he’s admittedly kind of Mechagodzilla like in the sense that he’s basically a slow-moving projectile platform with feeble melee skills, on every occasion you do manage to get close enough to deal damage; he’ll usually just toss you away with….. I’ll just let the picture do the talking:

EXPLODING PINK BALLS.

You can easily spend an entire battle with Magaki, that is, all 3 of your characters; without ever getting past his fruity barrage of carnage.

This would be entirely forgivable if not for the fact that SNK saw fit to grant Magaki all of the standard cheap-ass advantages they give to virtually all of their bosses.

Giving him the ability to fill the screen with projectiles would’ve been fair if not for the fact that his attributes are broken-as-fuck as well.

If he had been, say, fragile for instance; then I could’ve bit my tongue and said he was a decent boss.

But no, they gave him the ability to execute all of his moves with frame-by-frame precision and timing, and they made him absurdly powerful and durable.

Makes you just wanna' get him on the ground and do this to him!

When I finally beat Magaki for the first time, I didn’t feel any sense of pride in my achievement.

I felt like I had just lost an hour of my life to a barely decent game, and truth be told I think I actually recall saying to myself:

“Good. Now I can get on with my life and never play this shitty game ever again.”

While I actually did go back and play the game a few times here and there, rest assured, the moment King of Fighters 2002: Unlimited Match came out, I pretty much lost interest in every other game in the series outside of ’98.

Nowadays I don’t have much interest in any of them…

A bit too much of this was going on I'm afraid...

Magaki is admittedly not quite as hard as his #3 spot likely deserves, but in my mind no other fighting game boss has caused me as much frustration and borderline physical pain as he has.

During the course of our list of the Top 10 Hardest Boss Fights, I’ve stressed the fact that the best examples of genuine difficulty in boss fights are stemmed from clever and rewarding gameplay design, and not outright cheapness.

Along with Duriel from Diablo II, Magaki’s presence on this list serves as a symbol championing the power of broken game design and cheapness.

That Magaki could make me eat my words with such resounding vigor as to place him at #3 on this list is proof enough of just how motherfuckin’ cheap that pink bastard is.

In any case, here’s a video of the Apex of Pimp himself, Geese Howard; putting the hurt on Magaki as only he can:

*Gifs courtesy of Fighter’s Generation, the finest fighting game site I’ve ever known.*

Filed under: Games, The Top 10 Hardest Boss Fights, Tokusatsu, Uncategorized, , , , , , , , , , , , , , , , , , , , , , , , , , ,

The Top 10 Hardest Boss Fights, #4


A recurring subject in our list of The Top 10 Hardest Boss Fights thus far has been the important distinction between bosses that are genuinely hard, and those that are merely “cheap” or “broken.”

In my mind, no other bosses in gaming embody both of these definitions with as much ease as fighting game bosses.

Given the limited functionality of fighting game play mechanics, fighting game bosses are often some of the more difficult in gaming due to the head-first manner in which they must be dealt with.

There are no switches to be flicked, or items to be used; it’s just you and them, one-on-one.

Often possessing movesets consisting of absurdly quick and high profile maneuvers, as well as enhanced attributes, fighting game bosses typically boast every conceivable on-paper advantage over the standard player characters.

What’s more, in most cases bosses in fighting games have a tendency to “stretch” the rules of their respective game’s mechanics I.E. being able to execute special attacks without charge time or possessing a few unblockable moves.

...Or in the case of Nancy, totally break the standard mechanics of the game.

These “unfair” advantages make most fighting game bosses an easy target to be labelled “cheap,” however in some cases, I actually welcome the challenge they represent.

Let me just stress the use of the word “some” in that last sentence.

Fighting games are usually won through knowing your arsenal and being able to anticipate your opponent with precision.

In games like Street Fighter, all it takes to block an attack is to hold back on the d-pad.

In that sense, the unfair advantages owned by fighting game bosses shouldn’t be looked at as straight up cheapness, but rather padding to the computer’s (hopefully) human-like AI.

The best fighting game bosses are the ones that are challenging, but human in the way they occasionally make mistakes or overextend themselves.

The hardest fighting game bosses are the ones that boast absurd attributes and flawless, frame-by-frame AI routines.

Today’s entrant on our list of the Top 10 Hardest Boss Fights occasionally shows glimmers of the former in his behavior, but most of the time he proudly embodies the latter.

‘Cause he’s an epic, diaper-wearing douche-hole.

*AHEM!* That being said, our #4 is:

#4. Gill – Street Fighter III: Third Strike

Pictured: Ken Masters lying at the feet of Gill following a narrow defeat.

Let me just get things started off here by saying that Gill is an anus sucking turtle-fucker.

Seriously man, as far as fighting game bosses go, few others have carved out a spot for themselves on my naughty list as emphatically as Gill has.

*COUGH!* Now that I’ve gotten that ugliness out of my system, I feel I’m obligated to mention the fact that Gill also happens to one of the better designed fighting game bosses in gaming history.

That should give you a good idea of how many “good” fighting bosses there have been over the years.

Gill’s natural on-paper advantages over you, the player; are extensive, to the point in which it’s hard to deny the cheapness of his design, however his AI, at least on the mid to mid-high difficulties, veers a little closer to “fair” on occasion.

Close to, but still nowhere near fair.

What I mean to say is:

Gill is a blue and red BEAST of the highest order.

He does more damage than most of the characters in the default roster.

His attacks generate an absurd amount of stun damage.

Most of his attacks strike from troublesome angles and have priority and reach advantages.

He is able to execute charge moves without charge time.

His projectiles strike twice, ensuring that he’ll win any exchange of fire.

His durability and speed are both well above average.

To fight Gill is to enter the room outgunned and outclassed from the very start.

In essence, this screen is a forgone conclusion.

While I’d never consider myself much more than an experienced novice at fighting games, to date I’ve only been able to beat Gill twice.

Once using a brute-force strategy with Hugo, and once using defensive tactics with Ken.

Both times it took several continues to achieve the serendipitous task that is defeating Gill.

You see, despite all the nasty traits of cheapness that I mentioned above, Gill also brings to the table a pair of utterly devastating super combos that do wonders to ruin his standing as a “great” boss in my eyes; and make beating him a feat often times a feat equally attributable to luck as to skill.

Allow me to clarify.

Gill’s greatest asset as a fighting game is his inherent fallibility.

While his moves and stats are all better than yours, I have to admit that Capcom did well to program Gill with the occasional human-like lapse in his concentration.

He never acts silly, or outright dumb, but there are times when Gill slips up and takes a hit he shouldn’t have, or fails to capitalize on a round winning opening.

Gill’s greatest success as a boss is that he’s difficult enough be one of the hardest bosses in gaming, while at the same time easy enough to be fought with some degree of success on every occasion.

Nothing is worse than a hard boss that doesn’t even let you get a hit off every time you continue.

I'm lookin' at you Duriel....

Nearly every time I’ve fought Gill, I was at least able to take his health down considerably, or on a good day; beat him one round.

