Azn Badger's Blog

What About the Lysine Contingency…?

The Ending Of Poltergeist 2: Out Of Context

Do you remember Poltergeist 2?

I do, but mostly just because it’s the only movie I know that has a listing in it’s credits for a role known as the “Vomit Creature.”

Pictured: Craig T. Nelson's son. The one he doesn't talk about....

That scene, and that scene alone, puts Poltergeist 2 on my “good” list.

Well, for the most part anyway…

I’ve heard it doesn’t have the best reputation among fans of the original, but in my eyes I view it as a (mostly) worthy successor.

At least until the bizarre and painfully rushed climax sequence you see above.

While I’m not exactly what you’d call a fan of the series, the excellent photo chemical effects and puppetry of the Poltergeist movies has always made me regard them as extremely “watchable.”

In many ways, the Poltergeist movies could be classified as horror films, however I’ve always thought of them as little more than particularly intense eye candy films.

Honestly, the plots and characterization in all 3 of them is mostly inconsequential, not to mention copied and pasted from film to film, so at the end of the day it’s the atmosphere and the constant stream of visual gags that make up the majority of the experience.

For people such as myself that are more fascinated by horrific makeup effects and special effects sequences than, well, horrified by them; the Poltergeist movies are almost entirely devoid of scares, but packed to the brim with awesome sights and sounds.

A not so awesome sight: Tom Skerrit and Nancy Allen's crappy 80's hair.

This fact is no more evident in the Poltergeist movies than in the 2nd film, as the plot is probably the weakest in the series overall, not to mention during it’s conclusion, the storytelling takes a MAJOR turn for the ludicrous.

We’re talkin’ magical grandma ludicrous.

At the very end, all subtlety, tact, and reason are thrown out the window and into oncoming traffic in favor special effects of a goofy ass H.R. Giger manufactured special effects spectacle.

No foolin’, that creepy looking ghost with faces on it (that looks more than a little like a log of shit) really was designed by H.R. Giger.

From what I remember seeing in a documentary about the Poltergeist films, and how they have a habit of killing the people who work on them, this visually impressive, but borderline silly climax sequence was likely thrown together due to the fact that the actor who played the villain, Julian Beck; actually passed away before completing his role.

As a result, some of his lines were dubbed, and I’m guessing the monster puppet version of the character was inserted into to the climax scene to fill in for him.

While it’s not really visible in the puppet’s earlier scenes, f you look close, there’s at least one shot of a face on the creature’s torso that is clearly modeled after Beck.

Despite the fact that the goofiness of the ending sequence may have come as a result of an actor’s death or a troubled production, the fact remains that it’s horrendously rushed, sloppily anticlimactic, and embarrassingly melodramatic, in that order.

Seriously man, you could probably count on one hand the number of minutes that pass between the time when the family enters and exits the cave.

That being said, as I ruminated on it, it occurred to me that, not only is the ending of Poltergeist 2 fucking absurd, what with Craig T. Nelson’s random shining spear of Holy justice, as well as “deus ex machina grandma” saving the day, it’s also downright impossible to understand without the proper context.

If anyone here is seeing this clip for the first time, please, write a comment to let the rest of us know what you thought of it.

On that note, I’ll leave you all with a clip of the legendary “Vomit Creature” scene as performed by some guy (that was probably a little person) named Noble Craig:

Advertisements

Filed under: Movies, Uncategorized, , , , , , , , , , , , , , , , ,

The Top 10 Runner-Ups of the Azn Badger’s Top 25 NES Tracks, Part II!

After an entire week’s worth of posts, today we’ve finally reached the conclusive, ultimate and last post in the Azn Badger’s Top 25 NES Tracks event!

Today we’ll be unveiling the Top 5 of the Top 10 Runner-Ups, so get ready kids, ’cause we’re:

*Ahem!* Pardon me, I found myself suddenly overcome by meatheaded-ness…

Anyway, let’s get down to the Top 5 Runner-Ups!:

#5. Double Dragon 2: The Revenge

“Theme of The Double Dragons”


As mentioned in the Top 25 NES Tracks list, as well as numerous other articles posted on this blog, Double Dragon is THE SHIT.

