Azn Badger's Blog

What About the Lysine Contingency…?

Whaddaya Know, Someone’s Making A Casey Jones Fan Film!

CASEY JONES WEBSITE 

Before anyone asks, yes; I did find out about this through Cinemassacre AKA The Den of the Angry Videogame Nerd.

That being, it could just be me; but I think this trailer for a indie Casey Jones movie actually looks pretty good.

“Looks” being the operative word in that sentence, given the lack of sound and dialogue.

Given that the Youtube page for the trailer advertises an iTunes link for the movies’ soundtrack, I think it’s safe to assume that the music used in the trailer, John Du Prez music from the original 1990 live-action Teenage Mutant Ninja Turtles; won’t be used in the final product.

While I’m on the topic of Ninja Turtle movies and the early 90’s in general, it needs to be said that the makers of this Casey Jones film obviously approached their film with a great deal of love for the source material; which is appropriate given that their product is essentially a fan-film.

For Christ’s sake, the signature piece of the soundtrack is titled “Goongala,” the phrase Casey Jones used as his battle cry in the original Ninja Turtle comics.

The lighting and atmosphere in this trailer is quite impressive and almost oppressively dark, to the point that I don’t think it’s a stretch to say the makers were actually wise to “sell” their film on the strength of the visuals alone.

The cinematography is equally brilliant, adding an extra dimension to many of the fight scenes; which I might add, seem ably choreographed for the most part.

I don’t think I need to tell you that that last part is one helluva’ complement coming from a movie fight nut like myself.

Moving on, while some people might snicker at the Michelangelo costume featured towards the end of the video, I actually kind of liked it.

Given the relative lack of budget that I’m assuming the filmmakers had to work with, I wouldn’t expect much in the way of intricate costuming or sets, but even if I were to disregard that I’d say they did a good job on Mikey.

The costume itself isn’t perfect, but it gets the point across, and actually looks spot on at times when it’s lit just right.

Also, it needs to be said that whoever did the “suit acting” for Mike did an amazing job.

I don’t know if they used him as inspiration for their style of movement, but I see more than a little of the “old” Mike in this take on the character.

Anyway, the full movie debuts online on September 17th.

Count me in for the premiere!

Filed under: Movies, Uncategorized, , , , , , , , , ,

The Unemployed Badger

Unemployed Badger is Unemployed!

Well folks, it finally happened.

After 6 months or so of working in the Amazon warehouse, the Azn Badger has finally been laid off.

Thus begins the long and boring journey through the realm of unemployment.

It’s funny, I actually started this blog as a result of losing my previous job.

I spent about 3-4 months coming into the office, without compensation; and after awhile I felt an urge to do something more productive with my days than watching Angry Videogame Nerd, Spoony Experiment, and Nostalgia Critic videos.

Given my fondness for writing, I figured starting a blog would be an enjoyable excursion into the world of public venue writing.

Being as I haven’t missed a day since, I’d say it was a good move.

That being, here I am; in the exact same position I was in so many months ago.

Don’t be surprised if posts on this blog become more intricate and long-winded, after all; it’s not like I’ve got a whole of shit on my plate in my immediate future.

If it’s any indication, I actually sat down for a game of Magic the Gathering with one of my pals this afternoon.

I haven’t done that, nor had any desire to do that in 15 years.

While it was indeed more fun than I had anticipated, as well as quite a bit easier to get a handle on given that I’m no longer an 8 year old with the mind of a 5 year old; I don’t expect I’ll ever put any money or serious time into Magic at this point in my life.

I will however sit down to friendly games with my neighborhood buddies every now and again though.

Anyway, that’s all I’ve got for tonight.

To those sharing my current plight, know that I’m right there with you.

To those who are currently employed, and have no such insecurities; to you I say “fuck you.”

All that said and done, who wants to give me a job?

Filed under: Movies, Uncategorized, , , , , , , , , ,

Thoughts On Fight Night Champion Demo

So, I tried the new demo for Fight Night Champion on my PS3 yesterday.

For those that are unaware, I’ve written quite a few posts in anticipation of this game’s release.

Most of those posts were fairly critical of the new elements being introduced to the franchise, and sadly; today’s post will continue that trend.

The Fight Night Champion demo consists of a local and online head-to-head mode and several video featurettes detailing the new gameplay elements and graphical improvements.

