Azn Badger's Blog

What About the Lysine Contingency…?

Remember When Hulk Hogan Got Raped By A Mummy?

Ah, The Dungeon of Doom.

Few other stables in wrestling have produced as many fail-tastic gimmicks, and absolutely horrid matches as The Dungeon of Doom.

Created in the pre-NWO era, The Dungeon was WCW gaggle of supervillain-esque heels that feuded with Hulk Hogan on and off for about 2 years.

While I’m guessing they were supposed to be a legitimate threat, they really came across as the Cobra to Hogan’s G.I. Joe.

Well actually, given the kind of magical/supernatural bent that they had for a lot of the characters, it’d probably be more accurate to call them the Skeletor to Hogan’s He-Man.

Despite this, it’s funny to look back on The Dungeon and think of some of the (decent) name wrestlers that passed through it’s toxic halls.

For example, Lex Luger, Jimmy Hart, The Giant and Meng the Merciless all did a tour with The Dungeon and look how they turned out.

Well, at least The Big Show went on to to greener pastures…

The point is, The Dungeon could’ve been better had their matches and storylines been booked better.

And if they didn’t let Brutus Beefcake do his whole “Zodiac” thing:

Jesus fuck that was some stupid-ass shit…

Anyway, let’s talk about the clip at the top of this post:

I can’t recall the actual context of it, but from what I can tell, The Giant had Hogan in a bearhug, and then “The Yeti” arrived and decided to join in and help out…

Oh boy, you know it’s bad when they have a guy clearly dressed as a mummy, that they decide to name The Yeti.

Or is that “Yeh-Tay?”

I honestly couldn’t tell based on how the announcer kept FUCKING UP the pronunciation.

Either due to his lack of in-ring ability, or due to his love for insta-tanned man-butt, The Yet then proceeded to embrace Hogan from behind, thereby sandwiching him between himself and The Giant; and then vigorously gyrate and thrust his hips in a suggestive manner.

To their credit, the announcing team continually make claims that “This could be the end of Hulkamania” to reassure the audience of the urgency of the situation, but even so; we all know what was goin’ on…

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Filed under: Movies, Uncategorized, Wrestling, , , , , , , , , , , , , , , , ,

Conan The Barbarian Review

Hey look! Orange and Blue!

Let’s get one thing out of the way before we start this review:

I liked the Arnold Schwarzenegger Conan.

I liked it A lOT.

Truth be told, I haven’t read any of the original Robert E. Howard Conan stories, nor any of the Dark Horse comics.

To that end, everything I know (and love) of Conan has been culled from the Arnold movies, and the Conan the Adventurer cartoon series.

Fuckin’ loved that show…

*ANYWAY* while the examples of Conan that I’ve experienced may not be the most traditional, they’re all I have; and frankly, I don’t mind that.

Which brings us to the 2011 film version of Conan, the oddly titled reboot/retread; Conan the Barbarian, henceforth referred to as Conan the Hawaiian.

To be perfectly frank, Conan the Hawaiian honestly felt like a double-length episode of Hercules: The Legendary Journeys, both in terms of plotting and tone.

Sadly, no Kevin Sorbo cameos...

Aside from the names of the locations, the origin story prologue, and maybe some of the characters; much of Conan the Hawaiian’s plot could easily have been transposed onto another generic sword and sandals flick with virtually the same degree of success.

Indeed, had the Conan name not been attached to this movie; for all intents and purposes, I likely would not have bothered to go see it.

Such is the power of licensing and iconography.

Despite all this, I came into the film with fairly realistic expectations.

I would never expect a movie called Conan the Hawaiian to have brilliant writing, nor any degree of complex storytelling in it’s plotting.

For the most part, I just had my fingers crossed for a hefty dose of tasty sword related violence, and a decent performance from the lead actor, Jason Momoa.

Way to go bra'! Represent!

Conan the Hawaiian delivered (with varying degrees of success) on both of my expectations for it, so why then is my opinion of the film so negative?

I think it has something to do with the inescapable elements of cheapness that are evident when watching the film.

For instance, do you want to know how you can tell a movie is cheap, even when it’s props and CGI backdrops are of decent quality?