Pictured: Watered-Down Shit...

I’ve loved Double Dragon series ever since I first played the second one with my brother in my early childhood, and it’s a game series that I continue to treasure to this day.

Chief among my reasons for loving the Double Dragon series, is of course the fact that it possessed one of the most memorable and enduring theme musics in gaming history.

It’s a tune that’s been used in nearly every game in the series, with each iteration making slight changes to the table.

 

*Sigh* And then there's Double Dragon V...

While Double Dragon 2 is definitely my favorite game in the series, I feel I should go on record and say that my selection of it’s version of theme for this list added no bias to my decision.

Believe me when I say this, I went out of my way to listen to all of the NES versions of the Double Dragon Theme back to back just to come to this conclusion.

The original version was too uppity for my tastes, feeling more appropriate as the background music for the 2 player game mode than a theme music for a pair of characters.

The version used in Double Dragon III: The Sacred Stones was extremely well-composed, with the most intricate instrumentation of the 3 NES versions of the theme, but honestly I felt that this resulted in it having a somewhat cluttered and “loud” sound to it that was a little bit too overbearing.

Unlike the game, which as you can see, was kind of bare...

The version featured in Double Dragon 2: The Revenge, the slowest and most laid back version of the Double Dragon Theme on the NES, and yet it feels most right.

Unlike the original version that feels too fast, the Double Dragon 2 version of the theme has a more subtle instrumentation to it, but as a result it sounds the most like a theme music for Billy and Jimmy Lee as opposed to a single scene in the game.

 

Congratulations Billy and Jimmy Lee, you have awesome theme music!

Anyway, those are my thoughts, hopefully they make sense…

#4. Journey To Silius

“Stage 1”


Journey To Silius is yet another Sunsoft game.

More specifically, it’s a Sunsoft game I’ve never played.

In fact, the first time I ever heard of Journey To Silius was less than a year ago, when I stumbled across a video about produced by LordkaT for his Until We Win series.

Pictured: LordkaT, in all his glory!

Speaking exclusively from what I saw in that video, I thought the game looked pretty fun.

The jumping mechanic, as described by Lordkat, sounded somewhat Castlevania-ish to me though, so chances are I’d probably hate it if I played it…

Anyway, while watching that video of the game, I happened to notice some of the background music playing over Lordkat’s narration.

While he is known to sometimes use music tracks from other games in his videos, I obviously didn’t recognize the music, resulting in me Youtube-ing the Journey To Silius soundtrack to find out what it was.

Sure enough, it was the “Stage 1” theme.

While this is indeed an amazing piece of NES music, I felt it inappropriate to list among the Top 25 due to my lack of history with the game.

Even so, making the Top 5 of the Runner-Ups despite me never having played the game is still quite an accomplishment.

#3. Mega Man 2

“Dr. Wily’s Castle 1”


Among Mega Man music, this one is my #2.

#1 was my pick for the Best NES Track EVER, as well as part of one of my favorite game series ever, so I feel it goes without saying that being my #2 of the Mega Man series is not far from being #2 in all of 8-bit music.

 

Lookit 'im... Bein' all smug n'shit...

This track was, in many ways, the reason why I instigated the “1 track per franchise” for this list.

Even so, though I like both tracks just about equally; deep down I knew which is one was better, and therefore most appropriate to represent Mega Man on the Top 25.

That being said, “Dr. Wily’s Castle” is an exhilarating piece of game music that was incredibly complex it’s time, and still holds up to this day as one of the better gaming compositions throughout history.

#2. Castlevania 2: Simon’s Quest

“Bloody Tears”


Castlevania 2: Simon’s Quest, like Journey To Silius, is another game on this list that I have never played.

That’s actually kind of interesting to note, as back in the day Simon’s Quest was regarded as one of the finest games on the NES.

