Azn Badger's Blog

What About the Lysine Contingency…?

Azn Badger’s Top 5 Songs That Keep Him From Stabbing People (Chinese Edition)

Yep, that’s right, we’re doin’ this again.

Give me a break will yah’, work was particularly brutal today…

Anyway, today we’re gonna’ be taking a look at the Top 5 Chinese Songs That Keep The Azn Badger From Stabbing People.

Unlike the previous 2 iterations of this list, this time around there’s an extra rule involved in my selection process.

Said rule would be:

No Jackie Chan.

Being as I have a fairly extensive collection of Jackie Chan songs, I think it would be best to save them for a list of their own at a future date.

Remind me to get back to this at a future date, as I genuinely like a lot of Jackie’s songs, and would love an opportunity to talk them up at some point.

Anyway, that being said; let’s get to the list:

5. Babylon In The Orient – Shanghai Restoration Project

You know this is gonna’ be a fucked up list when I start things off with a joke entry.

Babylon In The Orient, while sung in English (barely…) by a Chinese person; is the quintessential Azn song.

Mind you, that’s “Azn” not “Asian.”

The difference being defined by the amount of hair gel and “street” sensibilities present in the Asian person in question.

Consisting of little more than the words “holler” and a few extra tidbits here and there, the song captures the sound and feel of the Azn archetype so perfectly, that it’s tune springs to mind every time I see (or hear) a rice rocket or Asian guy dressed like a 300 lbs. Black guy.

Needless to say, Babylon In The Orient is a song that makes me laugh on account of how insanely Azn it is.

While it’s indeed a shitty song, the point of this list is that it consists of songs that keep me from stabbing people I.E. make me happy.

Babylon In The Orient makes me happy, though in a “so bad it’s good” sort of way.

In my book that counts for a lot.

4. Into The Future – Andy Lau

Ah, the “Great Un-Aging One,”  Andy Lau.

Andy Lau is like the Tom Cruise of China.

He’s been consistently playing handsome, energetic and suave young men throughout his entire career despite being about 10 years too old to do so for, well, over 10 years now.

Truth be told, I haven’t really seen many Andy Lau movies, but the man has one helluva’ a reputation; as is evident by my knowledge of him despite having little to no interest in his career.

That being said, I think it’s funny that #4 on this list comes from the soundtrack of a movie I haven’t seen, and is sung by an aging pop-star I barely know of.

That’s right folks, the kung fu movie obsessed blogger that is the Azn Badger has not seen Stephen Chow’s Shaolin Soccer.

Know what else is fucked up?

I haven’t seen Kung Fu Hustle either!

Despite this, I stumbled across the theme song for Shaolin Soccer at some point, and while it doesn’t make me want to see the movie any more than before, it’s an energetic and fun song that always puts a smile on my face.

Someday I’ll see Stephen Chow’s movies, but until then; I’ll settle for listening to the soundtracks.

3. Shan Shan Re Ren Ai – Elva Hsiao

Elva Hsiao is yet another artist I ran across while perusing the now defunct Azn music forum I used to frequent.

Near as I can tell, she’s basically the Taiwanese equivalent to Madonna, only prettier and without the nasty gap in her teeth.

Oh yeah, and I’m guessing she doesn’t live out her days pretending she’s English like Madonna either.

Anyway, I only really ever heard 1 single of Elva Hsiao’s, called Diamond Candy.

Being as it was a single, there really wasn’t a whole lot to listen to, but the songs “More More More” and Shan Shan Re Ren Ai (whatever the fuck that means in Mandarin…) struck me as surprisingly catchy dance songs.

While “More More More” got brownie points from me on account of featuring Wu Jing in the music video, ultimately I felt Shan Shan Re Ren Ai was the better song.

I wouldn’t be surprised if I ended up listening to more of Ms. Hsiao’s work in the future.

2. Huo Yuan Jia – Jay Chou

In case you haven’t noticed already, many of the songs on this Top 5 come from the soundtracks of Chinese movies.