When the film takes place in about a dozen locations, all of which are represented from afar by a CGI matte painting, and in the interior by a dining room sized sound stage.

Few things are more irksome in a fantasy film than being teased by the promise of cool cities n’shit, only to have the interior of said cities be represented by a SINGLE FUCKING ROOM.

Also known as Star Wars disease, wherein we frequently are shown the splendor of a cityscape, only to see maybe 3 locations within it.

Despite this minor quibble, one thing that I have to commend Conan the Hawaiian for; is the fact that it represents one of the rare cases when a shitty movie both acknowledges and revels in it’s shittiness.

As mentioned earlier, Conan the Hawaiian’s plot is pretty lame, not even as complex or engaging as The Scorpion King, (which is a better movie, in case you’re wondering) however one of it’s greatest strengths is the fact that it never attempts to be.

To my surprise, Conan the Hawaiian’s running time is largely dominated by action sequences, leaving little room for cheesy plot or equally cheesy dialogue from what I’d assume was it’s 5 page script.

The action/fighting is executed with some degree of competence, and it’s indeed quite bloody; however in my opinion the goryness of the violence could’ve been dialed up just a notch or 2 for effect.

Watching anonymous bad guys get cut down left and right every 5 minutes is fun and all, but it’s a lot more fun when said instances of cutting are unique and memorable.

I’m just saying, I personally would’ve appreciated a disemboweling or de-limbing here and there to spice things up.

In my book, EVERY movie needs a Mola Ram heart rip!

On that same note though, another gripe I had about the film was the fact that, early on we are teased by the villain possessing an honor guard of sorts, an elite cadre of unique villains who all participated in fucking over Hawaiian Conan at the beginning of the film.

By showing us these characters, and how they figure into Hawaiian Conan’s revenge plot, the movie makes a promise that we’ll see all of these characters meet their fate ala Shurayukihime, Kill Bill, and Conan the Barbarian.

While this does in fact happen, very little care is placed in how each of these characters are dealt with.

In fact, I only remember 2 of the characters receiving names, one of which bears a rather alarming resemblance to one of the other nameless honor guardsmen.

Pictured: A GOOD example of eliminating an interesting character OUT OF FUCKING NOWHERE.

It’s a minor gripe, but it pains me to see a film like this, that has so little going for it in terms of plot; sweep away it’s own breadcrumbs though clumsily eliminating potentially interesting characters with little to no fanfare.

Gripes aside, the one element of the action that I can’t knock at all, was Jason Momoa’s swordplay.

Watching a man of Momoa’s size handle a sword with such grace is truly a sight to behold.

Indeed, he and Stephen Lang’s pair of duels in the film are very much the highlight of the film.

While I’m on the subject of Momoa, it pains me to say that his acting performance was kind of “meh,” though on the plus side; it’s hard to deny that his physical presence is the sort that can largely make up for that.

I think the problem with Momoa’s acting in the role of Conan, is the fact that the temperment of the character, at least in this film; doesn’t seem to fit him.

It’s kind of like Christian Bale’s turn as Batman in the Christopher Nolan films.

Bale does great as Bruce Wayne, and indeed looks the part of Batman, however something about the Batman voice and attitude just doesn’t work.

Momoa has these problems as Conan.

Everything seems to fit pretty well in his quieter and more contemplative moments, though whenever he’s supposed to put on his mean face and get all savage, his voice sounds forced and just doesn’t work for me.

On a side note, Leo Howard, the kid that played the young Conan; was probably the strongest performance in the whole movie.

Seriously man, that kid was a BEAST.

Moving on, despite having some decent actors involved, most of the performances in Conan the Hawaiian feel largely phoned-in.

Stephen Lang’s role as the villain is a little bit more complex than you’d expect given his motivations, however the paltry script affords him very little opportunities to flex his acting muscles or chew scenery.

For fuck’s sake, I can recall an instance when Lang is in battle in Conan and declares:

“I don’t like YOU!”

Really?

You’re the fuckin’ “last boss” of the movie, and that’s your big menacing one-liner?

