Azn Badger's Blog

What About the Lysine Contingency…?

And Now, Batman Walking The Dinosaur.

If you’ve seen this before, I sincerely apologize.

Don’t do like me and leave on loop for 10 minutes.

Trust me, as awesome as it is, it starts to get old around the 8 minute mark…

Filed under: Comics, Games, Uncategorized, , , , , , , , ,

The Top 10 Hardest Boss Fights, #10


Alrighty folks, I’ve been a lazy motherfucker over the past, uh, month; so I figured it was about time I buckled down and committed to cranking out some real posts for the blog.

That being said, I can think of no better source of motivation, than to start up another epic Top 10 list!

As you’ve probably guessed from the AWESOME banner at the top of this post, this time around our list is focused on a subject that is very near and dear to my heart: videogame boss fights.

For better or for worse, boss fights have been a staple of game design for nearly as long as the medium has existed.

Perhaps a product of the “quarter munching” aspect of arcade games, boss fights were at initially characterized as a clash with a unique character, who’s attack pattern and/or attributes often caused them to represent a significant spike in the games’ difficulty level.

Nowadays, what with the advances in technology and a fairly consistent trend towards favoring narrative based gameplay, boss fights have become increasingly irrelevant.

Hell, I remember reading an article on Kotaku awhile back positing the possibility that boss fights may be an unnecessary artifact carried on from a bygone era of gaming.

Despite being a fascinating read, the viewpoint of said article largely applied exclusively to story driven games, games that boss fights would feel “tagged on” or extraneous in.

Pictured: A good example of a boss fight that meant well, but ultimately didn't need to happen.

For whatever reason, I can’t find the article in question, but oh well; you get the gist of it.

Personally, my background in 8 and 16-bit gaming has left me with nothing but fond memories of battling big baddies at the end of every level.

Maybe it’s just the old school gamer in me, but I play most games expecting there to be big ugly dude with a bloated life bar at the end of every stage, level, chapter, episode, or what have you.

For me, boss fights are both the final obstacle prior to advancement, as well as, on occasion; a reward in and of themselves.

Good boss fights represent some of the finest moments in gaming history.

Bad boss fights can be anywhere from disappointingly shallow, to controller smashing-ly hard.

The latter, largely represents the contents of this list; though not entirely.

Tough boss fights are just another part of gaming, as natural pressing the “A” button to jump, and the “B” button to kill.

That being said, let’s get this party started as we delve in to the 10th hardest boss fight:

#10. Yellow Devil – Mega Man

Pictured: The Blue Bomber chucking a Thunder Beam into the cyclopic eye of The Yellow Devil.

I don’t know what it was about him, but for whatever reason the Yellow Devil from the original Mega Man game always stuck out to me as one of the hardest bosses I ever fought on my NES.

Don’t get me wrong, I’ve played plenty of harder games, especially on my NES, however in terms of hard boss fights; few put fear in my heart the way the Devil did.

Ninja Gaiden’s Jaquio and Jashin were tough, as was the sequel’s Ashtar; but I managed to beat both of them in my youth.

That's right bitch! I got yo' numbah'!

When I was a kid, I never beat the Yellow Devil.

I rolled over his cousin, the Yellow Devil Mk. II from Mega Man 3; but I never beat the original.

Encountered in the first stage of Dr. Wily’s fortess, the Yellow Devil was a wretched beast that kept me from beating the original Mega Man until well into adulthood.

Fighting the Devil was a fairly straightforward experience, but one made difficult by the tedious nature of the bosses’ pattern, as well as his fearsome attack power.

Basically, the original Yellow Devil only had 1 attack in his pattern, but it was a real pain in the pass.

Check it out here:

Disassembling his mustard-y yellow form into a series of cubes, the Devil launches his body, piece by piece; from one end of the room to the other.

While in flight, all of these pieces serve as dangerous projectiles that must be avoided by the player through careful jumps of varying heights and timing.

The actual pattern of the pieces’ dispersal isn’t quite random, however it’s complicated enough to the point of being easier to dodge through reflex than memorization.

