Azn Badger's Blog

What About the Lysine Contingency…?

Farewell To Pete Postlethwaite

Pete Postlethwaite, 02/07/1946 - 01/02/2011

It’s old news to all those who would care to know, but 2 days ago English actor and thespian Pete Postlethwaite passed away.

While not exactly a headlining star in the film industry, Postlethwaite spent the better part of 3 decades as a go-to supporting actor in a myriad of films and genres.

Possessed of an incredibly powerful, distinct, and versatile speaking voice; Postlethwaite was a deeply respected actor whose presence could serve to legitimize most any production, regardless of his lack of household name status in Hollywood.

The first time I remember seeing Mr. Postlethwaite was in the live-action/stop-motion animated film adaptation of Roald Dahl’s James and the Giant Peach.\

Yeah, somebody was on the crack...

The movie was a huge deal at the time, as Tim Burton’s The Nightmare Before Christmas had recently re-energized stop-motion for mainstream audiences; not to mention my elementary school class was right in the middle of a Roald Dahl reading binge around the time of it’s release.

Postlethwaite played a small, but pivotal role in the film; as the mysterious pixie-like man that gave James the glowing worms to free him from his evil aunts.

While I was a little bit too young to appreciate the art of acting at the time, I have to admit; the character of Postlethwaite’s face, and the way he used to it embody the spark of energy and cleverness of his character, made the 9 year old me believe he really could’ve been magical.

Since my first encounter with Postlethwaite, I’ve gone to run across him in films too numerous to count.

I laughed at him in Dragonheart.

 

Man, Postlethwaite spit some sick-ass rhymes in this movie...

I was startled to seem him so meek and pitiable in Alien 3.

 

He's about 2 seconds from getting his head ripped off...

I was saddened to see him make his exit so hastily in the god-awful Clash of the Titans remake.

 

T

*Sigh* If only Pete had been the main character instead of Sam Worthington...

But for my money, the finest and most memorable role I remember seeing Pete Postlethwaite in; was as the great white hunter Roland Tembo in The Lost World.

Hell, I still have his fuckin’ action figure:

Truth be told, it's actually a stunning likeness.

If you read my Top 10 Overkills in Movies post on the Lost World, then chances are you recall my many (hopefully humorous) asides to Postlethwaite’s character in the film.

I did that, because Postlethwaite was THE SHIT in The Lost World, and that was my way of trying to drive that point home.

"When did you last see him?" "I don't know sir, I'm too busy shitting my pants over how fucking epic you are..."

Seriously, of all the quotable quotations in the Jurassic Park films, (well, the first 2 anyway…) Postlethwaite’s Tembo was one of the best.

Rest assured, if ever I’m asked if I found something/something, my response will always be:

“Just the parts they didn’t like…”

Anyway, rest in peace Pete Postlethwaite, your wild-eyed, strong-voiced, almost Obi-Wan-like wise old manliness will be sorely missed.

Here’s hoping you finally get a chance to bag that male/bull T-Rex in the afterlife, hopefully right alongside Bob Peck on his Raptor hunt.

Thanks for the memories guys. Goddamnit, Jeff Goldblum better not be next...

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How The Azn Badger Stays Sane At Work…

The Azn Badger works in a warehouse.

Specifically the Amazon.com warehouse in Bellevue, Washington.

Over the course of 10 hours each day, tedium is the name of the game, and as such; it’s really easy to go a little nuts from time to time.

Trust me, I’ve seen some people lose their shit, as well as their jobs due to lack of motivation and occasional violent bouts of insanity.

That being said, myself and some of the other workers have, over the course of the past several months, come up with a few interesting games and activities to keep our minds sharp and occupied while our bodies toil in the boring and repetitive world of warehouse work.

Here are just a few examples of said activities:

1. Practice a funny voice or accent.

Okay, admittedly this one isn’t really practiced by anyone other than myself, but even so; it’s helped me get through some of the tougher morning scenarios.

I say “morning,” because I’m generally more “loopy” in the early hours, and thusly more apt to talk to myself.

