Azn Badger's Blog

What About the Lysine Contingency…?

I Miss The “Old” Metal Gear Theme…

I miss the Metal Gear Solid theme.

More specifically, the old Metal Gear Solid theme.

That’s not to say the new theme music is bad, (it’s not) I just feel the old theme was a whole helluva’ lot better.

The composition was more interesting, the tune catchier, and the overall “feel” of the track seemed to fit the series like a glove.

For those that are unaware, the original Metal Gear Solid theme, used in all of the games up until the PSP exclusive Portable Ops; was removed from the series due to implications that the track had been plagiarized from an existing composition.

Composed by Tappi Iwase AKA TAPPY, the theme made it’s debut as the background music of the promotional trailers for Metal Gear Solid, and was also featured as an alternate ending theme:

The original version of the Metal Gear Solid theme was entirely synthesized, and had a very electronic and, unfortunately; “cheap” sound to it despite it’s instrumentation being intentionally implemented for the purpose of simulating an orchestral feel.

Despite it’s somewhat primitive sound, (at least by today’s standards) the theme possessed a rare combination of energy and catchiness that make it synonymous with the series to this day.

While the Metal Gear Solid theme was first featured in the game of the same name, the first time I can recall hearing it was actually in Konami’s Beatmania games on the orginal Playstation.

I had a couple of friends that had “Goldfingers” for their Playstations, and I remember one of them being really into Beatmania and Dance Dance Revolution.

While I honestly wasn’t too keen on either of those games, (still aren’t) I remember playing a lot of co-op Beatmania specifically to hear the remix of the Metal Gear theme:

That, was my introduction to the Metal Gear Solid theme.

As a remix, it’s actually kind of shitty; however the core sound of the theme manages to give the track a lot of strength and memorability.

Gotta’ love that English dude yelling random shit in the background though…

I’M-GONNA’-KICK-YOUR-ASS.  PLEASE-DON’T-KILL-THEM-ALL!”

*Ahem!* Moving on, I think the last time we got to hear the Metal Gear Solid theme music, was in the sequel; Sons of Liberty.

Combining TAPPY’s previous motif with Hollywood film composer Harry “I do military themes that sound like Hans Zimmer’s early 90’s work” Gregson-William’s, this iteration of the theme represents my favorite version of it:

Essentially split into 2 halves, the first portion of the composition is essentially an orchestral and synthesized re-imagining of TAPPY’s original motif, while the second half is a decidedly more somber military march-esque tune composed primarily by Gregson-Williams.

The end result is a powerful and exhilarating theme that I had hoped would endure for years to come.

Sadly, this was not the case.

As mentioned earlier, facts surfaced regarding the composition of TAPPY’s portion of the theme that heavily implied that the tune was stolen from Russian composer Georgy Sviridov’s “The Winter Road”:

Most likely fearing a possible lawsuit, Konami pulled the tune from all subsequent Metal Gear Solid related productions, including Super Smash Bros. Brawl.

With the “old” theme gone, Konami ended up using Gregson-Williams’ half of the composition as the official theme of the series from that point forward.

As I said earlier, I really don’t have a problem with the “new” Metal Gear Solid theme, truth be told it’s rather good as far as themes go; it’s just that it simply doesn’t fit as well as it’s predecessor.

It’s like John William’s Superman theme:

You can make new movies, and you can reboot the series all you want, but the day you stop using Johnny’s theme music; is the day I stop believing a man can fly.

The original theme bore an energy and sense of urgency that really sucked you in.

If you closed your eyes listening to the Metal Gear Solid 2 version of it, I swear you could see Solid Snake running around chokin’ bitches in your head.

The “new” theme, which bears more than a few of Gregson-Williams’ somewhat one-dimensional compositional touches; feels a little slow and overblown if you ask me.

That being said, the Snake Eater version of Gregson-Williams’ theme was actually quite good:

Essentially a medley of most the major themes used in the game, the full length version of the Snake Eater theme was an intense and far more organic sounding track than previous compositions in the series.

Let it be known, the heavy percussive segment towards the end of this track is one of my favorite action cues in the entire series.

The instrumentation of the track did well to keep in line with the game’s dated Cold War setting and decidedly more somber tone by making use of a richer sounding orchestra, as well as a particularly effective acoustic guitar towards the end.