That said, Gill’s AI generally behaves with stunning precision, making use of his high priority moves to counter most of your attacks; making him a stiff challenge most of the time.

Which brings me to the aforementioned game breaking super combos:

With a full super meter, Gill has at his command the power to instantly reverse the outcome of a round.

The gameplay mechanics of Street Fighter III restrict the players to selecting and utilizing only one super combo in battle.

Gill is the only character in the entire roster that is capable of making use of all 3 of his super arts in one fight.

One of these moves, Meteor Strike; is relatively harmless.

Meh. I've seen worse...

The other 2, are utterly devastating.

First is the fearsomely boosh-tastic Seraphic Wing:

Sprouting Wings: A sign that shit has well indeed, just got real.

Seraphic Wing is a move that drains about a third of your life bar when blocked, and virtually all of it when landed at close range.

While it can be stopped preemptively, in most cases the deployment of Seraphic Wing usually means the end of the match in Gill’s favor.

If that’s not a kick to the boner, I don’t what is.

Oh wait, there’s one more move!

Gill’s other dick slap of a super combo is his Resurrection ability:

Awr?...

Basically, Resurrection is exactly what it sounds like.

Imagine this scenario:

You’ve just spent the past hour battling Gill, continuing over and over again while cycling your way through the entire roster numerous times.

Finally, after countless attempts, you’ve managed to get the upper hand on Gill and are only a precious few hits away from victory!

The tension is palpable.

Your eye twitches involuntarily.

With the clever use of an EX attack you manage to upset Gill’s impeccable timing and rocket a Shoryuken into his chin and straight towards the realm of victory!

His life bar depleted, Gill collapses in a heap on the ground in slow-motion.

Throwing up your arms in victory, you are shocked to hear the familiar sound of a super art being deployed.

Suddenly, Gill beings to levitate, and immediately his life bar begins to rapidly refill!

Pictured: What happens when you poke the bear.

You quickly fire a Hadouken, only to watch as it is harmlessly repelled by the powerful vacuum generated by the Resurrection field.

Eventually, Gill’s health is restored in full, leaving you to fight him with what little you have left.

Exhausted from the historic effort you put forth from getting this far, ultimately you lose to Gill in the third round as you have on every occasion prior.

Such is the epic douchey-ness of Gill.

He’s better than you from the start.

He’s pretty damn smart, even when he’s stupid.

And to top it all off, he can take all of your hard fought efforts, and render them irrelevant with the use of a mere super combo, one of which he doesn’t even have to be alive to use.

To this day, I still hate Gill, however I do retain a certain level of respect for his AI design.

On a side note, I’m pretty sure Capcom was the first to make a genuinely incongruent 2D fighting game sprite, but that’s besides the point.

Gill: An atypically hard boss that has the gall to max-out his douchey-ness by holding back and shitting on you when it hurts the most.

Filed under: Games, The Top 10 Hardest Boss Fights, Uncategorized, , , , , , , , , , , , , , , , , , , , , ,

The Top 10 Videogame Songs, #2


Yesterday we took a good long look at one of the most sophisticated and beautiful songs in videogame history.

While one would expect that we would continue with this trend as we ascend the the prestigious Top 3 of the Top 10 Videogame Songs, I’m sorry to say that’s not the case.

Perhaps more now than ever, I feel I need to reiterate that:

This is my list, and you will respect EVERY DAMN THING I HAVE TO SAY.

*Ahem!* On that note, I’d like to introduce you to #2 on our list from the Playstation classic, Soul Edge/Blade:

#2. Soul Edge – The Edge of Soul

I realize now, more than ever; that I’m very much a product of my time.

The 90’s was the decade of the fighting game, and as such; games of that genre play host to some of my most beloved gaming memories.

Like many young boys of the day, I hopped on the Street Fighter 2 bus and rode that thing all the way to around 2005… when my fighting game reflexes mysteriously went down the crapper.

That’s a story for another day though.

Soul Blade was Namco’s sister series to their wildly popular and innovative 3D fighting series, Tekken.

Tekken = JAPAN.

Featuring some of the most impressive graphics and animations of day, as well as an in-depth “quest” mode for the home version, Soul Blade was a wildly addictive fighting game that was easy to pick up, but difficult to master.

In short, Soul Blade was kind of a big deal back in the day.

In an era when everyone wanted to play fighting games, but often lacked the technical competence to be competitive with their friends; Soul Blade was basically the go-to weekend rental of it’s time.

... A time that appears to have abruptly come to an end as of 5 minutes ago.

Soul Blade is one of maybe 2 games on this list I never owned, but in all seriousness; I probably put more hours into than most games I’ve owned.

From the gameplay, to the design, to the breathtaking soundtrack; Soul Blade was a top tier PS1 game, such that I honestly find myself tempted to pick it up again from time to time.

Which brings me to why “The Edge of Soul” ranks so high on my list.

I know it’s really fuckin’ stupid, but the opening cinematic of Soul Blade was, to the 10 year old me; one of the most mind-blowing and graphically spectacular sequences, ever.

Take a look for yourself:

FMV was still relatively new to me in 1997, (I had a shitty computer) but even so, the opening of Soul Blade was leaps and bounds beyond anything I’d seen in a game up to that point, possessing a degree of polish that even the FMV heavy Final Fantasy VII couldn’t begin to rival.

Everything element of the opening of Soul Blade, from the music cues, to the thoughtful selection of relevant clips that do much to flesh out the principle cast of the game; is top notch, such that I wouldn’t think it too far-fetched to name it as one of the best openings in gaming history.

Despite the inherent corniness of the song, “The Edge of Soul” had a fair amount to do with making both the opening of Soul Blade, and the game itself; as incredible and memorable as it was.

The lyrics and vocals are admittedly kind of weak, certainly nowhere near the grandeur of yesterday’s “The Best Is Yet To Come,” however the quality of the sampling and instrumentation of the music, combined with the pulse-pounding nature of the song; make for a terrific, if not consumately 90’s “pump up” song.

“The Best Is Yet To Come” may ooze substance and sophistication, and is indeed beautiful; but the simple fact of the matter is that it’s not a song I would ever really listen to outside of it’s usage in Metal Gear Solid.

“The Edge of Soul” is an undeniably fun song that I’ve kept in my library nearly as long as “Makenai Ai ga Kitto Aru,” and as such, I think I’d be lying to myself if I claimed “The Best Is Yet To Come” meant more to me.

Sorry kids, style beats substance this time.

Let this be an isolated incident…

Check back tomorrow as we crown our #1 on our list of the Top 10 Videogame Songs!

Filed under: Games, Movies, Top 10 Videogame Songs, Uncategorized, , , , , , , , , , , , , , , , , , , , ,

Top 5 Boxers I Wish We’d Seen More Of

I’d like to kick things off this evening by saying that every fighter included in the following list had very long and fruitful careers.

This is not a list of fighters that never lived up to their potential, or guys who retired too early.