I can still recall my one issue of Nintendo Power and how it sang the praises of Castlevania 2, even going so far as it award it the “Nester” award for Best Graphics and Sound of 1988.

 

Pictured: Nester. Damn I feel old for knowing this shit...

Despite actually wanting to play Castlevania 2 in my youth, like many great games back in the day; I ended up passing it over in favor of repeatedly renting Snow Bros. every weekend…

Regardless, sometime in high school I took the time to check out the soundtrack of Simon’s Quest, and lo and behold, there was gold in them there hills!

While the game might have a bit too much of the Teenage Mutant Ninja Turtles sound to it, (understandable, seeing as Konami was cranking out those games like crazy back in the day) like any Castlevania, it truly has an awesome soundtrack.

“Bloody Tears” was my favorite track I ran across in the soundtrack for Castlevania 2.

I have no idea what point of the game it’s used for, but it’s a simultaneously energetic and haunting tune that was this close to usurping the original “Vampire Killer’s” position on the Top 25.

 

Thank you hipster doofus, for providing us with a visual indication of exactly how close "this close" means. Douchebag...

Like Journey To Silius though, I simply couldn’t justify placing it on the list without ever having actually experienced the track in-game.

#1. Ninja Gaiden

“Ending Theme”


Is it just me or do the Ninja Gaiden games on the NES all have fuckin’ brilliant ending themes?

Ninja Gaiden 3 had a pretty decent ending theme, which was appropriate given that it was a “pretty decent” game.

Beautiful? Yes. Fun? Yes. Half as good as what came before it? Not a chance.

Ninja Gaiden 2’s ending has the distinction of holding the #2 spot on my Top 25 NES Tracks list.

And the original Ninja Gaiden’s “Ending Theme” gets the #1 spot among the Top 10 Runner-Ups!

The composers over at Tecmo deserve a pat on the back, ’cause damn they did a great job.

The “Ending Theme” of the original Ninja Gaiden was a fantastic piece of music that I only recently rediscovered.

I heard it when I was very young, and I remember liking it, but for whatever reason I simply didn’t remember it.

Boy am I glad I did, ’cause it is one hell of a roller coaster ride of 8-bit goodness.

As much an action piece as it is an ending track, the “The Ending Theme” of Ninja Gaiden is a terrific composition that really gets your blood pumping.

 

Uh.... Ryu Hayabusa everyone!

Honestly, if not for Ninja Gaiden 2 having a slightly better ending track, this tune would’ve made the Top 25 in a heartbeat.

Damn sequels… Bein’ all better n’shit…

Well folks, thus concludes the Azn Badger’s list(s) of the Best NES Tracks!

Tune in tomorrow for… Something other than NES music!

Seriously man, I’m done with Nintendo music for awhile

Filed under: Games, Movies, The Top 25 NES Tracks, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Let’s Play Contra III: The Alien Wars, Part VI

It’s been a long, ass-poundingly tough road, but we’ve finally reached the end.

That’s right, in the cock-fight that was Azn Badger vs. Contra III, the Azn Badger won.

After 6 stages, and an ungodly number of boss fights and curse words, it’s finally over.

That being said, I made an effort to check my ego at the door for this video, so please enjoy the video, I actually had some fun making it for a change:

Filed under: Games, , , , , , , , , , , , , , , , , , , , , , ,

Superman/Batman Apocalypse Review

Not long ago, I was planning on doing a review for the DC Animated Universe feature film, Batman: Under the Red Hood.

RED HOOD MAKES BATMAN MAKE MEAN FACE!

My plans fell through on pounding out that article for the oddest of reasons:

After sitting through the movie, I found I had close to nothing to say about it.

To this day I can barely remember that movie, other than the fact that the climactic battle between Batman and the Red Hood was brutally well choreographed to an extent few animated films can measure up to.

Other than that, the movie was totally flat.

Yeah, like that kinda' flat...

