Azn Badger's Blog

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Really Digging Deus Ex

In light of the insane number of A-list games coming out this season, I had assumed, well in advance; that I was likely going to forgo purchasing Deus Ex: Human Revolution.

It’s not that I wasn’t interested in the game, it’s just that when you look at the upcoming releases over the next couple of months, well, Deus Ex just doesn’t seem like as big of a deal as it likely should.

That being said, thanks to a very generous (and random) sale on Amazon.com, I found myself saying “Fuck it, it’s too cheap not to buy,” and a few clicks of the mouse later I found myself with a brand new copy of a heavily discounted Deus Ex.

Well, I’ve been playing around with it for awhile now, and I can honestly say, I’m happy I made the investment.

Mind you, it’s not a perfect game by any means, but there’s just so many little things about it that mean a lot to me personally.

I’m not really an avid fan of the Deus Ex series, in fact I only played the original for a few hours before deciding I didn’t need to finish it, but I do have a lot of love and respect for what it represents.

I’ve always been into the whole cyberpunk design aesthetic, and character customization/modification means enough to me that I’ve bought countless wrestling videogames purely for the character creator function, so on paper; the Deus Ex games are very much up my alley.

The new Deus Ex includes both of these aspects of the original, while adding a new layer of polish and presentation that make it far more accessible than it’s predecessors.

For example, the core gameplay; the stealth and shooting, really feel on par with a straight action game.

Action RPGs that feel “floaty” or involve a lot of noticeable number crunching in their combat mechanics are kind of a pet peeve of mine.

I hate shooting at someone in a game, and then “feeling it” as the game computes my character’s attributes, applies them to the statistics of his gun, and then applies said data to the attributes of the enemy I’m shooting to determine the amount of damage I deal.

It’s hard to explain, but you know it when you feel it.

I don’t know about you, but in my world guns do gun-like damage regardless of what “level” my Marksman skill is at, or how hard I pull the trigger.

I don’t get this feeling when I’m playing Deus Ex.

On that note, I feel I should probably point out that, as of writing this, I haven’t killed anyone in Deus Ex!

Early on I found the Metal Gear/Rainbow Six: Vegas-esque stealth mechanics to be robust and rewarding to the point in which I never found a need to kill anyone.

Oddly enough, I’ve found it very rewarding playing through the game relying exclusively on taser-ings and choke holds.

It’s funny though, as good as the stealth mechanics are, in many ways they are somewhat primitive.

Sure, the guards are more responsive to sound than in most games, and their sight distance is atypically high, but at the end of the day; the AI is actually kind of dumb.

For instance, in Metal Gear Solid 2, guards make use of radios, and if they don’t check in frequently enough; reinforcements are deployed to assess the situation.

This always made maneuvering around guards an ideal course of action over fighting/neutralizing them, but it also made the game somewhat frustrating at times.

While the enemy AI and stealth mechanics of Deus Ex are technically less complex than this, I feel it’s a gameplay decision that lends itself well to making the game much more streamlined and fun.

In all, sneaking around in Deus Ex is one of the more enjoyable parts of the game, especially when you’re playing the way I am with a totally non-lethal character.

I’ve heard the AI is less than stellar in direct combat, but that’s something I likely won’t be encountering until I start a new playthrough.

Moving on, another aspect of Deus Ex that surprised me, was the hacking mini-game.

I can’t stand locked doors/sealed off areas in games, so I knew I was going to be doing a lot of hacking in Deus Ex; which had me a bit worried it was going to ruin the experience for me.

To be fair, it took me awhile to warm up to it, but now I think I really like hacking in Deus Ex.

The controls are a bit sloppy on the console, but it’s not overly complicated, and more importantly; it’s quick.

Few things are more annoying in games than mini-games that eat up too much time and take you out of the core experience.

To date, I have yet to encounter a door I couldn’t open with a little finessing, something I can honestly say was not the case in games like Oblivion.

Speaking of Oblivion, I can’t tell you how much I appreciate the fact that Deus Ex is a fairly streamlined and distinctly un-sandbox-y experience.

