Azn Badger's Blog

What About the Lysine Contingency…?

So… Youtube Looks Like Crap Now.

Pictured: The "new" youtube.

A funny thing happened today.

As I was rummaging around Youtube in search of potential clips to use on this blog, I noticed that the interface and iconography of the site had changed.

Not only that, they changed A LOT.

Seriously man, I don’t know if it’s just me and my extraordinarily inflexible ways, but I took one look at the new landing page and said to myself:

“Goddamnit, now I have no fuckin’ clue where anything is.”

From a purely aesthetic standpoint, I don’t have much of a beef with the new layout… Other than the fact that it seems extremely Hulu-esque:

Pictured: An example of the Hulu interface.

Even so, the whole thing is very clean and decidedly “web 2.0″ in nature, however it’s hard not to look at the landing page and feel it’s more than a little too cluttered.

Such is the nature of the “look at me/my shit matters” age of social networking.

In the eyes of one such as myself, who has been fortunate to have witnessed the rapid evolution of the internet since the early 90′s, design such as this seems loud and oversaturated with content.

To someone who fucks around with their Twitter, Facebook, Youtube, Southpark Studios, and World of Warcraft accounts all at the same fuckin’ time though, I’d imagine the new Youtube layout seems plain and/or simple.

Like I said, honestly, I’ve not problem with the new design scheme.

Mostly I’m just upset that the new landing page seems to feed me nothing but “trending” shit and sponsored videos.

I’ve always liked Youtube’s recommended videos on their landing page, but as of now, I’ve yet to find that feature in the layout.

All I see is a recommended topics section, and from what I can tell, using said feature requires visiting individual pages dedicated to extremely broad search topics, resulting in more results being yielded, but with less relevance overall.

Again, having 200 loosely relevant videos shoveled onto your plate might do it for some people, but personally, but not me.

As in most cases when familiar things are given major overhauls, my negative opinion of this new layout will likely pass with time.

I can remember feeling uneasy behind the controls of basically every single game in the Fight Night franchise, and yet with every successive release, I find myself acclimating to the mechanics to the point of being unable to go back to the previous iterations of the game.

My greatest hope this will end up being the case with the new Youtube, as recently I’ve had a pretty good system going for mining the site for blog worthy content.

For now though, I’m about 5 minutes from pulling one of these:

Filed under: Movies, Uncategorized, , , , , , , , , , , ,

Another Excuse To Play Resident Evil 4

Chances are everyone that gives a damn already knows about it, but today I found out that Resident Evil 4 is going to be re-released yet again on the Playstation Network and Xbox Live Arcade.

To my knowledge, this marks something like the 30th time the game has been re-released.

From what I read over at IGN, it sounds like this version of the game will include all of the extra items and bonus content first introduced in the Playstation 2 port of the Gamecube original, while also updating the visuals to accommodate high definition technology ala the God of War HD Collection on the PS3.

While I do indeed already own a copy of the PS2 version of Resident Evil 4, ludicrous as it may seem; I’m very much tempted to pick up this new version of the game once it comes out.

I don’t feel I’m exaggerating when I say Resident Evil 4 was and is a terrific game of near unmatched quality; and one that I’m always looking for another excuse to pick up and play again.

Despite being a sequel in a hugely successful franchise, Resident Evil 4′s gameplay mechanics represented a brilliant departure from the norm; spawning a host of imitators and raising the bar sky high for gamer’s expectations of breadth of content, quality of visuals; and precision of controls.

To date, I’m still amazed by the sheer volume of content contained within Resident Evil 4, as well as the attention to detail and overall cohesiveness of the overall package.

In a series known for consistent excellence, Resident Evil 4 was the most boldly different and groundbreaking entry; ranking just behind Resident Evil 2 in terms of overall quality by my reckoning.

Meeting Will Smith: An epic moment in an epicly awesome game.

It’s funny though, despite all my praise for Resident Evil 4; I still kind of bear a grudge towards it for being as fucking amazing as it was.

You see, 4 was so fuckin’ successful that it seems to have had the effect of causing Capcom to subscribe to the belief that the Resident Evil series should continue working from the formula it established.

Take for instance Resident Evil 5, which was essentially a sub-par carbon copy 4 despite being several years removed from it’s predecessor.

Leave it to Capcom to throw their hands up and say “If it ain’t broke don’t fix it”…

Megaman: 20+ Years of Same Shit Different Day

Personally, I’m still longing for the day when we’ll see Resident Evil return to it’s clunky, fixed camera, survival-horror roots.

Anyway, this was me simultaneously reminiscing about and announcing the re-release of Resident Evil 4.

Now, all they need to do is remake Resident Evil 2 with current-gen graphics and the same tender loving care that they gave to the Gamecube remake of the first game

Filed under: Games, Movies, Uncategorized, , , , , , , , , , , , , , , , , , , , , , , ,

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