Superman/Batman: Apocalypse on the other hand, is a film that I find I can very easily form an opinion of.

In short, I didn’t like Apocalypse.

Meant to serve as a direct follow-up to the (in my eyes) superior Superman/Batman: Public Enemies of last year, Apocalypse is an action-packed, but ultimately light weight exercise in tedium.

I know what you’re thinking:

“But Azn Badger, couldn’t Public Enemies be described in exactly the same fashion?  How can you like one better than the other?”

*Gasp!* That's like saying: "I like peanuts, but not peanut butter."

While I’ll admit this is true, Public Enemies was essentially a film comprised entirely of Michael Bay-esque lights and sound married with ungodly amounts of fan-service, the key difference between Public Enemies and Apocalypse lies within their execution of these 2 factors.

Public Enemies went balls out with it’s over-the-top-ness, pitting it’s 2 heroes against a legion of big name characters from the DC Universe, all while progressively stepping up the urgency and scale of it’s various crises until things, quite literally; reach astronomical levels.

Yes, Batman does in fact drive a giant Superman/Batman robot. Retarded: Yes. Entertaining: Kinda'...

It was stupid, it was fun, and the script was put together in such a way as to “play along” with that mindset.

Throw in some great voicework from the original “Timm-verse” voice cast of Tim Daly, Kevin Conroy, and the always impeccable Clancy Brown, and you’ve got a recipe for a good time.

Clancy Brown = PIMP. Even though he DID kill Sean Connery...

Apocalypse on the other hand, sort of went about things half-cocked.

There’s a great deal of action, with the animation and art design being quite good for the most part, (much better than in Under the Red Hood) but the overall feel of the movie is just plain wrong.

Like Public Enemies, Apocalypse is once again based on Jeph Loeb’s work on the Superman/Batman comic series, with the source material being taken from the second story arc entitled “The Supergirl from Krypton.”

Perhaps it’s the Transformers and Power Ranger loving “boy” in me, but I’ve never found it within me to appreciate the beauty of Kara Zor-El AKA Supergirl’s soul.

Pictured: What happens when the Japanese get their hands on American comic book characters.

She was kind of cool during the 90’s when she was working for the red-haired Lex Luthor and busting heads in the Superman animated series, but other than that, I’ve never paid much attention to her.

Anyway, the story of Apocalypse kicks off very shortly after the conclusion of Public Enemies wherein Batman destroyed a massive Kryptonite meteor on a collision course with earth.

As the last remnant of said meteor make their way past Earth’s orbit, a hefty chunk manages to fall through the atmosphere and crash land in Gotham Harbor.

Goddamn women drivers!

After investigating a bit, Batman (Kevin Conroy) discovers a space pod among the debris, which of course housed our future Supergirl (Summer Glau) who goes through the requisite culture shock of dealing with Earth people for the first time, (in the nude no less) and discovering her vast array of powers granted to her by Earth’s yellow sun.

Yeah, not sure how you "accidentally" shoot lasers out of your eyes, but whatever...

Merry mishaps ensue, much property damage is caused, (it’s okay if it’s on accident!) and Superman (Tim Daly) eventually shows up to lift something heavy and take Kara off to show her his Fortress of Solitude.

The "Fortress of Solitude." Oh wait, they're cousins... THAT'S NASTY!!!

From that point on, the first 20 minutes of the movie see us following Kara as she explores life on Earth with her cousin Kal, (Superman, you big dummy) all while Batman constantly broods about the potentiality of her being a bad omen/villain/secret weapon/fish person.

Cut to the planet Apocalypse, where Granny Goodness (voiced with unbelievable zest by Ed Asner) oversees the training of a potential leader of Darkseid’s honor guard/stable of fucked up bitches, The Female Furies.

As you can see, they're a happy, well-adjusted bunch of females... That just happen to be FURIOUS.

What follows is a lucid and well-choregraphed 4-on-1 cat fight.

