Azn Badger's Blog

What About the Lysine Contingency…?

Bane + Christopher Nolan = I Love You Christopher Nolan

It finally happened folks.

Bane has been officially cast for Christopher Nolan’s next, and likely last; Batman film, The Dark Knight Rises.

When I first read about it, I was floored.

I, along with God knows how many comic fans; have been asking for Bane in every Batman film since his debut in Knightfall.

 

And no, THIS doesn't count.

He’s one of my favorite villains in Batman’s pantheon, and I have no doubt that Nolan will do him justice in bringing him to the silver screen.

Curiously enough, Tom Hardy of Nolan’s Inception; is cast as the titular South American juicing genius.

While I honestly don’t see Bane in Hardy at first glance, my perception of his as an actor is strictly limited to his performance in Inception, so I don’t think it fair of me to pass judgment based on that alone.

Even so, Hardy’s physical presence seems rather puny when compared to the hulking physique of the character, not to mention I’d be curious to see if he’ll be able to pull of a South American accent, but these are questions that only come to mind given my love for the character.

 

... Tom Hardy everyone!

Aside from the glee that shoots through my heart as I think of how awesome it’s going to be to see one of my favorite comic villains brought to life on the big screen, the best part of casting Bane for The Dark Knight Rises, is the fact that his character brings a very different dynamic to the mix.

Batman Begins and The Dark Knight featured numerous villains of Batman’s gallery of rogues, however with the exception of perhaps Ra’s Al Ghul, none of them stood as physical match to the caped crusader.

I like you Carrey, but Batman would turn your face inside out with one punch.

While Bane has shown (in the comics) that he is very much on par with Batman in terms of intelligence and cunning, the element of his character that stands out the most is that he is physically as strong as, or stronger; than Batman.

Aside from Amygdala, Killer Croc, and maybe a few others, Batman rarely has to contend with opponents that physically outmatch him, let alone one’s that can count to 5.

Man, I love that clip…

Much like how I’ve been waiting (and continue to wait…) for another Superman film to cash in on the amazing success of the wholly under-appreciated Superman II by giving him villains he can slug it out with, I’ve spent much of my life waiting for a Batman film to put him up against someone that can duke it out with the dark knight.

As my “Sequential Visual Narrative” teacher once told me:

“Superman is only fun when he has something to punch.”

Which is why this FAILED and should have been titled: "Superman Lifts Progressively Heavier Things"

While I’m of course excited to see what Christopher Nolan’s script has in mind for Bane, the comic fan in me can’t help wonder/worry how Tom “Fish Lips” Hardy will do when it comes to embodying the beast that is Bane.

As evidenced by Nolan’s casting methods since Batman Begins, he’s a man very much keen on casting his films with actors he’s comfortable/familiar with, or failing that; lots and lots of English people.

Seriously man, you try an’ count how many actors in his movies come from across the pond, and you’re likely to run out of fingers and toes.

Oh well, it’s probably a comfort thing; and based on his success in the industry up to this point, I’d say it’s working for him.

Anyway, Catwoman has also been cast for The Dark Knight Rises, with Anne Hathaway filling the role.

Anne Hathaway's Eyes: The Only Thing That Can Compete With Jennifer Garner's Forehead in terms of hogging a shot.

She’s a decent actress, and definitely has a way about her that seems appropriate for Selina Kyle; however aside from Michelle Pfeiffer’s multi-faceted performance in Batman Returns, I bear no love for the character whatsoever.

Honestly, as of this point I’m on board for The Dark Knight Rises for Bane and Chris Nolan; that’s about it.

Oh yeah, and Michael Caine, ’cause he’s fuckin’ pimp.

Michael Caine on any given Thursday. That's your mom on the left, by the way.

Anyway, that’s it for today, hopefully you’re all as excited/elated as I am for this one!

Filed under: Comics, Movies, Uncategorized, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Batman: Arkham Asylum Is Good. Like, Really Good.

So, Arkham Asylum is a good game.

Like, really good.

Last night I parked my butt in front of the TV for a good solid 4 hours straight playing it, and by golly, I enjoyed every minute of it.

4 hours might not sound like a helluva’ long time to some of the more hardcore gamers out there, so allow me to elaborate.

These days I’m what is commonly referred to as a “casual gamer.”

Pictured: The Exact Opposite of A "Casual Gamer."

Not only that, I have this weird personal issue where after about an hour or so of playing videogames, I start to feel anxious; like I need to get up and do something else RIGHT NOW.

More often than not, I tend to prioritize activities like working out, going to bed early, or writing this fucking blog, over playing videogames.

In the case of my maiden voyage on Batman: Arkham Asylum last night though, this was not the case.

Near as I can tell, the game’s greatest success, is the constant feeling of progress and accomplishment that the game imparts to it’s player.

