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The Top 10 Hardest Boss Fights, Runner-Ups


Well folks, it finally happened.

Yesterday we finally finished working our way up through the ranks of The Top 10 Hardest Boss Fights, and named Mike Tyson as the rightful owner of the #1 spot.

As per the norm whenever I put together a top 10 list, today we’ll be taking a look at some of the runner-ups to the list.

Some of the omissions surprise even myself, so expect a few exceptionally tough cookies to pop up in the proceedings.

That being said, let’s get to take a look at the top 5 runner-ups, presented, for my convenience; in no particular order:

#5. SS01-Schwarzgeist – Einhander

Pictured: The Astraea FGA Mk.I does battle with the heavily armed orbital satellite, the SS01-Schwarzgeist.

In case you’re wondering “Schwarzgeist” is German for “Black Ghost.”

With a name like that, the developers of Einhander were pretty much obligated to make this guy totally badass.

To be fair, they also went ahead and made pretty much the entire game absolutely fucking badass.

I’ve mentioned Einhander elsewhere on this blog, but for those who might not know, the game is a supremely difficult Playstation 1 scrolling shooter developed by Square.

While the game is populated by a host of tough bosses, each sporting a number of variable attack patterns depending on the approach you take in fighting them; “The Black Ghost” is likely the most difficult overall.

He also happens to have one of the better tracks in the game as his battle theme.

Boasting an absurdly complex attack pattern that is nearly impossible to grasp without burning a continue or 2, “The Black Ghost” is a brutal challenge that is nevertheless, much easier to defeat through brute force than pure skill.

That is to say, coming into the fight with the right weapons *Cough!* Grenade Launcher! *Cough!* is key to victory.

The fact that “The Black Ghost” has a definable and not all that well hidden weakness, is likely the reason he didn’t make the Top 10.

Despite this, his despicable variety of attack patterns, combined with Einhander’s unforgiving gameplay system of only allowing you 1 life before each continue; make a strong case for his presence among the runner-ups.


 

#4. Isaac Frost – Fight Night Champion

Pictured: Andre Bishop goes toe-to-toe with heavyweight champion Isaac Frost AKA The White Guy.

Another game that I’ve mentioned elsewhere on this blog, Fight Night Champion’s inclusion of a nearly invincible final boss came of somewhat of a surprise to me.

Then again, these days it’s almost a tradition to include at least 1 overpowered athlete in sports games.

That’s right, I’m lookin’ at you Tecmo Bowl Bo Jackson and NBA Jam Scottie Pippen

Designed to be fought in a round-to-round, objective based system; the actual procedure involved in fighting Isaac Frost contributes almost as much to his difficulty as his actual fighting ability.

Possessed of unbalanced punching power, speed, and stamina, Frost holds all the cards from the opening bell, and yet his beastly-ness is further bolstered by the fact that the game forces you to fight him a certain way.

Essentially, throughout each round of the fight you are required to follow a pre-determined gameplan, be it using your legs and hanging back, or landing haymakers to the body.

It’s an entirely inorganic procedure that doesn’t exist outside of the “story mode” of the game, resulting in whatever skills you learned playing the game competitively getting tossed to the curb in terms of usefulness.

To date I have yet to beat Isaac Frost, largely due to his insane attribute bonuses, but the fact that the game forces me to fight him the way it wants me to really grinds my gears to an exceptional degree.

With that, I leave you with this video of Frost obliterating Super Middleweight, Anthony Mundine:


 

#3. General Akboob/Hitler – Total Carnage

Pictured: Captain Carnage and Major Mayhem do battle with the giant heads of General Akboob and Adolf Hitler.

In terms of pure quarter munching arcade shooter goodness, few games can measure up to Smash T.V. and Total Carnage.

Virtually identical in terms of gameplay, both are exceedingly difficult top-down shooters that absolutely revel in chewing up players and spitting them out.

While every second of these games is a challenge of the most epic variety, the bosses featured in them are quite likely the most difficult aspect of them.

On that note, I don’t think many people would argue with me in crowning General Akboob, the final boss of Total Carnage, as the toughest among them.

His pattern involves filling the screen with projectiles at all times.

Most of his attacks have an accurate homing capability.

And worst of all, he has no less than a half dozen forms, one of which is a giant Hitler head!

