Azn Badger's Blog

What About the Lysine Contingency…?

Batman Games and the Azn Badger


Today, after more than a month since my last PS3 game purchase, (Demon’s Souls) I went out and bought Batman: Arkham Asylum.

This one has been a long time coming for me.

As you may have guessed, the Azn Badger is very much a fan of the Batman.

The comics, the animated series, the first 2 and last 2 live-action movies, (those other ones never happened…)  if it’s Batman related media; I’ve probably seen it or want to see it.

In my eyes, few characters in the realm of fiction better represent the embodiment of a persona crafted through sheer will than Batman.

He’s a man that chooses to be what he feels he must, and that simple element of his character has led to a seemingly neverending stream of great stories surrounding him.

It hasn’t however, led to all that many videogames that represented him all that well.

 

Batman Begins: The only game where seasoned criminals are paralyzed with fear at the sight of moving boxes.

The Tim Burton Batman movie-tie on the NES, and the Batman Returns game on the Super NES stand as my favorite Batman games of yesteryear, however aside from borrowing the sounds and aesthetic of their respective movies, neither really made use of the character of Batman in their gameplay.

The NES game was a handsome and vaguely Ninja Gaiden-esque shooter/platformer that still receives acclaim to this day.

It also has quite possibly the most awesome, and totally fucked up endings to a Batman story ever in the history of everything:

The Batman Returns game was essentially a sidescrolling beat ’em up with a few extra bells and whistles in the form of a mildly expanded repertoire of moves, (including being able to throw dudes into the background scenery!) but other than that; was little more than standard genre fare.

 

Pictured: The coolest element of Batman Returns - slamming 2 clowns faces together for twice the pwnage.

I love both of these games, and find them to be quite fun in their own right; (especially Batman Returns, which I own to this day) however I have to admit, neither game really feels like a Batman game should.

In the comics, Batman never jumped around giant factories with a laser gun strapped to this forearm.

 

Hmm, I don't remember this in the comics...

In the comics, Batman never walked from left to right and beat the piss out of a clone army of clowns for hours at a time.

 

Although I must admit, such a comic would definitely be on my "must read" list. Man, I hate clowns...

In the comics, the detective work to beating up of goons ratio is generally 2:1.

Let’s get one thing clear:  Batman is really fuckin’ strong.

Batman has told villains on numerous occasions that he could “crush their head like an egg,” and for all intents and purposes, I don’t doubt that fact.

Batman is supposed to be a man trained to the peak of human ability, so I would think crushing a human skull with his bare hands would be well within his capability.

When you think about it from that perspective, it’s hard to envision all that many people that could take a patented Batman Sucker Punch (TM) and not go right to sleep.

 

Pictured: The Batman Sucker Punch (TM) in all it's glory.

Though in many ways it might be a product of the unique and condensed structure of American comic book storytelling, I’ve always thought that Batman’s penchant for separating bad guys from their senses within a panel or 2 to be well in line with the facets of his character.

Batman is not a character that engages in dramatic and overblown, 5 minute kung fu brawls with his opponents, he is a silent predator that, more often than not, lays people out rather than battling them directly.

Although far be it from me to say that I don’t appreciate the few instances in which ‘ole Bats gets dragged into an all out slug fest:

 

Even though this was intensely one-sided, and I never got to read the rematch, this still ranks as one of most awesome moments in Batman history.

This is what initially drew me to Batman: Arkham Asylum.

Yeah, it’s been critically acclaimed up the ying yang.

Yeah, it’s gameplay is supposed to be a MetroidVania* mish-mash of backtracking heavy awesomeness.

Yeah, it even has always awesome Kevin Conroy and Mark Hamill reprising their roles from Batman Animated series.

 

"Always awesome" or not, Father Time has officially backed his truck up over Mark Hamill's face and taken the mother of all corn-filled shits on it for good measure

While I obviously don’t discount any of the above, as I did in fact just buy the game today; what really got me hyped for this game ever since it came out, was that most of the reviews I was reading about placed a great deal of emphasis on the fact that in this game, you really feel like Batman.

Everything from the exploration of the detective mode, to the stealth and counter heavy combat system has been said to reflect the Batman sensibilities we all know and love to a T.

Try saying that about Batman: Vengeance, or Dark Tomorrow, or any of the dozens Bat-Failures in videogame history.

 

I like how me and my friend used to pretend that this was fun... Man I was a dumb kid.

Every kid that loves Batman has wanted to be him at some point in their life.

