Azn Badger's Blog

What About the Lysine Contingency…?

Garo Is Back!!!

It’s been more than 5 years now, but Garo is finally back on Japanese television!

For those who are unaware, (and I know there are lots of you) Garo was a tokusatsu series that came out back in 2005.

At the time, I had just entered college, discovered bit torrent, and was just beginning to rediscover my love for the genre via shows like Ultraman Nexus and Kamen Rider Kabuto.

I’d always loved tokusatsu, growing up with Godzilla movies and Power Rangers on TV, but it wasn’t until I got into college that I really began to understand how deep my love for the genre ran.

In many ways, you could call 2005 my own personal perfect storm of dorky self-discovery.

That being said, I think a lot of what got me to start following tokusatsu shows again, was the superb level of quality that many of the shows around the mid-2000’s represented.

In my eyes, other than the older shows like Ultraseven, Ultraman has never been as good as it was with Nexus.

Similarly, Kamen Rider V3 and Black will always be my favorite iterations of the character, however Kabuto and Den-Ou easily represent the best it’s been in the past decade or so.

You really expect me to watch a show about a motorcycle riding rocket shuttle-man? Try again Toei.

That being said, as much as I loved these shows at the time, in my eyes it was a brand new series, Garo; that represented the cream of the crop.

Boasting superior production values, a more serious tone, a strong cast, and a surprisingly deep universe; Garo was the show that kept me coming back to tokusatsu despite several consecutive years of less than stellar programming.

I guess you could say I kept wading through shit like Ultraseven X and Kamen Rider Kiba in the hopes that they could somehow live up to the benchmark set by Garo.

*Sigh* Few shows excelled in the realm of suck-age and melodrama than did Ultraseven X…

I think a large part of what made Garo so special, was the fact that it was the product of director/writer/artist Keita Amemiya’s truly wondrous imagination.

Over the years I’ve seen nearly all of Amemiya’s movies, and while many of them are poorly scripted and acted, the man’s art design remains some of my favorite in all of film.

Case in point, Zeiram, one of the most iconic characters in Amemiya's portfolio.

I’ve always said, if there was one director I’d like to see be given a chance to work with a Hollywood budget, it’d have to be Keita Amemiya.

That being said, Garo represented a rare occasion wherein the script, costuming, and effects all came together exceptionally well.

The characters were memorable and arched very nicely, and unlike many tokusatsu shows that run out of steam later in the series, the 25 episode length proved to be just about perfect, even if the last episode turned out to be 30 minutes of pure action.

Not that I have a problem with that sort of thing.

In the intervening years since Garo wrapped, a pair of movies have been released, but no series was announced until a few months ago.

The first of these movies, the 2007 Beast of the White Night, stands as perhaps the crowning achievement of the franchise.

It’s action-packed, accessible, concise, exceptionally imaginative in terms of effects and stunt work.

The second movie, the 2010 3D film Red Requiem, is currently on my hard drive, though I have yet to watch it.

I’ve heard it’s kind of a misstep when compared to the level of quality yielded by everything that’s come before it,

When everything else in the franchise is nothing short of “excellent” though, I’d be curious to see what a “misstep” looks like.

That being said, as of a few weeks ago, Garo has returned to Japanese television in the form of Garo Makai Senki AKA Garo Supernatural Chronicles.

I’ve only watched the first episode so far, but it appears the series is on track for greatness once again.

The original Garo hit it’s stride for me around episode 7, and then only continued to get better from there, especially in episode 9 when they finally gave the character a bad-ass theme song… And a horse:

So far Makai Senki is a little on the slow side, definitely making more use of the horror elements in it’s storytelling than the action, but time will tell if it ascends in quality from here or not.

Regardless, I’m just glad Garo’s back, as now I finally have something to fill the tokusatsu gap in my life.

I gave up on Kamen Rider after Den-Ou on account of every show sucking balls after that.

I gave up on Ultraman ’cause frankly, they don’t make Ultraman shows anymore, just silly, over-budgeted movies.

I never gave up on Garo though, so here’s hoping they didn’t give up on me.

Filed under: Movies, Tokusatsu, , , , , , , , , , , , , , , , ,

Superman/Batman Apocalypse Review

Not long ago, I was planning on doing a review for the DC Animated Universe feature film, Batman: Under the Red Hood.

