Azn Badger's Blog

What About the Lysine Contingency…?

The Virtual Boy Sucked…

The Virtual Boy was a piece of shit.

I’ve known exactly 2 people that have owned one, and both were anything but proud of that fact.

Boasting a bulky, not-quite portable design, a crappy 3-D gimmick, and a truly hideous red-and-black only graphical display, the Virtual Boy represented one of, or possibly; the biggest failures in Nintendo’s long history.

Piss-poor sales figures were attributed to a fairly high price tag, miniscule (and crappy) game library with very few third-party products, and of course; poor quality of product.

It doesn’t take a genius to tell you that a not-quite portable videogame console that requires the player to strap it to their fucking head in order to play it, probably isn’t going to appeal to all that many people, especially to those that, y’know; have friends.

Pictured: No-Friends McGee enjoying a good skull-fucking via his Virtual Boy.

Despite all this, Nintendo went all-in with the Virtual Boy, going to great lengths to advertise the everloving shit out of it in classic mid-90’s, ” in your face” fashion:

To be fair that was pretty fuckin’ epic, however that doesn’t make the Virtual Boy itself any less crappy than it actually was.

Of the 14 North American games for the Virtual Boy, Teleroboxer and Wario Land stuck out from the crowd with their lush graphics, tight controls, and solid gameplay mechanics.

Curiously enough, that Real Steel movie has basically the same concept as Teleroboxer. Jus' Sayin is all...

Trust me, it’s never a good sign when your consoles best games consist of an inferior Super Punch-Out!! clone, and a port of year old Gameboy game.

Pretty much everything else was total crap though.

Especially Waterworld.

Waterworld was absolute shit.


In the interest of having at least one element of positivity in this post, I figure it would be good of me to point out a few aspects of the Virtual Boy that I actually liked.

The first thing that comes to mind, is the design of the Virtual Boy’s controller.

While it’s button configuration is a little awkward, with it’s dual d-pads and left-adjusted “start” and “select” buttons; I personally found the Virtual Boy controller to feel quite comfortable in my tiny Azn Badger hands.

Curiously enough, the Virtual Boy controller bears a vague resemblance to current gen controllers like the Xbox 360 one, largely due to the inclusion of “trigger” buttons located on virtually the same part of the controller.

Pictured: An Xbox 360 controller AKA The "American" controller.

The second aspect of the Virtual that seemed kind of cool to me… doesn’t exist, because the Virtual Boy was that damn shitty.

Anyway, I think that’s all I’ve got to say about the Virtual boy for tonight.

See yah’ tomorrow!

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Demon’s Souls: Conquered

*Ahem!* I win...

*WARNING! SPOILER ALERT PERTAINING TO END GAME EVENTS.  NO SPECIFICS, BUT IF YOU REALLY WANT THE END-GAME TO BE A SURPRISE, TURN BACK NOW!*

Last night was easily one of the worst of my life.

Don’t expect this to happen on this blog all too often, but I’m sorry to say that my experience of being stuck in a snowy traffic jam in the Seattle area for 6 hours straight was horrible to the point in which I don’t think I want to share the details.

Seriously, it was that bad.

Anyway, as a result of getting home from work at around 11:30 PM, as well has having my body be a complete wreck as a result of the harsh cold and tight confines of my car, I decided that I simply could not allow myself to go to work today.

Despite this, Amazon saw fit to penalize me for doing so; even going so far as to call me in the morning to chastise me for my actions.

Though I love buying products the company, working for Amazon gives me an insight into the inner workings of their ground-level management that really leave a bad taste in my mouth.

Oh well, it’s a job, and that’s more than a lot of people have at the moment, so I’m thankful.

Moving on, as any self-respecting survivor of a 6 hour traffic jam would do, I decided to use my self-enforced day off from work to play Demon’s Souls.

No way was I gonna’ go outside today, even to pick up a copy of The Expendables.