Huo Yuan Jia just happens to be the theme song for the movie of the same name, otherwise known in the U.S. as Jet Li’s “Fearless.”

It also happens to be a song by the juggernaut of Taiwanese pop music, Jay Chou.

Unlike most Asian pop-idols, I happen to like Jay Chou.

He started out his career as a writer, and as a legitimately accomplished musician behind the scenes, he’s definitely earned his stripes.

Despite all that, the point is:

I like his sound, and he’s made more than a few songs I happen to like, so he’s cool in my book.

I can’t say I’m terribly excited about his recent forays into action cinema, most notably in the upcoming Green Hornet movie; however despite that, he’s still cool in my book…

… Provided he doesn’t make a fool of himself in that movie.

Anyway, Fearless was a pretty spankin’ movie, but the one memory I’m able to carry with me wherever I go, is the tune of this song.

Man, I wish American movies would have badass theme songs like this one…

1. A Man Ought To Be Strong – CHINESE PEOPLE

Really, how could a kung fu movie obsessed person like myself make a Chinese music list without throwing A Man Ought To Be Strong into the top spot?

As a Chinese folk song, as well as the theme of the seemingly endless Once Upon A Time In China film series, A Man Ought To Be Strong is, from my perspective, the spirit of China in song form.

While there are scores of versions of this song, (including 1 by Jackie Chan) this version, sung by a choir as opposed to a single vocalist, is easily my favorite.

As I said, this song basically symbolizes China in my eyes, making it all too appropriate that the best version of it be sung by a bunch of anonymous Chinese as opposed to some pop-star.

Anyway, this song is awesome.

Everyone should hear it at some point in their life, so if this was your first time, I’ll just say, “You’re welcome.”

Advertisements

Filed under: Kung Fu, Movies, Uncategorized, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

The Best MAN!!! #8

Click me, I took hours to make...

Well folks, after a week straight of nothing but Mega Man related blogging, we’ve made it to the big finale.

That’s right, today we’re gonna’ be taking a look at the 10th anniversary game of the Mega Man series, Mega Man 8 on the Sony Playstation!

As previously explained Mega Man 8 will be the final installment in The Best MAN series, as I haven’t played Mega Man 9 or 10, and thusly don’t feel qualified to elect a Best MAN for those games.

That being said, let’s dive into Mega Man 8!

8’s story was, much like 7, somewhat more involved than previous entries in the series, largely due to the unprecedented inclusion of hand-drawn anime cutscenes.

At the time of it’s release, Full Motion Video (FMV) was already old hat, however after the release of the Amiga 32CD, Sega CD, 3DO, and other such CD based consoles, many game developers saw fit to include FMV in their games, resulting in the technology being en vogue for much of the 90’s.

Mega Man 8’s FMV sequences were fairly entertaining, and decently well-animated, however the English voice acting was absolutely atrocious.

For real man, Dr. Light sounds like fuckin’ Elmer Fudd after a stroke, no joke.

He also stutters.

Like a fattie.

The end result was a series of fairly entertaining, but often times, all too tempting to skip, cutscenes.

There was 1 scene in particular though that I remember keeping an extra save file (it was a Playstation game, of course you could save!) for just so I could watch it over and over again:

It seems kind of lame now, but when I was 10, that was the coolest thing ever.  Even though my Playstation would freeze during it just about 90% of the time…

Anyway, the story of Mega Man 8 is based around a capsule of “evil energy” that falls to Earth.

EVIIIIIIIIIIIIIIIIILLLLLLLLLLLLLLL.

This energy grants it’s wielder great power, and multiplies by feeding off of it’s host’s evil intent.

Think the Venom symbiote from Spider-Man.

And now, gentleman, for your viewing pleasure: A T-Rex wearing the Venom symbiote.

Dr. Wily of course gets his hands on this evil energy and uses it to power his latest creations to tangle with Mega Man.

In the meantime however, an intrinsically “good” robot from outer space named Duo (the big dude in Dr. Light’s lab during the video) crash lands on Earth, only to awaken halfway through the game to serve as an ally to Mega Man.

That is, not before trying to kill him, of course.