RED HOOD MAKES BATMAN MAKE MEAN FACE!

My plans fell through on pounding out that article for the oddest of reasons:

After sitting through the movie, I found I had close to nothing to say about it.

To this day I can barely remember that movie, other than the fact that the climactic battle between Batman and the Red Hood was brutally well choreographed to an extent few animated films can measure up to.

Other than that, the movie was totally flat.

Yeah, like that kinda' flat...

Superman/Batman: Apocalypse on the other hand, is a film that I find I can very easily form an opinion of.

In short, I didn’t like Apocalypse.

Meant to serve as a direct follow-up to the (in my eyes) superior Superman/Batman: Public Enemies of last year, Apocalypse is an action-packed, but ultimately light weight exercise in tedium.

I know what you’re thinking:

“But Azn Badger, couldn’t Public Enemies be described in exactly the same fashion?  How can you like one better than the other?”

*Gasp!* That's like saying: "I like peanuts, but not peanut butter."

While I’ll admit this is true, Public Enemies was essentially a film comprised entirely of Michael Bay-esque lights and sound married with ungodly amounts of fan-service, the key difference between Public Enemies and Apocalypse lies within their execution of these 2 factors.

Public Enemies went balls out with it’s over-the-top-ness, pitting it’s 2 heroes against a legion of big name characters from the DC Universe, all while progressively stepping up the urgency and scale of it’s various crises until things, quite literally; reach astronomical levels.

Yes, Batman does in fact drive a giant Superman/Batman robot. Retarded: Yes. Entertaining: Kinda'...

It was stupid, it was fun, and the script was put together in such a way as to “play along” with that mindset.

Throw in some great voicework from the original “Timm-verse” voice cast of Tim Daly, Kevin Conroy, and the always impeccable Clancy Brown, and you’ve got a recipe for a good time.

Clancy Brown = PIMP. Even though he DID kill Sean Connery...

Apocalypse on the other hand, sort of went about things half-cocked.

There’s a great deal of action, with the animation and art design being quite good for the most part, (much better than in Under the Red Hood) but the overall feel of the movie is just plain wrong.

Like Public Enemies, Apocalypse is once again based on Jeph Loeb’s work on the Superman/Batman comic series, with the source material being taken from the second story arc entitled “The Supergirl from Krypton.”

Perhaps it’s the Transformers and Power Ranger loving “boy” in me, but I’ve never found it within me to appreciate the beauty of Kara Zor-El AKA Supergirl’s soul.

Pictured: What happens when the Japanese get their hands on American comic book characters.

She was kind of cool during the 90’s when she was working for the red-haired Lex Luthor and busting heads in the Superman animated series, but other than that, I’ve never paid much attention to her.

Anyway, the story of Apocalypse kicks off very shortly after the conclusion of Public Enemies wherein Batman destroyed a massive Kryptonite meteor on a collision course with earth.

As the last remnant of said meteor make their way past Earth’s orbit, a hefty chunk manages to fall through the atmosphere and crash land in Gotham Harbor.

Goddamn women drivers!

After investigating a bit, Batman (Kevin Conroy) discovers a space pod among the debris, which of course housed our future Supergirl (Summer Glau) who goes through the requisite culture shock of dealing with Earth people for the first time, (in the nude no less) and discovering her vast array of powers granted to her by Earth’s yellow sun.

Yeah, not sure how you "accidentally" shoot lasers out of your eyes, but whatever...

Merry mishaps ensue, much property damage is caused, (it’s okay if it’s on accident!) and Superman (Tim Daly) eventually shows up to lift something heavy and take Kara off to show her his Fortress of Solitude.

The "Fortress of Solitude." Oh wait, they're cousins... THAT'S NASTY!!!

From that point on, the first 20 minutes of the movie see us following Kara as she explores life on Earth with her cousin Kal, (Superman, you big dummy) all while Batman constantly broods about the potentiality of her being a bad omen/villain/secret weapon/fish person.

Cut to the planet Apocalypse, where Granny Goodness (voiced with unbelievable zest by Ed Asner) oversees the training of a potential leader of Darkseid’s honor guard/stable of fucked up bitches, The Female Furies.

As you can see, they're a happy, well-adjusted bunch of females... That just happen to be FURIOUS.

What follows is a lucid and well-choregraphed 4-on-1 cat fight.

