Filed under: Kung Fu, Movies, Uncategorized, Azn Badger, blog, Cops, fight, film, Jim Kelly, kung fu, Movies, slow mo
January 3, 2012 • 11:52 PM 2
And Now, Jim Kelly Kickin’ Some Honky Cop Ass.
December 20, 2011 • 8:54 PM 2
Thoughts On The Dark Knight Rises Trailer
It’s funny, when it comes to movies, I’m actually not that hard to impress.
While I consider myself well-versed in the world of film, at the end of the day all it really takes to peak my interest, is:
A): A decent cast.
B): A decent concept.
and C): The promise of people punching one another at some point in the movie.
In some cases that last one, if represented well enough, is the only excuse I need to see a movie, regardless of how dumb or crappy it is.
I rented the shit-fest that was Unknown purely in the hopes of seeing a handful of Liam Neeson related beat downs.
I saw Fast Five solely for the purpose of seeing Vin Diesel and The Rock (not Dwayne) bro-out and put each other through particle board walls.
And when it comes to The Dark Knight Rises, as utterly incalculable as the build-up has, and will continue to be for the next 6 months or so, at the end of the day I will see it because it, unlike any other movie in film history; will deliver the long anticipated spectacle of Batman and Bane duking it out on the big screen.
That these 2 titans of comics are to be portrayed by capable actors such as Christian Bale and Tom Hardy respectively, is merely the icing on the cake.
Christopher Nolan’s track record when it comes to cinematography and fight choreography suggests that the ensuing bout will be clumsy and edited through a meat grinder, but even so, I’ve been waiting to see this fight brought to life on the silver screen since I was 6 years old; and crappy or not, I will not be denied.
That being said, Batman and Bane grudge match aside, what did I think of the new trailer for The Dark Knight Rises?
Well, to answer your question, I felt it was quite good by most standards, but much too enigmatic and fractured in it’s presentation to pack the same visceral punch that the later trailers for The Dark Knight did.
Here’s a refresher in case you need it:
I’d prefer not to compare the 2, as it’s obvious the people cutting the trailers for these movies came at it from very different tonal and thematic standpoints; but I feel it needs to be said that, to me, The Dark Knight really did have some of the best trailers of all time.
Everything, from the shot selection, to the music cues, to the overall pacing of the trailers for The Dark Knight was absolutely spot on.
What’s more, thanks to the dialogue-heavy nature of the trailers, as well as his untimely death, an absurd amount of buzz was generated for Heath Ledger’s portrayal of The Joker, (*Sigh* “Why So Serious?”) not to mention the overall plot of the film was made crystal clear.
Though it sounds silly in this cynical age of ours, in many ways I feel the catchphrases and buzzwords of The Dark Knight actually served to make it’s advertising campaign both effective and memorable on the whole.
The trailer for The Dark Knight Rises has a lot of neat shots in it, promising quite a few interesting set piece moments, however, perhaps due to the lack of dialogue, many of these shots are difficult to interpret from a purely visual standpoint.
Early on we see the reflection of a man with a cane approaching a shiny dinner platter while Alfred drones on about the Wayne dynasty:
At some point we see someone stumble onto the set of Kenneth Branagh’s Hamlet:
Later, we see a bearded Bruce Wayne wandering around what appears to be the prison equivalent to Discovery Zone:
There’s that French lady from Inception n’shit.
There’s Joseph Gordon-Levitt.
There’s A SHIT TON of rappeling.
And then we have Anne Hathaway as a mean lady that may or may not be Catwoman.
Seriously, if you take into account the fact that maybe, just maybe, the people viewing this trailer haven’t been blogging about every step of the script writing process, or staring at leaked production photos for the past several months, (oddly enough, not me!) then this trailer basically offers no hint as to her role being that of Selina Kyle.
Oh wait excuse me, she’s wearing a mask at a masquerade ball that, if you look really hard, has cat ears:
Sarcasm deployed, mystery solved.
Much like Aaron Eckhart’s Two-Face, unless you’ve been following the production or are familiar with the Batman universe, chances are you’d never know Anne Hathaway was supposed to be Catwoman in this trailer.
Indeed, I’m curious to know what this trailer meant to people who aren’t familiar with Batman outside of the movies.
In many ways, when I watch this trailer, I feel my perception is skewed by the fact that I already have an attachment to and understanding of many of the characters based on their comic book equivalent.
When I think “Bane,” I already have an image in mind of what I expect from him.