For anyone whose been following any of the pre-release videos and articles regarding this game, the videos contained in the demo are exactly the same that have been used to promote the game thus far, so you may as well skip ’em.

Anyway, let’s get to the important stuff, namely the actual gameplay of the demo.

The local version of the demo (I haven’t tried online) comes with 4 fighters at 2 different weight classes, Muhammad Ali and Mike Tyson at heavyweight, and Miguel Cotto and Manny Pacquiao at welterweight.

 

Not what I'd call the most even of matches for a demo...

If I may diverge for a moment, I feel a need to rant about stats in boxing games.

I think it’s kind of funny that they listed Manny Pacquiao’s stats as being 93 overall, making him on par with Muhammad Ali.

While I don’t doubt that Pacquiao will find his way into Canastota (the boxing hall of fame, dumbass) in the near future, and will likely be regarded as a top 100 of all time fighter, the very notion of stats in a boxing game kind of irks me, largely because a few nasty experiences I had in fighting opponents with vastly superior stats (read: BROKEN) in online matches in Fight Night 3 and 4.

 

Then again, I was playing as this guy most of the time...

If attributes were guaranteed to carry fighters to great success, as they typically do in videogames; then guys like Edison Miranda, John “The Beast” Mugabi, or Zab Judah would be all-time greats.

Just so we’re clear, those guys aren’t not ever will be anything more than “good” in the sport of boxing.

Muhammad Ali was solid in every category of physical capability that a fighter should be, with his durability, speed, and stamina serving as the foundation for his game; however the factors that put him over the edge, were intangibles like his unfaltering tenacity, ring intelligence, and heart.

Now watch, EA will go ahead and introduce a “ring intelligence” stat in the next Fight Night just to shut up dumbfucks like me.

Bullshit ramblings aside, while I took the time to play as all 4 fighters, I spent the majority of my time playing as Miguel Cotto against Manny Pacquiao, largely because I felt playing with a stat advantage would cloud my perception of the game.

I suppose it also helps that I like Miguel Cotto.

Anyway, from a presentation standpoint; the game is pretty impressive.

The fighters bear a closer likeness to their real-life counterparts, and the entrance animations are far more organic than in previous entries in the series, which had the fighters looking and moving in a very bland an generic fashion.

*Whew!* At leas it was never that bad…

In all, the most striking graphical change in the somewhat fuzzy, washed-out filtered look that the game sports.

Fight Night 4, and indeed many of EA’s recent sports games like MMA or Madden, have sported kind of a sterile/Walmart-y, plastic-y look to them that had all the human characters looking like Ken dolls.

Doesn't it look weird?

The texture work in Fight Night Champion seems more realistic, with pores, imperfections, and muscle definition appearing more realistic overall.

In-game, the default camera angle is a little annoying, with the fighter’s heads being too close to the top of the screen, and the ring ropes often obscuring some of the action; however this is an option that is changeable, so I can’t complain too much.

Despite the graphics looking nice, from a gameplay standpoint; the framerate seems a little out of whack.

Maybe it’s just the demo, but Fight Night Champion felt a little choppy to me.

It’s not that it felt slow, on the contrary it felt faster in some ways; it’s just that the game didn’t seem as “crisp.”

The delay time from controller input to on-screen action is a little more pronounced than in previous Fight Nights, and the motion blur effect is taken to near ridiculous heights, with Manny Pacquiao’s white gloves turning into white smudges any time any sort of action occurs.

Speaking of “action,” Fight Night Champion makes use of a brand new control scheme dubbed the “Full Spectrum Punch Control” system.

The new system consists of flicking the right analog stick to execute all of the punches in your repertoire as opposed to miming them with the analog stick.

Truth be told, I don’t like the new system.

Flicking the analog stick is probably more efficient, however the end result is a gameplay mechanic that is simply too sensitive for it’s own good.

Think about it, if you move the stick just a little bit off, you’ll end up doing something completely different from what you intended.

Not only that, but when you factor in the delay between action to implementation in-game; you end up with a game with an overly sensitive control scheme that queues your fuck-ups and plays them out well after you made them.

Seriously, if you have this demo, try spinning the analog stick for a second so you can watch the game play itself.

Moving on, guarding is now mapped to a shoulder button, resulting in all blocking being executed automatically, with no additional inputs required to guard high or low.

As with the punch control, this system reeks of someone thinking it would be a good idea to “streamline” the gameplay mechanics.