We do it because goddamn it, he’s just a man.

Aside from the billionaire fortune, gadgets, and unlimited resources, at his core; Batman is just a man that woke up one day and committed himself to being Batman.

Even if it’s total bullshit, and has a 99% chance of never coming true, at some point in our lives, even if just for a moment; we trick ourselves into thinking that with enough time and dedication, we could be Batman if we really tried.

 

And there's kids like this that are destined to be loser-ly for the rest of their days. Seriously, who in their right mind would want to be Robin?

While I’ve long since grown beyond thinking that, it doesn’t stop me from thinking that playing a game like Arkham Asylum could make me relive those feelings in some capacity.

As of writing this, I haven’t actually started the game, but I was feeling nostalgic, so I figured a little Bat-Ruminating was in order.

Anyway, here’s hoping the game lives up to my insanely high standards!

*It should be noted that I am not a fan of Metroid, nor am I a fan of the Symphony of the Night style Castlevania games.  This could lead to some issues in terms of my overall enjoyment of Arkham Asylum, however I am hopeful my experience will lean towards the contrary.

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Superman/Batman Apocalypse Review

Not long ago, I was planning on doing a review for the DC Animated Universe feature film, Batman: Under the Red Hood.

RED HOOD MAKES BATMAN MAKE MEAN FACE!

My plans fell through on pounding out that article for the oddest of reasons:

After sitting through the movie, I found I had close to nothing to say about it.

To this day I can barely remember that movie, other than the fact that the climactic battle between Batman and the Red Hood was brutally well choreographed to an extent few animated films can measure up to.

Other than that, the movie was totally flat.

Yeah, like that kinda' flat...

Superman/Batman: Apocalypse on the other hand, is a film that I find I can very easily form an opinion of.

In short, I didn’t like Apocalypse.

Meant to serve as a direct follow-up to the (in my eyes) superior Superman/Batman: Public Enemies of last year, Apocalypse is an action-packed, but ultimately light weight exercise in tedium.

I know what you’re thinking:

“But Azn Badger, couldn’t Public Enemies be described in exactly the same fashion?  How can you like one better than the other?”

*Gasp!* That's like saying: "I like peanuts, but not peanut butter."

While I’ll admit this is true, Public Enemies was essentially a film comprised entirely of Michael Bay-esque lights and sound married with ungodly amounts of fan-service, the key difference between Public Enemies and Apocalypse lies within their execution of these 2 factors.

Public Enemies went balls out with it’s over-the-top-ness, pitting it’s 2 heroes against a legion of big name characters from the DC Universe, all while progressively stepping up the urgency and scale of it’s various crises until things, quite literally; reach astronomical levels.

Yes, Batman does in fact drive a giant Superman/Batman robot. Retarded: Yes. Entertaining: Kinda'...

It was stupid, it was fun, and the script was put together in such a way as to “play along” with that mindset.

Throw in some great voicework from the original “Timm-verse” voice cast of Tim Daly, Kevin Conroy, and the always impeccable Clancy Brown, and you’ve got a recipe for a good time.

Clancy Brown = PIMP. Even though he DID kill Sean Connery...

Apocalypse on the other hand, sort of went about things half-cocked.

There’s a great deal of action, with the animation and art design being quite good for the most part, (much better than in Under the Red Hood) but the overall feel of the movie is just plain wrong.

Like Public Enemies, Apocalypse is once again based on Jeph Loeb’s work on the Superman/Batman comic series, with the source material being taken from the second story arc entitled “The Supergirl from Krypton.”

Perhaps it’s the Transformers and Power Ranger loving “boy” in me, but I’ve never found it within me to appreciate the beauty of Kara Zor-El AKA Supergirl’s soul.

Pictured: What happens when the Japanese get their hands on American comic book characters.

She was kind of cool during the 90’s when she was working for the red-haired Lex Luthor and busting heads in the Superman animated series, but other than that, I’ve never paid much attention to her.

Anyway, the story of Apocalypse kicks off very shortly after the conclusion of Public Enemies wherein Batman destroyed a massive Kryptonite meteor on a collision course with earth.

As the last remnant of said meteor make their way past Earth’s orbit, a hefty chunk manages to fall through the atmosphere and crash land in Gotham Harbor.

Goddamn women drivers!

After investigating a bit, Batman (Kevin Conroy) discovers a space pod among the debris, which of course housed our future Supergirl (Summer Glau) who goes through the requisite culture shock of dealing with Earth people for the first time, (in the nude no less) and discovering her vast array of powers granted to her by Earth’s yellow sun.