Anyway, Rose McGowan’s turn as Lang’s creepy-ass daughter had some thought put into it, though it came across as being hammy in the bad way.

The bad way as in Sci-Fi Channel, “bad way.”

She does what she can to play to the morbid nature of her character, as well as her bizarre wardrobe, however at the end of the day she comes across as a shlocky villain in the tradition of The Baroness or Evil-Lyn.

That's right, I made a He-Man reference in a Conan review.

Oh yeah, Ron Perlman was in this movie too.

… That’s about all I have to say about that.

Anyway, Conan the Hawaiian wasn’t a horrible movie, especially if you’re purely in the mood for blood and boobs; however it’s largely uninspired and more than a little cheap.

I will say this though:

In terms of pure entertainment value, it’s better than Cowboys & Aliens.

Filed under: Comics, Movies, Uncategorized, , , , , , , , , , , , , , , , , , , , , , , , , ,

The Best Track In The Game #14: Knights of the Round

Yes, I did in fact buy this just the other day...

Knights of the Round was, and forever will be; one of my favorite beat ’em ups of all time.

Truth be told, I didn’t actually play it in it’s original arcade form all that much, I played through the Super NES version an ungodly number of times.

While the graphics and animations of Knights of the Round may not be up to standard with many of it’s contemporaries, both in the arcade and on home consoles; it’s relatively unique gameplay, setting, and terrific soundtrack continue to sustain it even to this day.

Well, in my eyes anyway.

You see, Knights of the Round was one of those rare games that really made me feel “heroic” when I was playing it.

Sure, all you ever do in the game is walk from left to right and bash people’s brains in with swords and axes, but because of the character designs and music; it felt like so much more to me as a kid.

Seriously man, you try taking down a giant fuck named BALBARS and tell me you didn’t feel awesome for doin’ it.

THAT'S a BIG hammer...

Anyway, the original 1991 arcade release of Knights of the Round was a 3-player arcade game that was, of course; based on Arthurian lore.

As mentioned earlier, I didn’t really play the arcade version all that much; so for the purposes of this article, I’ll largely be referencing the Super NES version from this point onward.

Like many beat ’em ups of the time, there were multiple characters to choose from in Knights of the Round; each with their own individual strengths and weaknesses in the areas of attack power and speed.

"Choose Your Destiny..."

Arthur, whose sprite is curiously puny; is the Leonardo of the group, boasting the most balanced stats of the group.

Lancelot, who looks absolutely nothing like Richard Gere with his shimmering golden hair; is the fastest in both movement and attack speed, however his power is somewhat lacking; making battles risky by forcing one to engage their opponents more frequently to finish them off.

 

Somebodies lying to me...

Finally, Percival is the green pants-ed Incredible Hulk of the group who wields an axe, and can indeed mess people up most mightily; at the cost of being slow as molasses, as well as having the most pathetic of all jumping attacks in beat ’em up history.

The character roster of Knights of the Round was always a huge selling point for me as a kid.

Thanks to movies like Jason and the Argonauts, as well as TV shows like Hercules: The Legendary Journeys and King Arthur and the Knights of Justice; I got really into mythology at a young age.

Here’s why:

Greek and Japanese stuff was always my favorite, but thanks to that AMAZINGLY FUCKIN’ AWESOME cartoon; Arthurian stuff always had a place in my periphery.

In that sense, even though Knights of the Round has absolutely nothing to do with the mythology of King Arthur; just having a trio of recognizable characters from the myths present in the game did a lot to draw me into the experience.

Anyway, I think it goes without saying that, whenever I played this game with my friends; there was always a scuffle over who’d get to play as Arthur.

Seriously man, the word “King” is part of his name, he’s arguably the best character in the game, and by the end of the game he gets to wield Ex-FUCKING-Calibur, how could any kid not want to play as Arthur.

In all, I think that’s only bad memory of Knights of the Round.

That, and playing as Percival.

 

Really? You're wearing THAT into battle?

It didn’t happen that often, by I can recall being tricked into playing as Percival once or twice by some of my weaslier friends.