As with the punches, I feel that this was a big mistake.

Maybe I like being able to block high or low.

Maybe I like the idea of being able to lay traps for my opponents by aiming high with weak shots, and then going low with heavy ones.

 

Gatti vs. Dorin: Kick-Ass Bodyshot For The Ages

Honestly, why would EA think it would be a good idea to remove this?

For the time being, my overall impression of Fight Night Champion is mostly a negative one.

While Fight Night 4 was a little bit too hyperactive to be considered an accurate boxing simulation, the gameplay mechanics were solid and responsive, but moreover; it was  fun.

Fight Night Champion looks great, but the choppy framerate coupled with simultaneously overly and inadequately responsive gameplay; results in a product that if you ask me, could probably use a little bit more development time.

Either that, or less Canadians at the helm of the game’s development team:

Seriously, that guy was hella’ Canuck…

Anyway, those are my thoughts.

If you disagree with me, please leave a comment, I’d love to hear other’s thoughts on this.

Filed under: Boxing, Games, Movies, Uncategorized, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Azn Badger’s Top 25 NES Tracks, #5-1

It’s been a helluva’ a wait, but we’ve finally reached the Top 5 of the Best NES Tracks!

Despite the awesomeness of all that has come before, you may as well consider the past 20 entries on this list a prelude to the sheer epic-ness of the music about to grace your ears.

Seriously man, every track from this point on is guaranteed, 100% 8-bit gold.

So, without further ado, I present to you the cream of the crop, the pimpest of the pimp, the God-tier of the Top 25 NES Tracks:

#5. Double Dragon 2: The Revenge

“Roar of the Double Dragons”


That’s right kids, no the “Double Dragon Theme” didn’t make the list.

The truth is, while the Double Dragon Theme music is downright amazing, (in all of it’s iterations) in my opinion the Double Dragon 2 version of “Roar of the Double Dragons” trumps it by inches.

Remember that fatty ass post I made about how I used to play Double Dragon 2 with my brother all the time?

Well, that post, and all of the nostalgic goodness found within it pretty much sum up both why a Double Dragon game is ranked so high on this list, as well as why “Roar of the Double Dragons” in particular is my favorite track from the franchise.

I shit you not, watching my brother start to get the upper hand on the final boss of the game, only to have this adrenaline pumping theme of awesomeness suddenly pop up and put a big fat crescendo on the drama of the situation, was a gaming memory I will treasure forever.

 

 

It was pretty much the gaming equivalent to this.

 

In my opinion, “Roar of the Double Dragons” is easily one the best boss tracks ever.

Not only that, it’s just about the perfect final boss theme for a Double Dragon game, so much so that one could consider it a sort of sub-theme music of the series.

Whether the Double Dragons are fighting Machine Gun Willie, the Shadow Master, or even the fuckin’ Dark Queen alongside the Battletoads; the music I will always hear playing in my head is “Roar of the Double Dragons.”

Wow, I just realized Technos has a lot of games on this list…

#4. Ducktales

“The Moon”


For veterans of gaming music, this one was a no-brainer.

Seriously man, look up any compilation of the “best NES music,” and you’re bound to find “The Moon” from Capcom’s Ducktales game among the top of the list.

Well, call me conformist if you will, but godddamnit; “The Moon” really is that fucking good.

 

We're talkin' Moon Pie good!

 

I love the pace of it, how it starts from a slow build, and then explodes into a beautifully electric and catchy tune that never lets up.

Let it be known, this is one piece of music that actually benefits from the tinniness and technical limitations of 8-bit sound quality, as it lends the track a sort of retro space age-y charm.

 

 

Pictured: Retro Space Age-y Charm.

 

A huge success of “The Moon,” and indeed most Capcom games of the time, (Ducktales included) was how well the music went with the setting of the stage.

Sure the mine stage had suitably subterranean sounding music, sure the jungle level’s background music was, uh, “jungle-y,” but “The Moon” really fucking sounded like what the 5 year old me thought music on the Moon would sound like.

Yes, I am aware that sound waves don’t propogate in a vacuum.

Fuck you, I WAS 5.

#3. Nekketsu Kakutou Densetsu

“Title Theme”


Okay, I’ll admit it; I’m cheating a little with this one.