Yeah, not sure how you "accidentally" shoot lasers out of your eyes, but whatever...

Merry mishaps ensue, much property damage is caused, (it’s okay if it’s on accident!) and Superman (Tim Daly) eventually shows up to lift something heavy and take Kara off to show her his Fortress of Solitude.

The "Fortress of Solitude." Oh wait, they're cousins... THAT'S NASTY!!!

From that point on, the first 20 minutes of the movie see us following Kara as she explores life on Earth with her cousin Kal, (Superman, you big dummy) all while Batman constantly broods about the potentiality of her being a bad omen/villain/secret weapon/fish person.

Cut to the planet Apocalypse, where Granny Goodness (voiced with unbelievable zest by Ed Asner) oversees the training of a potential leader of Darkseid’s honor guard/stable of fucked up bitches, The Female Furies.

As you can see, they're a happy, well-adjusted bunch of females... That just happen to be FURIOUS.

What follows is a lucid and well-choregraphed 4-on-1 cat fight.

The drama is convincing, largely due to the effective pacing, which sees our 1 against the 4 holding their own in the few minute or so of combat, only to eventually be overwhelmed.

Like all of the fighting in Apocalypse, this scene served as a brief highlight among a sea of blemishes.

Cut back to Metropolis, where we are treated to the requisite “teenaged shopping spree” scene, albeit with oddly boring and low-key music.

Haha, it's funny 'cause he's a dude.

With that, night eventually falls and Wonder Woman (Susan Eisenberg) decides to show up to piss off Superman by trying to hog-tie Kara.

I like where this is going. Proceed...

Y’know, like yah’ do.

As it turns out, the Amazons of Themyscira’s (Wonder Woman’s ‘hood) resident prophet, Harbinger (Rachel Quaintance), has been having visions of Kara’s eventual death on a beach somewhere, resulting in Wonder Woman making the decision to take Kara back to the island in hopes of maintaining her safety.

Another good argument for Wonder Woman’s logic is the fact that Kara, for perhaps the 3rd time in the movie, recklessly unleashes her powers on Metropolis during her attempted kidnapping.

WOULD YOU STOP DOING THAT!!

Eventually, Superman grudgingly decides to give in to Wonder Woman’s pleas.

With that, we flash 2 months later and Kara’s been living on Themyscira with the Amazons.

Despite all that time, Superman is still feeling butt-hurt about the whole deal, while Batman and Wonder Woman just kind of look to each other from time to time and wonder just why Superman is such a douche…

Anyway, Kara imparts to us, through the language of teenage angst, that she is feeling cramped by everyone ordering her around the time, and she now wishes to live her own life, by her own terms.

Thankfully, after all of this boring “stranger-in-a-strange-land” meets Jem bullshit, the Darkseid angle of the story hinted not so subtly by, I don’t know, the title of the movie, finally comes to light proper.

A boom tube opens up in Themyscira, teleporting in, not one, but a literal army of Doomsday clones.

Um... You know just 1 was enough to kill Superman, right?

With an army of Amazons at their backs, Batman, (armed with a magical axe) Superman, and Wonder Woman take on the Doomsday army 300 style.

What follows is a pretty decent, if not chaotic battle sequence highlighted by a goofy and melodramatic homage to the muted war sequences made popular by Saving Private Ryan.

"Mike..."

I haven’t read the comic that this movie is based on, but my guess is that the Doomsday’s present in this story were meant to be vastly inferior to the original, as we all know that just one Doomsday probably should’ve been enough to take on all of Themyscira.

Either way, things wrap up as Superman opens up with a Kamehame-I mean, heat-vision blast that levels the entire army at once.

Now I ask you, why the fuck didn't he do that from the start!?

With that, our heroes run off to the beach of Harbinger’s visions, only to discover that Kara is gone, and Harbinger lay dead in her place.

"*Whew!* It's okay folks, it's only that one chick that nobody liked."

Now that we’re about halfway through the movie, the stakes have been clearly laid out for us, leaving the plot with nowhere to go but Apocalypse, right?

Well, not quite.

First, our heroes have to go visit former Female Fury leader, Big Barda; in order to borrow her equipment to boom tube their asses over there.

I always found Big Barda's costume to be, uh, a little bit gaudy for my tastes. Eithert that or, y'know, STUPID.

Barda resists at first, but then opts instead to join our heroes in their crusade, seemingly just for the sake of getting a chance to throw mud in Darkseid’s eyes.