The drama is convincing, largely due to the effective pacing, which sees our 1 against the 4 holding their own in the few minute or so of combat, only to eventually be overwhelmed.

Like all of the fighting in Apocalypse, this scene served as a brief highlight among a sea of blemishes.

Cut back to Metropolis, where we are treated to the requisite “teenaged shopping spree” scene, albeit with oddly boring and low-key music.

Haha, it's funny 'cause he's a dude.

With that, night eventually falls and Wonder Woman (Susan Eisenberg) decides to show up to piss off Superman by trying to hog-tie Kara.

I like where this is going. Proceed...

Y’know, like yah’ do.

As it turns out, the Amazons of Themyscira’s (Wonder Woman’s ‘hood) resident prophet, Harbinger (Rachel Quaintance), has been having visions of Kara’s eventual death on a beach somewhere, resulting in Wonder Woman making the decision to take Kara back to the island in hopes of maintaining her safety.

Another good argument for Wonder Woman’s logic is the fact that Kara, for perhaps the 3rd time in the movie, recklessly unleashes her powers on Metropolis during her attempted kidnapping.

WOULD YOU STOP DOING THAT!!

Eventually, Superman grudgingly decides to give in to Wonder Woman’s pleas.

With that, we flash 2 months later and Kara’s been living on Themyscira with the Amazons.

Despite all that time, Superman is still feeling butt-hurt about the whole deal, while Batman and Wonder Woman just kind of look to each other from time to time and wonder just why Superman is such a douche…

Anyway, Kara imparts to us, through the language of teenage angst, that she is feeling cramped by everyone ordering her around the time, and she now wishes to live her own life, by her own terms.

Thankfully, after all of this boring “stranger-in-a-strange-land” meets Jem bullshit, the Darkseid angle of the story hinted not so subtly by, I don’t know, the title of the movie, finally comes to light proper.

A boom tube opens up in Themyscira, teleporting in, not one, but a literal army of Doomsday clones.

Um... You know just 1 was enough to kill Superman, right?

With an army of Amazons at their backs, Batman, (armed with a magical axe) Superman, and Wonder Woman take on the Doomsday army 300 style.

What follows is a pretty decent, if not chaotic battle sequence highlighted by a goofy and melodramatic homage to the muted war sequences made popular by Saving Private Ryan.

"Mike..."

I haven’t read the comic that this movie is based on, but my guess is that the Doomsday’s present in this story were meant to be vastly inferior to the original, as we all know that just one Doomsday probably should’ve been enough to take on all of Themyscira.

Either way, things wrap up as Superman opens up with a Kamehame-I mean, heat-vision blast that levels the entire army at once.

Now I ask you, why the fuck didn't he do that from the start!?

With that, our heroes run off to the beach of Harbinger’s visions, only to discover that Kara is gone, and Harbinger lay dead in her place.

"*Whew!* It's okay folks, it's only that one chick that nobody liked."

Now that we’re about halfway through the movie, the stakes have been clearly laid out for us, leaving the plot with nowhere to go but Apocalypse, right?

Well, not quite.

First, our heroes have to go visit former Female Fury leader, Big Barda; in order to borrow her equipment to boom tube their asses over there.

I always found Big Barda's costume to be, uh, a little bit gaudy for my tastes. Eithert that or, y'know, STUPID.

Barda resists at first, but then opts instead to join our heroes in their crusade, seemingly just for the sake of getting a chance to throw mud in Darkseid’s eyes.

From there, the rest of the movie is action/fighting.

I won’t spoil anything for you, but I will say this:

The second half of Apocalypse, while well animated and filled with fight sequences, is hardly notable among DC Animated Universe productions.

Among the trio of climaxes, (one for each major player) Wonder Woman and Big Barda get the best of the bunch in the form of a brawl with the Female Furies.

Seriously, the choreography in this scene is excellent, nearly as good as the Wonder Woman feature from a few years ago.

For those who are keeping score at home, that’s really fuckin’ good.

Batman and Superman though, sadly have little to offer in terms of awesomeness.