“More” being the operative word in that sentence, being as I tend to talk to myself a lot regardless…

Anyway, over the past few months I’ve been playing around with Scottish and Australian accents.

I honestly can’t really do either of them very well, but after many days of thinking on and dissecting the diction and quirks behind the 2 accents, I can honestly say I feel I “know” them a lot better than I ever thought I would.

For the record, the only 2 phrases I can say with a legit Scottish accent are:

“Made in Scotland by real Scots.”

and

“You should try it!  It’s delicious!”

The reasoning behind those choice of phrases came from the tag line on some Scottish cereal I found in the warehouse.

Don’t ask…

2.  Exchange movie quotes/Arnold Schwarzenneger quotes.

This one takes a buddy, and an intimate knowledge of movies, but trust me; it’s a blast if you find a partner that can keep up.

So far the most quoted films are Jurassic Park, and any Arnold Schwarzenneger movie EVER.

Seeing as most men know at least some of Arnold’s movies, and can at least partially imitate his voice to humorous effect; I’d say the average person is most likely to enjoy that version of the game moreso than the other.

Even so, don’t underestimate the entertainment value that can be extracted from exchanging Robert Muldoon quotes.

“They should all be destroyed!”

Your turn!

3. “The Pop-Culture Icon” Game.

“The Pop-Culture Icon” game is probably the cream of the crop of boredom relieving games at Amazon.

Well, at least for me anyway.

Before I get ahead of myself, let me go over the rules for the most basic version of the game:

You begin with 2 players.

At the outset of the game, the player that suggested the playing of the game cites the name of a popular fictional character.

From that point on, the object of the game is for both players to cite the names of any popular fictional characters and the name of the source material they originate from in a back and forth manner, with the last letter in each character’s name being the letter that must begin the next consecutive character’s name.

In example:

Player 1 begins the game by stating: “Optimus Prime, Transformers.”

Player 2 would then respond by stating: “The Eradicator, Superman comics,” or any other character whose name begins with “E.”

Wash, rinse, repeat.

Should either player have the desire to stump their “opponent” and “win” the game in doing so, strategy can arise in the form of choosing character names with difficult or rare last letters.

Fox, from Starfox, has proven to be quite popular in the warehouse, as “X” is definitely on of the harder letters to work from, and let’s face it; Fox is pretty fuckin’ easy to remember to use.

While those are the rules of the most basic version of the game, several variations of it have popped up in the warehouse; including movie-centric, comic book-centric, and videogame-centric versions.

Also, bear in mind that the rules can be modified in-game at any point in time.

For instance, today myself and the person I was playing “against” (it’s not a game you play to win, only to have fun and keep busy) were forced to consider ruling out the inclusion of Pokemon and Mega Man characters, as we came to realize that, between the 2 of us we probably could’ve gotten stuck just naming characters from those 2 franchises.

A few other rules that I felt should’ve been instigated are as follows:

Character names should always begin with the first name, and should always include the last name (and it’s last letter) if the player knows it.

Characters should only be used once, regardless of how many aliases they have.

Names of races or species, regardless of whether they are fictional or not; should not count.

Duplicate character names can be reused if the player is able to cite the name of alternate source material.

In case you didn’t notice, I really like this game.

Hell, I played the game for close to 7 hours today.

3 hours consecutively, and sporadically over the next 4.

My “opponent” and I were separated for most of the day, but every time we would pass each other in the warehouse, we’d pause a second to keep the game going.

While I don’t usually feel the need to toot my own horn, I feel it should be said that the Azn Badger is pretty fuckin’ savage at this game.

Seriously man, today I was playing “against” the originator of the game, and I had his ass on the ropes so bad, you don’t even know man…

He was so desperate towards the end that he was dropping bullshit like “T-Rex” just to stay afloat.

Not only that, he went so far as to use “Xavier,” as in “Professor Charles Xavier,” for an “X.”

I don’t care how bad you’re hurtin’, don’t you ever forget Professor X’s first name…

Anyway, I had a lot of fun with this game today, here’s hoping somebody reading this goes out and gives it a try!