The drama is convincing, largely due to the effective pacing, which sees our 1 against the 4 holding their own in the few minute or so of combat, only to eventually be overwhelmed.

Like all of the fighting in Apocalypse, this scene served as a brief highlight among a sea of blemishes.

Cut back to Metropolis, where we are treated to the requisite “teenaged shopping spree” scene, albeit with oddly boring and low-key music.

Haha, it's funny 'cause he's a dude.

With that, night eventually falls and Wonder Woman (Susan Eisenberg) decides to show up to piss off Superman by trying to hog-tie Kara.

I like where this is going. Proceed...

Y’know, like yah’ do.

As it turns out, the Amazons of Themyscira’s (Wonder Woman’s ‘hood) resident prophet, Harbinger (Rachel Quaintance), has been having visions of Kara’s eventual death on a beach somewhere, resulting in Wonder Woman making the decision to take Kara back to the island in hopes of maintaining her safety.

Another good argument for Wonder Woman’s logic is the fact that Kara, for perhaps the 3rd time in the movie, recklessly unleashes her powers on Metropolis during her attempted kidnapping.

WOULD YOU STOP DOING THAT!!

Eventually, Superman grudgingly decides to give in to Wonder Woman’s pleas.

With that, we flash 2 months later and Kara’s been living on Themyscira with the Amazons.

Despite all that time, Superman is still feeling butt-hurt about the whole deal, while Batman and Wonder Woman just kind of look to each other from time to time and wonder just why Superman is such a douche…

Anyway, Kara imparts to us, through the language of teenage angst, that she is feeling cramped by everyone ordering her around the time, and she now wishes to live her own life, by her own terms.

Thankfully, after all of this boring “stranger-in-a-strange-land” meets Jem bullshit, the Darkseid angle of the story hinted not so subtly by, I don’t know, the title of the movie, finally comes to light proper.

A boom tube opens up in Themyscira, teleporting in, not one, but a literal army of Doomsday clones.

Um... You know just 1 was enough to kill Superman, right?

With an army of Amazons at their backs, Batman, (armed with a magical axe) Superman, and Wonder Woman take on the Doomsday army 300 style.

What follows is a pretty decent, if not chaotic battle sequence highlighted by a goofy and melodramatic homage to the muted war sequences made popular by Saving Private Ryan.

"Mike..."

I haven’t read the comic that this movie is based on, but my guess is that the Doomsday’s present in this story were meant to be vastly inferior to the original, as we all know that just one Doomsday probably should’ve been enough to take on all of Themyscira.

Either way, things wrap up as Superman opens up with a Kamehame-I mean, heat-vision blast that levels the entire army at once.

Now I ask you, why the fuck didn't he do that from the start!?

With that, our heroes run off to the beach of Harbinger’s visions, only to discover that Kara is gone, and Harbinger lay dead in her place.

"*Whew!* It's okay folks, it's only that one chick that nobody liked."

Now that we’re about halfway through the movie, the stakes have been clearly laid out for us, leaving the plot with nowhere to go but Apocalypse, right?

Well, not quite.

First, our heroes have to go visit former Female Fury leader, Big Barda; in order to borrow her equipment to boom tube their asses over there.

I always found Big Barda's costume to be, uh, a little bit gaudy for my tastes. Eithert that or, y'know, STUPID.

Barda resists at first, but then opts instead to join our heroes in their crusade, seemingly just for the sake of getting a chance to throw mud in Darkseid’s eyes.

From there, the rest of the movie is action/fighting.

I won’t spoil anything for you, but I will say this:

The second half of Apocalypse, while well animated and filled with fight sequences, is hardly notable among DC Animated Universe productions.

Among the trio of climaxes, (one for each major player) Wonder Woman and Big Barda get the best of the bunch in the form of a brawl with the Female Furies.

Seriously, the choreography in this scene is excellent, nearly as good as the Wonder Woman feature from a few years ago.

For those who are keeping score at home, that’s really fuckin’ good.

Batman and Superman though, sadly have little to offer in terms of awesomeness.

Although I suppose if giant dogs are your thing, then Batman's stuff might be kinda' cool for you...

Once again, I’m not going to spoil anything for you, but the movie has a long and drawn out ending sequence that, while entertaining on purely visceral level, was overblown and utterly pointless.

