Azn Badger's Blog

What About the Lysine Contingency…?

Demon’s Souls Is Hard…

 

ARRRRRRRRGH!!!!!!!

So, I bought Demon’s Souls from a friend the other day.

He told me he played it for 5 hours and then called it quits.

This is coming from a Korean fellow that specializes in, as he phrases it; “beasting” games faster than they can come out.

As fate would have it, there would be no “beasting” of Demon’s Souls for my Korean buddy.

In fact one could go so far as to say that the game “beasted” him.

Despite this, like a fool I thought I could do what my friend could not.

Before I bought the game, I read scores of reviews singing the praise of Demon’s Souls, and heralding it’s difficulty level as the Battletoads equivalent to the modern era of gaming.

While it does indeed seem like it could be a great game, make no mistake; Demon’s Souls is a punishingly difficult game, to the extent that it feels borderline unfair.

As of writing this, I’m barely 2 hours into the game, and I’ve done exactly nothing.

My first created character was a Barbarian.

I set out into the game with the mindset of creating a Conan-esque tank, however to my surprise; the Barbarian was just about the worst choice to do so, at least in the beginning stages of the game.

Turns out, despite their inherent physicality, Barbarians start out the game with no armor, and some of the worst equipment imaginable.

Not good when the game derives most of your survivability from your equipment and armor rather than your stats.

Despite spending about an hour getting a good feel for the timing and nuance of the game’s control scheme, (while dieing about 9,000 times…) I found that; for a beginner level player, a Barbarian was simply too fragile for my skill level.

Enter my second character within an hour of starting the game, a much sturdier and well-equipped Knight.

Well, after dieing every 5 minutes as my Knight, I think I can honestly say that he’s probably going to be my primary character from now on.

Every time I play Demon’s Souls, I feel like I’m moving a half-step forward, only to get thrown 20 feet back every 5 minutes.

When I said the game felt borderline unfair, I was referring largely to the checkpoint and currency systems.

The checkpoint system is a pain in the ass because, well; near as I can tell there are none.

This wouldn’t be a problem except, unlike friendlier games like Diablo; Demon’s Souls has no “scroll of Town Portals.”

Not only that, Demon’s Souls thoroughly rapes you by forcing you to reclaim your “souls” (money) while wading through every enemy in the level up to that point.

Enemy placement is always the same, and any entry or exit of a level causes them all to respawn.

My main issue with the currency system, is not that you lose all your money when you die, but that there’s no banking or storage system in the game.

Do I really have to carry all of my wealth on me at all times?

Seriously man, if you had 5,000 souls of demon’s in your possession would you go walkin’ around with ’em in your wallet?

No, you’d put ’em in a fuckin’ bank.

That being said, the currency system is largely why I’m “nowhere” in the game as of yet.

Simply put, I can never survive long enough to save up my money to purchase items with.

Not that there’s any items I want/need anyway.

I suppose it doesn’t help either that I haven’t the slightest clue how to level up my character…

Anyway, I’m whining; so I’ll stop now.

As it stands, Demon’s Souls is a brutally difficult game, but for drastically different reasons than I am accustomed to in my “hard games.”

When it comes to twitch reflexes and memorization I.E. Contra, Raiden, Devil May Cry; I have no problem.

In the case of Demon’s Souls though, the game’s difficulty comes largely from the stringent rules of it’s gameplay, as well as the fact that timing and precision are the order of the day, rather than quick reaction time or fancy button combinations.

It’s a frustrating and loathesome game that truly hates it’s players, but truth be told; I actually feel compelled to keep trying at Demon’s Souls.

After a few years of getting raped by Battletoads, I put my controller down and said “No Mas.”

Though I’ve only spent a few hours with Demon’s Souls, those few hours have shown me that; despite all the teeth-gritting frustration, there still may in fact be a game worth experiencing hidden beneath it all.

Here’s hoping I’m right…

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Best Boss Music #10: Ikaruga

I loves me some space shooters.

Foh’ real man, if a game is vertical scrolling, and involves a great deal of shooting, chances are I’ve either played it, or would very much like to play it.

Ikaruga stands as a game that is at or near the apex of quality and ingenuity for the vertical scrolling shoot ’em up subgenre.

Right next to this beast...

Developed by legendary team over at Treasure, Ikaruga is an intensely complex and difficult game, that while actually quite short, even by shoot ’em up standards, is very difficult to complete, even for the most seasoned of veterans.

I myself have never managed to beat Ikaruga, only getting far enough to get to the first step of the final boss’ stoop.

"Haha! Stoop Kid's afraid to leave his stoop!"