 

 

 

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In Memoriam: Robert Muldoon

"JP: Jurassic Park! Something, has survived!"

I fucking love Jurassic Park.

As a child raised with the perception that dinosaurs were absolutely the coolest shit ever, Steven Spielberg’s Jurassic Park was, and still is, the perfect film to appeal to my young dinosaur loving self.

Pictured: My young, dinosaur loving self.

I suppose it also helped that the movie was legitimately good too.

Anyway, this post isn’t about Jurassic Park as a whole, if it were you’d have to pack your sleeping bag just to read it.

Seriously, this is one movie that I really can talk about FOR-EV-ER.

No, today, we’re going to be talking about a man among men.

A man so manly, even the biggest and most clever of Velociraptor pride leaders wouldn’t dare challenge him without the aid of a comrade.

That's right bitch. Shake in 'dem fossilized bones a' yours...

A man so manly, every hat he owns, even his baseball caps; flip up on one side like a slouch hat.

Pictured: Australia in hat form.

A man so manly, even the mighty Samuel L. Jackson dare not challenge his authority when told to be “quiet.”

"'The fuck told ME to shut up?..."

A man so manly, he can drive stick.

"Get off the stick! Bloody move!"

That’s right ladies and gentleman, today we pay tribute to the manliest of manly men, the paragon of pimp, the head game warden and “great white hunter” of John Hammond’s (Richard Attenborough) Jurassic Park:

Robert Muldoon.

In short, Muldoon is THE SHIT.

You thought Donnie Yen was badass?

Next to Muldoon he’s a fucking choir boy.

A CHOIR BOY.

Though he was only in handful of scenes, Muldoon nevertheless made a huge impression on me, even as a child.

Personally, I think most of that had to do with the fact that he wore a slouch/Aussie hat, which was something I just happened to think was really fuckin’ cool back in the day.

Still kinda’ do, now that you mention it…

Anyway, Muldoon is a hard-ass throughout most of Jurassic Park, but he’s a loveable hard-ass.

Y’know, he’s that kind of asshole where you’re all like:

"Man, what a dick..."

But after a few seconds you’re all like:

"But goddamnit, he's AWESOME!"

He was the rock of the major players in Jurassic Park.

While everyone else panicked, he just kind of gritted his teeth and toughed it out.

Oh yeah, and then licked his lips, involuntarily twitched his eye, and seemingly intentionally tried his best to scare the ever loving shit out of everyone around him.

"I've got her..."

Y’know, hero stuff.

Anyway, as we all know, Robert Muldoon met his demise at the hands of yet another blatant case of a Spielberg-ian spite killing.

That is, he tracked a Velociraptor in the jungle, only to be flanked by a second raptor much in the same way that Alan Grant (Sam Neill) flat out TOLD US this would happen to someone at some point in the movie:

Poo poo on Muldoon for missing Grant’s informative and decidedly not kid-friendly paleontological spiel at the beginning of the movie.

I suppose it didn’t help either that he decided to wait until the absolute last moment to set up the stock to his SPAS 12.

In retrospect, he probably should’ve done that before he even set foot in the jungle, or failing that, he probably could’ve at least tried to fire it sawed-off style.

Either way, shoulda’ woulda’ coulda’ doesn’t mean a whole lot when you’re gettin’ mauled by one seriously pissed off raptor.

Actually, for all I know that might be his "Can I have a cookie?" face...

Oh well, at least he got to kill the Tyrannosaur and a shit ton of raptors WITH A FUCKIN’ GRENADE LAUNCHER in the book.

FUCK YEAH.

Oh yeah, and then there was that whole part where, y’know, he lived at the end of the book.

Thanks for that Michael Crichton (R.I.P.).

Anyway, the real reason for this post, is to honor the memory of the actor who portrayed Robert Muldoon, Bob Peck.

Good God he's badass...

I was informed today by a co-worker (the same one that inspired me to take on the Top 100 Goriest Films) that Mr. Peck had died of cancer on the 4th of April, 1999.