Like Lord of the Rings: The Return of the King “I have 5 endings!” pointless.

Oh well, at least it gives us a chance to see Superman access his inner Fist of the North Star and bust out blatantly anime-inspired moves like this:

Yeah, that just happened…

Superman/Batman: Apocalypse rests very low on the totem pole for me as far as DC Animated Universe films go.

Wonder Woman, of all things, is at or near the top, with Justice League: Crisis on Two Earths ranking just below it, followed by Green Lantern: First Flight, with Public Enemies rounding out the lower-tier of the “good” movies.

In other words:

Apocalypse ain’t so hot.

The story was petty and unfocused, with the characters not so much relating to each other as covering each other’s asses in battle.

ASS.

Call me crazy, but I prefer my superhero team-ups to y’know, have the characters talk to each other every now and again.

The action, while impressive to behold, felt surprisingly limited in scale given the stakes at hand.

Remember in the Superman cartoon when Darkseid invaded Metropolis with an army and wrecked Superman’s shit with said army.

Remember when he killed Dan Turpin? Yeah, that sucked balls...

Well, in Apocalypse, on Darkseid’s home turf, which by the way was seemingly populated by about 10 people, Darkseid manages to send, I don’t know; 5 guys and some dogs after our invading heroes.

That’s just silly.

A gripe about Darkseid:

Andrea Romano’s work as a voice casting director for Warner Bros. animation has always been regarded as some of the most consistent and praise worthy stuff in the industry, but what in the holy-fuck made her think ANYONE but MICHAEL FUCKING IRONSIDE could play Darkseid!?

Here, just take a look at this:

It pains me to know that this clip, from the script, to the voice-acting, to the music, to even the quality of the animation, however economical, is better than any of the DC Animated Features.

Andre Braugher has a wonderful voice.

Hell, if it’s any consolation I liked him in Glory

But the simple fact of the matter is, he was horribly miscast.

For one thing, he speaks far too fast, but moreover; his voice simply lacks the timbre and menace of Ironside’s.

I suppose it doesn’t hurt either that the script for this movie couldn’t hold a candle to anything from the DC animated series’…

Though it may seem minor to some, for me, I found it utterly impossible to take Darkseid seriously in this movie.

You know it's bad when you can't take THIS GUY seriously...

Another gripe.

Apocalypse contains a great deal of useless “asides.”

That is to say, the movie mimics the time tested anime trope of cutting away to pointless shots of everyday life/nature as a means of transition.

In anime, this works.

It’s an undeniably Japanese approach to story pacing, and when used in a long-form series consistently, it just plain works.

Here it’s a just goddamn waste of time, something that a slim; hour and a half long production should be conscious of.

Superman/Batman: Apocalypse is not a Japanese production, nor is it a long-ass series where wasted shots can be used to pad out episodes.

I don’t know what the fuck is going on with American animation these days, but the power and influence that anime has had over it’s character designs, animation techniques, and now even storytelling techniques, is just plain fucking grotesque.

I understand that anime and manga are currently the bees knees among the younger crowd, but c’mon folks, stick to what you’re best at.

The Batman and Superman cartoons were animation classics.

Now we’ve got shit like Teen Titans, shit that truly feels like pale imitations of something that is, culturally; quite foreign.

YOU SEE!!? THIS is why we have weeaboos and Narutards!

Anyway, I’ve said far more than I ever intended to about this movie, so I think I’ll cut things here.

Superman/Batman: Apocalypse – A movie that doesn’t try hard enough at being dumb and loud, but ultimately leaves it’s viewers with no entertainment value other than those 2 elements.

Filed under: Comics, Movies, Uncategorized, Wrestling, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Devil May Cry and the Azn Badger

Capcom’s Devil May Cry series is one that the Azn Badger desperately wants to love.

Honestly, I don’t really care much for the Gothic aesthetic of the series, nor do I have any sort of appreciation for the death metal soundtracks and overall overblown nature of the storylines and cutscenes.

So, what exactly is it that I do like about Devil May Cry?

That my friend, would of course be the bombastic, action-heavy gameplay of the series:

My introduction to the Devil May Cry came in the form of the 3rd, and best, entry in the series, Devil May Cry 3: Dante’s Awakening.

Yes, I am in fact aware that he is wearing a nipple-strap. The game STILL kicks ass...

