Azn Badger's Blog

What About the Lysine Contingency…?

The Amazing Spider-Man Just Went From “Meh” To “Bleh.”

Pictured: The kind of shit I'd probably do if I had a Spider-Man costume.

*SPOILER ALERT!* If you prefer not to have the appearance of The Lizard from The Amazing-Spider-Man spoiled for you, stop reading NOW! *SPOILER ALERT!*

As goofy as the photos above may be, sadly, they aren’t responsible for my rapidly darkening mood in regards to the upcoming Amazing Spider-Man movie.

It’s funny actually, despite being a reboot of a major Marvel franchise, amid all the buzz surrounding The Avengers, Man of Steel, and The Dark Knight Rises, the production of The Amazing Spider-Man has been somewhat of an enigma as of late.

Unlike fuckin’ Turn Off the Dark

*Shiver* Spider-Man villains putting on a fashion show… The stuff of nightmares I tells yah’.

Truth be told, aside from the infamous “Mirrors Edge trailer,” and a quick article I did a few months back regarding the new costume design, The Amazing Spider-Man has been almost entirely off my radar.

Sure, I grit my teeth a little over the prospect of rebooting a barely 10 year old film series, however outside of that, I really could care less.

I lied. Officially, I care less about Ghost Rider. Don't tell anyone I said that though.

That being said, the one thing that could’ve got me excited about this movie, has just been ruined by a leaked image of a goddamn Pez dispenser.

Allow me to explain.

In my youth, animals were one of my greatest passions, in particular lizards and other reptiles.

At one point the Komodo Dragon was my favorite animal, prompting me to do a number of school projects based around them.

I used to flip through my (vast) collection of Zoobooks just about every fucking day, in particular the reptile and special edition dinosaur issues.

Godzilla was, and still is, one of my biggest heroes.

And when it came to comic book characters, in particular Spider-Man villains, you can sure as hell bet The Lizard was my favorite.

BAAAAADDDD-ASSSSSSSSSSS.

In truth, he was kind of a lame character, particularly in regards to his power set, but even so, I’ve always liked him regardless.

That being said, seeing Dylan Baker cast as Dr. Curt Connors (The Lizard, dumbass) in Spider-Man 2 and 3 was cute in the sense that it paid homage to the greater Marvel universe, (something that has since become widespread) however I’m not gonna’ lie, it sucked some serious balls being teased with the prospect of a Lizard story arc over 2 movies only to end up with the lame-ass, cluttered finale of Spider-Man 3.

Imagine my surprise when it was announced that The Lizard was going to be a/the(?) villain in The Amazing Spider-Man.

Being a Lizard fan, my initial reaction was that of:

“Fuck yeah!”

Despite boasting some decent acting credentials, I still think it’s funny that Welshman Rhys Ifans AKA the Welsh guy from Little Nicky and the Welsh kicker from The Replacements, is going to be playing Curt Connors.

By the way, did I mention he was Welsh?

Seriously though, I really don’t have much of a frame of reference as to whether he’d make a good Lizard, but oddly enough, it’s not him that has me less than thrilled about The Amazing Spider-Man.

Which brings us back to the aforementioned Pez dispenser:

Pictured: An unfortunate shaved monkey dipped in green paint.

While it may not be an official rendering of the character’s design for the upcoming film, or even a reflection of what the character’s final appearance, given the possibility that his transformation in the film may in fact be done progressively instead of all at once; the fact of the matter is:

This looks like fuckin’ garbage.

Seriously man, aside from the green skin, the features of the character don’t even look reptilian to me.

Last time I checked, reptiles, lizards in particular, are noted for their rigid facial structure and beady eyes.

This fuckin’ lizard has his eyes on the front of his face, and doesn’t even have so much as a goddamn snout.

I know they were probably trying to humanize him for dramatic purposes, or more likely, made him more human shaped to make animating his lip movements somewhat easier, but even so; this ain’t the fuckin’ Lizard.

Jesus fuck man, even if you were to put all of my “science-y” gripes aside, at the end of the day this design looks just plain fuckin’ boring.

Probably the worst part though, is the fact that this thing bears an uncanny resemblance to the Goombas from the Super Mario movie:

Cosmic...

And we all know how well that little venture worked out, right?

To whoever designed this Austrian dispenser of confectionery FAIL, congratulations, you have succeeded in making a superhuman lizard-man look boring.