Many of the guys on this list were unfortunate to have died as young men, or worse yet; via unnatural causes, however the point I’m trying to make here is this:

Boxing is a violent sport that has the potential to permanently damage or injure it’s participants.

Regardless of how many fights a boxer engages in, whether it’s 1 or 100; serious injury or loss of faculties are a risk one always faces in stepping into the ring.

For what it’s worth, this is me saying that I understand it’s silly to ask more, even in jest; from men who already gave so much.

That being said, the following is a list of 5 fighters who I could watch forever; and thusly wish I could’ve seen in action just a few more times.

#5. “Baby” Joe Mesi

Despite retiring undefeated, Joe Mesi was never the best fighter around.

He was relatively small for a heavyweight.

He was more than little pudgy.

More importantly though, he never really got around to fighting anyone of note.

On paper, he sounds like kind of loser, doesn’t he?

Well, despite the fact that “Baby” Joe made his livings chewing up guys from the bum of the month club; he was in fact at one point the #1 contender in the heavyweight division.

He never won a legitimate world championship, but he made it all the way to Wladimir Klitschko’s doorstep; and gooddamnit, that counts for something.

“Baby” Joe was the Rocky Marciano of his day.

Sure, he didn’t have power, grit, or tenacity of The Brockton Blockbuster; but he was a short white guy in a division packed with… well, really tall white guys from Europe.

As it continues to slip out of the mainstream, boxing is always in need of a people’s champion, and for the American public (or at least Buffalo, New York); “Baby” Joe fit the bill.

I’d never claim him to be a great fighter, but I’ll never deny how much fun I had watching him climb the ranks and come away with inexplicable win after win.

Half of the fun of watching “Baby” Joe, was having to come into every fight knowing it completely possible that he’d get flattened.

Every time he’d get in trouble, my brother and I would scream with mock passion: “BABY JOE! NOOOO!!!!!”

“Baby” Joe effectively made his exit from the sport in 2004 when he suffered a subdural hematoma at the hands of former cruiserweight champion Vassiliy Jirov.

Many speculate that the current state of the heavyweight division would be considerably more colorful had “Baby” Joe not been forced into retirement prematurely, and I’m inclined to agree.

While I’d never wish for him to fight on after his injury, (note: he did anyway, though only in small venues due to difficulty finding licensing) however after watching his climb through the ranks, I wish I could’ve seen him challenge for a title.

#4. Edwin Valero

At first glance, one could call Edwin Valero the Kimbo Slice of professional boxing.

Underneath the surface though, it becomes evident that Valero was far more talented than the events of his career might have suggested.

Forced to fight out of Japan due to licensing issues associated with spotty brain scans, the vast majority of the buzz in U.S. surrounding Valero’s career was generated via internet streams of his fights.

Originally from Venezuela, Edwin Valero was a Southpaw fighter possessed of an uncanny punching power that would ultimately cement his place in boxing history.

In 27 fights, Valero managed a 100% KO ratio, with his first 19 bouts all ending inside the first round.

While it could be argued that the vast majority of his opposition was indeed severely over-matched, none can deny that Valero legitimately achieved this world record feat.

Coming across as a brick-fisted brawler utterly devoid of any sort of technical skills, it’s interesting to note that Valero was in fact a supremely talented boxer.

The truth of the matter is, that Valero was so in love with his incredible power; that throughout the majority of his career he simply chose to swing for the fences all the time because he knew he could get away with it.

Though in his later fights, against more solid opposition; inklings of Valero’s brilliant footwork and jabbing skills would begin to shine through, for the most part, the guy was perfectly content to leave his bag of tricks in the gym.

Sadly, Valero committed suicide just last year shortly after going to prison for murdering his wife.

Clearly possessed of some serious personal issues, it nonetheless makes me sad that Valero would never get a chance to test his mettle against top flight talent, particularly Manny Pacquiao; who he shared weight classes with for much of his career.

#3. Salvador Sanchez

Salvador Sanchez is one of my favorite boxers of all time.

His entire career took place years before I was born, but everything I’ve seen and read about him has me convinced that he was a truly special fighter.

Hell, when I was a kid I used to think he was cool purely because of his poofy hair.

A technical fighter if ever there was one, Sanchez nevertheless showed all of the grit and toughness that Mexican fighters are known for around the world.

Not exactly that big of a puncher, his expert footwork and extraordinarily fast-paced rhythm allowed him to befuddle his opponents; often luring them into KO traps by way of the disparity in their technical competence.

To this day, Sanchez’ battles with Danny “Little Red” Lopez and Wilfredo Gomez rank among some of my favorite bouts of all time.

Despite having a very fruitful career, Sanchez ended up dieing in a car crash while still in possession of the featherweight title.

He was only 23 years old, and a had one of the brightest futures in boxing that one could imagine.

#2. Rocky Marciano

Oh give me a break, you knew this was coming; right?

Rocky Marciano represents one of the greatest stories in boxing history.

I love him to death, but it’d be foolish of me to claim that he was the best of the best.

It feels weird saying it, but I’m one of those guys that, in the Muhammad Ali vs. Rocky Marciano simulation; would definitely be rooting for Marciano, but ultimately expecting Ali to win.

He was a tough son of a bitch, he trained twice as hard most of the people he fought, and he could punch like a mule kicks; but in the end Marciano was just a tiny heavyweight with a lot of guts.

Nevertheless, he was a tiny heavyweight that never lost, and rarely failed in knocking the fuck out of his opponents.

In the current age of sports science and giant heavyweights, I don’t think Marciano would do to well; but in his time, he was the king of the castle.

When Marciano retired, and abdicated his title; there were a handful of guys that likely would’ve wanted a crack at him.

Archie Moore, who was Marciano’s last opponent; still had a few good fights left in him.

Tommy Jackson was a solid competitor who held Floyd Patterson to a split decision.

And of course, Floyd Patterson himself would ultimately be the one to claim Marciano’s vacant title; which of course would be the biggest (and most plausible) “what if” match I wish we’d seen in Marciano’s career.

Of course, Marciano would retire, and stay retired in 1956; only to tragically die in a plane crash in 1959.

I’m pretty sure The Rock made the wise decision in retiring when he did, however I don’t think I’m alone in wishing that he turned that 49-0 record into a 50-0 one.

Records are always easier to remember when they’re in multiples of 10…

#1. Arturo Gatti

I didn’t even need to think about this one.

Arturo Gatti was singlehandedly responsible for converting boxing from a sport I used to watch to spend quality time with my dad, to something I obsessed about and became emotionally invested in.

Boxing writers and commentators like to throw around the term “blood and guts” warrior when talking about fighters that lay it all the line every time they step into the ring.

Everyone who was fortunate to have seen Gatti in action during his prime knows that he is the man these people are thinking of when they use this term.

In the ring, Gatti was the definition of toughness and heart.

Originally from Montreal, but adopted by Jersey City, New Jersey, he’d take 1,000 to give you 1, and more often than not; he’d ending up beating you in the process.

My brother and I used to joke that Gatti’s face would start swelling on the ramp, before ever stepping into the ring.

That’s just the way he was.

