Azn Badger's Blog

What About the Lysine Contingency…?

Venom’s New Look

I’ve always liked Venom.

While many comic fans dismiss Venom as a gimmicky, over-exposed, and somewhat one-dimensional element of Spider-Man’s rogue’s gallery; I for one have always enjoyed reading him.

Maybe it’s the 90’s comic fan in me, but the savage, hulk-ed out, part-time anti-hero aspects of Venom’s character have always appealed to me.

I found the original Eddie Brock version of the character to be a menacing and effective counterpoint to the typically colorful antics of most Spider-Man stories.

When Mac Gargan (The Scorpion) took over as the new Venom, I found myself impressed by the pathetic and almost pitiable aspects of the character that was seemingly at the mercy of the symbiote.

Despite the ridiculous amount of hosts that the Venom symbiote has occupied over the years, one thing that I’ve found myself looking forward to with each new iteration, was the artistic design of the character.

The original Todd McFarlane take on the character, is ironically one of my least favorite.

Pictured: Venom showing us his pedo-face.

The bulk of the character’s build was a good design choice, given the more direct and less finesse oriented nature of Eddie Brock compared to Spider-Man at the time; but the teeth and lack of tongue action were something that the character would benefit from immensely in the coming years.

Also, I know it’s nit-picky of me to say; but the small patches of white on top of Venom’s palms were an addition to later iterations of the character that made a huge difference.

Jus’ sayin’ is all…

Anyway, as time moved on, Venom’s appearance became even bulkier, more toned, while his face became considerably more vicious and animalistic in nature.

Also, his coloration became akin to the Batman comics of old, wherein the blue highlights started to take center stage.

Pictured: The Venom I grew up with.

While I preferred the black Venom, I have to admit that the blue did a lot to improve the detail of the character from panel to panel, making his appearance far more dynamic than before.

When the host for Venom changed over to Mac Gargan, we found ourselves faced with a brand new design for the character for a new age of comics.

Pictured: Venom, as brought to you by the UFC.

Bearing a much larger “spider” symbol on his chest, as well as a color scheme that would switch from purple, to black, to even green at times; the Mac Gargan Venom proved to be one of my favorite takes on the character.

With a persona that could be described as “brutish” in nature I.E. dumb and violent, Gargan’s Venom (as well as the Ultimate version) allowed for the artist’s to go wild, often times drawing the character as more alien than anything else.

Not only that, but many writers also found ways to take Gargan’s menacing appearance, and child-like intelligence; and create some truly funny moments for the character.

While not exactly "funny," watching Venom put on a guard's helmet after eating him was just plain silly. I loved it.

It’s this versatility, at least from a design standpoint; that makes Venom so much fun for me.

The Venom symbiote itself has such a wide array of capabilities, that it really just becomes a matter of the writer and artist picking which traits and abilities they find most interesting and running with it.

Depending on the team involved, Venom can be anywhere from 6 to 15 feet tall, can change shape and bulk at will, can shapeshift to some degree, can be colored anywhere from purple to green, and can even exhibit cannibalistic tendencies.

Pictured: One of my favorite moments in Warren Ellis' Thunderbolts.

It all depends on who’s at the helm in the design department.

Which brings me to the point of this post:

While Venom has been rather quiet in the comics these days, I happened upon this article at IGN the other day that made mention of the character’s future.

The story details are still hush hush at the moment, but Marvel was kind enough to release this image of the new look for Venom:

Apparently the story has the Venom symbiote being worn by a new host, for the purpose of black ops missions.

While the government agent angle honestly doesn’t really peak my interest all that much, I must admit; the Venom symbiote is a pretty good tool for military/black ops missions.

Remember the shapeshifting I mentioned?

Well, I’d imagine that, along with the inherent superhuman capabilities of the symbiote; would be quite useful for infiltration or assassinations.

The story arc (beginning in a brand new Venom comic) is going to be written by Rick Remender, and pencilled by Tony Moore; so I expect nothing but good.

That being said, here is impression of Tony Moore’s design for the new Venom:

In keeping with the black ops angle of the story, Moore’s design is subtle and devoid of flash.

Looking very much like the ultra-modern tactical armor that seems to be so popular with the kids these days, the overall package is that of a more streamlined and “practical” Venom.

All the key elements of Venom’s previous designs are retained, with the only significant difference being a lack of a mouth, (suggesting a more internalized, if not level-headed character for the new host) and highlighted outlines for the eye area instead of filled in blotches of white.

Overall, the design is simple and unassuming, making it solid; and very difficult to hate.

I do find it interesting however, that despite the superpowers the Venom symbiote imbues it’s host with; whoever the character is that is going to be wearing it in this story arc seems to have little confidence in it’s capabilities, as he is very clearly still wearing plate armor on portions of his body.

Based on the slim figure of the character, as well as the Venom symbiote’s recently more aggressive demeanor; I’m guessing that the inhibitor that was used to force Mac Gargan’s Venom to appear more Spider-Man-like during Dark Reign is still being used on this version of the character.

Pictured: Dark Reign Venom. Yes, I do have a thing for Mike Deodato...