As indicated by the relatively balanced characteristics of all the playable characters, Percival isn’t intended to be a shitty character; but the sad truth of the matter, is that he is.

Too fuckin’ slow, zero fuckin’ jumping attack, and the proud owner of a He-Man esque bowl-cut; Percival is the fuckin’ Aquaman of Knights of the Round.

Nobody likes him, and if anyone should ever make a claim to the contrary; it’s ’cause they’re trying to be ironic, and thusly must be killed with hipster flames of violence.

 

This guy likes Percival... I just know it.

Anyway, I should probably get on track, right?

The gameplay of Knights of the Round was much like most Capcom beat ’em ups of the day.

That is to say, there’s 2 buttons, 1 for killing with auto combos, and 1 for jumping like a damn foo’.

If both are pressed at once, the player can sacrifice a bit of health to blow everyone around them ass over teakettle and to the floor.

Like I said, standard stuff.

In addition to this however, were the addition of horse riding, a few special attacks that could be executed with simple directional inputs, (no Hadoukens here) and an incredibly awesome experience and leveling system.

Virtually identical to the Bizarrians of Golden Axe, mounted combat in Knights of the Round was a bit of let down.

Lacking the flash of the elemental powers of the mounts from Golden Axe, horse riding felt slow and somewhat counter-intuitive.

While riding a horse, one’s attack power was boosted, and one could perform a leaping stomp attack by double-tapping forward on the d-pad; however the downside in all this was the fact the horse was actually kind of slow, and required pressing of the jump button in order to turn around.

Really, there was no reason not to hop on a horse whenever the opportunity presented itself, particularly when enemies that could ride horses were around; however I always felt a little more vulnerable on a horse, and would usually defer the luxury to whoever was playing alongside me.

 

"Yay, I'm on a horse! Now what...?"

The special attacks in Knights of the Round consisted of a damaging stun attack that, while somewhat slow in execution; would knock enemies on their ass, and cause them to stand up in a defenseless “dizzy” state.

Curiously enough, the execution of this attack was done in exactly the same fashion as a horizontal Smash Attack in Super Smash Bros.

 

If you can do this, you can knock a foo' silly in Knights of the Round.

Another special attack, was a strange launching attack that I never really found a practical use for.

Basically, you do an “Up Smash” motion; and the character will perform an upward stroke, followed by a leaping chop attack.

I think the intent is supposed to that of a “knock ’em up, smack ’em down” kind of thing, however the follow-up attack always ended up causing me to advance to far and get smacked upside my head.

Oh well, it looks cool; but I never use it.

While not an attack, it needs to be mentioned that Knights of the Round actually had a blocking system.

 

No, not that kind of "block."

Blocking is not exactly a common feature in most beat ’em ups.

Despite it’s unique medieval setting, being able to block was a feature that served to set Knights of the Round apart from many of it’s contemporaries.

There were 2 ways to block in the game.

The most common method of blocking, was by pressing and holding the attack button, while holding the directional button away from the incoming attack.

While this was the most common method by most standards, the other method; and indeed the one that I used most often as a reckless youth, was one that was triggered automatically by pressing back on the directional pad the moment an attack was landed on your character.

In other words, if one’s timing was good enough; (mine never was) the game would give you the benefit of the doubt and allow you to block attacks simply by attempting to run away from them.

Thankfully, the timing required was quite precise; making this a gameplay mechanic that not at all feasible to exploit.

Unlike this shit:

Anyway, despite all the coolness of the swords and medieval skull-bashing; the real reason Knights of the Round was awesome, was the leveling system.

At the time, I can think of no other beat ’em up that, while linear as fuck; had any sort of cumulative upgrade system for it’s characters.

Throughout the game, one’s character gains experience by defeating enemies, collecting gold and jewels, eating food (health power-ups) on a full stomach, and of course; breaking shit.

Upon reaching a predetermined level of experience, one’s character levels up, bringing forth some pretty awesome cosmetic upgrades.

 

... I want that cape.

Sadly, as far as I can tell; the benefits of a level up are purely cosmetic, with no changes to the gameplay occurring whatsoever.