While his epicly poor weight management was likely the culprit responsible, if Gatti wasn’t cut or swollen by the end of the night; then it wasn’t a Gatti fight.

That’s like a Steven Seagal movie without an instance where he doesn’t flip some poor son of a bitch by the wrist.

It just doesn’t happen.

While I know it sounds like I’m some immature fuck who’s into boxing for the blood and violence, when it came to Gatti; the real reason we all watched was just that:

We wanted to see him, win or lose.

He was the real life Rocky Balboa or Little Engine That Could.

He was that guy that always seemed to have the cards stacked against him, yet somehow he’d always come behind a surprise us all with something magical.

Even when he didn’t win, there was just something about him that made us love him.

When he lost, there were no feelings of disappointment or anger.

We were just happy to have seen the (no doubt, spectacular) show that he put on.

I’ll never forget what he said when asked why he was going to win his ill-fated match with Floyd Mayweather:

“Because I’m a nice guy!”

Even though I’ve read plenty of reports to the contrary of that statement, it was stuff like this that made Gatti one of the most endearing fighters of his time.

The last few years of his career were less than stellar, in fact it was kind of sad; but you better believe I tuned in regardless.

Such was the power of Gatti, that he could continue to show up, a complete shadow of his former self; but still draw hopeful crowds regardless.

When Gatti was utterly broken by Alfonso Gomez in his last fight, everyone knew that was how it had to end.

He was starting to look pretty bad by then, but short of dieing in the ring; I don’t think anything could’ve stopped Gatti from slipping on the gloves one last time for his fans.

As I’m sure everyone is aware, Arturo Gatti was murdered in Brazil, allegedly by his wife; in 2009.

In leaving boxing, Gatti left a void that I scarcely believe will be filled in my lifetime.

HBO likes to call every tough fighter with heart the “second coming” of Gatti.

That’s bullshit and they know it.

4 Fights of the Year and countless classic battles are not something achieved by just any bum with a chin.

The sad part is that you can tell that they want a Gatti for their network so badly; that they callously throw his name around any time a decent fight starts to brew.

That’s how much boxing misses Gatti.

That’s how much we all miss Gatti.

Filed under: Boxing, Movies, Uncategorized, , , , , , , , , , , , , , , , , , , , , , , , , , ,

A Tribute to the Greatness that is Donnie Yen: Part VIII – Donnie Yen In The “Post Yip” Era

Finally startin to look his age...

A long time ago I wrote that I felt that director Wilson Yip was probably the best thing to ever happen to Donnie Yen’s career.

First teaming up in 2005 for the cop drama/action flick SPL, the 2 would end up collaborating on 5 consecutive films.

With the sole exception of the somewhat lackluster Dragon Tiger Gate, all of said films were of stellar quality; easily ranking as some of the best in Mr. Yen’s career.

While Yen’s incredible longevity allowed him to effectively outlast the majority of his contemporaries, namely Jet Li and Jackie Chan; and his innovative fighting performance and choreography skills certainly put him ahead of the pack, this writer would argue that Wilson Yip’s cinematographic skills and eye for detail had just as much to do with his rise to prominence as any of the aforementioned factoids.

Besides, any man that makes shit like Bio Zombie clearly knows what theyre doing. No sarcasm intended.

That being said, it’s now 2011; and while he’s been detached from Wilson Yip ever since the production of Ip Man 2, Donnie Yen is still the reigning king of Hong Kong screen fighters.

So, why am I not happy?

I’m just about as big a Donnie Yen fan as you’ll ever meet, but truth be told; as much as I like the man’s work, like most screen fighters he’s made an alarming number of shitty movies.

In fact, if you don’t count Blade 2; a movie he choreographed by held maybe 5 minutes of screen time in, I don’t think I’ve genuinely liked a non-Wilson Yip Donnie Yen movie since Shanghai Affairs back in ’98, and even that kind of sucked.

Sadly, now that Yen doesn’t seem to have any projects lined up with Wilson Yip in the foreseeable future; I’m left feeling like things are going to go back to the way they were, with Donnie Yen steadily churning out crap movies with decent fights.

...Or in the case of the Twins Effect movies, crappy movies with crappy fights. Thats Jackie Chan on the right by the way.

Despite an astoundingly well cut trailer for it’s U.S. release, make no mistake Legend of the Fist: Return of Chen Zhen, Yen’s first film of the “Post Yip Era”; is most assuredly hot garbage.

I own a Hong Kong blu ray of Legend of the Fist, and while Yen’s physical performance was actually pretty amazing, as detailed here; the movie itself was one of the most boring kung fu movies I’ve seen in a long time.

At present, Mr. Yen has a handful of movies on his plate, most notably a mysterious Peter Chan film called Swordsmen, and 2 other films titled The Lost Bladesman and The Monkey King.

I’ve purposely decided to forego any mention of the most recent All’s Well, Ends Well, as while it does in fact include Donnie Yen in it’s cast; no force on Earth could make me see it as a “Donnie Yen film.”

Yeah, not exactly high on my "must see" list...

Anyway, The Lost Bladesman sees Donnie Yen taking on the role of famed Chinese general and folk hero Guan Yu in a wuxia film.

Trailers for this one have been popping up pretty regularly as of late, with most of the footage doing little to light a fire in my pants.

Sure, it has Donnie Yen.

Sure he’s hitting people while sporting a pimp beard and guan dao.

Even so, the production values seem a little below standard, and the cinematography and choreography seem about on par with the mediocrity of Yen’s own 14 Blades.

For those that may be unaware, any film that draws comparisons to 14 Blades has it’s work cut out for it in terms of not sucking.

Pictured: Donnie Yen squaring off against Captain Jack Sparrow.

That leaves 2012’s The Monkey King as the one Yen movie to bear the weight of making up for the past couple of years of “meh.”

While it’s certainly far off in terms of being released, in all honesty; The Monkey King actually seems like it might be worth the wait.

No footage exists as of yet, but given that the story is a retelling of the Journey to the West, essentially the Chinese myth of myths; and given the incredible assortment of talent involved in the production, I’ve got a good feeling about it.

Sure, it’ll probably be CGI’d to shit and make Donnie Yen look like a complete goof ball; but the art style of the poster and Cheang Pou Soi’s involvement as director will likely make up for it.

I don't know about you, but if you ask me that's a pretty awesome fuckin' poster.

Seriously man, if the same Cheang Pou Soi that made Dog Bite Dog and Shamo shows up for this one, we’re in for one helluva’ ride.

Despite all the pessimism of everything mentioned above, let it be known; I remain hopeful for Donnie Yen’s career.

In many ways, I think my “disappointment” in some of his recent projects spawns from my general lack of enthusiasm for mainland China productions as compared to Hong Kong ones.

Wuxia works when it works, but for the most part it’s not what you’d call my favorite genre.

Whatever the future holds for Mr. Yen, I only hope that whatever crappy or mediocre productions he’s involved in continue to be the fault of writers and directors as opposed to Donnie Yen himself…

Filed under: Kung Fu, Movies, Uncategorized, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Tony Jaa + Sammo Hung = Brilliant

"GIVE ME BACK MY ELEPHANT!!!!!!!!!!"