The real problem with this pattern, is the fact that damage can only be dealt to the Devil one shot at a time, for only a brief moment following the completion of his reassembling phase.

Many bosses throughout gaming history have employed the annoying as fuck pattern characteristic of, “You Can Only Hit Me After I’ve Slapped You With My Dick For 5 Minutes” but few have done so with the audacity of the Yellow Devil.

With a rather potent weakness to Elec Man’s Thunder Beam, the Yellow Devil doesn’t take all that many hits to kill, however the time one has to devote to frantically hopping about in order to get into position to deliver said hits; more than compensate for any weaknesses he may have.

I was usually good enough to get close to taking out the Devil in Mega Man, but it wasn’t until I was much older, wiser, and entirely less interested in achieving victory that I would actually conquer the beast known in the states as the Rock Monster.

That being said, I feel the Yellow Devil’s #10 slot on this list is entirely warranted, however imagine my disappointment when I stumbled across the glitch/exploit featured in the video below:

Filed under: Comics, Games, The Top 10 Hardest Boss Fights, Uncategorized, , , , , , , , , , , , , , , , , , , , , , ,

Azn Badger = Hypocrite

The Azn Badger has been feeling a little hypocritical as of late.

Despite my general disdain for the UFC/MMA culture, I’ve found myself playing the demo for UFC: Undisputed 2010 pretty much every day this week.

I know, I know:

“How can a hardcore boxing fan that talks shit about the UFC all the time allow himself to support the organization by playing it’s official videogame!?”

Well, A): I’ve never had anything bad to say about the actual sport of MMA, only the culture and obnoxious fanbase that seems to have sprung up as a result of it’s ascension into the mainstream.

Sorry to beat a dead horse, but...

And B): Chill out, dick wad.  It’s just a videogame, and a fairly good one at that.

To be fair, I used to play the previous iteration of the game with my roommates for shits and giggles.

Only 1 out of the 3 of us (the one with legitimate interest in the UFC) actually took the time to learn how to play, so for the most part the matches boiled down to little more than button mashing sessions not unlike a round of Rock ‘Em Sock ‘Em Robots.

"AND IT'S ALLLLLLLLLLLL OVERRRRR!!!!!!!"

At the time, I used to watch a fair amount of UFC, usually in support B.J. Benn, (he’s a Hawaiian pro athlete, therefore he’s worth my time) as well as for the social value it presented in me in hanging out with my roommate.

Though I no longer have roommates to play games or watch cagefighting with, for some reason I feel like I’m mentally in just about the same place that I was back then.

That is to say:

I’m not exactly the most cerebral of people these days.

I would probably shit myself with glee if I had one of those bubble thingies right now...

As with most things these days, I blame work; as it has retarded my brain functions to the point of making games like Undisputed 2010 seem like the coolest ever made, and dare I say; potentially worth buying.

Did you hear that?

That was the sound of Hell freezing over.

While I still don’t have a clue how to play the demo properly, (the command list in the options screen is like 50 pages long) the pick up and play factor has been a godsend in terms of keeping me sane this week.

I don’t know if it’s just the 60 hour work weeks or what, but I just can’t seem to find time for more involved games like Batman: Arkham Asylum.

I want to finish Batman, but for whatever reason I just feel “too busy” to play it.

Batman: Great for Azn Badger on 3 day weekends, too "smart" for him during 60 hour work weeks.

UFC gives me an experience that can be over and done with inside of 5 minutes.

While I’ve never been one to seek out instant gratification in my games, (if it’s any indication, Demon’s Souls was my 2nd PS3 game) at this point in time, I think it’s the only kind of gaming entertainment I can handle.

Though I’m legitimately excited to try games like Valkyria Chronicles, games that require a high-degree of time investment and involvement from the player; the more hours I put in at work, the less I see myself being able to fully enjoy a game like that.

In my current mental state, I'd probably just try and bumrush my way through every mission...