I have no idea what that has to do with anything, especially since the very Russian looking/sounding Akboob is supposed to be Middle Eastern, but whatever it was the 90’s.

Anyway, all of this results in a horribly drawn out battle of endurance.

… A battle of endurance in a game where your character dies in one hit.

You do the math.


 

#2. Emerald and Ruby Weapon – Final Fantasy VII

Pictured: 2 brave parties face down the infamous Emerald and Ruby Weapons.

I just realized this, but there weren’t any RPG bosses on our list of the Top 10 Hardest Boss Fights.

I’m guessing it has something to do with my own (heavily biased) opinions, but the simple fact of the matter is that I really haven’t played an RPG since Final Fantasy VIII way back in ’99.

I did however, play quite a few before that point, mostly of JRPG variety.

That being said, while I’ve heard that some of the Shin Megami Tensei bosses are absolutely balls out insane in terms of their capacity to rob you of hours of your life, I haven’t actually played any of those games, so I don’t really have an educated opinion in that matter.

The point is, from my experiences with pre-1999 RPGs, Emerald and Ruby Weapon were the only 2 bosses that I recall having an inordinate amount of trouble with.

From what I hear, the debate rages on which of the 2 is more difficult, though I got my ass served by both of them equally, hence their dual ownership of the their spot among the runner-ups.

I remember Emerald had, no joke, about a million hit points, and Ruby was able to eject your characters from the fight, making doing battle with either of the pair an absolute pain in the ass.

From what I’ve been told, much of the strategy involved in defeating either of the 2 involves an incredible amount of dedication and prep work, as well as a healthy dose of luck.

When Final Fantasy VII came out, I was barely a pre-teen, so I had neither the patience nor the intelligence to figure out which angle to attack them from.

This resulted in me getting literally whipped to death by Ruby, and sat on by Emerald more times than I’d care to admit.

That being said, here’s a clip of some Narutard beating them both into the ground.

Don’t ask me why he dubbed the Final Fantasy themed J-ballad over it….


 

#1. Geese Howard – Fatal Fury

Pictured: Terry Bogard blocks a Reppuken from his nemesis, Geese Howard.

Geese Howard was, and always shall remain, one of the toughest bosses in all of fighting games.

Oh yeah, and he’s quite possibly one of the pimp-est videogames of all time to boot.

That’s saying a lot considering how far fighting games have come since 1991.

Possessed of a limited, but utterly devastating repertoire of moves, Geese was tough to beat for all the reasons you’d expect an SNK boss to be.

He was better than you in every way, especially in his capacity to dole out chip damage on par with some of your clean hits.

Despite this, I’d hesitate to call Geese cheap, merely inordinately difficult and just a little bit frustrating.

Much like Sagat from the original Street Fighter, Geese was a fighting game boss who’s bread and butter consisted of brutal and relentless fireball traps.

Perhaps worst of all though, ‘ole Geese also had a counter-throw capable of cancelling most of your melee attacks.

I don’t think I have to tell you that he often employed this technique with pinpoint timing, often using it to ruin your offensive rallies at the most inopportune of moments.


 

Thus concludes The Azn Badger’s Top 10 Hardest Boss Fights!

Thanks for reading!

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Thoughts On The Fight Night Champion Roster

Last night I visited the wikipedia entry for EA’s upcoming Fight Night Champion boxing videogame.

As an avid follower (and critic) of the series since it’s inception, I found myself looking through the page taking in all the little tidbits of anticipated gameplay features.

While the “darker” (translations from gamerspeak: bloodier, more profane, and possible T&A) tone of the game does little to peak my interest, in fact if they push it too far I might view it as a detriment to the sport and my enjoyment of the game; my greatest hope is that EA takes the time to improve their character creation system, as it was truly ass in Fight Night 4.

Unfortunately, most of the gameplay and features of Champion are still very hush hush at the moment; so there’s not a whole lot to be said about it.

One thing that I noticed though, was that most of, if not the entire roster of real life fighters included in the game has already been released.

Boxing enthusiast/fan/walking encyclopedia that I am, I feel it is my duty to go through this list, fighter by fighter; and scrutinize the fuck out of it.

Below are my thoughts on some of the fighters that stuck out to me as being weak additions:

Tommy Morrison:

"YOU AND ME TOMMY, WE WAS LIKE THIS! AND YOU BLEW IT TOMMY! YOU BLEW IT!!!"