Nekketsu Kakutou Densetsu, (Hot-Blooded Fighting Legend) while technically an 8-bit game compatible with NES hardware, is actually a Japanese exclusive Famicom game.

Personally, I consider them basically the same system, but I see how this one could piss some people off, especially since it’s so high on the list.

Either way, it’s my list, so:

*Ahem!* Kakutou Densetsu is yet another Technos game that stars the companies flagship character, Kunio-kun.

 

 

Yes, he will in fact straight up wreck your shit.

 

For those that are unaware, Kunio is a high school tough guy that starred in many of Technos’ games, among which were a few entries on this list, namely the Japanese versions of River City Ransom and Super Dodge Ball.

Anyway, Kakutou Densetsu was a game I stumbled across through “untraditional means” sometime in high school.

As soon as the “Title Theme” hit my ears, I was In Like mother-fuckin’ Flint.

 

Yes, I heard the title theme and was suddenly turned into James Coburn and surrounded by beautiful women.

 

Being produced in 1992, fairly late in the NES’ lifespan, the fidelity of the music for Kakutou Densetsu was a step above what I was accustomed to hearing from the system.

In short, every piece of music in Kakutou Densetsu was amazingly good, with the “Title Theme” easily being the best of the bunch.

Not only that, the game itself was unbelievably complex, graphically impressive, and good fun all rolled into 1.

 

Let it be known, fan-translations are not always 100% accurate...

While many of my friends took to playing arcade games through “untraditional means” in their high school years, I just couldn’t get enough of Kakutou Densetsu.

I loved the birthday and blood-type based character creation.

I loved the complexity of the fighting system.

And I fuckin’ loved Toraji and Toraichi.

 

Pictured: The inspiration for Toraji and Toraichi.

 

If you haven’t played Kakutou Densetsu, I suggest you give it a try, if not for the amazing music, then for the kick-ass Technos style fighting action!

#2. Ninja Gaiden 2: The Dark Sword of Chaos

“A Long Way to Go”


Ah, Ninja Gaiden, yet another game series that shit on me in my youth.

It’s no mystery that Tecmo’s Ninja Gaiden series is well known for it’s extreme difficulty level, and while Ninja Gaiden 2 on the NES is far from the toughest of the series, I’ll always be proud of myself for beating it back in the day.

Make no mistake, I lost many hours and days of my youth to Ninja Gaiden 2.

While living with the knowledge that I had beat the game was more than reward enough, imagine my surprise when “A Long Way to Go” hit my ears.

“A Long Way to Go” is, in my opinion; one of the finest ending themes for a game ever.

 

Unlike this pile of ass...

 

While it doesn’t go the RPG route and revisit all of the major musical motifs of the game over a span of, oh, 10-15 minutes; “A Long Way to Go” is an awe-inspiring piece of music with a title that perfectly captures the emotions it evokes.

Whenever I hear it, images come to mind of a battle worn hero reaching the end of an epic journey, only to set out on another immediately afterwards; the tiniest glimmer of giddy excitement and enthusiasm drawing across his face as he does.

Okay, maybe the real ending just consisted of a slide-show of sorts, but give me a break, I have a wild imagination…

“A Long Way to Go” was a satisfying reward for my time served with Ninja Gaiden 2, and I’ll always treasure it as one of my favorite pieces of music in gaming.

Now that we’ve got the first 24 down, it’s time to move onto the ‘ole numero uno…

The big kahuna…

The big cheese…

The dancing destroyer…

The Count of Monte Fisto…

The BEST Track in NES history…

#1. Mega Man 3

“Title Theme”


In the realm of 8-bit music, Mega Man is king.

 

 

KING.

 

Few could argue that the Mega Man series has yielded some of the finest and most memorable 8-bit tunes in history, if not in terms of sheer quality of product; then at least in terms of sheer volume.

While the debate will forever rage as to which game in the series is best, 2 or 3; (I think 2, but obviously 3 has an edge in terms of music…) for my money the “Title Theme” of Mega Man 3 is the best musical arrangement produced by any entry in the series.

Being as it is also #1 on this list, I suppose that also means I think it’s the best piece of music from any game on the NES.

The “Title Theme” of Mega Man 3 is a musical revelation.

Like Capcom’s own “The Moon” from Ducktales, it begins with a slow build.

I love how it starts out oh so mellow, stringing you along with it’s jazzy and borderline melancholy tune.