Anyway, I’m beat to shit, (anus still recovering…) so that’s all I’ve got for tonight.

Chances are I’ll pick up UFC at some point, though I assure I’ll do so grudgingly, and while mumbling under my breath that boxing is the superior and more gentlemanly sport.

Unfortunately the new Fight Night Champion doesn’t come out until next year, so for now I’m going with UFC.

Either that or Splatterhouse, ’cause Splatterhouse was the shit back in the day, and from what I’ve read; the new one ain’t so bad.

Plus it’s bloody as fuck and probably as cerebral as your average UFC fan.

Haha!  BURN.

Filed under: Boxing, Games, Uncategorized, , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

The Azn Badger’s One Day Weekend Itinerary

Azn Badger got hit by truck… Truck was from company called “Wreck Your Shit Co.” Driver was named “Fatigue McRagealot.”

  1. Have looked like bum for some time now…  Shave and haircut = Priority.
  2. Tabemonos*….
  3. Beat Batman: Arkham Asylum.  Was knocking on the Joker’s door last time I played the game… A week ago… Will beat insane clown’s ass and complete game with all Riddler whatchamacallits acquired.
  4. Squander potential purchase of cheap Christmas gift in favor of using 40% off Borders coupon on comic book for self.  Azn Badger works hard, he deserves to be selfish every once and awhile…
  5. Tabemonos*…
  6. Watch shitty movie I’ve already seen 50 million times, only this time watch it on Blu Ray.
  7. Hang out with Mencius.  But only for awhile…  Azn Badger too tired to deal with people…
  8. Tabemonos* while watching Guy Fieri stuff his fat, greasy face for the 50 millionth time.  Thankfully, not in HD.
  9. WRITE FUCKING BLOG.
  10. Watch Amir Khan vs. Marcos Maidana, and Timothy Bradley vs. Devon Alexander on the HBO with the old man.  Khan’ll probably box circles around Maidana, but like they say; Maidana always has a puncher’s chance… Here’s hoping he puts the Brit to sleep, and Bradley ekes out another victory…  The Azn Badger also happens to be an Irish Badger, so hatred of Brits is to be expected…
  11. Attempt nocturnal activity known in most circles as “sleep.”  Most likely fail…

 

What the fuck did I do to my can? I tried to open it and the, uh, "opener thingy" bent all funny...

*Tabemono: Japanese word for “edible object.”  Pronounced Tah-Bei-Mo-No, though in this case the term is pluralized in the English manner of adding an “s” sound for the sake of cheap laughs.  My roommate and I used to do a lot of stupid shit like this to keep ourselves busy…

Filed under: Boxing, Games, Movies, Uncategorized, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Arkham Asylum Stole My Day!

So…

Uh… What the fuck was I gonna’ write?

Oh yeah.

Um, I just spent my entire day playing Batman: Arkham Asylum.

Was that wrong of me?

Damn I feel like an uber-dork right now…

I’m pretty close to the end as far as I can tell, being as the Joker is basically asking me to come up to his doorstep and Bat-Fuck him in the ass.

Even so, I’ve decided to hold off and do a whole lot of that godawful Metroid-ian backtracking that I hate some much.

Turns out I found about 80% of the hidden goodies in the game without using my map, so I figured I’d take a few minutes to, well, bust out my Bat-Map and comb the island for everything I missed.

By “a few minutes” of course, I mean “3 hours of Jerry Seinfeld-esque neuroticism.”

"What's the deal with airplane peanuts?"

That being said, I’ve thoroughly enjoyed every minute of Arkham Asylum thus far.

… Provided you don’t count the 3 hours or so of backtracking I’ve done.

… So far.

It needs to be said though, for completionists like myself; games like this are dangerous.

If not for this blog, I’d probably still be chasing little green question marks on the map.

Anyway, I’m about to go to bed now, being as I’ve got another 50 hour work week IN THE GODDAMN FREEZER to look forward to in the morning.

Damn, this was a hella’ wimpy-ass post…

What more can I say?…

I know!

