Yes, I am aware that there are in fact 10 games in the linear Mega Man series, however; as someone who has yet to play #9 or 10, I don’t feel qualified to determine who The Best MAN for those games might be.
Oh well, that still leaves 8 other games for me to work with.
Speaking of which, let’s get down to the matter at hand: Mega Man 4.
Mega Man 4 was the first game in the series to feature the Mega Buster charge shot.
This simple change in the mechanics of the gameplay would profoundly effect the Mega Man series all the way until Mega Man 8.
The charge shot allowed the player to power up their standard bullets to form a singular, larger and more powerful shot that dealt approximately 3 times as much damage as a normal shot.
While this made combating the basic enemy fodder a somewhat simpler affair, the charge shot ultimately caused the boss fights to take on a more methodical pace than was customary for the series.
In fighting the robot master bosses, Mega Man’s standard bullets were de-powered to the point in which they only did one unit of damage per hit.
In addition to this, the duration of the invincibility frames given to the bosses (and Mega Man himself) upon being struck, were increased significantly, presumably for the sake of giving the player time to charge another Mega Buster shot.
The following is an example of the horrors of invincibility frames:
In essence, the introduction of the Mega Buster forced the player to pick their shots, rather than try to overwhelm their enemies as was possible in the previous games.
Mega Man 4 also introduced a handful of new characters to the series canon.
The Russian, and therefore evil; Dr. Cossack serves as the games’ main antagonist until the latter stages of the game when it is revealed that Dr. Wily kidnapped Kalinka, thereby forcing Cossack to do his bidding.
Mega Man 4 was a pretty solid addition to the series.
The Mega Buster represented a major change in the series, one that I still can’t decide was for the better or worse.
The game was very difficult, arguably one of the more difficult entries in the NES series of Mega Man games.
The soundtrack was very good, while taking on a dramatically different sound from it’s predecessors, not in composition, but in MIDI instrumentation.
Give this remix of the iconic Mega Man 2 Title Theme a listen to see what I mean:
That’s enough about that crap though, let’s get down to who’s The Best MAN!
Well, that would have to be:
Really, was there any doubt on this one?
Mega Man 4 was by no means a perfect Mega Man game, however one thing it did better than most was the designs of it’s 8 robot masters.
Consequently, the designs for the 8 bosses were not designed by Capcom’s in-house artists, but from the results of a public mail-in contest.
Thank you creative people of Japan for giving us the awesome character designs of Mega Man 4!
Anyway, despite the general awesomeness of MOST OF the MAN designs in Mega Man 4, none can hold a candle to Pharoah Man in the looks department.
I mean fuck, look at him!
an awesome grill covering his mouth,
and his color scheme is both intricate and iconic.
Despite Pharoah Man’s landslide victory in terms of looks, it takes more than looks to be The Best MAN.
Fortunately, Pharoah Man’s got pretty much every base covered.
His stage is fun and has one of the better background tracks in the game.
His weapon is badass and is chargeable just like Mega Man’s Mega Buster.
Not only that, but he’s a tough customer and puts up one helluva’ fight when you finally get around to facing him…
Provided you don’t have the Flash Stopper.
You use the Flash Stopper and he’s just a pussy like everyone else.
Seriously, he can’t even move if you Flash Stopper his ass.
For real, any fool could whoop him like a little bitch if they used the Flash Stopper.
We’ll just forget about that for now though and honor Pharoah Man as The Best MAN that he is.
Seriously though: LIKE A LITTLE BITCH.