Azn Badger's Blog

What About the Lysine Contingency…?

Thoughts On Fight Night Champion Demo

So, I tried the new demo for Fight Night Champion on my PS3 yesterday.

For those that are unaware, I’ve written quite a few posts in anticipation of this game’s release.

Most of those posts were fairly critical of the new elements being introduced to the franchise, and sadly; today’s post will continue that trend.

The Fight Night Champion demo consists of a local and online head-to-head mode and several video featurettes detailing the new gameplay elements and graphical improvements.

For anyone whose been following any of the pre-release videos and articles regarding this game, the videos contained in the demo are exactly the same that have been used to promote the game thus far, so you may as well skip ’em.

Anyway, let’s get to the important stuff, namely the actual gameplay of the demo.

The local version of the demo (I haven’t tried online) comes with 4 fighters at 2 different weight classes, Muhammad Ali and Mike Tyson at heavyweight, and Miguel Cotto and Manny Pacquiao at welterweight.

 

Not what I'd call the most even of matches for a demo...

If I may diverge for a moment, I feel a need to rant about stats in boxing games.

I think it’s kind of funny that they listed Manny Pacquiao’s stats as being 93 overall, making him on par with Muhammad Ali.

While I don’t doubt that Pacquiao will find his way into Canastota (the boxing hall of fame, dumbass) in the near future, and will likely be regarded as a top 100 of all time fighter, the very notion of stats in a boxing game kind of irks me, largely because a few nasty experiences I had in fighting opponents with vastly superior stats (read: BROKEN) in online matches in Fight Night 3 and 4.

 

Then again, I was playing as this guy most of the time...

If attributes were guaranteed to carry fighters to great success, as they typically do in videogames; then guys like Edison Miranda, John “The Beast” Mugabi, or Zab Judah would be all-time greats.

Just so we’re clear, those guys aren’t not ever will be anything more than “good” in the sport of boxing.

Muhammad Ali was solid in every category of physical capability that a fighter should be, with his durability, speed, and stamina serving as the foundation for his game; however the factors that put him over the edge, were intangibles like his unfaltering tenacity, ring intelligence, and heart.

Now watch, EA will go ahead and introduce a “ring intelligence” stat in the next Fight Night just to shut up dumbfucks like me.

Bullshit ramblings aside, while I took the time to play as all 4 fighters, I spent the majority of my time playing as Miguel Cotto against Manny Pacquiao, largely because I felt playing with a stat advantage would cloud my perception of the game.

I suppose it also helps that I like Miguel Cotto.

Anyway, from a presentation standpoint; the game is pretty impressive.

The fighters bear a closer likeness to their real-life counterparts, and the entrance animations are far more organic than in previous entries in the series, which had the fighters looking and moving in a very bland an generic fashion.

*Whew!* At leas it was never that bad…

In all, the most striking graphical change in the somewhat fuzzy, washed-out filtered look that the game sports.

Fight Night 4, and indeed many of EA’s recent sports games like MMA or Madden, have sported kind of a sterile/Walmart-y, plastic-y look to them that had all the human characters looking like Ken dolls.

Doesn't it look weird?

The texture work in Fight Night Champion seems more realistic, with pores, imperfections, and muscle definition appearing more realistic overall.

In-game, the default camera angle is a little annoying, with the fighter’s heads being too close to the top of the screen, and the ring ropes often obscuring some of the action; however this is an option that is changeable, so I can’t complain too much.

Despite the graphics looking nice, from a gameplay standpoint; the framerate seems a little out of whack.

Maybe it’s just the demo, but Fight Night Champion felt a little choppy to me.

It’s not that it felt slow, on the contrary it felt faster in some ways; it’s just that the game didn’t seem as “crisp.”

The delay time from controller input to on-screen action is a little more pronounced than in previous Fight Nights, and the motion blur effect is taken to near ridiculous heights, with Manny Pacquiao’s white gloves turning into white smudges any time any sort of action occurs.

Speaking of “action,” Fight Night Champion makes use of a brand new control scheme dubbed the “Full Spectrum Punch Control” system.

The new system consists of flicking the right analog stick to execute all of the punches in your repertoire as opposed to miming them with the analog stick.

Truth be told, I don’t like the new system.

Flicking the analog stick is probably more efficient, however the end result is a gameplay mechanic that is simply too sensitive for it’s own good.

Think about it, if you move the stick just a little bit off, you’ll end up doing something completely different from what you intended.