I’ll do that tomorrow…

*Ahem!* Anyway, in short; I managed to beat Demon’s Souls today.

Much like the rest of the game’s limited story sequences, the end of the game was quite flat, and very much anti-climactic.

Truth be told, it had been so long since I had started the game (just over 20 hours of game time) that I honestly didn’t even remember who the last boss was, or why I was fighting him for that matter.

In either case, the last boss was pathetic.

Like, “he couldn’t hit me if he tried,” pathetic.

On one level, this was quite disappointing, as many of the earlier boss fights in the game were quite epic, and fairly inspired in how the actual battles were carried out.

At the same time though, as I recall bits and pieces of the supposed “story” of Demon’s Souls, (seriously, there’s not much to be found) I’m starting to understand that the final boss of the game was supposed to be a pitiful creature, to the point where it’s ironic that it serves as the game’s final challenge.

Demon’s Souls was an excellent game.

While it indeed has flaws, as pretty much any game does; it benefits from an indefinable element in it’s gameplay and presentation, a “hook” that serves to draw in a certain demographic of gamers.

As it turns out, I fit pretty well into that particular category of gamer, as I enjoyed my time with Demon’s Souls.

In regards to it’s vaunted, and supposedly impenetrable difficulty level, I have this to say:

The game is indeed quite difficult, but only if you’re bull-headed and refuse to adhere to the “rules” of the game.

The gameplay of Demon’s Souls is methodical and rigid, meaning the game is difficult; but everything has a rhythm and a weakness, so it’s up to you the player to determine these factors before charging headlong into things.

Hell, I game in practically reverse order, resulting in most of the enemies being far too powerful for me to handle most of the time, and yet in the end, I managed to get past them all through careful planning and observation.

As you play Demon’s Souls, just remind yourself:

The game is challenging, not unfair.

If you get pissed and break your controller when you die in a game, then I’m sorry, Demon’s Souls is probably not for you.

Seriously, controllers are what, $50?

You’d be bankrupt in a week.

If however, you take every death in the game as a sign of your own failings, an indication that you could’ve played better or smarter, then chances are you’ll have a lot of fun with Demon’s Souls.

Now that I’m done with my little advertisement for the game, I feel I should take a moment to talk about some of the random things that stuck out to me in my first playthrough of Demon’s Souls:

I was a little upset at the very limited selection of armors I ran across in the game.

While it’s probably my fault moreso than the game’s, I found that as a Knight, I only ended up changing my armor maybe twice throughout the entirety of the game.

Maybe it’s just because I selected a Knight, who just happens to start out with some the better starting equipment, but I felt myself getting bored of constantly finding new weapons and equipment, but never finding an armor that was good enough to switch over to.

Seriously man, I ended up beating the game wearing Mirdan armor, something the Temple Knight starts the game out with if I recall.

To me, that’s the equivalent of watching a version of the Iron Man movie where Tony Stark remains in the original Iron Man suit throughout the entire movie.

That’s that just plain sad.

Another quick thing, from a gameplay standpoint, those fuckin’ dragons were truly fucking pathetic.

Seriously man, they’re not enemies, or bosses for that matter, they’re fuckin’ scenery.

Destructible scenery that can, and will; wreck your shit 20 times before you figure out how to get past them.

I found one of those dragons on a list of 2009’s worst boss fights, and I can honestly say, whoever wrote that list is certainly justified in doing so.

Don’t ask me how I found the patience to actually kill those motherfuckers, but I did; and that’s largely the reason why I’m writing this “I beat Demon’s Souls, quick everyone, suck my golden cock!” article today instead of a week ago.

Seriously man, that traffic jam last night might’ve taken 6 hours of my life, but I’ll be damned if those dragons didn’t take at least an hour between the 2 of them.

Other than that, I think that’s about all I’ve got to say about Demon’s Souls for now.

Now that I’m done with the game, I think I’m gonna’ move on to something radically different.