I may be 11 years or so late, but this post is my way of honoring his memory.

Sadly, I can’t say I’ve ever seen Mr. Peck in any other film’s or TV series, as most of his roles were in British exclusive productions.

Even so, I don’t think I’m alone when I say that, his performance as Muldoon was pretty much all I needed to see of him to forever believe he was THE SHIT.

That being said, Bob Peck, Robert Muldoon, you shall henceforth be forever remembered as one in the same, a shining example of what it means to be the manliest of manly men.

With that, I shall close with Mr. Peck’s, and therefore Robert Muldoon’s; official theme song:

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Crappy Book Covers Are Crappy!

Say what you will, it's still THE BEST COVER EVER.

Yesterday’s post was an example of intentionally bad cover art for a book.

Today I figured I would take a moment to show you a few examples of published book covers that are potentially worse from a design standpoint than the juggernaut that was “Dr. Vladimir’s Space Virus.”

Shitty book covers aren’t hard to find, one has only to venture down to the Sci-Fi/Fantasy section of any book store or library to find them.

Or don't. That would be my suggestion anyway.

All of the images that follow were taken at the University of Washington Book Store.

It should be noted that most of these covers were far from the worst I’ve seen.

I blame myself for this, as Barnes & Noble seems to stock a larger quantity of rubbish books with shitty covers.

Good job UW, way to keep the crappy book cover population to a minimum.

Anyway, let’s begin our journey through the world of shitty cover art with the book that prompted me to start this whole day of adventure in the first place:

Werewolf Smackdown by Mario Acevedo.

The moment I saw this on the shelf, I found myself stupefied, gawking in horror at the masterpiece of ass-itude that lay before me.

Now, first thing’s first, Werewolf Smackdown is a truly awful title.

Unless of course THIS was the subject of the story.

In my opinion, the most frustrating part of this cover isn’t the horrendous graphic of the werewolf character, but rather the typography of the title.

The “Down” part of the word “Smackdown” is on a slightly lower plane than the “Smack” resulting in a rather confusing appearance.

I guess one could theorize that this was done intentionally as a visual metaphor to put emphasis on the fact that werewolves are in fact smacked down in this book, but I seriously doubt most would come to that conclusion on first glance.

Hell, it took me like 20 minutes to even come up with that half-assed explanation.

Werewolf Smackdown, definitely playing second fiddle to Werewolf RAW is WAR.

Next up is Eric Flint Time Spike by Marilyn Kosmatka… Or is it Time Spike by Eric Flint and Marilyn Kosmatka?

Here we have our basic Tyrannosaur eating a Spanish Conquistador cover.

Other than my confusion over what’s the title and who’s the author (thank you very much, shitty typography), this is a pretty crazy-awesome/retardly-awesome/shitty cover that I honestly don’t have problem with.

That doesn’t make anything more than a shitty cover though.

Just ask any of my friends, I have a tendency to find reasons to like truly awful things.

Pretty sure I'm the person I know that actually liked this movie...

Moving right along, next we have Pyramid Power by our homeboy Eric Flint, or wait maybe it’s by that son of a bitch Dave Freer, I honestly can’t tell:

Like the previous cover, this one isn’t overtly bad, it’s just really fucking stupid.

I mean come on, it’s a fuckin’ dragon holding a viking with it’s tail.

On paper that sounds pretty cool, but I would’ve preferred to see a less static representation of this most epic of encounters, you know, something a little more action oriented or dynamic.

Goddamn you Monster Hunter, lookin' all cool n'shit...

Conceptually speaking, this is like looking at a heavy metal album cover.

You aren’t allowed to ask “why,” you just sort of accept it in all it’s insanity and excess and get on with your life.

Either that, or you briefly question the band's sexuality for a moment, then rock until you just don't care.

Pyramid Power loses points for it’s shitty title, however, like the previous cover; the cover isn’t all that bad, just uninspired.

Finally, I’d like to take a minute to look over a couple of covers from an author that seems to have a knack for generating crappy novels deserving of crappy covers, Mr. John Ringo.