Not only that, but when you factor in the delay between action to implementation in-game; you end up with a game with an overly sensitive control scheme that queues your fuck-ups and plays them out well after you made them.

Seriously, if you have this demo, try spinning the analog stick for a second so you can watch the game play itself.

Moving on, guarding is now mapped to a shoulder button, resulting in all blocking being executed automatically, with no additional inputs required to guard high or low.

As with the punch control, this system reeks of someone thinking it would be a good idea to “streamline” the gameplay mechanics.

As with the punches, I feel that this was a big mistake.

Maybe I like being able to block high or low.

Maybe I like the idea of being able to lay traps for my opponents by aiming high with weak shots, and then going low with heavy ones.

 

Gatti vs. Dorin: Kick-Ass Bodyshot For The Ages

Honestly, why would EA think it would be a good idea to remove this?

For the time being, my overall impression of Fight Night Champion is mostly a negative one.

While Fight Night 4 was a little bit too hyperactive to be considered an accurate boxing simulation, the gameplay mechanics were solid and responsive, but moreover; it was  fun.

Fight Night Champion looks great, but the choppy framerate coupled with simultaneously overly and inadequately responsive gameplay; results in a product that if you ask me, could probably use a little bit more development time.

Either that, or less Canadians at the helm of the game’s development team:

Seriously, that guy was hella’ Canuck…

Anyway, those are my thoughts.

If you disagree with me, please leave a comment, I’d love to hear other’s thoughts on this.

Advertisements

Filed under: Boxing, Games, Movies, Uncategorized, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Fight Night Champion Is Pretty. In An Ugly Sort Of Way…

Excuse my lame post for tonight, I’m a little scatter-brained at the moment.

I suppose it doesn’t help that I’m currently playing through Uncharted 2: Among Thieves for the first time, and am very much enjoying it.

Anyway, in the interest of saving myself from having to half-ass an article tonight, as well getting me back to playing Uncharted as quickly as fucking possible; I’ve decided to use this opportunity to show you a neat video:

Haha, just kidding; the real clip’s just a little bit further down.

The clip below is the latest promotional video for EA Canada’s upcoming boxing game, Fight Night Champion.

While I bashed the game’s roster of real-life boxers in a previous article, as a long time player of the Fight Night series; I have high hopes for this one.

Supposedly the game has been tweaked to shit, hopefully for the better; not to mention the game is also the first in the series to receive an “M for Mature” rating.

Here’s hoping the rating has more to do with the blood-letting and atmosphere than it does nudity and gratuitous dropping of F-Bombs.

Seriously man, few things can cripple a products legitimacy in the mainstream than excessive and childish swearing.

Case in point: Kane and Lynch. I suppose it doesn't help either that it wasn't very good, but whatever...

Anyway, the clip below does little to showcase any updates or changes to the gameplay formula, however despite this; it’s pretty to look at, in an ugly sort of way, so please enjoy:

In the interest of using this article to actually, y’know; say something, I’d like to point out that it seems like punches are more difficult to land than in previous Fight Nights.

Previous games in the series featured a fairly generous amount of “auto-aim” for one’s punches, a factor that was directly associated with one’s “Punch Accuracy” stat in Fight Night 4.

While this probably remains unchanged in Fight Night Champion, I couldn’t help but notice in this clip, and indeed other clips as well; that instances of punches winging around their intended target, or missing outright, occurred quite frequently.

I can’t say how I feel about this, but if the gameplay is on par with Fight Night 4, I’ll most likely cough up the money to own this one.3

Filed under: Boxing, Games, Uncategorized, Wrestling, , , , , , , , , , , , , , , , , , , , ,

Thoughts On The Fight Night Champion Roster

Last night I visited the wikipedia entry for EA’s upcoming Fight Night Champion boxing videogame.

As an avid follower (and critic) of the series since it’s inception, I found myself looking through the page taking in all the little tidbits of anticipated gameplay features.

While the “darker” (translations from gamerspeak: bloodier, more profane, and possible T&A) tone of the game does little to peak my interest, in fact if they push it too far I might view it as a detriment to the sport and my enjoyment of the game; my greatest hope is that EA takes the time to improve their character creation system, as it was truly ass in Fight Night 4.

Unfortunately, most of the gameplay and features of Champion are still very hush hush at the moment; so there’s not a whole lot to be said about it.

One thing that I noticed though, was that most of, if not the entire roster of real life fighters included in the game has already been released.