With Metal Gear Solid 4 as my first PS3 game, followed by Demon’s Souls, I think it’s time I played something besides a 3rd person action game.

My gut is telling me to try Valkyria Chronicles, but I’m also leaning towards something a little more mindless like UFC: Undisputed 2010 (*Gasp!* but Azn Badger, I thought you hated the UFC!?).

At the same time though, who knows; maybe I’ll surprise even myself and hop back on the Final Fantasy wagon, of which I’ve been off ever since VIII.

There’s a lot of great games out there for the PS3, old and new; so feel free to let me know what I should look into.

Anyway, happy snow day to me; hopefully everyone drove safe this evening!

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Playstation Move + Sports Champions Review

Today I spent a good portion of my afternoon kickin’ it with my Korean buddy from up the street.

Pictured: Said Korean. He made this, not me.

Being as he’s a gadget oriented person, he saw fit to purchase the new Playstation Move on the first day of it’s release.

I was fortunate to be invited to christen the mighty motion control device along with him.

Color me surprised when I discovered that it was actually kind of fun to play.

Bear in mind, my impressions are, of course; derived solely from the Sports Champions disc packed with it.

Azn chick with a bow. Now that's not cliched imagery...

Like most gaming peripheral pack-in games I.E. Wii Sports, Super Scope 6, etc., Sports Champions could be viewed as little more than a tech-demo for the device, however in the case of the Move, it just happens to be a surprisingly deep and full-featured tech-demo.

FUCK. YES.

The game contains 6 different styles of play:

Archery, Ping Pong, Volleyball, Bocce Ball, Disc Golf, and a sword and shield Gladiator Duel.

I leave it to you to guess which game I insisted on playing most often.

"ARE YOU NOT ENTERTAINED!?"

While I didn’t have the opportunity (nor desire) to try the Volleyball game, I was pretty impressed with most of the others.

The Archery was pretty straightforward, and definitely favored speed over accuracy.

Much like how I favor this Robin Hood over any other.

I have to say, requiring the player to actually have to reach over their shoulder to pull the next arrow from their quiver was a nice touch.

Other than that though, the Archery game was definitely lacking without the use of a second Move controller to properly simulate the tensile strength on the string of the bow.

The second controller tracks the distance between the 2 to determine the strength of the shot. SCIENCE.

My friend is a gadget guy, but he’s also Azn, so I don’t expect he’ll be shelling out the cash for another controller any time soon.

Moving on, Ping Pong was definitely a standout among most of the games.

Ping Pong was the first game I was privy to trying my hand at, and as such, it served as my introduction to the technical capabilities of the Move.

TECHNICAL.

My first action in the game was to turn over my wrist before the serve, just to see how well the Move could track my motions.

I have to say, it was quite satisfying to see my on-screen avatar (some douche in sunglasses named Dallas) actually match my wrist gesticulations move for move.

Here’s a video of someone (who sucks) playing the same character:

Once I started the game, I found the controls to be quite intuitive and surprisingly true to life.

I was perhaps most impressed by the controller’s ability to keep up with my movements despite my wonky style of playing Ping Pong.

I play right-handed, but in a Southpaw stance… And I also play back-handed with the racquet held at my waist.

Pictured: The Azn Badger playin' Ping Pong.

Goofy yes, but effective against lower-tier players like myself.

Despite all that goofiness, the Move managed to keep up just fine, allowing me to actually get a win in Ping Pong before my friend, the owner of the device, even got a chance to.

Bocce Ball was kind of a mixed bag.

I played it hot-seat style with my 2 other friends, and we found that:

A): Bocce Ball is a game that is probably more fun when someone in the room knows the rules/objective of the game.

And B): Bocce Ball is a game best played in the presence of old people or feebs.

Pictured: The correct people to stomp on in Bocce Ball.

While pretty fun, especially whenever someone managed to accidentally make a nice shot, the real problem with Bocce Ball was the Move’s inability to simulate the weight of a Bocce Ball in your hand.