I don’t know about you, but I find sandbox games to be massively intimidating.

I’m very much a completionist when it comes to most things in life, so the idea of being dropped into a massive world with free rein to do whatever the fuck I want, is not exactly ideal.

I need structure in my gaming, a clear purpose or direction to keep me on track.

Without it, I tend to freeze up, get lost, or worse yet, end up spending 40 hours in the first town of the game and never even start the main quest.

In this way, Deus Ex’s small-ish city setting and mission based narrative really “does it” for me.

I’ve never felt lost or daunted, and for once, I actually feel rewarded when I do most of the quests.

That being said, the conversation system of Deus Ex, while simple, is exceptional.

Most of it’s success can be attributed to good writing and line delivery, but I really enjoy conversing with characters and being forced to remain attentive in order to succeed.

On one occasion I found myself having to rely on information imparted to me from optional documents, items I could’ve easily picked up and not read.

You can tell a game’s writing is exceptional when you actually want to read the random notes and e-mails scattered throughout the environment.

The one downside to the dialogue of the game, and this is totally just me being weird, is the very obvious use of a largely Canadian voice cast.

I realize the game was developed by EA Montreal, so Canadian voice actors are to be expected, but I’m one of those jackasses that giggles whenever he hears an “uh-boot” or “bee-n” instead of “about” and “been.”

It’s a minor gripe, but it actually does make the drama a little harder to swallow for me, so I figured I’d mention it.

As of now, I’m currently in the second half of the Hengsha segment of the game, and I’m still enjoying every moment.

I’ve read that a lot of people are extremely disappointed in some of the game’s boss fights, however as of now I have no issue with them.

True, I’ve only fought 1 as of now, but to me, it didn’t seem that bad at all.

Maybe it’s just because I entered into the fight ill-equipped (non-lethal playthrough, remember?) and actually had to scramble for ammo and weapons before I could even begin to fight back, but I honestly had some fun fighting the first boss.

Hell, any occasion in which you have to take on a grenade and mini-gun toting hulk of a boss with nothing but fire extinguishers and a silenced pistol has got to have some redeemable qualities, right?

Anyway, there’s a whole lot more to be said, but for now that’s all I’ve got.

Don’t be afraid to check out Deus Ex, it’s a lot more fun than it lets on.

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Thoughts On The Fight Night Champion Roster

Last night I visited the wikipedia entry for EA’s upcoming Fight Night Champion boxing videogame.

As an avid follower (and critic) of the series since it’s inception, I found myself looking through the page taking in all the little tidbits of anticipated gameplay features.

While the “darker” (translations from gamerspeak: bloodier, more profane, and possible T&A) tone of the game does little to peak my interest, in fact if they push it too far I might view it as a detriment to the sport and my enjoyment of the game; my greatest hope is that EA takes the time to improve their character creation system, as it was truly ass in Fight Night 4.

Unfortunately, most of the gameplay and features of Champion are still very hush hush at the moment; so there’s not a whole lot to be said about it.

One thing that I noticed though, was that most of, if not the entire roster of real life fighters included in the game has already been released.

Boxing enthusiast/fan/walking encyclopedia that I am, I feel it is my duty to go through this list, fighter by fighter; and scrutinize the fuck out of it.

Below are my thoughts on some of the fighters that stuck out to me as being weak additions:

Tommy Morrison:

"YOU AND ME TOMMY, WE WAS LIKE THIS! AND YOU BLEW IT TOMMY! YOU BLEW IT!!!"

Though he was featured in the previous Fight Night, I’m still puzzled as to why he was selected to be in the game.

Honestly, as far as accomplishments go, the coolest thing Tommy Morrison ever did in my book was almost get decapitated by Ray Mercer in one of the nastiest knockouts I can recall.

Other than that, he was white heavyweight with a good punch and poor stamina, he came a few rounds away from getting steamrolled by George Foreman, he was in Rocky V, and oh yeah, he was a white heavyweight.