I’ve never really been a huge Tony Jaa fan.

While I’m a rabid fan of Hong Kong action films, and martial arts flicks in general; Tony Jaa’s films with director Pachya Pinkaew just didn’t have the same appeal to me.

In observing the action choreography of Ong Bak and Tom Yum Goong, I couldn’t help but draw comparisons to BMX or skateboarding demo videos.

Lots of flash, lots of “money shots,” but no real drama or point to the whole experience.

Make no mistake, I’m a firm believer that Mr. Jaa is just about the most physically gifted action performer in the world; however I feel a weakness in his films (aside from their horrible scripts) is the fact that choreographer Panna Rittikrai was all too aware of this fact.

In short, Tony Jaa’s action sequences; while elegantly shot and coordinated, came across as more than a little self-indulgent, while typically consisting of little more than him running up to people and doing things to them.

In other words, watching Tony Jaa in action is just that:

Watching Tony Jaa do horrible things to impotent jobbers that may or may not do a backflip when he knees them in the jaw.

My favorite part of fight choreography has always been the exchanges, the drama of fast paced fights with a palpable sense of momentum and urgency to them.

It’s the lack of these moments that makes me an admirer of Tony Jaa’s physicality; but not a fan of his movies.

That all may change in the near future though, as I happened upon an article on Twitchfilm.net today that made mention of a possible collaboration between Jaa and the legendary Sammo Hung.

That’s like the martial arts film equivalent to Robert De Niro and Martin Scorcese.

2 men, at the top of their class; working together on a film.

There’s yet to be any formal announcement of anything surrounding the proposed project, but with Jaa’s raw ability and Sammo’s unbelievable fight crafting prowess, my expectations will be very high.

Based on Jaa’s acting ability, as well as the inherent racism of Hong Kong cinema, I wouldn’t expect the film to offer any more drama or creativity than Jaa’s previous films; but even so, the prospect of seeing the Thai dynamo work from Sammo’s choreography has me giddy with excitement.

Filed under: Kung Fu, Movies, Uncategorized, , , , , , , , , , , , , ,

5 Words That Sound Cooler Than Their Meaning

Ever notice how every once in awhile you run across a word that sounds really fuckin’ badass, only to discover later on that it’s actual meaning is equal parts pathetic and absurd?

I don’t know if it’s just me, but this happened to me a whole helluva’ lot when I was little.

That being said, the following is a brief list of some words fitting the above description, most of which I first encountered as a young badger.

#1. Reticulated

This is what I think of when I think "reticulated." A big fuckin' snake killing the shit out of Owen Wilson.

Definition: Constructed, arranged, or marked like a net or network.

You know what the longest snake in the world is?

While it might be wrong, given that I read it almost 20 years ago; my Snakes issue of Zoobooks taught me that the world’s longest breed of snake, was the Reticulated Python.

Animal kingdom factoids like this was really important to me as a kid, but apparently learning the meaning of words like reticulated wasn’t; ’cause it took more than a few years for me to discover it’s definition.

I remember thinking the word reticulated meant something along the lines of “really fuckin’ big,” or “seriously fuckin’ savage.”

Imagine my surprise when I discovered that the Reticulated Python’s name simply referred to the characteristics of the pattern drawn across it’s scales.

#2. Hyperbole

That's a hyperbole if I've ever seen one...

Definition: An extravagant statement or figure of speech not intended to be taken literally, as “to wait an eternity.”

Do you know what what the term “hyper” means to child raised in the era of super saiyans and hyper combos?

It refers to something crazy fuckin’ awesome (and destructive) that most likely requires a super combo meter to perform, that’s what!

When I first heard the word hyperbole, my young mind immediately thought it was some sort of secret Street Fighter move, or failing that; some sort of secret X-Men vs. Street Fighter move.

At some point in my struggle to define the word hyperbole; I came to the conclusion that:

“Hey, Magneto has his Hyper-Grab; maybe there’s some sort of super combo version of it I haven’t seen called Hyper-Bow-Lee!”

Pictured: Magneto, warming up his "hyper-bow-lee."

Yeah, I played a lot of fighting games back in the day…

Actually, I’m pretty sure the first time I ran across the word was in written form; whereupon I most likely pronounced it as “hyper-bowl.”

I consider myself a pretty good speller nowadays; but back in the day I was a shithead just like everyone else.

#3. Isosceles

"Man, that guy's so isosceles; it's just plain unfair!"

Definition: Having two sides equal.

“Isosceles Kramer…”

That’s all I needed to hear to start thinking isosceles was the coolest fuckin’ word ever.

Sure, I learned it’s meaning at some point in math class; but that doesn’t mean I ever made any attempt to retain that knowledge.

You see, numbers and I have feuding like an Irishman and, well… Another Irishman, for as long as I can remember.

That is to say, despite my Azn-ness; math has always been one of my weaknesses.

Despite this, thanks to Seinfeld; I’ve maintained a healthy relationship with the word isosceles.

Unlike most of the other words on this list, I never came up with my own interpretation of it’s meaning.

In all honesty, from the time I first heard it up until the present, there really hasn’t been a time when I was unfamiliar with it’s meaning; but even so, for such a slick-ass sounding word, isosceles has a pretty pathetic meaning.

#4. Abdicate

Above: “Abdication” at it’s finest….

Definition: To relinquish formally a high office or responsibility.

Did you ever see that episode of Hey Arnold! where Eugene was obsessed with the Arnold Schwarzenegger-inspired movie character, “The Abdicator”?

Well, I did; more than a few times at that, and it was this episode of the show that first introduced me to the word abdicate.

Just like I’d imagine the character Eugene felt, for whatever reason; the name abdicator sounded like a believable superhero to me.

Then again, I’m pretty sure any word that ends with an “-or” has the appropriate amount of manly “oomph” to it to work as a a superhero name.

Anyway, I remember that the actor that plays the abdicator actually learns the meaning of the word abdicate at some point during the episode; leading to me first hearing the word and learning it’s definition in the space of 20 minutes or so.

While I know the definition well now, thanks to Hey Arnold!; to this day I still get a kick out of thinking back to the brief time in my life when the word abdicate referred to “beasting on someone mightily in a Schwarzennegger-ian fashion.”

#5. Dodecahedron

Let's see, it's one part Destoroyah, two parts Queen Slug-For-A-Butt, and a billion parts retarded...

Definition: A polyhedron with 12 faces.

The above image represents what I thought dodecahedron meant before my math teacher had to go ahead an’ spoil it for me.

Yeah, I was a pretty fucked up/retarded kid.

... And apparently I was a very imaginative speller as well.

Filed under: Comics, Games, Movies, Tokusatsu, Uncategorized, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Donaire vs. Montiel: Vengeance By Proxy

A funny thing happened way back in 2005.