My guess is they recruited the guy that did the Time Ninja cover to do the concept art for The Lizard:

Just in case you forgot...

Filed under: Comics, Movies, Uncategorized, , , , , , , , , , , , , , , , , , , ,

Bayonetta: First Impressions

BUTT.

In light of yesterday’s Devil May Cry post, I figure it’s appropriate that I take the time to share some of my thoughts on the similar, but also very different game:

Bayonetta on the Xbox 360.

Please bear in mind that, as of this post, I’ve only got about 2 and a half hours of gameplay under my belt.

Developed by Sega, and directed by the prolific and uber-talented Hideki Kamiya of the now defunct Clover Studio, as well as the original Devil May Cry fame, Bayonetta is, in a word:

JAPANESE.

Every pixel, frame, word and beat of Bayonetta is absolutely gushing with Japanese zaniness and anime-esque melodrama, such that my first few minutes with the game were almost too much to bear.

The aesthetic is way over-the-top, and the story and characters decidedly tongue-in-cheek, and for the most part, not all that appealing to me from a personal standpoint.

Nope, still not appealing. Goddamn she got a tiny head...

Despite this, I will say this:

The artistic design of the game, while not necessarily up my alley; is actually quite impressive.

The costuming and ornamentation of the character designs, while perhaps a little bit too flashy and intricate for it’s own good, are quite unique and certainly praise worthy.

Huh, this I like. Go figure...

In fact, I could honestly see myself owning a coffee table book of the production materials for Bayonetta at some point.

Anyway, the flashy cut scenes of Bayonetta, (choreographed by the always excellent Yuji Shimomura of Versus and Death Trance fame) annoy me much in the same way that Devil May Cry’s do.

They’re overlong, they often show the characters behaving contrary to how they do in-game, (Anybody at all tired of seeing Dante be invincible in cut scenes, only to be a total pussy in-game? Anybody?) and they feel artificial, like flash for the sake of flash.

Kind of like any movie by:

Pictured: "Flash" incarnate.

I guess the cut scenes just frustrate me because they are actually quite intrusive to the gameplay experience.

Like Devil May Cry, Bayonetta is a game all about action, and when the action is frequently interrupted by cut scenes, showing my character busting out awesome moves that I’d like to see myself do in-game, I get just a little bit frustrated.

Bottom line, 2 hours into Bayonetta, I can’t help but feel that the pacing is not quite up to snuff, as the gameplay seems to come in all too infrequent spurts.

Which brings me to my 2nd, and ultimately far more critical gripe:

Bayonetta’s learning curve is just plain mean.

We're talkin' Kobe Mean Face-Mean!

While the game, like any current gen game, comes with the obligatory introductory tutorial sequence that seems to be essential to the illiterate, non-instruction manual reading gamers of today, outside of teaching you the basic button inputs of the game, Bayonetta doesn’t really teach you how to play the game.

Sure, you can put up a good fight, and sure you know what you’re doing for the most part, but at the end of the day, if you’re playing the game straight through as I am, you’re just not given enough time to get a grip on the gameplay before the game starts tossing you some serious shit to deal with.

"Oh don't mind me, I'm just the first boss. Excuse me while I TOTALLY WRECK YOUR SHIT while eating bagels and lox."

This is coming from someone that utterly beasted half of the Devil May Cry series.

My problem is this:

Bayonetta didn’t give me enough time to warm-up to it.

In the Devil May Cry series, the basic enemies are reactive to your blows, staggering and generally being reduced to punching bags the moment you first lay into them.

This is not the case in Bayonetta.

There is no fodder in Bayonetta.

Nope, none of these.

All of the enemies in Bayonetta are able to put up a decent fight, thusly leaving you with nobody hone your skills on.

Every fight is a desperate struggle.

From what I can tell, my complaint may in fact be a result of me having failed to grasp the concept of the dodge system and the Witch Time AKA Bullet Time mechanic.

I don't care what you tell me man. There IS a spoon, and I'm eating my fuckin' Cheerios with it as we speak. Fuckin' new-age bullshit...

Anyway, at this point, I’m tempted to say I like Devil May Cry 4 better, but I’m only a few hours in, so we’ll see.

I’m still having fun with Bayonetta.

I love the gorgeous presentation and liberal use of the context sensitive button mashing segments.

I’m diggin’ the core gameplay, but at this point I truly do suck at it.

Time will tell…

Filed under: Games, Movies, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

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