Though he was featured in the previous Fight Night, I’m still puzzled as to why he was selected to be in the game.

Honestly, as far as accomplishments go, the coolest thing Tommy Morrison ever did in my book was almost get decapitated by Ray Mercer in one of the nastiest knockouts I can recall.

Other than that, he was white heavyweight with a good punch and poor stamina, he came a few rounds away from getting steamrolled by George Foreman, he was in Rocky V, and oh yeah, he was a white heavyweight.

If we’re gonna’ play the race card, personally I’d have rather seen Baby Joe Mesi get thrown in there…

At least that would’ve made me laugh.

Seriously, Tommy Gunn or not, Morrison just doesn’t cut it for me.

Cristobal Arreola and Eddie Chambers:

Man, heavyweights are fat these days...

I list both of these guys together, because they’re on my naughty list for the same reason.

That reason being the Klitschko brothers.

Not long ago, both of these guys were quickly climbing the ranks and looking good doing it.

Then they each met a Klitschko, and each had a big fat Ukranian dump squatted out on their reputation.

Of the 2, I feel that Chambers has fared better since then, largely because he hasn’t lost since then, (truth be told he hasn’t fought, but it’s better than going on to mangled by Tomasz Adamek like Arreola was) and because he conditioning has actually showed improvement over the years, unlike Arreola who just seems to keep getting fatter.

 

Aw... I made the fattie cry.

While both guys are decent fighters, this is just a case of bad timing for EA.

Butterbean:

On the strength of this photo alone, Butterbean is now officially "awesome."

Outside of the novelty, name recognition, and an opportunity to show off realistic fat jiggle physics, why the fuck does Butterbean deserve to be in this game?

Oh well, chances are I’ll end up beating his ass to relieve stress, kind of like I used to do with Ricky Hatton in the previous Fight Nights…

Joe Calzaghe and Chad Dawson:

Let’s get one thing straight, both of these guys deserve to be in this game.

As much as I hate Calzaghe as a person, and as a home-turf fighter; the man has a laundry list of accomplishments in the sport, and I tip my hat to him.

The only problem is, all of those accomplishments were achieved in the Super Middleweight class, not Light Heavyweight.

It may not be that big a deal to the people over at EA, but I feel that including the intermediary weight classes (the supers and juniors) is necessary both to pay the proper respect to the various real-life fighters in the game, as well as to balance out the roster.

That being said, having just 2 guys that never even came close to fighting each other listed for a weight class is just plain stupid.

Not only that, as with the case of Arreola and Chambers, Dawson recently went from being regarded as the guy at 175 lbs., to becoming somewhat of enigma overnight.

Truth be told, I’d rather see a legend like Matthew Saad Muhammad, Dwight Muhammad Qawi, or hell, Michael fucking Spinks featured at Light Heavy, but if EA wanted to “please” us with a contemporary fighter (nobody gives a shit about Light Heavy since the glory days of Roy Jones) then I guess they got their wish.

Carlos Monzon:


Another fighter featured in the previous game, Carlos Monzon is somewhat of an oddity in the cast.

Most likely unknown to most casual boxing fans, especially younger ones, Carlos Monzon was one of the greatest, and longest reigning Middleweight champs of all time, however there’s a catch to that accomplishment.

Monzon was a champion that really didn’t fight that many truly great fighters.

Sure, he bested Nino Benvenuti, Emile Griffith, and Jose Napoles; but who the fuck other than myself and the old guys down at the barbershop knows 2 out of 3 of those guys?

Other than the opportunity to put Monzon head to head with his successor, Marvelous Marvin Hagler; I don’t really see why Monzon is in the game.

I’d have put Tony Zale and Rocky Graziano in instead, but that’s just me…

Jermain Taylor and Danny Jacobs:


Let’s just call this bad timing and call it a day, shall we?

Seriously, Jermain = Damaged Goods.  Danny Jacobs = Overrated.  ‘Nuff said.

Anthony Mundine:

"And next week I'm gonna' fight a paraplegic cancer patient! That'll put the naysayers to rest!"

Anthony Mundine was in the previous Fight Night, and my reaction to his presence hasn’t changed since.

Mundine is a decent fighter, but he’s been fighting tomato cans for too long now, and he’s barely relevant outside of his native Australia anymore.