Although I suppose if giant dogs are your thing, then Batman's stuff might be kinda' cool for you...

Once again, I’m not going to spoil anything for you, but the movie has a long and drawn out ending sequence that, while entertaining on purely visceral level, was overblown and utterly pointless.

Like Lord of the Rings: The Return of the King “I have 5 endings!” pointless.

Oh well, at least it gives us a chance to see Superman access his inner Fist of the North Star and bust out blatantly anime-inspired moves like this:

Yeah, that just happened…

Superman/Batman: Apocalypse rests very low on the totem pole for me as far as DC Animated Universe films go.

Wonder Woman, of all things, is at or near the top, with Justice League: Crisis on Two Earths ranking just below it, followed by Green Lantern: First Flight, with Public Enemies rounding out the lower-tier of the “good” movies.

In other words:

Apocalypse ain’t so hot.

The story was petty and unfocused, with the characters not so much relating to each other as covering each other’s asses in battle.

ASS.

Call me crazy, but I prefer my superhero team-ups to y’know, have the characters talk to each other every now and again.

The action, while impressive to behold, felt surprisingly limited in scale given the stakes at hand.

Remember in the Superman cartoon when Darkseid invaded Metropolis with an army and wrecked Superman’s shit with said army.

Remember when he killed Dan Turpin? Yeah, that sucked balls...

Well, in Apocalypse, on Darkseid’s home turf, which by the way was seemingly populated by about 10 people, Darkseid manages to send, I don’t know; 5 guys and some dogs after our invading heroes.

That’s just silly.

A gripe about Darkseid:

Andrea Romano’s work as a voice casting director for Warner Bros. animation has always been regarded as some of the most consistent and praise worthy stuff in the industry, but what in the holy-fuck made her think ANYONE but MICHAEL FUCKING IRONSIDE could play Darkseid!?

Here, just take a look at this:

It pains me to know that this clip, from the script, to the voice-acting, to the music, to even the quality of the animation, however economical, is better than any of the DC Animated Features.

Andre Braugher has a wonderful voice.

Hell, if it’s any consolation I liked him in Glory

But the simple fact of the matter is, he was horribly miscast.

For one thing, he speaks far too fast, but moreover; his voice simply lacks the timbre and menace of Ironside’s.

I suppose it doesn’t hurt either that the script for this movie couldn’t hold a candle to anything from the DC animated series’…

Though it may seem minor to some, for me, I found it utterly impossible to take Darkseid seriously in this movie.

You know it's bad when you can't take THIS GUY seriously...

Another gripe.

Apocalypse contains a great deal of useless “asides.”

That is to say, the movie mimics the time tested anime trope of cutting away to pointless shots of everyday life/nature as a means of transition.

In anime, this works.

It’s an undeniably Japanese approach to story pacing, and when used in a long-form series consistently, it just plain works.

Here it’s a just goddamn waste of time, something that a slim; hour and a half long production should be conscious of.

Superman/Batman: Apocalypse is not a Japanese production, nor is it a long-ass series where wasted shots can be used to pad out episodes.

I don’t know what the fuck is going on with American animation these days, but the power and influence that anime has had over it’s character designs, animation techniques, and now even storytelling techniques, is just plain fucking grotesque.

I understand that anime and manga are currently the bees knees among the younger crowd, but c’mon folks, stick to what you’re best at.

The Batman and Superman cartoons were animation classics.

Now we’ve got shit like Teen Titans, shit that truly feels like pale imitations of something that is, culturally; quite foreign.

YOU SEE!!? THIS is why we have weeaboos and Narutards!

Anyway, I’ve said far more than I ever intended to about this movie, so I think I’ll cut things here.

Superman/Batman: Apocalypse – A movie that doesn’t try hard enough at being dumb and loud, but ultimately leaves it’s viewers with no entertainment value other than those 2 elements.

Filed under: Comics, Movies, Uncategorized, Wrestling, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Donate