If we’re gonna’ play the race card, personally I’d have rather seen Baby Joe Mesi get thrown in there…

At least that would’ve made me laugh.

Seriously, Tommy Gunn or not, Morrison just doesn’t cut it for me.

Cristobal Arreola and Eddie Chambers:

Man, heavyweights are fat these days...

I list both of these guys together, because they’re on my naughty list for the same reason.

That reason being the Klitschko brothers.

Not long ago, both of these guys were quickly climbing the ranks and looking good doing it.

Then they each met a Klitschko, and each had a big fat Ukranian dump squatted out on their reputation.

Of the 2, I feel that Chambers has fared better since then, largely because he hasn’t lost since then, (truth be told he hasn’t fought, but it’s better than going on to mangled by Tomasz Adamek like Arreola was) and because he conditioning has actually showed improvement over the years, unlike Arreola who just seems to keep getting fatter.

 

Aw... I made the fattie cry.

While both guys are decent fighters, this is just a case of bad timing for EA.

Butterbean:

On the strength of this photo alone, Butterbean is now officially "awesome."

Outside of the novelty, name recognition, and an opportunity to show off realistic fat jiggle physics, why the fuck does Butterbean deserve to be in this game?

Oh well, chances are I’ll end up beating his ass to relieve stress, kind of like I used to do with Ricky Hatton in the previous Fight Nights…

Joe Calzaghe and Chad Dawson:

Let’s get one thing straight, both of these guys deserve to be in this game.

As much as I hate Calzaghe as a person, and as a home-turf fighter; the man has a laundry list of accomplishments in the sport, and I tip my hat to him.

The only problem is, all of those accomplishments were achieved in the Super Middleweight class, not Light Heavyweight.

It may not be that big a deal to the people over at EA, but I feel that including the intermediary weight classes (the supers and juniors) is necessary both to pay the proper respect to the various real-life fighters in the game, as well as to balance out the roster.

That being said, having just 2 guys that never even came close to fighting each other listed for a weight class is just plain stupid.

Not only that, as with the case of Arreola and Chambers, Dawson recently went from being regarded as the guy at 175 lbs., to becoming somewhat of enigma overnight.

Truth be told, I’d rather see a legend like Matthew Saad Muhammad, Dwight Muhammad Qawi, or hell, Michael fucking Spinks featured at Light Heavy, but if EA wanted to “please” us with a contemporary fighter (nobody gives a shit about Light Heavy since the glory days of Roy Jones) then I guess they got their wish.

Carlos Monzon:


Another fighter featured in the previous game, Carlos Monzon is somewhat of an oddity in the cast.

Most likely unknown to most casual boxing fans, especially younger ones, Carlos Monzon was one of the greatest, and longest reigning Middleweight champs of all time, however there’s a catch to that accomplishment.

Monzon was a champion that really didn’t fight that many truly great fighters.

Sure, he bested Nino Benvenuti, Emile Griffith, and Jose Napoles; but who the fuck other than myself and the old guys down at the barbershop knows 2 out of 3 of those guys?

Other than the opportunity to put Monzon head to head with his successor, Marvelous Marvin Hagler; I don’t really see why Monzon is in the game.

I’d have put Tony Zale and Rocky Graziano in instead, but that’s just me…

Jermain Taylor and Danny Jacobs:


Let’s just call this bad timing and call it a day, shall we?

Seriously, Jermain = Damaged Goods.¬† Danny Jacobs = Overrated.¬† ‘Nuff said.

Anthony Mundine:

"And next week I'm gonna' fight a paraplegic cancer patient! That'll put the naysayers to rest!"

Anthony Mundine was in the previous Fight Night, and my reaction to his presence hasn’t changed since.

Mundine is a decent fighter, but he’s been fighting tomato cans for too long now, and he’s barely relevant outside of his native Australia anymore.

“Wow, Fight Night must sell well in Australia, ’cause other than that, I absolutely cannot justify why anyone would ever want to put Anthony Mundine in a videogame.”

That’s what I feel on the matter, and I’m sticking to my guns.