It’s just a guess, but if I’m right; that could probably serve as a plot device that weakens the symbiote, or specializes it’s capabilities somehow.

In any case, those are my thoughts.

The design is solid, if unexciting; a combination of traits that I hope won’t be used to describe the upcoming comic it’s being used in.

 

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Batman’s New Threads

I was clickin’ around on IGN earlier today, when I noticed an article in their comics section entitled, “Batman Has A New Costume.”

Being a Batman enthusiast, I naturally clicked it, half-expecting some sort of shocking redesign along the lines of Batman 500 AKA the Jean-Paul Valley Batman from the Knightfall story arc.

Pictured: The EXACT image that got me into comics in the early 90's.

You see, though I admittedly haven’t followed Grant Morrison’s recent work on the Batman series, least of all the death and return of Bruce Wayne portion of it, with all of the outlandish Batman costume designs being thrown around as of late, I figured we were due for even more craziness.

Goddamnit! I hella' wanna' hate on this image for being dumb, but it's so damn awesome!

Color me surprised when I discovered that not only was the costume redesign a helluva’ lot more tasteful than I was expecting, it was also done by Moon Knight and, *sigh…* Messiah Complex artist David Finch was responsible for it.

As beautiful as his art can be, GODDAMN YOU DAVID FINCH FOR TRICKING ME INTO READING MESSIAH COMPLEX!

That being said, let’s take a look at Mr. Finch’s work:

ART.

I have to say, not just as a David Finch whore, but as a Batman fan in general, I really don’t mind the new costume.

Most of the changes are quite subtle, with some elements, such as the classic; almost Tim Burton Batman-esque yellow chest emblem, actually being recycled elements from previous designs of the Bat-Suit.

Keaton Batman: The Finest Batman the Silver Screen Has Yet to Produce.

In some images I’ve run across, it seems apparent that DC was trying to cash in on the recent mega-success of the Arkham Asylum videogame, as both the beefier arm guards/gauntlets, the bulkier and more heavily ornamented utility belt, and the molded seam-lines of the suit seem very similar to the art style of the game.

No, the Joker is not about to suck Batman's cock. Buncha' dirty sickos...

Which reminds me, I simply have to play Arkham Asylum at some point…

The seam-lines I mentioned above are probably the one aspect of the design that I’m on the fence about.

How appropriate that that just happens to be the single most noticeable change from the current status quo.

To me, the best Bat-Suit designs have always been the ones that take advantage of the 2D, pen and paper medium.

Blue Batman = THE SHIT.

In comics, the artist has the ability to manufacture images of characters without having to take into consideration the physical properties of whatever materials their costumes are made of.

Depending on the artist’s sensibilities, or the mood of the story, Batman’s cape and cowl can be rendered as smooth and voluminous as silk, or as heavy and lustrous as leather.

Kind of like Spawn! You're not allowed to ask "why," you just kind of accept it...

In comics, Batman’s costume usually looks best to me when it’s portrayed as a skin-tight presence surrounding the character.

To me, Batman usually looks best when he isn’t so much wearing a Bat-Suit, as he is embodying it.

Jim Lee’s Batman always struck me as a fantastic, if not ludicrously beefy design.

Jim Lee's Batman is so fucking beastly, it should be spelt "Bat-MAAAANNN."

Aside from the utility belt and heavily detailed boots, every element of Lee’s Bat-Suit strike me as essentially being a part of Bruce Wayne’s anatomy.

At the same time though, I have to say I was very impressed with Lee Bermejo’s rendering of the Bat-Suit in Brian Azzarello’s excellent Joker graphic novel.

Not from Joker, but close enough. Did I mention this art is badass?

Essentially at the other end of the spectrum in terms of costume/character design, Bermejo’s extremely realistic renderings resulted in a Bat-Suit of tangible weight and bulk, so much so that it truly seemed like a suit of armor.

Not only that, but Bermejo’s design of Batman’s cape was truly striking, as it appeared leathery and almost obscenely heavy, such that it assisted in portraying the character as being almost inhumanly powerful and omniscent.

I’m rambling.

To sum up, Finch’s design of the Bat-Suit is honestly only a mild departure from the status quo, but it’s amazing how much an impact a few seam-lines can make.

Personally, I find the new design to be, how shall we say; “acceptable,” I wouldn’t be surprised if those seam-lines get the axe somewhere down the road, as honestly I find them to be somewhat distracting.

Much like pie... If anything can stop me in my tracks, it's the sight and/or smell of a delicious pie...

To me, it’s almost as if Finch is trying to straddle the line behind the Christopher Nolan movie’s Bat-Armor design, and the comic’s traditional Bat-Suit, with the end result being a costume that appears almost flight suit-ish.

So what if Batman has brown-guy hands. I'm lazy, so sue me.

While I find the design to be acceptable, I’ll end by saying this:

I’d take Jim Aparo or Jim Lee’s streamlined Bat-Suit over David Finch’s Bat-Flight-Suit any day.

That being said, here’s one more look at it for the road:

Cool enough, but nowhere Bat-MAAAANN levels of MAN-liness.

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