Despite this, when I was a kid, seeing Arthur go from leather armored pussy to red-caped, golden armored KNIGHT OF JUSTICE, was one of those accomplishments that made me feel really awesome.

Sure, the game was structured to have you max out your levels no matter what.

Sure, the game made no attempt to make you feel like you were getting any stronger.

Even so, none of that bothers me; ’cause the game is awesome regardless.

More importantly though, it’s an awesome game that I have some truly awesome memories of.

I remember playing with my one friend that we’d always call the “Bad King.”

 

Pictured: The "Bad King."

Basically, this friend of mine would always manage to be quickest on the draw in selecting Arthur.

That alone made him kind of a punk in the eyes of my friends and I.

In addition to that though, said friend would go out of his way to hang back and stay out of harms way, effectively forcing his partner to do all the fighting; yet at the same time he would horde all the gold and food, essentially stealing all of the experience and health.

We always called him the “Bad King,” and indeed; he never made any attempt to play the game more altruistically, but goddamnit; he owned the game so we’d always end up playing with him anyway.

 

Ping Pong tables and videogames make us a lot of dumb friends when we're kids...

Another thing that I don’t think any article on Knights of the Round can gloss over, is the fact that there’s a fuckin’ GHOST SAMURAI in Knights of the Round.

Similar to Capcom’s own Bishamon from Darkstalkers/Vampire Savior, there was a boss character in Knights of the Round named Muramasa that was essentially an animated suit of samurai armor.

 

Uh... I wouldn't turn my back on that guy.

In medieval England.

To this day, I don’t take offense to this; however I wish they hadn’t made the fucker so goddamn cheap.

I can’t tell you how many times I got a game over during the fight with Muramasa.

Goddamn fire magic bullshit…

Oh well, payback’s a bitch:

Speaking of goofy bosses, another one worth mentioning from Knights of the Round, was a skinny fuck in black pajamas named Phantom.

Early in the game, you fight Phantom; and he’s really no big deal.

Sure, he can run real fast, throw cleavers at you and fire magic at you, and even make duplicates of himself; but for the most part he’s too weak to be a legitimate threat.

Now, while he really isn’t any harder the second time around, it’s worth noting that this time around he sees fit to bust out his pulley and chain operated GIANT FUCKING ROBOT.

I did mention this game needed to be a movie, right?

Seriously man, no joke; a giant fuckin’ robot!

In medieval England.

As I mentioned earlier, the fight isn’t really all that hard, or even thrilling; but the novelty of fighting a pre-steam age robot was always something that tickled me just right.

Anyway, this post was, as indicated by it’s title; supposed to be about music, so let’s get down to that, shall we?

The Best Track in the Game for Knights of the Round is…

Village on Fire

Why?:

You know how I said Knights of the Round made me feel “heroic” when I was a kid?

Well, this track was largely responsible for that.

I love how it has that medieval minstrel sound to it, while at once being upbeat and action-oriented in nature.

When you think about it, that’s kind of a difficult combo to pull off.

Anyway, I don’t know what else to say; other than that this is brilliant track to begin a game with.

It gets your blood pumping, makes you feel badass, and more importantly; makes you feel like you’re fighting for something.

Runner-Up:

The Knight’s Tournament

Why?:

Well, you did listen to it, right?

Seriously, this is just a really good piece of music.

It sounds like medieval dance club music!

I remember this track only playing for about a minute or so in-game, but even so; it always struck me as, at the very least; the second best piece of music in the game.

‘Nuff said.

Filed under: Comics, Games, Movies, The Best Track in the Game, Uncategorized, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Let’s Play Contra III: The Alien Wars, Part III

Welcome folks, to day 3/stage 3 of the Azn Badger’s Let’s Play of Contra III: The Alien Wars on the Super NES!

The production of today’s video was, how shall we say; a little “rocky” to say the least.

Not that "Rocky," although it shows you're thinking...

Despite some truly teeth gritting technical issues here and there, I managed to get it done though, thusly keeping the post-a-day streak alive!

Anyway, please enjoy!:

Filed under: Comics, Games, Movies, , , , , , , , , , , , , , , , , , , , , , , , , ,

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