Set somewhere amid the same mythology as the one conceived in Treasure’s earlier Radiant Silvergun, Ikaruga is one of the rare shoot ’em ups that actually has a legitimate backstory, albeit one that is completely omitted from the actual gameplay.

Similar to many of the older generation games, Ikaruga’s storyline was told, in detail; within the game’s instruction manual, as well as in cryptic messages that would flash on-screen briefly between each of the games 5 stages.

Yeah, 'cause I can read that...

While not nearly as deep as say, Konami’s Gradius series’, Ikaruga’s story is actually fairly intriguing.

The basic setup is that of a powerful empire discovering the power of God, only to wield it against it’s own people in an attempt to create absolute peace.

So, the evil empire discovers The Force...

This of course leads to a rebel faction taking up arms, only to be nearly completely annihilated in the process.

... And obviously the Rebels are fucking incompetent.

One pilot though, whom the player assumes control of, crash lands in village called Ikaruga (Mottled Finch).

... Said pilot crashes on a planet to acquire The Force...

The old people there, living in exile from the empire grant this pilot a ship imbued with a power similar to the power of God discovered earlier, though broken down into 2 separate polarities, black and white, or Yin and Yang.

Humor me and pretend you're interested.

With this power at your command, you the player dash headlong into the maw of the enemy forces on a suicide mission to turn the tide of the war.

The Yin and Yang concept mentioned above serves as the very core of Ikaruga’s unique gameplay.

Basically, every enemy and bullet in Ikaruga belongs to one of the 2 polarities of black or white.

With the touch of a button, the player is able to change their ship’s polarity back and forth between black or white alignment.

Pictured: The White and Black forms of the ship as rendered in pixel-format by Metaru.

When in either color state, the player’s ship becomes immune to all enemy bullets sharing it’s color.

Not only that, but purposely absorbing bullets of the same polarity slowly charges one’s special attack meter, which can be unleashed in the form of a massive homing laser attack that serves as Ikaruga’s equivalent to the classic shoot ’em up bomb attack.

Yup, that's a bomb.

At the same time, the player also has to take into consideration the fact that enemies take twice as much damage when struck by a laser of the opposite polarity.

This leads to occasional mental overload on the part of the player due to the constant possibility to trade the security of fighting an enemy of the same polarity, in favor of potentially destroying them faster by switching to the opposite polarity.

Now imagine this when you're EXPECTED to purposely run into half of this.

As mentioned earlier, Ikaruga is a very short game, at only 5 stages in length, however it’s difficulty stems from the intense level of strategic thinking necessary to maneuver each stage.

A huge element of the difficulty in Ikaruga springs from the fact that, in order to played correctly, one must effectively reprogram their most basic shoot ’em up instincts.

The one basic rule that is a constant in the vast majority of scrolling shooters, (well, except maybe Giga Wing) is that bullets are bad, and should never be touched due to the distinct potentiality that they might, I don’t know, KILL YOU.

Sadly, Takeshi Kitano forgot to un-learn the lessons taught to him by Ikaruga.

Ikaruga takes this most basic of concepts and throws it out the 3rd story window.

I think it goes without saying, I’m not very good at Ikaruga.

The game makes no attempt to cover-up the fact that it’s a shoot ’em up made exclusively for seasoned players of the genre with big hairy stones.

... Or failing that, one that can make fire from box-office success.

Hell, the game goes so far as to include a tiny animation for when you skim bullets with your ship, serving as a visual indicator as to exactly where the ship’s hit box is located.

Not only that, the game also grants the player special point bonuses for defeating enemies of the same polarity consecutively, as well as a particularly difficult to obtain bonus called “Dot Eater” that can only be obtained by beating a stage without shooting down a single enemy.

How is this possible?

Well, the stage bosses of Ikaruga all come with time limits attached, resulting in epic battles that can end in stalemate due to the retreat of the enemy unit.

Speaking of bosses, Ikaruga’s got some pretty neat ones.

Hey look it's a... Uh... Yeah, I got nothin'.

They lack personality for sure, but from a gameplay standpoint they are expertly crafted masterpieces of the genre.

The real star of the show during the boss fights though, is of course; the music!

That being said, let’s get down to our best boss track in Ikaruga:
Stage 1 Boss Theme: Butsutekkai

Though Butsutekkai gets the gold in terms of overall energy, I honestly feel that this next track is on par with it in terms of musical quality while adopting more of a sweeping dramatic sound.
Stage 2 Boss Theme: Recapture

Anyway, those are my 2 picks for the Best Boss Music in Ikaruga.

Tune in next time!

Filed under: Best Boss Music, Games, Movies, Uncategorized, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

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