Azn Badger's Blog

What About the Lysine Contingency…?

The Virtual Boy Sucked…

The Virtual Boy was a piece of shit.

I’ve known exactly 2 people that have owned one, and both were anything but proud of that fact.

Boasting a bulky, not-quite portable design, a crappy 3-D gimmick, and a truly hideous red-and-black only graphical display, the Virtual Boy represented one of, or possibly; the biggest failures in Nintendo’s long history.

Piss-poor sales figures were attributed to a fairly high price tag, miniscule (and crappy) game library with very few third-party products, and of course; poor quality of product.

It doesn’t take a genius to tell you that a not-quite portable videogame console that requires the player to strap it to their fucking head in order to play it, probably isn’t going to appeal to all that many people, especially to those that, y’know; have friends.

Pictured: No-Friends McGee enjoying a good skull-fucking via his Virtual Boy.

Despite all this, Nintendo went all-in with the Virtual Boy, going to great lengths to advertise the everloving shit out of it in classic mid-90’s, ” in your face” fashion:

To be fair that was pretty fuckin’ epic, however that doesn’t make the Virtual Boy itself any less crappy than it actually was.

Of the 14 North American games for the Virtual Boy, Teleroboxer and Wario Land stuck out from the crowd with their lush graphics, tight controls, and solid gameplay mechanics.

Curiously enough, that Real Steel movie has basically the same concept as Teleroboxer. Jus' Sayin is all...

Trust me, it’s never a good sign when your consoles best games consist of an inferior Super Punch-Out!! clone, and a port of year old Gameboy game.

Pretty much everything else was total crap though.

Especially Waterworld.

Waterworld was absolute shit.


In the interest of having at least one element of positivity in this post, I figure it would be good of me to point out a few aspects of the Virtual Boy that I actually liked.

The first thing that comes to mind, is the design of the Virtual Boy’s controller.

While it’s button configuration is a little awkward, with it’s dual d-pads and left-adjusted “start” and “select” buttons; I personally found the Virtual Boy controller to feel quite comfortable in my tiny Azn Badger hands.

Curiously enough, the Virtual Boy controller bears a vague resemblance to current gen controllers like the Xbox 360 one, largely due to the inclusion of “trigger” buttons located on virtually the same part of the controller.

Pictured: An Xbox 360 controller AKA The "American" controller.

The second aspect of the Virtual that seemed kind of cool to me… doesn’t exist, because the Virtual Boy was that damn shitty.

Anyway, I think that’s all I’ve got to say about the Virtual boy for tonight.

See yah’ tomorrow!

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Filed under: Games, Movies, Uncategorized, , , , , , , , , , , , , , , , , , , , , , , ,

4 Responses

  1. Albert Miller says:

    Alright for the record dear sir, Teleroboxer was actually pretty fun to play, but granted the headaches and neckaches after 30 minutes of play time got old quick, haha.

    My two cents 😀

  2. tryblinking says:

    If only they’d ported ‘Faceball 2000’ to it, maybe it would have taken a couple of weeks longer to sink out of existence.

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