You see, I’ve been a fan of boxing ever since the first time I watched Rocky with my old man; but up until 2005, there were no active Asian, or more specifically; Japanese fighters that caught my interest as being noteworthy in the sport.

Sure, Toshiaki Nishioka and Daisuke Naito were, and are pretty good fighters; but nothing about them ever seemed competitive on the world stage I.E. the elite level of the sport.

The simple fact of the matter is that boxing simply isn’t all that popular in Japan, nor do I believe the Japanese physiology is all that well-suited for the sport in the first place.

We’re short, we’ve got stubby limbs, we’ve got a reputation for being pillow-fisted, and we have a tendency to grope/fondle others in public.

Pictured: How we say "hello."

Bullshit aside, a major factor in the stunted progress of Japanese boxing, is the simple fact that the country is an island nation.

Combine the insane travel arrangements required to put fights together on Japanese soil between a foreigner and a national, with the public’s general lack of interest in the sport; and you have an equation that results in Japanese fighters rarely having the opportunity to test their mettle against the world’s best, nor having the in-house competition available to them to prepare them for said contests.

Needless to say, most of what I read (I never got to see an Asian boxer on TV until Manny Pacquiao’s HBO debut) about Japanese fighters consisted of Ring Magazine articles about them getting flattened by Mexicans, or worse yet, beaten by their countrymen in boring 12 round jab-fests.

For most of my life, hall of famers like Khaosai Galaxy, Gabriel Elorde, Pancho Villa, and Masahiko “Fighting” Harada would serve as my only “Azn Boxing Heroes.”

That all changed for me when I discovered the Kobe based bantamweight, Hozumi Hasegawa.

Not a handsome man by any standard, but a good fighter nonetheless...

Hasegawa first caught my attention when he dethroned long-reigning bantamweight champion, Veeraphol Sahaprom.

To put things in perspective, Sahaprom had held the bantamweight title since 1998, not to mention had fought Toshiaki Nishioka 4 times prior to this, drawing and decisioning Nishioka on every occasion.

While the man had the kind of bloated record that only Thai fighters can produce in this day and age, few could argue that Sahaprom was a stiff challenge to any bantamweight of the time.

Seriously though, only a Thai could be so audacious as to defend his world title against debuting fighters, or worse yet, 0-1 fighters; on multiple occasions no less.

Hasegawa’s victory over Sahaprom would serve as the first of many happy moments I would be proud to witness as a half-Japanese boxing fan.

Pictured: The face of a half-Japanese boxing fan. That's right, we do exist!

For the first time in my life, I had found a contemporary Japanese fighter that was not only winning consistently, but seemingly growing and improving with every bout.

The funny part was, aside from being left-handed, Hasegawa never really seemed all that different or special compared to other Japanese fighters.

For most of his career he was a defensive minded out-boxer with with quick yet economical hands, sharp straight punches, and a good eye for counter-punching.

He wasn’t a powerhouse, he wasn’t a physical specimen, he was just a good Japanese fighter that, for whatever reason; was on a helluva’ winning streak.

Following his victory over Sahaprom, Hasegawa would go on to win their rematch by TKO, as well as defend the bantamweight title more than any other Japanese fighter in history, all while amassing 7 KO’s, more than he had accrued in his entire career up until 2005.

Despite all of my apparent dick-sucking of Hasegawa, I feel it’s worth mentioning that there’s another little element to my hero worship of the man.

You see, way back when, my brother actually went to live in Kobe for a year.

While he was there, he joined a boxing gym headed by trainer Senrima Keitoku, the man who would one day go on to train Hozumi Hasegawa.

While it’s a loose connection at best, for whatever reason, it means something to me to know that the same goofy old Korean-Japanese that my brother told me used to cane fat kids in his gym, just happens to be same one that trained one of my personal sports heroes to world champion status.

Pictured: A pennant my brother back with him from Kobe.

Like I said, it’s hardly a connection, but to me it means something special.

Anyway, before I let things totally veer off into weird touchy/feely bullshit, I think it’s time we actually got down to addressing the subject heading of this post:

This evening, Filipino bantamweight superstar Nonito Donaire challenged stalwart Mexican champion Fernando Montiel.

This is called a "filler" image. It bears no purpose other than breaking up the text in an eye-pleasing fashion.

Coming into the bout, the 2 men represented the top-tier of the division.

While a bantamweight tournament is currently being hosted by Showtime, a tournament which both Donaire and Montiel were invited to participate in; both opted out in favor of fighting each other due to the general belief being that they were “above” the majority of the other participants in the first place.

It was one helluva’ big deal, and a bout that I was very much anticipating.

On paper, both fighters were quick-fisted and fleet of foot, with Donaire having a slight edge in both categories, while Montiel held the more intangible advantages of caginess, fundamentals, and; arguably, tenacity.

Perhaps the most attractive aspect of the bout however, was the fact that both fighters were known to possess extraordinarily heavy hands for their weights.

Maybe not Carlos Zarate “heavy,” but heavy nonetheless.

Goofy 'stache or not, this man wrecked so many people's shit it wasn't even funny...

Despite all this, my interest in this bout came not as a result of their skill sets or attributes, but rather as a consequence of their previous in-ring achievements.

While Donaire had indeed caught my eye with with his revenge KO of his brother Glenn over Vic Darchinyan back in 2007, Montiel was the one that really got me invested in this match-up.

You see, Fernando Montiel actually fought Hozumi Hasegawa this past April.

While Hasegawa looked to be on the way to a comfortable points victory in the early goings, Montiel caught him on the point of the chin with a savage left hook.

Thoroughly knocked onto Queer Street, or rather; 2 blocks down the road onto the even queerer street that is “Queer Manor,” Hasegawa got hung up on the ropes and was brutalized for several seconds longer before the match was stopped, his titles were stripped from him, and his winning streak and reputation were sent down the shitter.

Despite how much I hate to watch it, here’s a clip:

Regardless of what Hasegawa’s gone on to accomplish, coming back to win a bout 2 weight classes North at featherweight and generally staying out of trouble; my heart sunk the day I saw the man utterly destroyed at the hands of Montiel.

While I would go on record saying I bore nothing but respect for Montiel, after all not that many Mexicans are willing to fly all the way out to Japan just to claim an alphabet title, I would be lying if I said I came into the Donaire/Montiel bout not hoping to see the man knocked silly.

Seriously, I wanted to see Montiel knocked the fuck out almost as much as I wanted to see Ricky Hatton get Pacquiao-ed in every fight he ever had.

Fortunately, tonight I had Nonito Donaire AKA “The Other Filipino” to sub in for tonight’s Pacquiao-ing of Montiel.

From the opening moments of the fight, it was quite clear that there was a palpable disparity in overall speed between Donaire and Montiel.

Both guys looked a little pensive, an expected consequence given both fighter’s punching power; however Montiel seemed almost too relaxed, holding his arms outstretched as if expecting to deflect the majority of the incoming punches.

Not exactly a sound tactic when the other guy is clearly the faster fighter.