If you’re at all into Azn movies, I.E. Korean, Japanese, or Chinese ones; Yesasia.com is having a pretty substantial sale of Blu-Rays until January 13th.

Most of the movies are unknown to me, and are thusly either crap or feature no scenes of people hitting each other SAVAGELY, but there are a few good ones I noticed.

There’s a few Bruce Lee movies, Shamo, (which I liked, despite the negative reviews) the mediocre Donnie Yen flick Dragon Tiger Gate, Beast Stalker, Once Upon A Time In China II AKA “The Good One,” Police Story, and for the weeaboos out there that can suck my half-yellow cock, Detroit Metal City.

There, I think that fills the quota for gratuitous tags on this post.

Anyway, just giving you guys a heads up.

See yah’ tomorrow!

 

Filed under: Games, Kung Fu, Movies, Uncategorized, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Batman: Arkham Asylum Is Good. Like, Really Good.

So, Arkham Asylum is a good game.

Like, really good.

Last night I parked my butt in front of the TV for a good solid 4 hours straight playing it, and by golly, I enjoyed every minute of it.

4 hours might not sound like a helluva’ long time to some of the more hardcore gamers out there, so allow me to elaborate.

These days I’m what is commonly referred to as a “casual gamer.”

Pictured: The Exact Opposite of A "Casual Gamer."

Not only that, I have this weird personal issue where after about an hour or so of playing videogames, I start to feel anxious; like I need to get up and do something else RIGHT NOW.

More often than not, I tend to prioritize activities like working out, going to bed early, or writing this fucking blog, over playing videogames.

In the case of my maiden voyage on Batman: Arkham Asylum last night though, this was not the case.

Near as I can tell, the game’s greatest success, is the constant feeling of progress and accomplishment that the game imparts to it’s player.

Last night I mentioned how I really don’t care much for Metroid-style games.

Like many non-Metroid fans, my biggest objection to the structure of those games, is not the fault of the designers, but rather my own stupidity.

Thought I’ve always said that Zelda games made me feel dumb as a kid, Metroid games made me feel downright “special.”

Like, helmet “special.”

Stone Cold demonstrating the image crippling power of The Retard Helmet.

Something about the layout of the map, and how the player was expected to wade their way through shit storms of enemies and hazards without knowing where to go, just never did it for me.

Though I’ve heard Arkham Asylum referred to as a Metroid-Vania style game, (a description which is fairly accurate) the experience is nowhere near as lonesome, nor the map layout as cryptic as either of those games.

Trust me, having Oracle on staff to order you around via radio every now and again is a godsend for exploration newbs such as myself.

Well hello there madam. Feel free to call me on my Bat Phone anytime you like...

In short, it’s similar to a Metroid-Vania game, but with a more structured and objective based progression.

Which is a good thing, seeing as I can think of no dumber element to a Batman game than having the player get lost.

Think about it, would the fuckin’ Batman ever get lost, much less at Arkham?

Pictured: Batman upon realizing he is in fact, a retard.

Batman is a man on top of shit in any situation, so I feel it is a wise decision on the part of the developers to have made the game’s structure reflect this.

Aside from the strength of the layout of the game, I feel that the games 240 or so collectibles really add a lot to making the player feel like their making some headway into the game, even in it’s early stages.

While part of me wants to say that, like Mega Man X3, there are in fact too many hidden items in the game, to the point in which you literally can’t turn a corner without accidentally bumping into something useful, thus far I think I actually like this element of Arkham Asylum.

It is kind of silly, walking into a room and finding Riddler trophies n’shit strewn about; but in a game with a map as large as this, any form of progress, no matter how minute, goes a long way towards making neurotic players like myself feel like they know what their doing.

Near as I can tell, this is Batman’s greatest success:

Spoon-feeding the player little rewards throughout the entire game so as to effectively stamp out the possibility of frustration.

It’s an incredibly elementary approach to game design, but it’s working for me so far.

As of writing this, I have had firsthand encounters with 2 major supervillains of Batman’s rogue’s gallery:

The Scarecrow, and Bane.