From there, the tune rapidly increases in pitch, reaches a crescendo and then…

And then you jizz in your pants because your ears just got raped by the golden cocks of pack of musical Japanese angels.

 

Like this, but with Japanese angel rape.

 

To attempt to illustrate the majesty of this track any further, is to struggle with the futility of the fact that there simply aren’t any words in the English language awesome enough to describe it.

The “Title Theme” and “Dr. Wily’s Castle #1” tracks from Mega Man 2, while definitely listed among the runner-ups of the top-tier, don’t come anywhere near the majesty of the Mega Man 3 “Title Theme” in my eyes.

I’ve said it before on this blog, but the careful arrangement of this list only serves to reiterate that the Mega Man 3 “Title Theme” is my favorite piece of NES music, and is therefore the Best NES Track of all time.

Tune in tomorrow, when we’ll peruse a handful of the runner-ups!

If you had a favorite that wasn’t on the Top 25, hopefully they’ll make an appearance tomorrow.

Please feel free to post your opinions!

Filed under: Games, Movies, The Top 25 NES Tracks, Uncategorized, Wrestling, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

The Azn Badger’s Top 25 NES Tracks, #25-21

Welcome folks, to the Azn Badger’s Top 25 NES Tracks!

After weeks of preparation, carefully researching and measuring untold numbers of musical pieces against one another, I’ve finally managed to put together a list that meets my ridiculous standards.

I’ll admit, there’s sure to be an odd pick here and there, but bear in mind:

This is my list, and I honestly couldn’t give 2 shits about what you think of it.

2 SHITS.

That being said, much of the difficulty I had in crafting this list of music, came in the form of a very specific ground rule I decided to lay out for myself from the get go.

Said rule required that I would be restricted to choose only 1 track per game franchise.

I know what you’re thinking:

“Azn Badger, why on Earth would you place such a horrible restriction on yourself, won’t that just make you all nerd-rage-y n’shit?”

"STUPID FUCKIN' PRINCIPLES N'SHIT!!!"

While I did in fact have a hell of a time with this, I decided to abide by this rule because I felt would force me to truly pick the cream of the crop for fear of dishonoring long-standing game franchises with sub-par tracks.

Yeah, believe or not, I actually care that much…

Not only that, said restriction also kept me from making a Top 25 of Best Mega Man music, ’cause to be honest, this list could’ve easily been made up exclusively of Mega Man music had I allowed myself to do so.

Anyway, we’re gonna’ do this 5 tracks at a time, so without further ado, here’s tracks #25-21 of The Azn Badger’s Top 25 NES Tracks!:

#25. Skate or Die 2: The Search For Double Trouble

“Skate or Die 2 Theme Song”


FUCK.  YES.

Skate or Die 2 was one of those games that I remember for all the wrong reasons.

I remember it as a game that my brother rented one time that had shitty controls, shitty graphics,  and…

Did I mention it was a shitty game?

Anyway, the one positive memory I have of Skate or Die 2 was of course, the title screen music.

How many NES games can you think of have their own theme song?

With actual digitized lyrics?

Well, Skate or Die 2 had one, a SHITTY ONE, but it was the good kind of shitty.

Y’know, shitty in that Mystery Science Theater 3000 way, where it’s terrible, but in such a way that you can laugh at it.

Anyway, this is the closest this list has a to a “joke” entry, so brace yourself for SERIOUS BUSINESS for the rest of it.

#24. Mike Tyson’s Punch-Out!!

“Training Theme”


Ah, Mike Tyson’s Punch-Out!!, how you shat on me in my youth… And continue to do so to this day…

Punch-Out!! is a gaming classic notable for it’s bold-faced racially stereotyped cast of boxers, intuitive gameplay, and out-of-control difficulty level.

 

Mostly just the racism though...

Anyway, I loved Punch-Out!! as a kid, but to this day, I suck balls at it.

I can put half of the guys in Super Punch-Out!! down within 15-20 seconds, but the original Mike Tyson version is a whole ‘nother story.

I was tempted to put the standard “fight music” that plays throughout the game on this list instead of the “Training Theme, but after careful consideration I think I made the better choice.

Both tracks are heavily inspired by Bill Conti’s work on the Rocky films, and as such, are FUCKING AWESOME, but in my opinion the “Training Theme” just has that little extra something, a little extra swagger in it’s step, that makes it the flag bearer for Mike Tyson’s Punch-Out!!