Featuring the highest difficulty level in the series to date, as well as perhaps the best, or at least, most relatable storyline, Dante’s Awakening effectively ruined me from enjoying any of the other games in the franchise.

Let it be known, beginning a game series from it’s highest peak in terms of overall quality, and then working your way down is not the way to enjoy a videogame franchise.

That'd be like going from THIS to THIS.

You see, I really enjoyed my time with Devil May Cry 3 on my PS2.

I played it to death, nearly beating it on the hardest difficulty in the process.

After I finally grew tired of 3 though, I made the mistake of thinking it would be fun to work my way backwards and play through the first game in the series.

I skipped that sack of fail Devil May Cry 2 though, as I’ve heard nothing but bad about that one…

ASSSSSSSSSSSSSSSSSS!!!

From the moment I picked up the controller to play the original Devil May Cry, it immediately became clear to me that I was playing a vastly different, and far inferior game.

The gameplay was slower and less responsive.

The animations were less dynamic and felt very detached.

The attacks lacked the sense of “oomph” that was the highlight of the experience in the 3rd game.

Not only that, but due to the games’ age, the graphics and textures were somewhat lacking.

Yeah, I'd say there's a difference...

Needless to say, I found little enjoyment in playing the original Devil May Cry post-Dante’s Awakening, so much so that I saw fit to return it to Gamestop after only a few days.

Devil May Cry was a wonderful game for it’s time, serving as the progenitor of a new breed of fast-paced action games shortly after it’s release.

You see what you did Capcom!? You gave that piece of fuck Gackt an excuse to star in his own game!

Despite it’s laundry list of credentials though, being the first of something doesn’t necessarily make it the best, or in this case, anywhere near that level of quality.

Recently, I had the opportunity to play through Devil May Cry 4 on the Xbox 360.

Pretty fuckin' spankin' if you ask me...

After the beating the ever-loving piss and shit out of Devil May Cry 3 in decidedly epic-fashion several years back, I found Devil May Cry 4 to be somewhat tame in terms of difficulty.

In general enemies were easier to stun, and more importantly, easier to corral and manipulate, resulting in the gameplay being much more forgiving, and ultimately flashier than ever before.

Since the release of Devil May Cry 3, Capcom went on to reinvent the Resident Evil series, and indeed; much game design in general, with it’s 4th entry.

In the post-Resident Evil 4 world of gaming, context sensitive button functions were very much en vogue, predictably resulting in Capcom’s own Devil May Cry 4 including several instances of said gameplay elements.

In fact, awesomeness can be visited upon most enemies with a simple touch of the “B” button:

Cheap thrills yes, but thrills nonetheless.

Personally, I couldn’t give 2 shits about the new main character of Devil May Cry 4, a frustratingly emo little butt-pirate named Nero, (voiced by Adam the Black Ranger AKA Johnny Yong Bosch)

Pictured: Nero.

I will say this about him however:

His move-list is fun, inventive, and made all the better by the inclusion of the Devil Bringer in his arsenal.

The Devil Bringer is the chief innovation brought to the table in Devil May Cry 4, and for the most part, it’s worth the price of admission.

Trust me, yanking enemies over to your position for quick and efficient beat downs is a pleasure that far surpasses repeatedly Stinger-ing my way across an arena just to get to an out of reach opponent by leaps and bounds.

But then again, being able to do shit like this is pretty fun too:

While the game is a little bit on the easy side when compared to Devil May Cry 3, I’m willing to concede that that may in fact be a good thing.

Devil May Cry 3 was a beast.

It got off on taking eager young player’s confidence and shitting all over it like a fuckin’ pigeon perched above a Porsche.

... Yup, pretty much the visual I was going for.

4 however, is a prettier and more accessible game that even goes so far as to have a storyline (for those that give a shit) that requires virtually no knowledge of the prior games to understand.

Simply put, Devil May Cry 4 serves as a fine example of how to begin a series anew on a new platform.

In fact, I'd go so far as to say that it fared better than Resident Evil 5 in the console transition.

While not as good as 3, 4 was an enjoyable entry in a young series that was desperately in need of a #2 best game in it’s lineup, as up until it’s release, none of the other games could be at all regarded as anywhere near the level of quality of Dante’s Awakening.

I understand that I’m being critical of the series, but as I mentioned earlier, Devil May Cry is a series that I want to like.