Boxing enthusiast/fan/walking encyclopedia that I am, I feel it is my duty to go through this list, fighter by fighter; and scrutinize the fuck out of it.

Below are my thoughts on some of the fighters that stuck out to me as being weak additions:

Tommy Morrison:

"YOU AND ME TOMMY, WE WAS LIKE THIS! AND YOU BLEW IT TOMMY! YOU BLEW IT!!!"

Though he was featured in the previous Fight Night, I’m still puzzled as to why he was selected to be in the game.

Honestly, as far as accomplishments go, the coolest thing Tommy Morrison ever did in my book was almost get decapitated by Ray Mercer in one of the nastiest knockouts I can recall.

Other than that, he was white heavyweight with a good punch and poor stamina, he came a few rounds away from getting steamrolled by George Foreman, he was in Rocky V, and oh yeah, he was a white heavyweight.

If we’re gonna’ play the race card, personally I’d have rather seen Baby Joe Mesi get thrown in there…

At least that would’ve made me laugh.

Seriously, Tommy Gunn or not, Morrison just doesn’t cut it for me.

Cristobal Arreola and Eddie Chambers:

Man, heavyweights are fat these days...

I list both of these guys together, because they’re on my naughty list for the same reason.

That reason being the Klitschko brothers.

Not long ago, both of these guys were quickly climbing the ranks and looking good doing it.

Then they each met a Klitschko, and each had a big fat Ukranian dump squatted out on their reputation.

Of the 2, I feel that Chambers has fared better since then, largely because he hasn’t lost since then, (truth be told he hasn’t fought, but it’s better than going on to mangled by Tomasz Adamek like Arreola was) and because he conditioning has actually showed improvement over the years, unlike Arreola who just seems to keep getting fatter.

 

Aw... I made the fattie cry.

While both guys are decent fighters, this is just a case of bad timing for EA.

Butterbean:

On the strength of this photo alone, Butterbean is now officially "awesome."

Outside of the novelty, name recognition, and an opportunity to show off realistic fat jiggle physics, why the fuck does Butterbean deserve to be in this game?

Oh well, chances are I’ll end up beating his ass to relieve stress, kind of like I used to do with Ricky Hatton in the previous Fight Nights…

Joe Calzaghe and Chad Dawson:

Let’s get one thing straight, both of these guys deserve to be in this game.

As much as I hate Calzaghe as a person, and as a home-turf fighter; the man has a laundry list of accomplishments in the sport, and I tip my hat to him.

The only problem is, all of those accomplishments were achieved in the Super Middleweight class, not Light Heavyweight.

It may not be that big a deal to the people over at EA, but I feel that including the intermediary weight classes (the supers and juniors) is necessary both to pay the proper respect to the various real-life fighters in the game, as well as to balance out the roster.

That being said, having just 2 guys that never even came close to fighting each other listed for a weight class is just plain stupid.

Not only that, as with the case of Arreola and Chambers, Dawson recently went from being regarded as the guy at 175 lbs., to becoming somewhat of enigma overnight.

Truth be told, I’d rather see a legend like Matthew Saad Muhammad, Dwight Muhammad Qawi, or hell, Michael fucking Spinks featured at Light Heavy, but if EA wanted to “please” us with a contemporary fighter (nobody gives a shit about Light Heavy since the glory days of Roy Jones) then I guess they got their wish.

Carlos Monzon:


Another fighter featured in the previous game, Carlos Monzon is somewhat of an oddity in the cast.

Most likely unknown to most casual boxing fans, especially younger ones, Carlos Monzon was one of the greatest, and longest reigning Middleweight champs of all time, however there’s a catch to that accomplishment.

Monzon was a champion that really didn’t fight that many truly great fighters.

Sure, he bested Nino Benvenuti, Emile Griffith, and Jose Napoles; but who the fuck other than myself and the old guys down at the barbershop knows 2 out of 3 of those guys?

Other than the opportunity to put Monzon head to head with his successor, Marvelous Marvin Hagler; I don’t really see why Monzon is in the game.

I’d have put Tony Zale and Rocky Graziano in instead, but that’s just me…

Jermain Taylor and Danny Jacobs:


Let’s just call this bad timing and call it a day, shall we?

Seriously, Jermain = Damaged Goods.  Danny Jacobs = Overrated.  ‘Nuff said.

Anthony Mundine:

"And next week I'm gonna' fight a paraplegic cancer patient! That'll put the naysayers to rest!"

Anthony Mundine was in the previous Fight Night, and my reaction to his presence hasn’t changed since.

