Azn Badger's Blog

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Hidden Treasures, Part I

My old Dino Riders VHS... Know how you can tell you're cool? When you've got motherfuckin' Dino Riders sitting on your living room shelf, that's how.

Today I went on a little adventure.

Said adventure took me deep into the bowels of my parent’s basement, specifically a cozy little closet space underneath the stairs.

Within that cluttered space, I was fortunate to find a treasure trove of nostalgic goodies from years past.

Given, most of this stuff is utter crap, and probably wouldn’t be worth anything to anyone, but even so, it brings me a warm feeling to know that a lot of the neat stuff I had as a kid is still buried in the house somewhere.

First up is Power Ranger crap:

In this box I found the remains of just about every Megazord of the original “Mighty Morphin'” era I.E from the original Megazord to the the Thunder Megazord

I didn’t bite for the Shogun Megazord, thought it looked ghey.

I also went ahead and skipped the Ninja Megazord from the movie too.

That thing was bullshit.

Good God that thing's a pile...

Amid the wreckage, I was also fortunate to find most of Drago from Super Human Samurai Syber Squad AKA Gridman.

Yeah, you better believe Drago was the shit.

Did you ever see that show?

Most people I mention it too give me weird looks.

Hell, most people I talk to give me weird looks, so what’s the difference, eh?

It had that one asshole from Boy Meets World in it, and was actually pretty good too, despite the retarded name.

ASSHOLE.

Anyway, after digging around for a bit, I was pleased to find that my prized White Tiger Zord remained virtually unscathed:

RAWR.

Oh yeah, and I also found a bunch of those crappy ass Power Ranger action figures that nobody ever liked too:

Yeah, you better believe most of them were broken, no doubt on purpose.

Buried at the very bottom of my Power Ranger box I found traces of the great, Titanus the CarrierZord.

Near as I can tell, he might be missing a head, but goddamn he was the coolest fucking part of that show.

I would’ve pulled him out for a closer look, but he was buried pretty deep and I was in a hurry so… maybe some other time.

Regardless, this is what he was supposed to look like for those that may not remember him:

BRACHIOSAUR OF ULTIMATE PWNAGE!

On top of all the Power Ranger toys and what not, I also found a cache of VHS tapes, specifically the first 5 episodes of the series, plus the entire Green Ranger Saga!

Rest assured, I’ll probably be re-watching these in the near future.

I’m especially looking forward to the Green Ranger business, ’cause near as I can recall; that was some legitimately good storytelling.

Plus it introduced us to Jason David Frank, the man so nice they named him THRICE.

And this is the part where all the ladies in the room start fanning themselves.

Feel free to change your underwear after that one, he’s known to have that effect on the crotch bid’ness.

Tune in tomorrow for more basement dwelling adventures!

Filed under: Movies, Tokusatsu, Uncategorized, , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Best Boss Music #1: Mighty Morphin’ Power Rangers: The Movie

Hello everyone, this will be the first in a new series of short-posts on my favorite tracks of boss music from video games.

Hopefully you’ll all enjoy and learn something at the same time!

Mighty Morphin’ Power Rangers: The Movie was a multi-platform game released in tandem with the film of the same names’ release.

Despite the movie license, and the general ho-hum quality of most movie tie-ins, I found the game(s) to be a pretty solid entry in the side-scrolling beat ’em up genre.

As a youngster, I played both the Genesis and Super NES versions, though most my my time was spent with the Genesis version.

These fuckers was a pain in the ass...

In my opinion, the Genesis version, despite it’s technical limitations, (sound quality mainly) was actually the better iteration of the game.

Though both games were sidescrollers, the Genesis version maintained a more conventional design, I.E. each of the players had a one-button combo attack, utilizing both action buttons in tandem would perform a life-draining “knockdown” attack, players could move vertically and horizontally etc.

The Super NES version was an oddity among sidescrollers in that it had none of these features.

YOU HAVE TO PUNCH HIM IN THE BIG "Z" ON HIS CHEST, OTHERWISE HE'S INVINCIBLE!!!!???

Instead of allowing the player free vertical and horizontal movement, the Super NES version instead restricted the players to moving on one of two separate planes, a foreground, and a background; though sometimes the players were restricted to a singular plane.

Using a single button-press, the player could switch to either plane, an action that was sometimes necessary to avoid obstacles.

Most of the enemies in the game were also dispatched with only one or two hits, a rarity in most beat ’em ups.

LOOK OUT IT'S A PURPLE PUTTY!!! THEY TAKE TWO HITS EACH!!!! THAT'S MORE THAN ONE!!!!!???

Also worth noting was the fact that, despite the fact that the various versions of this games’ status as a movie tie-in, the enemy rosters of them largely consisted of characters featured on the TV show and not the movie.

For instance, the Super NES version makes extensive use of Lord Zedd’s Z-Putties, who were completely absent from the movie.

These guys, who were actually revealed to be even easier to kill than NORMAL Putties.

The Genesis version does a much better job maintaining continuity with the movie I.E. it includes Ivan Oozes Ooze Men and Tengu Warriors as grunt characters, however even it is guilty of a few slip-ups, particularly in including characters like Goldar as bosses.

Always thought this guys was hella' pimp. Well, at least whenever he wasn't talking...

Perhaps most strange of all however, was the fact that the Super NES version’s gameplay completely omitted any inclusion of the Power Ranger’s Zords.

The Genesis version had numerous stages where the players would take control of the Mega Zord(s) and/or Falcon Zord (the best guy in the game), with the gameplay maintaining it’s usual controls.

The Super NES version though, has the player assuming the role of an Angel Grove High School student or Power Ranger from the opening stage to the final battle with Ivan Ooze.

Speaking of Ivan Ooze, the whole reason I’m typing up this article, is the fact that the boss music in this game kicks ass.

Seriously, check it out:

I love the unrelenting energy of this track.

The rockin’ over-the-top guitar/synth riffs really give the track a dangerous and dramatic flair, while at the same time doing a wonderful job of maintaining a similar sound to the Power Ranger’s TV soundtrack we are all so familiar with.

For a game with mediocre action gameplay, it’s pretty amazing to think that a track this energetic and powerful was actually composed for this game.

It’s worth nothing that, despite my focus being solely directed at this track, the soundtrack as a whole is actually really solid.

In many ways, I think that speaks volumes as to the skill of the composers over at Natsume and Bandai.

The two companies also collaborated on a Super Famicom exclusive game, Gundam Wing: Endless Duel, which just happens to have a very similar soundtrack, with much of the same midi “instrumentation.”

In example here’s my favorite track from Endless Duel:

Did I mention Natsume kicks ass?

Well, they do, Ninja Warriors Again and Pocky and Pocky serve as living proof of that.

We’ll revisit Pocky and Rocky on this blog sometime, that’s a promise.

Anyway, the Super NES version of Mighty Morphin’ Power Rangers: The Movie had a crazy-awesome boss theme, and thusly I hereby declare it ONE OF THE BEST BOSS TRACKS EVER.


Filed under: Best Boss Music, Games, Movies, Uncategorized, , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

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