So far we’ve got 4 games in the series, and I’ve only liked 2 of them.

I don’t like the art.

I don’t like the music.

I hate the storytelling.

All I play them for is the raw experience of playing the game.

In that sense, 1:2 ain’t a bad ratio at all.

KITTY.

Which brings us to the newest Devil May Cry game, one that, to my knowledge; is intended to be a massive diversion from the core series.

Uh, okay. I see what you did there, very nice... I don't get it.

Going by the name DmC, (Ugh…) this new game features a protagonist of a drastically different design aesthetic, as well as a game world that seems a little more urban, and less castle-like than previous entries in the series.

This would all be fine in my book, as I was never that attached to Dante or Nero as series’ protagonists, except for the fact that this new character’s design is just plain HIDEOUS.

Pictured: An ugly-ass, skinny piece of emo punk-fuckery that I honestly have ZERO desire to play as in a game.

At this point, all we have is a trailer to work from in terms of first impressions, however I for one feel my desire to give this game a shot slipping away purely based off of the character design:

That may sound petty of me, but unless DMC gets some truly fuckin’ incredible reviews chances are I’ll probably sit it out in favor of taking a step back and visiting some of other hardcore action game franchises out there, like the Ninja Gaiden series and Bayonetta.

Every now and again I have to ask myself: Why HAVEN'T I played this game yet?

Anyway, this has been a lengthy and intensely muddled post.

For this I apologize, but thanks for reading.

Filed under: Games, Tokusatsu, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Hidden Treasures, Part I

My old Dino Riders VHS... Know how you can tell you're cool? When you've got motherfuckin' Dino Riders sitting on your living room shelf, that's how.

Today I went on a little adventure.

Said adventure took me deep into the bowels of my parent’s basement, specifically a cozy little closet space underneath the stairs.

Within that cluttered space, I was fortunate to find a treasure trove of nostalgic goodies from years past.

Given, most of this stuff is utter crap, and probably wouldn’t be worth anything to anyone, but even so, it brings me a warm feeling to know that a lot of the neat stuff I had as a kid is still buried in the house somewhere.

First up is Power Ranger crap:

In this box I found the remains of just about every Megazord of the original “Mighty Morphin'” era I.E from the original Megazord to the the Thunder Megazord

I didn’t bite for the Shogun Megazord, thought it looked ghey.

I also went ahead and skipped the Ninja Megazord from the movie too.

That thing was bullshit.

Good God that thing's a pile...

Amid the wreckage, I was also fortunate to find most of Drago from Super Human Samurai Syber Squad AKA Gridman.

Yeah, you better believe Drago was the shit.

Did you ever see that show?

Most people I mention it too give me weird looks.

Hell, most people I talk to give me weird looks, so what’s the difference, eh?

It had that one asshole from Boy Meets World in it, and was actually pretty good too, despite the retarded name.

ASSHOLE.

Anyway, after digging around for a bit, I was pleased to find that my prized White Tiger Zord remained virtually unscathed:

RAWR.

Oh yeah, and I also found a bunch of those crappy ass Power Ranger action figures that nobody ever liked too:

Yeah, you better believe most of them were broken, no doubt on purpose.

Buried at the very bottom of my Power Ranger box I found traces of the great, Titanus the CarrierZord.

Near as I can tell, he might be missing a head, but goddamn he was the coolest fucking part of that show.

I would’ve pulled him out for a closer look, but he was buried pretty deep and I was in a hurry so… maybe some other time.

Regardless, this is what he was supposed to look like for those that may not remember him:

BRACHIOSAUR OF ULTIMATE PWNAGE!

On top of all the Power Ranger toys and what not, I also found a cache of VHS tapes, specifically the first 5 episodes of the series, plus the entire Green Ranger Saga!

Rest assured, I’ll probably be re-watching these in the near future.

I’m especially looking forward to the Green Ranger business, ’cause near as I can recall; that was some legitimately good storytelling.

Plus it introduced us to Jason David Frank, the man so nice they named him THRICE.

And this is the part where all the ladies in the room start fanning themselves.

Feel free to change your underwear after that one, he’s known to have that effect on the crotch bid’ness.

Tune in tomorrow for more basement dwelling adventures!

Filed under: Movies, Tokusatsu, Uncategorized, , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

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