The developers take on Scarecrow was mighty impressive.

Both the level design and his costume for his sequence reflect a definite Freddy Krueger-esque sensibility, but given the seedier nature of Arkham Asylum’s art design, I feel it works very well.

Ninja + Freddy Krueger + Batman Begins Scarecrow + Psycho Mantis = Arkham Asylum Scarecrow.

From a gameplay standpoint, I found this “boss fight” (wasn’t really a fight…) to be quite entertaining.

Shifting the game into 2-D sidescrolling mode so as to allow for more streamlined movement and coordination really worked, and I applaud the efforts of the developers.

Bane, on the other hand, was a fun battle on a visceral level, however the comic fan inside me was kind of miffed by his brutish persona.

Bane as envisioned by the marketing department of the UFC...

As a kid that grew up reading Knightfall, Bane has a special place in my heart as one of my favorite Batman villains, and yet every time he’s used in media other than the comics, his character is grossly misinterpreted.

Um... No. Just, no...

Bane isn’t a massive brute or meathead, he’s a cunning and wily villain that could be called Batman’s equal on almost every level.

Oh well, my inner-comic dork’s objections aside, I’m happy that Arkham Asylum took a few seconds to at least explain why Bane suddenly went retard, not to mention Hulk-ed out beyond the realm of believability.

Essentially, Bane serves as key element to the game’s plot, not as a mastermind, or even hired hand; but as an instrument forcibly implemented by the combined will’s of The Joker and a mysterious Dr. Young.

From what I know at the 4 hour mark, the plot involves Joker using Dr. Young to extract and deconstruct the Venom Derivative from Bane, which they then mutate and enhance to create a more powerful Titan Formula which causes people to Hulk Out.

Basically, Joker plans to use the Titan Formula to create an army of Hulk-ed Out thugs to let loose on Gotham.

It’s kind of stupid, in a Silver Age comic-y sort of way, but the real experience of a game is playing it, and the minute to minute experience of Arkham Asylum thus far goes a long way towards making up for a slightly retarded plot.

Anyway, I’ve said about as much as I feel I can about Arkham Asylum for now.

I will say this though:

The combat system is a little simplistic for my Devil May Cry trained thumbs, but it’s rewarding in a “look what I just did with 2 buttons!” sort of way.

Now excuse me, I’m gonna’ go beat the shit out of some more Bat-Villains…

Filed under: Games, Movies, Uncategorized, Wrestling, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Batman Games and the Azn Badger


Today, after more than a month since my last PS3 game purchase, (Demon’s Souls) I went out and bought Batman: Arkham Asylum.

This one has been a long time coming for me.

As you may have guessed, the Azn Badger is very much a fan of the Batman.

The comics, the animated series, the first 2 and last 2 live-action movies, (those other ones never happened…)  if it’s Batman related media; I’ve probably seen it or want to see it.

In my eyes, few characters in the realm of fiction better represent the embodiment of a persona crafted through sheer will than Batman.

He’s a man that chooses to be what he feels he must, and that simple element of his character has led to a seemingly neverending stream of great stories surrounding him.

It hasn’t however, led to all that many videogames that represented him all that well.

 

Batman Begins: The only game where seasoned criminals are paralyzed with fear at the sight of moving boxes.

The Tim Burton Batman movie-tie on the NES, and the Batman Returns game on the Super NES stand as my favorite Batman games of yesteryear, however aside from borrowing the sounds and aesthetic of their respective movies, neither really made use of the character of Batman in their gameplay.

The NES game was a handsome and vaguely Ninja Gaiden-esque shooter/platformer that still receives acclaim to this day.

It also has quite possibly the most awesome, and totally fucked up endings to a Batman story ever in the history of everything:

The Batman Returns game was essentially a sidescrolling beat ’em up with a few extra bells and whistles in the form of a mildly expanded repertoire of moves, (including being able to throw dudes into the background scenery!) but other than that; was little more than standard genre fare.