Holy shit! He looks like Muldoon!

First up is The Road to Damascus:

In case you couldn’t tell, that is in fact a child in red pajamas, holding a teddy bear in one hand while holding a laser gun in the other.

Oh yeah, he also appears to be facing down a tank.

Based on the color palette and (shitty) fonts, my first instinct upon viewing this cover was to compare it to one of those choose-your-own-adventure novels.

I know they look nothing alike, but I just felt like using this image 'cause I acutally own this one.

Though silly in nature, The Road to Damascus, once again, doesn’t have all that bad a cover.

The image is provocative, with some definite time and effort put into the illustration, with some very straightforward and easily distinguished focal points to the layout.

The fonts are pretty boring, but not clip art bad.

I will say this though, the cover seems a little too busy in places, particularly at the top, where the tag line is inappropriately large given it’s close proximity to the author’s name/names.

Our last cover is another John Ringo book, called Gust Front; and this time it actually is shitty, not just bad like most of the others.

I apologize about my leniency towards these shitty book covers.

Many of them probably deserve harsher words than I’ve given them, but I guess it’s just not in my nature to gripe about and be unnecessarily or overly critical of things, no matter how shitty they may be.

Oh well, here’s Gust Front:

Holy fucking shit that’s bad.

Pretty much everything bad that can be said about cover art can be applied to Gust Front.

The title is ass.

The fonts are ridiculously over-the-top, oversized, and horrendously colored.

Oh yeah, and the composition is off-balance, somehow managing to be both cluttered and sparse, with truly awful original Starcraft quality CG renderings for all the figures present in the image.

Hmm, I don't remember the old Starcraft looking like this. Sadly, no trace remains of it ever since the announcement of #2.

It’s kind of funny actually, the dude in the power armor reminds me of the Starship Troopers CG cartoon, Roughnecks.

Yup, these guys and the Extreme Ghostbusters were my best buddies after school...

Man, that was a good show…

Hang on, now that I think of it, the title font seems to bear a certain resemblance to the Starship Troopers one, at least in terms of it’s alignment.

I'm proud to say that the DVD I own of this film has a MUCH better cover.

I see, so we’re to buy this no doubt shitty novel based on the associations it brings on in our minds in relation to Starship Troopers?

Clever girl Mr. Ringo… Clever girl indeed…

I feel it is worth noting that John Ringo’s section at the UW bookstore was pretty much a shelf unto itself.

That’s a lot of shit novels.

Huh, guess I really can be an asshole when I put my mind to it.

Go figure.

Anyway, this has been a truly half-assed post.

Things will pick up a little bit more tomorrow, promise.

Praise be to Space Bobcat.

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The Best Track in the Game #4: Jurassic Park Part 2: The Chaos Continues

Yes, I was balancing the cartridge on my fucking foot. I tell yah', it's not easy being unemployed...

Jurassic Park Part 2: The Chaos Continues is a “Contra Clone.”

More specifically, it’s a fairly decent “Contra Clone” that attempts to inject a little depth into the run-n’-gun genre.

Note that I referred to the game as being “fairly decent,” and not FUCKING AWESOME like Contra III: Alien Wars.

No game in the history of Man-Games has "attacked" as "aggressively" as Contra III.

My experience in playing Jurassic Park 2 on the SNES came in the form of a single weekend rental.

I was spending the night at a not-so-close friend’s house.

Yeah, this was back when my mom was still sending me off on “play dates” with kids I didn’t really know too well.

I remember his mom helped us make some Nickelodeon Gak.

Yup, this shit.

I remember feeling bad about making such a crazy big mess of their kitchen.

That and I remember accidentally over-starching my baby blue Gak, rendering it nothing more than a rock hard, plasticky, smelly-ass paperweight.

Oh well, I could still make fart noises with it.  Well, until I accidentally left it out of it’s jar for too long…

Anyway, later that night my friend’s mom took us out to rent a videogame for the night.