When I hear Tom Hardy speaking through his mask I say to myself:
When I see scenes from the trailer like the prison break, I think to myself:
To the average Batman virgin however, I’d imagine imagery such as this would be provocative, but purely in a “oh, so that’s gonna’ happen at some point” kind of way.
Hell, I’m willing to bet the average Bat Virgin doesn’t have the slightest clue as to who or what Bane even is.
What I think I’m trying to say, is that the style of editing and presentation of this trailer is enticing, as anything with a budget and pretty pictures can manage to be, but at the same time I feel frustrated by the numerous vagaries it throws in my lap.
As you can probably tell, I’m not a fan of the J.J. Abrams-style marketing.
It’s not that I prefer my trailers to spell their plots and structure out to me, I simply value coherence and context over sound cues and pretty pictures.
Much like all of Christopher Nolan’s blockbusters, The Dark Knight Rises appears to be an audio-visual powerhouse, though in some ways it appears a little less so at this point.
The set pieces looks suitably big, but the color palette appears more gray-ish and natural than The Dark Knight and Batman Begins, and curiously enough, despite it being an almost comical trademark of his, there’s not a single (gorgeous) overhead shot of a cityscape.
That last part troubles me, as I’m a big fan of Nolan’s wide open establishing shots, particularly in outdoor scenes, and though it may just be the editor’s doing; there are none to be found in this trailer.
Perhaps the strangest thing though, at least to me, is the fact that they re-used the mood building drone AKA The Joker’s theme from The Dark Knight in this trailer.
I always thought of that particular piece of music as “belonging” to The Joker, which made it somewhat puzzling to hear played over a trailer for a film that, almost certainly; won’t feature him.
Despite everything I’ve said about this trailer, both good and bad, at the end of the day it’s a very good piece of advertising for a sequel that, unfortunately, benefitted from some of the best advertising and pre-release buzz in recent memory.
Not only that, it’s only the first trailer, for a huge movie that isn’t dropping until late in the summer.
As good as the advertising for The Dark Knight was from the get go, the 2nd trailers for it, Iron Man, and Inception were all MONUMENTALLY better than the first, which leads me to believe the same will likely be the case with The Dark Knight Rises.
In addition to this, one also has to consider the fact that virtually all of Christopher Nolan’s blockbusters up to this point, while heavily advertised, also did well to avoid showing a great deal of the major story beats and action set pieces.
I mean hell, neither the teaser nor the trailer saw any mention of Morgan Freeman’s Lucius Fox, nor any of stuff from the prologue sequence that made the rounds through theaters last week.
I don’t know about you, but up until it’s release I really thought the “truck flip” from The Dark Knight trailer was going to be the climax of the movie.
Instead, the entire skyscraper based finale of the movie ended up playing that role, while never once being hinted at in the trailers.
I guess what I’m trying to say, is that though I may seem overly critical, in truth I’m just a fanboy hoping for the best.
In the meantime though, as weird as it seems, I think I actually liked the almost universally panned teaser for The Dark Knight Rises somewhat better than the trailer.
True, most of the footage was borrowed from Batman Begins.
True, Commissioner Gordon’s dialogue was hard to understand.
True, virtually nothing Commissioner Gordon had to say was even worth hearing in the first place.
BUT, at the very end of the teaser, there is a single, barely 2 second shot that made it all worth it:
Batman in the rain, taking a deep breath, while Bane slowly approaches from the foreground.
The whole thing was crap up until then, but that last shot instantly sold me.
The trailer, while bigger and much more coherent, didn’t have this shot or even a suitable equivalent.
True, it featured a few shots of Batman and Bane throwing down in the snow, however I felt the subtlety and dramatic implication of the teaser shot did more to appease the fanboy in me than the entirety of the full trailer.
That’s just me though.
Filed under: Comics, Movies, Uncategorized, Aaron Eckhart, Alfred, Anne Hathaway, Bane, Batman, Batman Begins, Catwoman, Christian Bale, Christopher Nolan, Comics, DC, Fast Five, fight, film, Heath Ledger, Inception, Iron Man, JJ Abrams, Joseph Gordon-Levitt, Knightfall, Liam Neeson, Lucius Fox, Marion Cotillard, Marvel, Morgan Freeman, movie, The Dark Knight, The Dark Knight Rises, The Joker, The Rock, Tom Hardy, trailer, Two-Face, Unknown, Vin Diesel
November 6, 2011 • 11:58 PM 0
Kirkland/Angulo: One Of The Best Opening Rounds I’ve Ever Seen
I’ve always found it interesting that the first round of a boxing contest is commonly known as the “feeling out” round.