Despite this, only about 2 punches of note were landed in the first round, a counter left hook to the chin, and a heavy body shot, both of which were landed, quite authoritatively I might add; by Donaire.

In 2nd (and final) round of the contest, Montiel rushed out the gate, landing a few decent shots here and there, and generally looking to set the pace of the fight.

Then, as if answering my prayers; Donaire flattened Montiel as I have seldom seem a fighter flattened.

Charging in and pressing the action, Montiel let loose with quick straight right hand, unaware of the monster left hook that Donaire had begun the process of uncorking just a millisecond earlier.

In short, Montiel landed his shot, and fairly cleanly at that; however in the process of doing so he overextended himself and quite literally ran chin-first into the sock full of quarters that is Nonito Donaire’s left fist.

Splayed out on the mat, eyes unseeing, and brain thoroughly checked at the front desk, Montiel rolled about like a turtle on it’s back, a very drunk and/or “special” turtle; for half of the referee’s count.

Like this, but on his back. And y'know, almost half-conscious.

Why the ref even bothered to count, or allowed Montiel to continue, even if it was only for a few seconds; is beyond me.

Despite my feelings leading up to the bout consisting of wanting to see Montiel punished, and my hero avenged; I couldn’t help but feel sorry for Fernando Montiel…

For about 2 minutes.

Seriously though, he’s a terrific fighter, that sadly doesn’t (and probably won’t) receive the press or fanfare that he likely deserves, but tonight, Nonito “The Master of the Revenge KO” Donaire was by far the better man.

Anyway, thus was the tale of the Azn Badger’s boxing hero, Hozumi Hasegawa; and his vengeance by proxy via the fists of Nonito Donaire.

Thanks for reading, I know it was long; but hopefully it was worth the trouble!

Filed under: Boxing, Movies, Uncategorized, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Thoughts On Marvel Vs. Capcom 3

It’s been 10 long years, but it’s finally happened:

Marvel Vs. Capcom 3 has finally become a reality.

While the overly dramatic statement above may speak to the contrary, let it be known; the Azn Badger has never felt any sort of excitement regarding the release of MVC3.

You see, I used to be a hardcore fighting game fan.

While I still bear a great deal of love for the characters of fighting games past, as I find them to be some of the most versatile and long-lived icons in all of gaming; when it comes to my actual skills as a player of fighting games, I’ve never been anything more than average.

That didn’t stop me from playing fighting games like a mad man… Up until the release of Marvel vs. Capcom 2.

You see, I have this friend; a Korean from Up The Street, (henceforth referred to as KUTS) who sort of ruined fighting games for me.

Like many Koreans tend to do, he became enamored with the mechanics of the game, to the point in which dedicated himself to becoming an utter beast at the game.

Seriously, the guy’s been competitive with Top 10 Evo players.

Fielding his Storm-Magneto-Sentinel team, KUTS would go on to repeatedly thrash me in MVC2, and virtually any other fighting game; in such emphatic fashion, as to utterly crush my desire to play fighting games with any degree of seriousness from that point forward.

That being said, KUTS has been consistently playing MVC2 for the past decade.

Or at least until today, when it’s long awaited (or in KUTS’ case, dreaded) sequel was finally released.

Friend that he is, KUTS was kind enough to invite me over to play a few rounds of MVC3 with him.

Introductory reminiscences aside, here are my thoughts, as well as some thoughts from my buddy KUTS, regarding our impression of MVC3 thus far:

Gameplay

MVC2 is regarded as one of the most hardcore of fighting games.

It’s gameplay is some of the fastest around, and the precision required in it’s button inputs are tuned to near perfection in the eyes of many gamers.

It’s this frenetic, yet exacting gameplay that makes MVC2 one of the least accessible, but most rewarding fighting games to date.

That being said, when you take the pinnacle of fighting game precision, and “dumb” it’s mechanics down in favor of creating a simpler, and more accessible game; the end result is a game that will appeal to fighting game novices, and likely infuriate experienced players weened on more nuanced games.

Needless to say, both KUTS and I were largely unhappy with the mechanics of MVC3.

While I’m certainly no expert player at any fighting game, I noted a great deal of frustration coming off of my buddy KUTS as we played; largely due to the slower gameplay and questionable control accuracy.

If I were to compare the experience of playing MVC3 to any other fighting game, it’d have to be the crap-fest known as Tatsunoko vs. Capcom, and the bore-fest that is Street Fighter IV.

Like both of the aforementioned games, MVC3’s control feel as if they “help” you a little too much.

What I mean to say is, in all 3 of these games; it often feels like the system gives you the benefit of the doubt for technically flawed or incomplete button inputs.

While Street Fighter IV requires a very precise sense of timing to execute effective combos, I can’t tell you how many times I found mysel pulling off special attacks, or complex chains in these games; seemingly by accident.

Make no mistake, even if I’m not an expert, I know how to play most fighting games; and few things frustrate me more than playing a fighting game seems to want to play itself.

Seriously, KUTS and I were joking that you could probably pull off a hadoken in these games simply by holding forward and mashing the punch button.

In addition to the stupid-ification of the gameplay mechanics, MVC3 also takes things a step farther by changing up the control scheme a little bit.

Assists are now assigned their own buttons, with the depressing of either of which for a second or so resulting in the tag command.

To my knowledge, there is only 1 kick button now, a button which I found myself rarely using for whatever reason.

Finally, launch attacks, formerly a command executed by pressing down-forward and fierce punch; have been given they’re own button as well.

While I found the launch and kick button situation to be odd, and difficult to wrap my head around, I’m guessing the changes were made to appeal to fighting game novices.

Of these changes, the one that I found to be somewhat intuitive was the merging of the tag and assist buttons.

Maybe it’s my tiny Japanese hands, but the simultaneous button presses required for the tag function in previous Vs. games was always something I had trouble with; making this simplification a welcome one in my opinion.

One last note:

The game seems slower, and super jumps are harder to direct in a Castlevania, momentum-based sort of way…

Roster

The roster of MVC3 is a decent mix of the classic and the eclectic.

Seriously, count me in as one of the people that thought we’d never see the likes of Dormannu in a videogame.

Oh yeah, and SUPER MAD PROPS to whoever got Capcom to put Taskmaster in the game.

There are around 20 fewer combatants this time around, with more variation between each entrants play styles serving to balance things out in some capacity.

While I can’t speak to the effectiveness of any of the characters as of yet, it’s worth noting that many of the character’s attributes seem a little unbalanced.

For instance, Phoenix is easily one of, if not the fastest character in the game; however she also happens to be fragile as tissue paper.

Seriously, one time I managed to take her down to half health with only 6 weak punches, using Viewtiful Joe no less.

Not only that, Magneto has been nerfed in every way imaginable, and Thor seems overpowered, despite his godly-status.

All that aside, I’m decently satisfied with the roster at this point.

Capcom did a good job of varying the play styles of the characters, and many are represented well via their movesets and animations.

I will say this though, Chris Redfield’s voice clips are hysterical.

Seriously, with phrases like “Eat it!”, “Taste it!”, and “Suck it!”; the man is a poster boy for the UFC generation.