Trust me, when you’re trying to determine just how much man-force behind your Bocce throw, more often than not you’ll find yourself overthrowing.

This same problem was present when playing Disc Golf with the same 2 friends.

Thankfully, no one I know owns one of these.

Although in this case, the problem was much more pronounced.

Disc Golf was kind of like the Wii Bowling of the Sports Champion disc.

Once you “get it,” that is, figure out how to position your wrist and how much man-force to put behind your shots, for the most part you’ve pretty much figured out the game.

Though my friends and I didn’t come close to mastering Disc Golf in the short time we played it, I can say this:

Those of us who could straighten their wrists properly (not me) were consistently the victor in every match we played.

That being said, let’s cut through the bullshit and get down to talkin’ about the only game in Sports Champions that really matters:

GLADIATOR DUEL

I’ve played Gladiator Duel for about 4-5 hours total now, and I’ve gotta’ say, at least against the computer; it’s pretty fuckin’ fun.

The basic gameplay of Duel is that of a motion controlled sword fight.

Yes, you do in fact look THIS dorky when playing.

Remember how utterly weak-sauce the controls of Wii Boxing were?

You know how he landed that shot? By flailing around for 5 minutes and getting lucky, that's how.

Well, Gladiator Duel blows that shit outta’ the water.

Remember how every swing you performed in Wii Tennis, regardless of power or direction, would always result in a canned animation?

Pictured: Steven Spielberg spite-killing Shigeru Miyamoto at Wii Tennis.

Well, Gladiator Duel spreads it’s cheeks and drops a log all over that shit’s face.

Remember how Rocky successfully ended the reign of the communist reign of the USSR using only his fists and the magnificent man-force of his man-fists?

BOW BEFORE YOUR GOD.

Well, that has nothing to do with Gladiator Duel, but it was fuckin’ awesome…

Anyway, when playing Duel, swinging the Move controller results in any number of attacks, while doing the same motions while holding the trigger on the controller results in manipulation of the player’s shield.

Parries, that is defense using one’s sword are possible and indeed recommended, as are the use of lateral movement and backsteps.

There are numerous context sensitive actions available in the game, so many in fact that I found myself wondering how fun Gladiator Duel would be to play online with human players.

Here’s a clip, I don’t feel like fishing for pics right now:

Trust me when I say this, the game is far more intense once you step up the difficulty level.

I was quite impressed by the sheer volume of content available in Sports Champions, well, at least the Gladiator Duel portion of it.

Near as I can tell, there are 10 racially diverse player avatars to choose from, with apparently an additional six unlockable after completing all of the challenges for each sports event.

Pictured: The 2 Azn characters. Both are Japanese. Go figure.

My buddy and I managed to unlock Titus, the Roman gladiator-garbed boss character of the Gladiator Duel game.

Pictured: Titus and his trident wielding friend.

In addition to this, different weapon skins and costumes are unlockable for each character, but perhaps most importantly, many characters possess their own movement animations, with only a few being reused here and there.

Thankfully there wasn't a whole lot of this in Sports Champions...

Little details like that were certainly not necessary for the developers to release Sports Champions successfully, however they are ultimately what kept me from holding all that much against it.

I can honestly say that I’ll probably never invest in a Move, (I’d need a Playstation 3 first now, wouldn’t I?) however that doesn’t stop me from having a lot of fun playing it at a friend’s house.

A few words to potential purchasers:

My buddy was telling me that he tried using the Move in conjunction with the game Tiger Woods 11, only to find that the motion controls were stunningly inaccurate.

Also, the same buddy is still trying to find a game that stands out as being a must purchase for the Move.

To top things off, as mentioned earlier, many games seem to need a second controller to work properly, so that’s an extra $40 if you seriously wanna’ get the most out of your experience.

Oh well, that doesn’t stop me from pestering my buddy to buy another controller so we can try The Fight: Lights Out

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