The problem with that, is the fact there are so many great Australian fighters out there to choose from.

While I’m aware of the inherent licensing difficulties that come with dealing with real-life sports figures, I would’ve loved to have seen Jeff Fenech, or Lionel Rose, or hell, if they wanted another fairly contemporary fighter, I would’ve been happy to have seen Paul Briggs or Kostya Tszyu in there.

But no, instead we get Anthony fucking Mundine…

Peter Manfredo Jr. and Sergio Mora:


Okay, I am officially getting tired of seeing Contender alum in the sport of boxing.

Jesse Brinkley had a decent run, until being dismantled by Lucian Bute recently that is, Cornelius Bundrage recently snagged himself a world title strap from an aging Cory Spinks , and, uh, Alfonso Gomez bleeds a lot… And, fuck it, y’know what?

I’m done trying to talk up the Contender guys!

Bottom line:

Sergio Mora was a poor addition to the previous game, and Peter Manfredo is an even worse one to this one.

Put ’em together, and you get 2 piles of ass occupying 2 slots in historically one of the most prestigious weight classes in the sport.

Good job EA, way to take the money and run…

Diego Corrales:


Let me just start off by saying, Diego; rest in peace.

Corrales was always amazing to watch, but his ever-present status in the Fight Night roster has always felt odd to me.

While the man was indeed talented, it was the fights in his career, not his skills; that carved his place in history.

The man will forever be remembered as the man that made Floyd Mayweather’s reputation, the man that gave Joel Casamayor fits, and the man that ultimately gave everything he had to defeat Juan Luis Castillo in one of history’s greatest bouts.

That being said, while I would never say that including Corrales is a bad thing, I feel it’s foolish if none of the aforementioned fighters are included in the roster as well.

Seriously man, it should be a rule of thumb to include at least 1 real-life former opponent for every fighter in the roster.

Maybe it’s just me, but I get a lot of enjoyment out of playing out real-life matchups in my boxing games.

Vinnie Pazienza:


First things first, I refuse to call him “Vinnie Paz.”

His name is Vinnie Pazienza in my book, and that it shall remain.

Moving on, I know he’s got one hell of a devoted fan club, but what the fuck man?

Sure, he beat a bloated and washed up Roberto Duran, and he got flattened by Roy Jones, but other than the appeal of getting a chance to reverse/replay those matchups, who the fuck gives a shit about Vinnie Paz anymore.

EA could’ve at least included Greg Haugen or Ray Mancini, y’know; good fighters that fought Vinnie Pazienza at a point in his career when it mattered, but oh well, he was in the previous one, and now he’s back again.

Whoop-dee-fuckin’-doo…

Closing Thoughts:

I’ve got other complaints with the roster, but I’m tired so I’m gonna’ call it quits here.

The only other thing I feel I need to say, is that I object to the inclusion of the Junior Welterweight and Flyweight classes.

The former because it’s a random weight class to include, being as there’s so much real-life talent in it at the moment, but only 2 fighters in the game for it, and the latter because there’s only 1 fighter to represent the weight.

Why is Junior Welter the only intermediary weight class included besides Light Heavy?

It just doesn’t make sense to include those 2, but none of the others.

Not only that, but of all the fighters to include at that weight, why Emmanuel Augustus and Victor Ortiz?

Sure, both guys are fairly popular, but they’re not at all connected to one another, nor are they all that good compared to some of the other talents floating around out there.

On the same note, Timothy Bradley should be moved down to Junior Welter, as that’s definitely his proper weight.

As I mentioned earlier, no fighter should ever be listed without at least 1 other fighter that has fought/will fight them, and to have only 1 guy for a weight is just plain ludicrous, especially when Fernando Montiel and Nonito Donaire are so close to having their superfight… At Bantamweight.

Good job placing Nonito in the right weight class EA, really shows you’re paying attention.

Oh yeah, it’s dumb, but I feel it needs to be said that now that Fernando Vargas is in the roster, we really need to get Felix Trinidad in there.

Jus’ sayin’ is all…


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