Move over Brock, there’s a new meathead in town…

KUTS’ Team Thus Far:

Storm, Sentinel, and MODOK or Storm, Sentinel and She-Hulk.

Closing Thoughts

Marvel vs. Capcom 3 is a game for fighting game/Marvel fans, not the hardcore.

While it has yet to be seen what strategies or nuances can be uncovered in the gameplay for MVC3, if you ask me; or my buddy KUTS, whatever’s there isn’t going to measure up to MVC2.

That’s not to say MVC3 isn’t a worthy effort, as it is; it’s just not the same Marvel.

I will give it this though, MVC3 does have it’s predecessor beat in the presentation department.

10 years makes a world of difference in the world of videogames, and while I was fully prepared to hate the aesthetic of MVC3 based on it’s preview footage, I found I warmed up to it after awhile.

The character models aren’t as detailed as most contemporary fighting games, but the menus are designed well, the voicework is largely acceptable, and the damage effects and splashiness of the special attacks are actually quite stunning at times.

Consider that the one compliment I pay to MVC3.

Anyway, these were just my thoughts, feel free to disagree, ’cause they’re my thoughts and frankly I don’t give a shit what you think.

Thanks for reading!

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Thoughts On Fight Night Champion Demo

So, I tried the new demo for Fight Night Champion on my PS3 yesterday.

For those that are unaware, I’ve written quite a few posts in anticipation of this game’s release.

Most of those posts were fairly critical of the new elements being introduced to the franchise, and sadly; today’s post will continue that trend.

The Fight Night Champion demo consists of a local and online head-to-head mode and several video featurettes detailing the new gameplay elements and graphical improvements.

For anyone whose been following any of the pre-release videos and articles regarding this game, the videos contained in the demo are exactly the same that have been used to promote the game thus far, so you may as well skip ’em.

Anyway, let’s get to the important stuff, namely the actual gameplay of the demo.

The local version of the demo (I haven’t tried online) comes with 4 fighters at 2 different weight classes, Muhammad Ali and Mike Tyson at heavyweight, and Miguel Cotto and Manny Pacquiao at welterweight.

 

Not what I'd call the most even of matches for a demo...

If I may diverge for a moment, I feel a need to rant about stats in boxing games.

I think it’s kind of funny that they listed Manny Pacquiao’s stats as being 93 overall, making him on par with Muhammad Ali.

While I don’t doubt that Pacquiao will find his way into Canastota (the boxing hall of fame, dumbass) in the near future, and will likely be regarded as a top 100 of all time fighter, the very notion of stats in a boxing game kind of irks me, largely because a few nasty experiences I had in fighting opponents with vastly superior stats (read: BROKEN) in online matches in Fight Night 3 and 4.

 

Then again, I was playing as this guy most of the time...

If attributes were guaranteed to carry fighters to great success, as they typically do in videogames; then guys like Edison Miranda, John “The Beast” Mugabi, or Zab Judah would be all-time greats.

Just so we’re clear, those guys aren’t not ever will be anything more than “good” in the sport of boxing.

Muhammad Ali was solid in every category of physical capability that a fighter should be, with his durability, speed, and stamina serving as the foundation for his game; however the factors that put him over the edge, were intangibles like his unfaltering tenacity, ring intelligence, and heart.

Now watch, EA will go ahead and introduce a “ring intelligence” stat in the next Fight Night just to shut up dumbfucks like me.

Bullshit ramblings aside, while I took the time to play as all 4 fighters, I spent the majority of my time playing as Miguel Cotto against Manny Pacquiao, largely because I felt playing with a stat advantage would cloud my perception of the game.

I suppose it also helps that I like Miguel Cotto.

Anyway, from a presentation standpoint; the game is pretty impressive.

The fighters bear a closer likeness to their real-life counterparts, and the entrance animations are far more organic than in previous entries in the series, which had the fighters looking and moving in a very bland an generic fashion.

*Whew!* At leas it was never that bad…

In all, the most striking graphical change in the somewhat fuzzy, washed-out filtered look that the game sports.

Fight Night 4, and indeed many of EA’s recent sports games like MMA or Madden, have sported kind of a sterile/Walmart-y, plastic-y look to them that had all the human characters looking like Ken dolls.

Doesn't it look weird?

The texture work in Fight Night Champion seems more realistic, with pores, imperfections, and muscle definition appearing more realistic overall.

In-game, the default camera angle is a little annoying, with the fighter’s heads being too close to the top of the screen, and the ring ropes often obscuring some of the action; however this is an option that is changeable, so I can’t complain too much.

Despite the graphics looking nice, from a gameplay standpoint; the framerate seems a little out of whack.

Maybe it’s just the demo, but Fight Night Champion felt a little choppy to me.

It’s not that it felt slow, on the contrary it felt faster in some ways; it’s just that the game didn’t seem as “crisp.”

The delay time from controller input to on-screen action is a little more pronounced than in previous Fight Nights, and the motion blur effect is taken to near ridiculous heights, with Manny Pacquiao’s white gloves turning into white smudges any time any sort of action occurs.

Speaking of “action,” Fight Night Champion makes use of a brand new control scheme dubbed the “Full Spectrum Punch Control” system.

The new system consists of flicking the right analog stick to execute all of the punches in your repertoire as opposed to miming them with the analog stick.

Truth be told, I don’t like the new system.

Flicking the analog stick is probably more efficient, however the end result is a gameplay mechanic that is simply too sensitive for it’s own good.

Think about it, if you move the stick just a little bit off, you’ll end up doing something completely different from what you intended.

Not only that, but when you factor in the delay between action to implementation in-game; you end up with a game with an overly sensitive control scheme that queues your fuck-ups and plays them out well after you made them.

Seriously, if you have this demo, try spinning the analog stick for a second so you can watch the game play itself.

Moving on, guarding is now mapped to a shoulder button, resulting in all blocking being executed automatically, with no additional inputs required to guard high or low.

As with the punch control, this system reeks of someone thinking it would be a good idea to “streamline” the gameplay mechanics.

As with the punches, I feel that this was a big mistake.

Maybe I like being able to block high or low.

Maybe I like the idea of being able to lay traps for my opponents by aiming high with weak shots, and then going low with heavy ones.

 

Gatti vs. Dorin: Kick-Ass Bodyshot For The Ages

Honestly, why would EA think it would be a good idea to remove this?

For the time being, my overall impression of Fight Night Champion is mostly a negative one.

While Fight Night 4 was a little bit too hyperactive to be considered an accurate boxing simulation, the gameplay mechanics were solid and responsive, but moreover; it was  fun.

Fight Night Champion looks great, but the choppy framerate coupled with simultaneously overly and inadequately responsive gameplay; results in a product that if you ask me, could probably use a little bit more development time.

Either that, or less Canadians at the helm of the game’s development team:

Seriously, that guy was hella’ Canuck…

Anyway, those are my thoughts.

If you disagree with me, please leave a comment, I’d love to hear other’s thoughts on this.

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