On the side there’s also a very Dragonball Z-esque “Goku and Vejita” dynamic that plays out between Mega Man and Bass.

Basically, Vejita, I mean Bass; has an inferiority complex, which results in him attempting to use the evil energy to grant him the power to defeat Mega Man.

Oh Bass, we do this dance again and again, and yet you just don't seem to learn the steps, do you?

I like Bass, really, I do; but he’s a total pussy in Mega Man 8.

Haha, get it!? "Bass!"

Mega Man 8 was vastly different from any Mega Man that came before it.

From a presentation standpoint, it was easily the most graphically intense iteration of the series, well, pretty much, ever.

The animations were silky smooth, and the music was excellent all-around, with most of the tracks being quite memorable.

Although from a cosmetic standpoint Mega Man 8 was a drastic departure from the norm, and undeniably, an improvement, the gameplay was merely different, and not necessarily for the better.

One of the comments I received on my Mega Man 7 post from yesterday made note of the fact that the game was slower than the NES games in the series.

I failed to address this in my post, and for that I apologize, however it is an incontrovertible fact.

Mega Man 7 was a much slower-paced game than it’s predecessors, and Mega Man 8 followed suit by being even slower.

THIS FUCKING SLOOOOOWWWW.

The sprites in Mega Man 7 were very large, excessively so, and thankfully 8 addressed this by increasing the screen resolution, while at once one-upping their level of detail.

Despite being a sidescroller like every other Mega Man game, 8 was a much more vertically oriented game.

The screen orientation was “taller,” and Mega Man’s jump controls were changed so that he jumped higher than normal, however, due to his much slower walking speed, his horizontal jumping distance was toned down a bit.

While definitely a much slower-paced, and in-fact, much easier game than it’s predecessors, Mega Man 8 was still quite fun.

TONS OF FUN.

New gameplay features in Mega Man 8 were plentiful (for a change).

The shop from Mega Man 7 made a return, though this time around it was run by Mega Man’s sister, Roll, and the currency used there consisted of an extremely finite, and difficult to acquire, supply of bolts scattered throughout the robot master stages.

Items in the shop consisted of equipment to dampen the “knock-back” effects of getting hit, decrease the charge time for a Mega Buster shot, change the function of Mega Buster, and a variety of other things.

Part of the fun of the shop was the fact that not all of the items were all that useful, such as the one that increases your climbing speed, or the one that disables your Mega Buster!

I greatly preferred this shop system, as unlike 7, where all you had to do was “farm” for money by killing enemies, purchases in 8 felt much more strategic.

A Hummer: THE strategic purchase.

In addition to the shop items, there were also a total of 4 Rush items, all granted to the player after defeating minibosses during the robot master stages.

While virtually all of the Rush items were nothing more than novelty items that could net you a nice item or two here and there, I always thought it was a neat idea to turn Rush into a motorcycle and ride him into battle.

PIMP.

But, that’s just me.

In addition to the changes made to the overall pace of the game, Mega Man 8 also featured some truly inspired level designs.

No longer consisting purely of platforming action, 8 contained a several vehicle segments and a few maze-like stages that couldn’t be completed linearly.

While Mega Man 5 was the first in the series to feature on-rails vehicle sequences, in the form of a jet-ski ride during Wave Man’s stage,

Mega Man 8 took this concept and greatly expanded on it.

Frost Man and Dr. Wily’s tower both featured perilous snowboarding sequences wherein the player would have to alternately jump or slide to survive the course.

JUMP.

Tengu Man’s stage featured an extensive on-rails shooting sequence in the skies.

"FUCK YOU, WHALE!"

This sequence was one of my favorites in the game, as it had you riding Rush while shooting numerous enemies, all while gradually recruiting a huge DEATH SQUAD of Mega Man’s buddies to help you out.

The Mega Man Death Squad in all their glory.

Auto, Eddie and Beat all made appearances in this sequence, with Beat finally redeeming himself as the single most powerful ally you could acquire.

I'm lettin' you off easy this time... Chump.