Naturally, seeing as Jurassic Park the movie had come out just the year before, and dinosaurs were still the coolest thing going for 7 year old boys, my friend and I couldn’t resist getting our hands on Jurassic Park 2 for a night.

Oh yeah, and keep in mind that neither of us had been allowed to see Jurassic Park in the theater.

This would be our chance to live the movie!

Upon popping the cart in, we were treated to a vividly animated opening cut-scene, complete with VOICE ACTING.

This sequence was pretty impressive when I was a kid, but to look back at it now, as an older and wiser Azn Badger, it’s a pretty impressive technical feat to see high quality voice clips crammed into a tiny SNES cart.

It’s kind of funny, I have a sneaking suspicion that the dude yelling “Go!  Go! Go!!!” is the same voice actor that played Duo Maxwell in the dub of Gundam Wing… and pretty much every animated character from the early 90’s and on.

The voice of a generation... Damn, he's hella' rockin' the "Bret Michaels" look.

Anyway, as I said before, JP 2 was a “Contra Clone” through and through.

It was a co-op, side-scrolling run-n’-gun game wherein player one controlled some white dude in a gray shirt, and player two took control of a brutha’ in a red shirt.

I found out years later that the white dude was supposed to be Dr. Alan Grant.  The brutha’ was just some brutha’ Ocean snuck in there to cover their asses from Affirmative Action and what not.

I guess Dr. Grant spent his time away from Isla Nublar doing some hardcore military training or something, ’cause I was less than impressed by his proficiency in handling the SPAS 12 in Jurassic Park the movie.

That's right, Dr. Grant can't aim worth shit...

Innovations in the gameplay came in the form of a mission select system, a health bar in place of one-hit deaths, objective based levels, maze-like level designs, and a lethal/non-lethal weapon system.

That’s right, the game expected you to tranquilize the dinosaurs so as to preserve that bloody Scot, John Hammond’s, investment.

Oh well, the Mega Buster style Stun Gun was the shit.

That's right Mr. Raptor, you 'bouts tuh' get tazed.

Despite most of these deviations from standard Contra game mechanics being fairly minor, I remember them greatly affecting my experience with the game over the one evening I got to play it as a youngster.

The health bar was a clever innovation in that it gave my not-friend and I the illusion of playing an easier game, one that didn’t punish you for every little mistake I.E. FUCKING CONTRA.

Instead of getting shot dead every time you slipped up, the game would give you some leeway in the form of respawning you at the edge of a pit if you missed a platform, or better yet, giving you some Megaman style invincibility frames immediately after getting hit.

In truth, the health bar served to give us a false sense of security.

Kind of like these.

There were far more opportunities to get damaged in JP 2 than in any of the Contra games released up to that point, resulting in ones’ health bar draining quite rapidly.

On the plus side though, on two-player mode you could transfer health between players to even out both health bars.

Yeah, my not-friend and I had to rely on this trick to get us past, well, pretty much everything, ’cause we sucked pretty fuckin’ hard.

To make matter worse, we found out pretty quickly that you only got one health bar per level.

Good job finding the health kit Dr. Grant. Though I don't think brutha' red-shirt is gonna' make it...

JP 2 differed from the Contra series in that Contra games are about precision, about the memorization and mastery of a series of small scenarios.

JP 2 was more of a reflex game, and a cheap one at that.

Enemies (I’m lookin’ at YOU, yah’ Raptor fucks…) would often run in from either side of the screen at absurd speeds, often times respawning in greater numbers if you were foolish enough to try and run away.

In addition to the dinosaur enemies, there were also a multitude of human enemies armed with a variety of weapons ranging from pistols to flamethrowers.

Oh yeah, and helicopters.

While most of the dinosaurs were manageable for the most part, the humans were truly a pain in the ass.

Many took several hits to take down, and the ones that fired their weapons (yeah, not all of them were smart enough to do that) did so often, and with great accuracy.

Left: An example of normal and competent enemy. Right: An example of a pair of retarded, hoodie wearing joggers that don't know how to shoot.

This is what I meant when I said Contra was about “precision.”