“Wow, Fight Night must sell well in Australia, ’cause other than that, I absolutely cannot justify why anyone would ever want to put Anthony Mundine in a videogame.”

That’s what I feel on the matter, and I’m sticking to my guns.

The problem with that, is the fact there are so many great Australian fighters out there to choose from.

While I’m aware of the inherent licensing difficulties that come with dealing with real-life sports figures, I would’ve loved to have seen Jeff Fenech, or Lionel Rose, or hell, if they wanted another fairly contemporary fighter, I would’ve been happy to have seen Paul Briggs or Kostya Tszyu in there.

But no, instead we get Anthony fucking Mundine…

Peter Manfredo Jr. and Sergio Mora:


Okay, I am officially getting tired of seeing Contender alum in the sport of boxing.

Jesse Brinkley had a decent run, until being dismantled by Lucian Bute recently that is, Cornelius Bundrage recently snagged himself a world title strap from an aging Cory Spinks , and, uh, Alfonso Gomez bleeds a lot… And, fuck it, y’know what?

I’m done trying to talk up the Contender guys!

Bottom line:

Sergio Mora was a poor addition to the previous game, and Peter Manfredo is an even worse one to this one.

Put ’em together, and you get 2 piles of ass occupying 2 slots in historically one of the most prestigious weight classes in the sport.

Good job EA, way to take the money and run…

Diego Corrales:


Let me just start off by saying, Diego; rest in peace.

Corrales was always amazing to watch, but his ever-present status in the Fight Night roster has always felt odd to me.

While the man was indeed talented, it was the fights in his career, not his skills; that carved his place in history.

The man will forever be remembered as the man that made Floyd Mayweather’s reputation, the man that gave Joel Casamayor fits, and the man that ultimately gave everything he had to defeat Juan Luis Castillo in one of history’s greatest bouts.

That being said, while I would never say that including Corrales is a bad thing, I feel it’s foolish if none of the aforementioned fighters are included in the roster as well.

Seriously man, it should be a rule of thumb to include at least 1 real-life former opponent for every fighter in the roster.

Maybe it’s just me, but I get a lot of enjoyment out of playing out real-life matchups in my boxing games.

Vinnie Pazienza:


First things first, I refuse to call him “Vinnie Paz.”

His name is Vinnie Pazienza in my book, and that it shall remain.

Moving on, I know he’s got one hell of a devoted fan club, but what the fuck man?

Sure, he beat a bloated and washed up Roberto Duran, and he got flattened by Roy Jones, but other than the appeal of getting a chance to reverse/replay those matchups, who the fuck gives a shit about Vinnie Paz anymore.

EA could’ve at least included Greg Haugen or Ray Mancini, y’know; good fighters that fought Vinnie Pazienza at a point in his career when it mattered, but oh well, he was in the previous one, and now he’s back again.

Whoop-dee-fuckin’-doo…

Closing Thoughts:

I’ve got other complaints with the roster, but I’m tired so I’m gonna’ call it quits here.

The only other thing I feel I need to say, is that I object to the inclusion of the Junior Welterweight and Flyweight classes.

The former because it’s a random weight class to include, being as there’s so much real-life talent in it at the moment, but only 2 fighters in the game for it, and the latter because there’s only 1 fighter to represent the weight.

Why is Junior Welter the only intermediary weight class included besides Light Heavy?

It just doesn’t make sense to include those 2, but none of the others.

Not only that, but of all the fighters to include at that weight, why Emmanuel Augustus and Victor Ortiz?

Sure, both guys are fairly popular, but they’re not at all connected to one another, nor are they all that good compared to some of the other talents floating around out there.

On the same note, Timothy Bradley should be moved down to Junior Welter, as that’s definitely his proper weight.

As I mentioned earlier, no fighter should ever be listed without at least 1 other fighter that has fought/will fight them, and to have only 1 guy for a weight is just plain ludicrous, especially when Fernando Montiel and Nonito Donaire are so close to having their superfight… At Bantamweight.

Good job placing Nonito in the right weight class EA, really shows you’re paying attention.

Oh yeah, it’s dumb, but I feel it needs to be said that now that Fernando Vargas is in the roster, we really need to get Felix Trinidad in there.

Jus’ sayin’ is all…


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