Sword Man and Astro Man’s stages served as the first maze levels in Mega Man history.

While Sword Man’s stage was not really a maze, but rather a series of trials that had to be completed while making use of specific robot master weapons, Astro Man’s stage was one mother of a maze.

ARRRRRGHH!!!

Seriously, I fucking hated Astro Man’s stage…

Well, I think I’ve said more than enough about Mega Man 8, it’s time we got down to deciding who’s The Best MAN, for the very last time.

The Best MAN of Mega Man 8 is…

Frost Man

FROSSSSSSSSSSSSSSSSSSST MAAAAAAAAAAAAANNNNN!!!!!!

Didn’t see that comin’ didja’?

You know why Frost Man’s The Best MAN?

‘Cause Mega Man 8 was the first game in the series to give it’s robot master voices, that’s why.

Okay, okay, that’s not the only reason I picked him, but it had a lot to do with it.

You see, Frost Man’s voice made me laugh as a kid.

His character was supposed to be that of a huge, powerful, dopey idiot, and his voice reflected this very well.

"I will love him, and kiss him, and I will call him George..."

Seriously, when the biggest fuckin’ robot master in the fuckin’ series leaps into the arena, smashing a bunch of Mega Man ice sculptures to show off his strength, only to yell out something retarded like:

“I’m gonna’, crush you! I will…… Beat, you!”

I just can’t help but smile.

Tune to 4:45 for example:

Seriously though, Frost Man has a lot going for him.

His “walking igloo” design is inspired and truly a sight to behold in-game with it’s vivid animations, his weapon, the Ice Wave is fun to use, (although much cooler looking when he uses it) and his stage is lots of fun to play with one of the better background tracks in the game:

If anyone could usurp Frost Man’s position as Best MAN, I’d say it would be Clown Man or Search Man.

Seriously, I actually had to rewrite a big portion of this post on account of me changing my mind about Search Man at the last minute.

The problem with Search Man is that, while he’s got personality up the ying-yang, and a cool weapon to boot, I didn’t care much for his stage.

You see, like Mega Man 7, 8 split up it’s robot masters into 2 groups of 4.

Because I rarely finished the game as a kid, the second group of robot masters were one’s I didn’t end up seeing all that much of.

Sorry Aqua Man, no one likes you...

On top of that, I’ve never actually fought Search Man without having the Flame Sword to pwn his ass with, so I’ve never really gotten to experience a real fight with him firsthand.

Clown Man on the other hand, while one of my favorite designs in any Mega Man game, suffered for exactly the same reason Frost Man was promoted.

His voice annoyed the piss out of me.

EXAMPLE

He had an extensive repertoire of interesting attacks, his stage was cutesy fun, and his weapon was not all that bad, but his voice was just painful to listen to.

Oh yeah, that and he was WAY too fucking easy…

Protip: Sticking your arms into the ground isn't a viable combat tactic. It just gets you shot. In the face.

Well folks, we’ve named our last Best MAN.

Hopefully everyone had fun along the way, I know I did.

See you tomorrow when I (hopefully) think of some other shit to write about…

Filed under: Games, Uncategorized, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

The Best MAN!!! #5

After the hootenanny of character design awesomeness that was Mega Man 4, most of us were left thinking, “what the fuck kind of crazy awesomeness can the guys over at Capcom possibly follow this up with?”

The answer, unfortunately, was about 2 thirds crazy, and 1 third awesome.

Ladies and gentleman, it’s time to tangle with the odd bird that is Mega Man 5.

Really diggin' the Mega Man stiff arm.

Mega Man 5 is a really fuckin’ weird game.

The story was some hackneyed bullshit wherein Proto Man was set-up as the main villain, only to have it revealed later that he is in fact innocent, and, guess what, Dr. Wily was the actual mastermind.

THAT EVIL MOTHER FUCKER!!!

In terms of graphics and sound, it was a significant step up from it’s predecessors, and even the gameplay was pretty solid as well.

Yep, they actually gave those little Met fuckers jet packs and space helmets...

It was the design of the game that hurt it.