In Contra games, enemy fire was accurate, but largely infrequent, and often pattern-based.

JP 2 puts you up against endless walls of broken-ass fuckers that pepper you to death with fast moving orange bullets.

Either that, or THIS FUCKER throws a grenade in your face when you try to jump over him.

As you can probably tell, Azn Badger wasn’t too good at JP 2 when he was little.

Thank God for the mission select system, otherwise my not-friend and I would never have gotten past the Raptors in the first level.

Seriously, who the fuck thinks to jump over a fuckin’ Velociraptor?

That's right, you can jump over not one, but TWO Raptors!

“T-Rex Carnage” was the first stage I remember my not-friend and I playing.

How the fuck could we not?

Of all the stage titles, it was the only one that promised the appearance of the fucking T-Rex* they slapped on the back of the box.

There was no way we could go to bed without at least getting to see the T-Rex.

It took us a good solid hour of Raptor-Rape before we finally got to see the lizard king himself.

It was fucking crazy.

Well, maybe not as crazy as Mr. Nolte here, but still...

It all starts when you wander off into the jungle, when out of nowhere the game fades up from black and a jeep pulls up alongside you.

Oh yeah, and did I mention there’s a fuckin’ T-Rex bellowing into the air about 10 feet behind you?

Well, there is.

Yeah, if you don’t hop on that jeep you are fuckin’ slow.  Like, Little Bear slow.

SLOOOOOOOOOOOOOOOOOWWWW.....

As soon as you’re on the jeep, the T-Rex gives chase, gaining on you the whole way.

Putting buckshot and 9mm fire into his giant-ass skull slows him down, but as expected, does little to deter his advance.

In the meantime, as this rampaging beast is charging at you full-bore, there’s a bunch of dudes hanging from the trees above you that just happen to be SHOOTING AT YOU.

Nope, still retarded.

Seriously?

There’s a fucking T-Rex on the loose and these guys can think of nothing better to do than hang from vines, directly in harms way, and put rounds in Dr. Alan-fucking-Grant and his brutha’ from another mutha’?

Priorities dudes, get it together.

Just as the T-Rex is within inches of getting his unforgiving jaws on you, the jeep suddenly launches off a ledge and into a pit.

Yeah, that guy in the jeep is fucked.

Yeah, my not-friend and I were just a little preoccupied with getting shot to bits by tree-faggots and, you know, BEING CHASED BY A MOTHER FUCKING T-REX to notice the ledge.

Needless to say, on our first time through, we went down the fuckin’ hole.

On our second time, the T-Rex inexplicably caught up to us and chomped us good.

Kind of like Dagobah Luke Skywalker here.

Yeah, turns out he does in fact catch up to you if you decide to prioritize shooting the fuckers in the trees over the giant fucking lizard.

Finally, on our third time through, we got our shit together and made the epic leap off the plummeting jeep and onto the vines hanging over the pit.

After shimmying across the vine and to the ground just past the pit, we got to see Alan Grant and brutha’ red-shirt whip out their PDA thingies to view this message:


“Unable to stop the T-Rex?”

The fuck kinda’ bullshit is that?

We put EVERY FUCKING ROUND WE HAD into that beast, and it didn’t so much as make him wince!

Are you telling me we were expected to stop that thing?

Well, needless to say, my not-friend and I were none to happy about this, and we promptly reset the game.

Of course, we had no idea that that was exactly how the game was supposed to go, (you don’t fight the T-Rex proper until the latter stages of the game) and because of that, we were determined to play the stage over to see if there was a way to defeat the T-Rex.

Well, naturally we never found a way to beat the T-Rex, but we did find out something silly in the programming of the game.

First glitch I ever knew besides the Double Dragon II helicopter trick.

After you jump off the jeep and onto the vines above, you can still hear the T-Rex roaring after you periodically.

Because we were both upset at our perceived failure, we sat still for a moment, bitching back and forth over what we could have done wrong.

During this time, we let the game sit, unpaused.

After a minute or two, we noticed that the T-Rex’s snout started to appear from the left side of the screen.