During the first 3 minutes of a typical boxing match, it’s usually expected that the fighters will be tentative, cautious, and in the case of a southpaw/conventional matchup; just plain awkward.
The first round is when fighters begin to gauge one another’s reach and distance, begin to jockey for good positioning, begin to time one another’s movements, and begin to lay the groundwork for slowing or speeding up the pace of the fight in their favor.
In a sport filled with metaphors to it, the first round in boxing truly is one of the most profound examples of liminality in the ring.
While many would look upon the a boxing match as a barbaric and savage affair, established elements of the game like the “feeling out” round serve as crystal clear reminders that, boxing may not be an inherently gentlemanly sport, but when everything comes together; there really an artful science to it.
That being said, as flowery and poetic as I’ve done my best to make it sound, the sport of boxing is at it’s core, a sport that deals in little more than 2 men standing before one another and pounding the shit out of another.
Though it undoubtedly helps a great deal, particularly in regards to extending the longevity of one’s career, one does not need to be a technical genius to succeed in the sport of professional boxing.
In the right quantity, sometimes guts, raw physicality, and unerring tenacity can be enough to carry the day.
Such was the case when James Kirkland and Alfredo Angulo clashed last night in their highly anticipated bout at 154 lbs.
On the one hand we had James Kirkland, a stout and atypically muscular whirlwind of a fighter coming off a first loss in the form of a sudden and bizarre first round knockout to Nobuhiro Ishida, as well as a recent stint in prison for illegal firearms possession.
On the other, we have Alfredo Angulo, a bestial Bionic Mexican of the highest order with only one prior loss to the intensely bipolar Kermit Cintron.
Curiously enough, Angulo came into last night’s fight following a fairly recent Visa debacle, resulting in his deportation from the United States for the past 2 years.
In a nutshell, both fighters came into the ring last night highly regarded prospects with explosive punching power, aggressive head-first fighting styles, and less than exemplary records in regards to U.S. laws and regulations.
On paper, the matchup between these sounded like fireworks all the way.
While the fireworks didn’t last all the way through the fight, I’ll be damned if I’ve seen a first round as dramatic and visceral this side of Hagler/Hearns.
From the opening bell, both guys stepped to center ring with bad intentions.
Kirkland came out swinging, asserting his dominance through swarming Angulo with volleys of clubbing punches at close range.
Possessed of a naturally aggressive and stalking style, Angulo took some shots in the opening 30 seconds, though his amateur pedigree occasionally shined through as he evaded shots calmly and efficiently.
Even so, the first 30-40 seconds were all Kirkland, as his attack proved so constant and smothering, that the typically offensive-minded Angulo barely managed to get off a shot.
That all changed around the 1 minute mark, on the strength of a single, heatseeking missile of a straight right hand delivered by Angulo smack dab onto the point of Kirkland’s chin.
Time seemed to freeze as Kirkland backed Angulo into corner, swinging with wild abandon, only for the courageous Mexican to suddenly step forward during a millisecond break in the action, and knock Kirkland onto his backside with one of his first cleanly landed punches in the fight.
Earlier, I mentioned James Kirkland was knocked out by Nobuhiro Ishida in the first round.
While I neglected to mention that Ishida managed to knock him down 3 times in said round, I feel it’s perhaps much more important to make mention of the fact that, despite the increasingly senile and ignorant Joe Cortez’ decision to stop the fight, Kirkland made an earnest and capable attempt to stand up every time.
Hurt, and downed 3 times, James Kirkland need to be held down by the referee in order for the contest to be brought to a halt.
If ever there were a man who defined the word “tough,” for my money it’d have to be James Kirkland.
That being said, as you might have expected, Kirkland did in fact get up from the bunker busting right hand to his jaw courtesy of Alfredo Angulo.
Not only that, while most trainers likely would have chastised him for doing so, Kirkland stood up almost immediately following the knockdown, taking nearly all of the standing 8 count on his feet.
Fortunately for James Kirkland, he trains under Ann Wolfe, who as I hope we all know, enjoys watching her fighters dole out beatings as much as she does watching them take them.
Said philosophy may not work on all occasions, but as I said before, sometimes guts count for more than anything else, and last night; you can sure as hell bet that rang true.
Storming out of the neutral corner, Angulo’s previously dormant offense erupted with an explosive torrent of punches.
On shaky legs, Kirkland foolishly stood his ground and attempted to stand and trade with rubbery arms, eating thunderous barrages of punches to the head in the process.