 

Pictured: The coolest element of Batman Returns - slamming 2 clowns faces together for twice the pwnage.

I love both of these games, and find them to be quite fun in their own right; (especially Batman Returns, which I own to this day) however I have to admit, neither game really feels like a Batman game should.

In the comics, Batman never jumped around giant factories with a laser gun strapped to this forearm.

 

Hmm, I don't remember this in the comics...

In the comics, Batman never walked from left to right and beat the piss out of a clone army of clowns for hours at a time.

 

Although I must admit, such a comic would definitely be on my "must read" list. Man, I hate clowns...

In the comics, the detective work to beating up of goons ratio is generally 2:1.

Let’s get one thing clear:  Batman is really fuckin’ strong.

Batman has told villains on numerous occasions that he could “crush their head like an egg,” and for all intents and purposes, I don’t doubt that fact.

Batman is supposed to be a man trained to the peak of human ability, so I would think crushing a human skull with his bare hands would be well within his capability.

When you think about it from that perspective, it’s hard to envision all that many people that could take a patented Batman Sucker Punch (TM) and not go right to sleep.

 

Pictured: The Batman Sucker Punch (TM) in all it's glory.

Though in many ways it might be a product of the unique and condensed structure of American comic book storytelling, I’ve always thought that Batman’s penchant for separating bad guys from their senses within a panel or 2 to be well in line with the facets of his character.

Batman is not a character that engages in dramatic and overblown, 5 minute kung fu brawls with his opponents, he is a silent predator that, more often than not, lays people out rather than battling them directly.

Although far be it from me to say that I don’t appreciate the few instances in which ‘ole Bats gets dragged into an all out slug fest:

 

Even though this was intensely one-sided, and I never got to read the rematch, this still ranks as one of most awesome moments in Batman history.

This is what initially drew me to Batman: Arkham Asylum.

Yeah, it’s been critically acclaimed up the ying yang.

Yeah, it’s gameplay is supposed to be a MetroidVania* mish-mash of backtracking heavy awesomeness.

Yeah, it even has always awesome Kevin Conroy and Mark Hamill reprising their roles from Batman Animated series.

 

"Always awesome" or not, Father Time has officially backed his truck up over Mark Hamill's face and taken the mother of all corn-filled shits on it for good measure

While I obviously don’t discount any of the above, as I did in fact just buy the game today; what really got me hyped for this game ever since it came out, was that most of the reviews I was reading about placed a great deal of emphasis on the fact that in this game, you really feel like Batman.

Everything from the exploration of the detective mode, to the stealth and counter heavy combat system has been said to reflect the Batman sensibilities we all know and love to a T.

Try saying that about Batman: Vengeance, or Dark Tomorrow, or any of the dozens Bat-Failures in videogame history.

 

I like how me and my friend used to pretend that this was fun... Man I was a dumb kid.

Every kid that loves Batman has wanted to be him at some point in their life.

We do it because goddamn it, he’s just a man.

Aside from the billionaire fortune, gadgets, and unlimited resources, at his core; Batman is just a man that woke up one day and committed himself to being Batman.

Even if it’s total bullshit, and has a 99% chance of never coming true, at some point in our lives, even if just for a moment; we trick ourselves into thinking that with enough time and dedication, we could be Batman if we really tried.

 

And there's kids like this that are destined to be loser-ly for the rest of their days. Seriously, who in their right mind would want to be Robin?

While I’ve long since grown beyond thinking that, it doesn’t stop me from thinking that playing a game like Arkham Asylum could make me relive those feelings in some capacity.

As of writing this, I haven’t actually started the game, but I was feeling nostalgic, so I figured a little Bat-Ruminating was in order.

Anyway, here’s hoping the game lives up to my insanely high standards!

*It should be noted that I am not a fan of Metroid, nor am I a fan of the Symphony of the Night style Castlevania games.  This could lead to some issues in terms of my overall enjoyment of Arkham Asylum, however I am hopeful my experience will lean towards the contrary.

Filed under: Comics, Games, Movies, Uncategorized, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

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