Every time it roared, it would inch a pixel or two further into view.

Eventually, a large portion of the T-Rex’s form became visible, and we watched it repeatedly stand and bellow into the sky.

Finally, after several minutes, the T-Rex inched forward so far that it slipped off the ledge and fell straight into the pit below, completely submerging it in darkness**.

Despite this, the roaring persisted.

After seeing that, my not-friend and I burst out laughing.

We proceeded to the end of the stage and got the same bullshit message as before, but in our eyes, in our own special way, we knew we had beaten the T-Rex.

That was the only stage in the game we beat that night.

That being said, The Best Track in the Game is…

Protect the Gallimimus Stage Theme

Why?:

Did you notice how earlier in this post I made no mention whatsoever as to the quality of the music in this game?

Well, I did so for a reason.

Jurassic Park 2 was very much an average quality game, and as such, the soundtrack was nothing to really write home about.

Truth be told, there was nothing really wrong with the quality of the music, it’s just that the soundtrack is comprised of very few tracks, and most of them are very low key and best heard as ambient noise.

JP 2’s soundtrack is not one I would picture myself listening to outside of the context of playing the actual game.

Despite this, Protecting the Gallimimus is a good solid action track, with a surprising amount of dignity and pathos to it.

... Unlike this guy.

The bongo sounding drum beat is energetic and bouncy, while at the same time very organic and very much in line with John Williams’ work on the movie soundtracks, particularly The Lost World.

No, not this piece of shit. Dumb ass...

The music goes very well with the setting and flow of the stage that it occupies, which consequently, just happens to be my favorite stage in the game.

In fact, once my not-friend and I tried it, I’m pretty sure we kept playing it over and over until we passed out.

Basically, the level is a balls-out run through a massive field of death.

Other than the occasional family of Gallimimus running past you, every enemy in the level is a human, making the Uzi and Shotgun your best friends for the duration.

I remember my not-friend and I bursting out laughing every time one of us got trampled by one of the hoodie wearing dudes.

Even more so when one of us got beaned in the face with a gas grenade.

The boss of the level was the big-ass helicopter pictured somewhere above, and just below.

Cuttin' it pretty close there Dr. Grant...

Initially it starts out with a huge cage hanging down from it’s body that it likes to slam into you.

If you somehow manage to knock off the cage, the chopper starts sweeping the area with gunfire and bombs.

Lucky you.

As mentioned previously, my not-friend and I never finished any level other than the T-Rex stage, though we did get to the chopper boss many, many times.

Runner-Up:

Jungle Theme:

Why?:

This is the track heard most frequently in the Jurassic Park 2 soundtrack.

Basically, every time you are in the jungle, (ALL THE FUCKING TIME) this is the music that accompanies you.

Thankfully, it’s a pretty decent piece of music.

In fact, the Jungle Theme is good enough that in some ways I hesitate to call it a runner-up to the Gallimimus theme.

They both use a similar instrumentation, and both have that really slick, almost haunting quality to them.

Both track also share a similar length, with both adopting a number of subtle variations throughout their loops, resulting in extremely long tracks for an SNES game.

I think I hold the Gallimimus theme in slightly higher regard, not only because it belongs to my favorite stage in the game, but because it has a more thematic quality to it.

It is only played at one point in the game, and it’s composition reflects this.

The Jungle theme on the other hand, is what I would regard as sort of a “hub theme.”

There are stages where it is played only for a few seconds, simply because, well, you were in the jungle for a bit, and that’s the music that they play when you’re in the jungle.

Sorry, “Miscellaneous Jungle Music,” guess you lose to Protect the Gallimimus this time.

*SIDENOTE: Personally, I don’t remember ever referring to a Tyrannosaurus Rex as a T-Rex until after the Jurassic Park movie came out, was this an established thing by 1993, or was I just too young and uncool to :

**BONUS: I was lucky enough to find a clip that shows the T-Rex glitch!  When it happened to my not-friend and I it wasn’t quite so dramatic (the T-Rex only fell once), but hey, either way it’s pretty crazy!

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