For the first time in Mega Man history, the player was faced with issue that there were one too many features.

While Mega Man 5 was far from innovative, in fact it was one of the more “phoned-in” games in the series, what little it added was the straw that broke the camels back, the last block pulled from the Jenga tower.

That's right, Jenga mother fuckers!

Some of the (few) features that Mega Man 5 brought to the table were more intricate level designs, a new weapon called the Super Arrow, and Beat, the fighting bird that could be earned after collecting letters in all 8 of the robot master stages to form the phrase “M-E-G-A-M-A-N-V.”

Fuckin' worthless-ass turd burglar...

By the way, despite the level of dedication required to activate Beat, he’s pretty much useless.

He’s like the equivalent of using Zero for 1 third of a stage in Mega Man X3.

The best thing Zero did in X3 was get his ass kicked for me so I could jack his beam saber.

Oh you know you gonna' gimme' 'dat shit son...

For real man, Zero is like the Trunks of the Mega Man X series.

Everybody and their mother thinks he’s the bees knees, suckin’ his cock left and right, but if ever you ask them “why?” they can’t come with anything close to an answer.

Know why he smilin'? 'Cause you suckin' his dick, that's why.

It’s gotta’ be the hair or some shit, I swear…

Anyway, bullshit tangents aside, like I said, while it wasn’t a horrible game by any means, Mega Man 5  was kind of a lazy effort by Capcom, and was also the first in the series to begin to feel over-saturated.

Oh yeah, and did I mention that the character designs were some of the weirdest in series history up until the fuck-sandwich that is Sheep Man?

Yet another reason as to why I haven't played Mega Man 9 or 10...

Good thing “weird” doesn’t necessarily mean “bad,” (it does when you’re talking about sack-donkeys like Sheep Man) ’cause it’s about time we got down to deciding who’s The Best MAN!

Well, among the side-show freaks and fuck-tards that are the cast of Mega Man 5, The Best MAN would have to be…

Gyro Man

GYRRRROOOOOOOOOOOO MAAAAAAAAAAAAAANNNNNN!!!!!

Like Mega Man 3, this one was a toughy.

Unlike that game however, I had no real attachment to any of the robot masters in Mega Man 5.

I mean shit, look at ’em:

TRAIN DUDE!!? MISSILE FACE!? PEARL MAN!!? WTF!!!!!????

Mega Man 5’s cast of robot masters was unique, I’ll give it that.

Even as a kid, I seriously didn’t think they’d actually make a “Star Man,” but hey, I’m not a videogame designer, what do I know…

The real difficulty in choosing who was The Best MAN in Mega Man 5 sprung from 1 simple personal debate:

Crystal Man or Gyro Man?

Really, that’s all it came down to, but I have to admit it gave me some issues.

Pretty much every other robot master in the game is ass-faced failure, to the point in which I was left with only 2 guys I really had any sort of appreciation for.

You wanna’ know how I made my decision?

Well, I started, of course, by looking at their designs.

I liked both, but to be honest I felt I liked Crystal Man just a little bit more.

Sexy...

Something about his color scheme and strong body shape just “did it” for me.

Next, I moved on to their stage music.

Gyro Man:

Crystal Man:

No contest here.

Point, Gyro Man.

Normally I’d insert a comment here about who was the tougher challenge, but seeing as both guys were pussies, I’m left with nothing more to say other than, well, they were pussies.

"Who, me?"

The final deciding factor ended up being my (fragmented) memories of that goddamn Mega Man cartoon.

While Gyro Man’s appearance in the show WAS RETARDED AS FUCK, at least it wasn’t as bad as Crystal Man’s.

If I remember correctly, Crystal Man fought Mega Man on the moon, got his chest bulb shot out, and generally just got shat on for the entire half hour.

What the fuck is up with American redesigns of Japanese shiieeet!!!??

Gyro Man at least got to wear a wig and pretend to be in a shitty 90’s rock band with Gemini Man and Spark Man

Lookit' them pointy shoulders... That's how you know it's the early 90's.

Filed under: Games, Uncategorized, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Donate