From there, the rest of the movie is action/fighting.

I won’t spoil anything for you, but I will say this:

The second half of Apocalypse, while well animated and filled with fight sequences, is hardly notable among DC Animated Universe productions.

Among the trio of climaxes, (one for each major player) Wonder Woman and Big Barda get the best of the bunch in the form of a brawl with the Female Furies.

Seriously, the choreography in this scene is excellent, nearly as good as the Wonder Woman feature from a few years ago.

For those who are keeping score at home, that’s really fuckin’ good.

Batman and Superman though, sadly have little to offer in terms of awesomeness.

Although I suppose if giant dogs are your thing, then Batman's stuff might be kinda' cool for you...

Once again, I’m not going to spoil anything for you, but the movie has a long and drawn out ending sequence that, while entertaining on purely visceral level, was overblown and utterly pointless.

Like Lord of the Rings: The Return of the King “I have 5 endings!” pointless.

Oh well, at least it gives us a chance to see Superman access his inner Fist of the North Star and bust out blatantly anime-inspired moves like this:

Yeah, that just happened…

Superman/Batman: Apocalypse rests very low on the totem pole for me as far as DC Animated Universe films go.

Wonder Woman, of all things, is at or near the top, with Justice League: Crisis on Two Earths ranking just below it, followed by Green Lantern: First Flight, with Public Enemies rounding out the lower-tier of the “good” movies.

In other words:

Apocalypse ain’t so hot.

The story was petty and unfocused, with the characters not so much relating to each other as covering each other’s asses in battle.

ASS.

Call me crazy, but I prefer my superhero team-ups to y’know, have the characters talk to each other every now and again.

The action, while impressive to behold, felt surprisingly limited in scale given the stakes at hand.

Remember in the Superman cartoon when Darkseid invaded Metropolis with an army and wrecked Superman’s shit with said army.

Remember when he killed Dan Turpin? Yeah, that sucked balls...

Well, in Apocalypse, on Darkseid’s home turf, which by the way was seemingly populated by about 10 people, Darkseid manages to send, I don’t know; 5 guys and some dogs after our invading heroes.

That’s just silly.

A gripe about Darkseid:

Andrea Romano’s work as a voice casting director for Warner Bros. animation has always been regarded as some of the most consistent and praise worthy stuff in the industry, but what in the holy-fuck made her think ANYONE but MICHAEL FUCKING IRONSIDE could play Darkseid!?

Here, just take a look at this:

It pains me to know that this clip, from the script, to the voice-acting, to the music, to even the quality of the animation, however economical, is better than any of the DC Animated Features.

Andre Braugher has a wonderful voice.

Hell, if it’s any consolation I liked him in Glory

But the simple fact of the matter is, he was horribly miscast.

For one thing, he speaks far too fast, but moreover; his voice simply lacks the timbre and menace of Ironside’s.

I suppose it doesn’t hurt either that the script for this movie couldn’t hold a candle to anything from the DC animated series’…

Though it may seem minor to some, for me, I found it utterly impossible to take Darkseid seriously in this movie.

You know it's bad when you can't take THIS GUY seriously...

Another gripe.

Apocalypse contains a great deal of useless “asides.”

That is to say, the movie mimics the time tested anime trope of cutting away to pointless shots of everyday life/nature as a means of transition.

In anime, this works.

It’s an undeniably Japanese approach to story pacing, and when used in a long-form series consistently, it just plain works.

Here it’s a just goddamn waste of time, something that a slim; hour and a half long production should be conscious of.

Superman/Batman: Apocalypse is not a Japanese production, nor is it a long-ass series where wasted shots can be used to pad out episodes.

I don’t know what the fuck is going on with American animation these days, but the power and influence that anime has had over it’s character designs, animation techniques, and now even storytelling techniques, is just plain fucking grotesque.

I understand that anime and manga are currently the bees knees among the younger crowd, but c’mon folks, stick to what you’re best at.

The Batman and Superman cartoons were animation classics.

Now we’ve got shit like Teen Titans, shit that truly feels like pale imitations of something that is, culturally; quite foreign.

YOU SEE!!? THIS is why we have weeaboos and Narutards!

Anyway, I’ve said far more than I ever intended to about this movie, so I think I’ll cut things here.

Superman/Batman: Apocalypse – A movie that doesn’t try hard enough at being dumb and loud, but ultimately leaves it’s viewers with no entertainment value other than those 2 elements.

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