Last night I mentioned how I really don’t care much for Metroid-style games.

Like many non-Metroid fans, my biggest objection to the structure of those games, is not the fault of the designers, but rather my own stupidity.

Thought I’ve always said that Zelda games made me feel dumb as a kid, Metroid games made me feel downright “special.”

Like, helmet “special.”

Stone Cold demonstrating the image crippling power of The Retard Helmet.

Something about the layout of the map, and how the player was expected to wade their way through shit storms of enemies and hazards without knowing where to go, just never did it for me.

Though I’ve heard Arkham Asylum referred to as a Metroid-Vania style game, (a description which is fairly accurate) the experience is nowhere near as lonesome, nor the map layout as cryptic as either of those games.

Trust me, having Oracle on staff to order you around via radio every now and again is a godsend for exploration newbs such as myself.

Well hello there madam. Feel free to call me on my Bat Phone anytime you like...

In short, it’s similar to a Metroid-Vania game, but with a more structured and objective based progression.

Which is a good thing, seeing as I can think of no dumber element to a Batman game than having the player get lost.

Think about it, would the fuckin’ Batman ever get lost, much less at Arkham?

Pictured: Batman upon realizing he is in fact, a retard.

Batman is a man on top of shit in any situation, so I feel it is a wise decision on the part of the developers to have made the game’s structure reflect this.

Aside from the strength of the layout of the game, I feel that the games 240 or so collectibles really add a lot to making the player feel like their making some headway into the game, even in it’s early stages.

While part of me wants to say that, like Mega Man X3, there are in fact too many hidden items in the game, to the point in which you literally can’t turn a corner without accidentally bumping into something useful, thus far I think I actually like this element of Arkham Asylum.

It is kind of silly, walking into a room and finding Riddler trophies n’shit strewn about; but in a game with a map as large as this, any form of progress, no matter how minute, goes a long way towards making neurotic players like myself feel like they know what their doing.

Near as I can tell, this is Batman’s greatest success:

Spoon-feeding the player little rewards throughout the entire game so as to effectively stamp out the possibility of frustration.

It’s an incredibly elementary approach to game design, but it’s working for me so far.

As of writing this, I have had firsthand encounters with 2 major supervillains of Batman’s rogue’s gallery:

The Scarecrow, and Bane.

The developers take on Scarecrow was mighty impressive.

Both the level design and his costume for his sequence reflect a definite Freddy Krueger-esque sensibility, but given the seedier nature of Arkham Asylum’s art design, I feel it works very well.

Ninja + Freddy Krueger + Batman Begins Scarecrow + Psycho Mantis = Arkham Asylum Scarecrow.

From a gameplay standpoint, I found this “boss fight” (wasn’t really a fight…) to be quite entertaining.

Shifting the game into 2-D sidescrolling mode so as to allow for more streamlined movement and coordination really worked, and I applaud the efforts of the developers.

Bane, on the other hand, was a fun battle on a visceral level, however the comic fan inside me was kind of miffed by his brutish persona.

Bane as envisioned by the marketing department of the UFC...

As a kid that grew up reading Knightfall, Bane has a special place in my heart as one of my favorite Batman villains, and yet every time he’s used in media other than the comics, his character is grossly misinterpreted.

Um... No. Just, no...

Bane isn’t a massive brute or meathead, he’s a cunning and wily villain that could be called Batman’s equal on almost every level.

Oh well, my inner-comic dork’s objections aside, I’m happy that Arkham Asylum took a few seconds to at least explain why Bane suddenly went retard, not to mention Hulk-ed out beyond the realm of believability.

Essentially, Bane serves as key element to the game’s plot, not as a mastermind, or even hired hand; but as an instrument forcibly implemented by the combined will’s of The Joker and a mysterious Dr. Young.

From what I know at the 4 hour mark, the plot involves Joker using Dr. Young to extract and deconstruct the Venom Derivative from Bane, which they then mutate and enhance to create a more powerful Titan Formula which causes people to Hulk Out.

Basically, Joker plans to use the Titan Formula to create an army of Hulk-ed Out thugs to let loose on Gotham.

It’s kind of stupid, in a Silver Age comic-y sort of way, but the real experience of a game is playing it, and the minute to minute experience of Arkham Asylum thus far goes a long way towards making up for a slightly retarded plot.

Anyway, I’ve said about as much as I feel I can about Arkham Asylum for now.

I will say this though:

The combat system is a little simplistic for my Devil May Cry trained thumbs, but it’s rewarding in a “look what I just did with 2 buttons!” sort of way.

Now excuse me, I’m gonna’ go beat the shit out of some more Bat-Villains…

Filed under: Games, Movies, Uncategorized, Wrestling, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

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