Mundine is a decent fighter, but he’s been fighting tomato cans for too long now, and he’s barely relevant outside of his native Australia anymore.

“Wow, Fight Night must sell well in Australia, ’cause other than that, I absolutely cannot justify why anyone would ever want to put Anthony Mundine in a videogame.”

That’s what I feel on the matter, and I’m sticking to my guns.

The problem with that, is the fact there are so many great Australian fighters out there to choose from.

While I’m aware of the inherent licensing difficulties that come with dealing with real-life sports figures, I would’ve loved to have seen Jeff Fenech, or Lionel Rose, or hell, if they wanted another fairly contemporary fighter, I would’ve been happy to have seen Paul Briggs or Kostya Tszyu in there.

But no, instead we get Anthony fucking Mundine…

Peter Manfredo Jr. and Sergio Mora:


Okay, I am officially getting tired of seeing Contender alum in the sport of boxing.

Jesse Brinkley had a decent run, until being dismantled by Lucian Bute recently that is, Cornelius Bundrage recently snagged himself a world title strap from an aging Cory Spinks , and, uh, Alfonso Gomez bleeds a lot… And, fuck it, y’know what?

I’m done trying to talk up the Contender guys!

Bottom line:

Sergio Mora was a poor addition to the previous game, and Peter Manfredo is an even worse one to this one.

Put ’em together, and you get 2 piles of ass occupying 2 slots in historically one of the most prestigious weight classes in the sport.

Good job EA, way to take the money and run…

Diego Corrales:


Let me just start off by saying, Diego; rest in peace.

Corrales was always amazing to watch, but his ever-present status in the Fight Night roster has always felt odd to me.

While the man was indeed talented, it was the fights in his career, not his skills; that carved his place in history.

The man will forever be remembered as the man that made Floyd Mayweather’s reputation, the man that gave Joel Casamayor fits, and the man that ultimately gave everything he had to defeat Juan Luis Castillo in one of history’s greatest bouts.

That being said, while I would never say that including Corrales is a bad thing, I feel it’s foolish if none of the aforementioned fighters are included in the roster as well.

Seriously man, it should be a rule of thumb to include at least 1 real-life former opponent for every fighter in the roster.

Maybe it’s just me, but I get a lot of enjoyment out of playing out real-life matchups in my boxing games.

Vinnie Pazienza:


First things first, I refuse to call him “Vinnie Paz.”

His name is Vinnie Pazienza in my book, and that it shall remain.

Moving on, I know he’s got one hell of a devoted fan club, but what the fuck man?

Sure, he beat a bloated and washed up Roberto Duran, and he got flattened by Roy Jones, but other than the appeal of getting a chance to reverse/replay those matchups, who the fuck gives a shit about Vinnie Paz anymore.

EA could’ve at least included Greg Haugen or Ray Mancini, y’know; good fighters that fought Vinnie Pazienza at a point in his career when it mattered, but oh well, he was in the previous one, and now he’s back again.

Whoop-dee-fuckin’-doo…

Closing Thoughts:

I’ve got other complaints with the roster, but I’m tired so I’m gonna’ call it quits here.

The only other thing I feel I need to say, is that I object to the inclusion of the Junior Welterweight and Flyweight classes.

The former because it’s a random weight class to include, being as there’s so much real-life talent in it at the moment, but only 2 fighters in the game for it, and the latter because there’s only 1 fighter to represent the weight.

Why is Junior Welter the only intermediary weight class included besides Light Heavy?

It just doesn’t make sense to include those 2, but none of the others.

Not only that, but of all the fighters to include at that weight, why Emmanuel Augustus and Victor Ortiz?

Sure, both guys are fairly popular, but they’re not at all connected to one another, nor are they all that good compared to some of the other talents floating around out there.

On the same note, Timothy Bradley should be moved down to Junior Welter, as that’s definitely his proper weight.

As I mentioned earlier, no fighter should ever be listed without at least 1 other fighter that has fought/will fight them, and to have only 1 guy for a weight is just plain ludicrous, especially when Fernando Montiel and Nonito Donaire are so close to having their superfight… At Bantamweight.

Good job placing Nonito in the right weight class EA, really shows you’re paying attention.

Oh yeah, it’s dumb, but I feel it needs to be said that now that Fernando Vargas is in the roster, we really need to get Felix Trinidad in there.

Jus’ sayin’ is all…


Filed under: Boxing, Movies, Uncategorized, Wrestling, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Donate