Eventually chasing the Gumby-legged Kirkland into the ropes and all around the ring, Angulo continued to pour on the punishment, landing blows at arms length while the referee continued to watch Kirkland like a hawk in anticipation of what appeared to be an inevitable stoppage.
After 20-30 seconds or so though, it became apparent that Kirkland was not nearly as enfeebled as he seemed.
Sure he was off-balance, and still very much in trouble, as well as largely unable to put the mustard on his punches in the way that made him famous; but amidst the beating he was taking, he was also doing well to deflect blows with his forearms, as well as occasionally tie-up Angulo.
Make no mistake, Kirkland was still very much a hurt man at this point, but he was a hurt man that with a plan and bad intentions.
For nearly a minute and a half, Angulo rained down blows on Kirkland unopposed, however as tends to be the case when a fighter fires on all cylinders against a man that just won’t quit; Angulo eventually began to slow.
Though under great duress, and eating hard punches every step of the way, slowly but surely, James Kirkland began to work his way back into the fight.
It didn’t happen all at once, but in the last minute of the round, Angulo’s fatigue got the better of him, and his once crackling punches began to come out at almost comically slow speeds.
Looking like a weary fighter caught in a time warp, Angulo found himself in the most unfavorable of positions:
Out of gas, and faced with a man who had not only already taken his best shots, but had almost fully recovered from them.
Slipping and deflecting Angulo’s sluggish punches, Kirkland quickly jumped back on the offensive and miraculously pushed Angulo back on his heels with an accurate head and body attack.
No longer swinging for the fences, nor fighting with pure aggression, Kirkland laid into Angulo with a varied and intelligent assault that one wouldn’t expect given his usual wild demeanor.
That being said, following an intensely dramatic, back-and-forth first round, with the lead changes hands literally from minute to minute, James Kirkland gave the boxing world an astonishing gift by handing Alfredo Angulo his first knockdown in professional boxing with seconds to spare.
It wasn’t a flashy down, nor did it seem to be the result of any one punch, but it was legit, and it firmly secured Kirkland’s lead for the remainder of the evening.
Given the state of Angulo, having just been knocked down for the first time after having completely drained his stamina over 3 minutes, it was hard to see him lasting much longer in the fight.
For 5 more rounds, a startlingly fresh Kirkland clubbed away at a groggy and active, but largely ineffectual Angulo before the mighty Mexican would eventually succumb to the rising tide and be saved from himself via an early, but entirely justified TKO stoppage in the 6th round.
In watching this amazing display of intestinal fortitude, one couldn’t help but feel a little sorry for Angulo, but at the same time awed by his capacity to push forward despite his damage and fatigue.
Even so, my personal opinion was that, had James Kirkland had more accurate and sharper punches, chances are Angulo would’ve been laid out no later than the 3rd round.
It’s a strange criticism for what easily amounted to a career defining, Round of the Year shoo-in performance, but one that I feel is entirely valid nonetheless.
Kirkland/Angulo may not be the best opening round of boxing I’ve ever seen, but it’s the best I’ve seen in a long time, most likely the best ever fought in my lifetime, and in my eyes; not far from second best to the magic of Hagler/Hearns.
Filed under: Boxing, Uncategorized, Alfredo Angulo, Ann Wolfe, Azn Badger, blog, boxing, fight, first round, Great, HBO, James Kirkland, Joe Cortez, Kermit Cintron, Marvelous Marvin Hagler, Nobuhiro Ishida, opening, Tommy Hearns
October 14, 2011 • 9:03 PM 0
A Canadian Typo Kept Me From Beating Fight Night For 6 Months
Thank you South Park for summing up my feelings as of last night ever so succinctly.
For those that might be unaware, I’ve been trying on and off to beat Isaac Frost (the final boss of Fight Night Champion) for a good long while now.
As detailed here and maybe not for very much longer here, fighting the guy is a complex affair involving straight up boxing simulation gameplay, and a hokey round to round array of pre-arranged objectives.
That is to say, as much as you’d like to just go out and fight Frost like you would any other fighter in the game, the dramatic nature of the story mode forces you to accomplish certain tasks from round to round, thereby robbing the fight of the organic nature that makes Fight Night Champion such a satisfying experience.
Despite the awkward nature of the gameplay aspect of the fight, from a presentation standpoint, it’s actually quite absorbing at times.
Unlike normal exhibition or vs. matches in the game, the story mode fights make use of ambient music and contextual music cues, resulting in the fight with Frost feeling genuinely cinematic at times.