#23. Fester’s Quest

“Boss Theme”


Fester’s Quest is a shitty game.

Thanks to the Angry Videogame Nerd, everyone is now aware of this.

What most people don’t know however, is that I spent most of childhood thinking it was actually pretty decent.

For whatever reason, my brother and I owned Fester’s Quest back when it was brand new.

I don’t think either of us knew who the Addam’s Family were at the time, (I don’t even think the AWESOME movie had even been made yet) so I can’t explain what compelled my family to possess the ‘ole Quest of Festering, but I digress…

As a kid, I played a lot of Fester’s Quest.

With my poor sense of direction, inability to grasp the control scheme during the “3-D” segments, and acute fear of the green blobs in the sewer levels though, I didn’t really manage to get anywhere in the game.

FUCKIN' BLOBS!!!!

I just sort of wandered around and died, over and over and over again…

Anyway, on 1 or 2 occasions though, I actually managed to get to the first boss.

I never beat him, however the musical memories of said moments are something I treasure to this day.

That being said, Fester’s Quest was, and is, a truly horrible game, however it had some seriously boppin’ tunes, and the “Boss Theme” was easily the boppin’est of the boppin’.

BOPPIN’.

#22. Batman

“Streets of Desolation”


Batman.

How could I have a list, any list; without Batman?

Obviously, I couldn’t, ’cause Batman’s stage 1 theme “Streets of Desolation” is a wonderful piece of music, wholly deserving of a place in the Top 25.

To be honest, I didn’t actually play Batman until very recently.

As in, within the past few months or so “recently.”

In my youth, I had a cheap-ass bulk strategy guide to NES games that my mom gave me to shut me up during a flight to Hawaii.

 

Kind of like this, but a little less ghetto.

It was one of those “hint books” that gave you shitty advice like:

“In Fire Man’s stage in Mega Man, don’t touch the fire!”

or

“In Bayou Billy, shoot your enemies quickly or they’ll shoot you back!”

Even as a kid, it was pretty fuckin’ lame.

Anyway, Batman was featured in this guide, and from the pictures, I always thought it looked really fuckin’ cool.

Unfortunately, I was too busy renting Snow Bros. every weekend to remember to give Batman a try, so I never really got around to playing it…

Psst! They're made of CRACK.

Boy am I glad I took the time to seek it out and give it a whirl.

Batman really is a great NES game.

It’s final stage is too hard, and the game is way too short, but for the most part it’s a fun and graphically intense game that deserves all the praise it receives.

That being said, “Streets of Desolation” is a fantastic piece of gaming music that, had I any nostalgia for the game it’s from, would probably be ranked much higher on this list.

#21. Gremlins 2: The New Batch

“Office Stage Theme”


Gremlins 2: The New Batch scared me as a kid.

Not the movie mind you, the movie was hilarious.

No, I’m talking about the game.

Oh yeah, and this one fuckin’ picture book of the movie that had a close-up of Mohawk in his spider form, that was some scary shit…

Nowadays he looks pretty fuckin' pimp to me. Funny how a few years makes all the difference...

Basically, every Gremlins 2 related product, except for the movie itself, creeped me out something fierce.

Oddly enough, it wasn’t the (quite good) visuals that bugged me in the Gremlins 2 game, rather it was the music.

“The Office Stage Theme” scared the piss out of me as a kid.

Sure it has a goofy, cutesy note here and there, but the overarching theme of the music is one that struck terror into my soul as a child.

I remember my brother rented this game exactly once.

I liked playing it, as it had good graphics and controls, and I always thought Gizmo was cool, (my brother preferred Mohawk, as he was the badass Gremlin…) but the music just made me too anxious to play it for more than a few minutes.

That and the fear of running into one of the scary looking bosses…

Like a stunning number of games in the #25-21 bracket (Fester’s Quest and Batman) Gremlins 2 is a Sunsoft game, and as such; it’s music has that wonderful Sunsoft flavor to it.

Something about the way they do their bass work is just wonderful to listen to.

Anyway, “The Office Theme” might be a little obscure to some, but it’s on the list for scaring me to death as a child…

Check back tomorrow for #20-16 of the Azn Badger’s Top 25 NES Tracks!

Filed under: Boxing, Comics, Games, Movies, The Top 25 NES Tracks, Uncategorized, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

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