As frustrated as I was at times, every time the heavy percussion of Isaac Frost’s theme would kick in as he landed a big punch on me, I really felt the tension bearing down on me.
That being said, as annoying as it was to be unable to beat Frost for so long, easily the most annoying part of the whole thing stems from how I actually went about defeating him for the first time.
When you finally beat a tough challenge, especially in a videogame, you expect to feel a sense of accomplishment, of pride for your achievement.
I didn’t get that.
Instead, I learned that all these months I’d been defeated, not by Frost; but by the programmers over at EA Canada’s poor choice of wording.
Before the 3rd round, your trainer tells you to land “power shots” to the body.
At the beginning of said round, the objective listed on-screen reads “Land power shots to the body.”
Do you see where I’m going with this?
In Fight Night Champion, there is a substantial difference between power shots, and regular punches.
Power shots are slower, cannot be thrown in combination, and make use of a modifier button to execute.
That is to say, they are a specialized tool to be used with moderation and caution.
From the 3rd to the 5th round of the fight, I was under the impression that I was being told to land 75 power shots to Isaac Frost’s midsection.
Just to clarify, that’s a fuck ton of power shots, making for a fuck ton of opportunities for Frost to capitalize on the slow speed and recovery time of said punches.
Staying on your feet trying to land 75 power shots inside of 9 minutes against Isaac Frost is like trying to ice skate uphill when there ain’t no ice.
In short, it just doesn’t work.
Imagine my surprise when I discovered, by accident, that despite the specific use of the term “power shot” being utilized both in the dialogue of a cutscene and by the in-game text objective; I was not in fact required to use them.
Truth be told, I wasn’t really that mad per se, really I was just kind of surprised at how easy Frost was once I learned that.
For awhile now I’ve thought of him as one of the harder bosses I’ve fought in gaming, but now that I know how he’s supposed to be fought, he’s almost disappointingly wimpy.
Sure, he’s still got the power to put you down at any time in the fight, but I’m pretty fuckin’ good at Fight Night, so once you’re “allowed” to go on the offensive against him, I put him away just like any other bum.
I just think it’s so funny that, like seemingly everything in life, I made Isaac Frost so much harder than he actually was.
I struggled for days trying to find ways to slip in and out using nothing but power shots, but to no avail.
Believe it or not, I actually got good enough at fighting him that way that I routinely came within a few punches and seconds of being able to land the 75 punches required to advance in the fight.
In a way, I kind of wish my interpretation of the Isaac Frost gameplan was real, as it made for one helluva’ challenge, but one that I likely could’ve achieved with enough practice.
So there you have it:
Isaac Frost < The Shitty Writers Over at EA Canada.
Filed under: Boxing, Games, Movies, Uncategorized, Boss, boxing, Canadians, EA Canada, fight, Fight Night Champion, Isaac Frost, movie, Philadelphia Collins, Southpaw, stupid, Trailer Park Boys
September 8, 2011 • 8:04 PM 8
The Top 10 Hardest Boss Fights, #8
As we work our way up through the bottom tier of our list of the The Top 10 Hardest Boss Fights, it’d dawned on me that our previous 2 entries both earned their slots, partly through an element of “cheapness” in their attack patterns.
While far from the cheapest or most annoying bosses of all time, (hence their low placement on the list) it’s hard to look at the Yellow Devil and Shredder and not say to yourself:
“Man, there’s just no good way to fight these guys without getting dick-slapped here and there.”
That being said, while I admit, wholeheartedly; that the next entry on this list isn’t anywhere near as annoying as the 2 bosses that have preceded him, I’d argue that he was the more difficult, and the more thrilling challenge overall.
Our #8 entry on our list of the Top 10 Hardest Boss Fights is:
#8. Sigma – Mega Man X
The Mega Man X series has produced some of gaming’s best boss fights.
Fighting a futile battle against the indestructible Vile in his robot ride armor was an experience few gamers will forget their first time around.
Similarly, fighting Zero, the protagonist’s partner and close friend; yielded real drama in my young imagination (mostly because of the simple, but AWESOME music) way back in the day.
By the way, the only reason you’d ever have to fight Zero in Mega Man X 2 is either because YOU SUCK, or because you’re lazy.
My guess is that guy was lazy.
Despite all this, in terms of both drama and overall difficulty, no other boss in the X series ever sucked me in and tested my platforming skills quite like Sigma in the original Mega Man X.
While many would dispute Sigma’s placement on this list, one has to understand that, at the time of the original Mega Man X’s release; the gauntlet style of final boss encounter that has since become his signature was in the process of being pioneered.
Like many contemporary games, fighting Sigma is a multi-stage affair involving 2-3 back-to-back fights of ascending difficulty.
Sigma is relatively difficult in all of his appearances, with the notable exception of X 2 and 6 where he was a total pussy; and truth be told, I was actually tempted to put his iteration from X 4 on the list as opposed to the original.
The kicker however, was the fact that 2 out of Sigma’s 3 forms in X 4 were pathetically easy, making for an experience where all of the difficulty in the battle is reserved for the very end.
Even so, that last fight was pants shitting-ly insane:
Unlike in X 4 though, the battle is very much pants shitting-ly insane all the way through from start to finish in Mega Man X 1.
Oddly enough, the first fight with Sigma in X 1 is against his robot dog, Velguarder; who sadly did not become a recurring element of Mega Man X universe, despite having a pretty badass design.
Given his extensive range of context sensitive attack functions, and tricky wall climbing dash, Velguarder can be pretty tough; however after you’ve spent about 20 seconds with him, or put some Shotgun Ice up his ass, usually he folds pretty quick.
Despite this, the dog is a credible threat that, if able to get the drop on you enough times; can sufficiently gimp your life meter for the battles to come.
Next up is the big boss himself, Sigma armed with a pimp-ass beam saber:
Similar to Velguarder, Sigma has the capacity to dash onto the walls and basically follow you wherever you go; however his movement speed is actually a bit slower.
The tradeoff is, Sigma’s sprite is about twice as big as the dog’s, and he does quite a bit more damage.
While he can be strung along and forced into chasing you up the walls in a diagonal fashion, on occasion Sigma breaks his pattern and plants his feet for a devastating slash with his beam saber.
Seriously man, while it’s entirely possible, and indeed, necessary; to make it through Velguarder and Sigma without using a sub tank, one hit from the Chartreuse Beam Saber of Ultimate Destruction is good enough to nearly cut your life bar in half.
In other words, if you’re planning to fuck up against Sigma, do so without sitting on his fiery, lime-green popsicle of Death.
You see, the really hard part about fighting Sigma, is the fact he forces you to enter into the battle thinking 2 steps ahead of yourself.
The fight in Mega Man X is 3-stage gauntlet, and with (ideally) 4 sub tanks AKA 5 total life bars at your command from the start, you have to be judicious with your life refilling or face the consequences in the form of getting to the finish line, only to run out of gas.
By far, the most frustrating part of fighting Sigma is getting to his final form, using all your sub tanks on a good effort, only to lose and realize that your sub tanks won’t refill automatically on your next life.
That being said, as mentioned earlier, it’s in your best interest to get past both Velguarder and Sigma’s first form without using a sub tank, as the final boss, Wolf Sigma; is one mean motherfucker that’ll wreck your shit, and then shit on your shit that’s just been wrecked.
SERIOUSLY:
Like the Yellow Devil from #10, Wolf Sigma is one of those nasty fuckers that won’t let you hit him until he’s good and ready.
His attacks are numerous, constant, and savage enough to take a third off your life bar every go; and the only way to get at his weak point (read: THE FACE) is by jumping on and riding his quick moving claws that are trying to kill you all the while.
Like most Mega Man bosses, Wolf Sigma has a weakness, in the form of the Rolling Shield; however it can take awhile to figure that out your first time through.
Put it this way:
You’ve got 8 weapons at you’re command at this point in the game, and that means you have to survive to hit Sigma with each them almost 8 times to test out the Rolling Shield.
That means you need to eat a lot of Wolf Sigma claws, lightning, and fire breath before you figure out his weakness, by which time you very well may have burned through most of your sub tanks.
While not exactly the hardest boss of all time, Sigma’s debut in gaming will always stick out in my mind as one of the more taxing mind games I’ve encountered in an action game.
3 fights, all in a row, and you’ve got to ask yourself, “Do I go all in, or will I do better next time?” all the while.
Of course, you could be a bastard and just use the hadouken to plow through the first 2 fights… but not third.
Capcom wanted to make sure you’d suffer just a little bit, even if you decided to cheat…
Filed under: Games, The Top 10 Hardest Boss Fights, 2, 4, 6, Boss, Capcom, fight, final, Games, gaming, hadouken, Mega Man X, Shredder, Sigma, sub tank, Velguarder, videogames, Vile, wolf, Yellow Devil, Zero