To date, the acoustic guitar version of the “new” theme remains my favorite version of it.

The Metal Gear Solid theme variant used in Metal Gear Solid 4, renamed “The Metal Gear Saga,” left me with a bittersweet taste in my mouth:

While the core theme was retained, and the acoustic guitar element reused with the addition of a bugle for effect; the bulk of the track felt excessively busy and scattered.

The synthesized elements in particular stand out as being particularly noisy and extraneous, such that the track actually weakens the intensity of the sequence it plays over.

The Metal Gear Saga was used in a fight scene towards the end of the game, and I remember feeling genuinely disappointed upon hearing it.

Make no mistake, that scene was amazing; but the music that played over it, wasn’t the one I had been humming to myself while I was playing the game…

While I knew ahead of time about the lawsuit regarding the Metal Gear Solid theme music, I played through Metal Gear Solid 4 hoping against hope that Konami would sneak it in there in some capacity.

The “new” theme is passable, but suffers from fairly generic composition, largely brought on by Harry Gregson-Williams’ tendency to recycle his music… A LOT.

In my book, the “old” theme is the one true Metal Gear Solid theme music.

It’s what I hear in my head whenever I think of the series, and it’s what I scour the net for remixes of whenever I’m in the mood for good background music to write to.

Filed under: Comics, Games, Movies, Uncategorized, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Metal Gear Online Is Fun. Like, REALLY Fun…

I’ve had a PS3 for less than a week now.

The only game I own at the moment, is Metal Gear Solid 4: Guns of the Patriots.

So far it’s pretty much all I could’ve hoped for in a next-gen, excuse me; “current-gen” Metal Gear.

Hell, for once the controls are actually, y’know; manageable…

Having played all of the “Solid” series pretty much to death, every element of the story feels like a wink from Hideo Kojima to his fans.

The scale and execution of the game’s story and cutscenes are far larger and Hollywood-ized than previous entries in the series, such that the whole thing feels a little cheesy and melodramatic, thusly making it somewhat hard to take seriously.

Huh, guess that’s actually a bad thing.

Hadn’t realized until I wrote out the words.

In either case, I’ve just reached Act 5 of Metal Gear Solid 4, and so far I’ve thoroughly enjoyed the experience.

The fan-service is just enough to be “cute” rather than forced and annoying, but I’m really hoping that everything comes together at the end for a dignified and appropriate ending.

It’s the least they could give us after the awesome-ness that was Metal Gear Solid 3: Snake Eater.

Anyway, that’s enough about the single-player mode of Metal Gear Solid 4, let’s get to the real reason I’m making this post tonight, namely the Metal Gear Online aspect of the game.

I have to admit, upon purchasing the game, I had no idea that Metal Gear Solid 4 had any sort of online component.

How that MASSIVE bit of information managed to skirt my periphery, I honestly don’t know; but regardless, I’m glad the folks over at Konami included it.

I’m not an online gamer.

Hell, these days it’s kind of hard to call me anything more than a “nostalgic, yet casual” gamer.

Other than a fair amount of Team Fortress Classic and Counter-Strike way back in middle school, I really haven’t invested much time in online gaming.

And no, I’ve never played an MMO game before either.

Despite this, being as my PS3 is my new “toy” at the moment, I figured I would play around online for a bit to see if it was any good.

Well, other than the fact that it took me an hour or 2 to register, create my character, log-in, and then find a server to connect to, I can honestly say, it’s very good.

For me anyway.

The whole game plays out using the same control scheme as in the single-player mode, ensuring that everyone that could beat the story mode, can at least be competitive in the multiplayer mode.

For whatever reason, I feel that the third-person gameplay monumentally improves the experience when compared to a first-person shooter.

I like being able to see my character on-screen, and I also enjoy the fact that the camera system has been tweaked in such a way that it remains advantageous to the player, while at the same time doing little to prevent ambushes from behind.

In short, the camera shows as much as you are accustomed to from the single-player game, while at the same time doesn’t allow you to see your backside or flanks.

Speaking of flanking, I love how much of the game is based around getting the drop on your opponents.

Because of the camera system, ambushes are not only easy to pull-off, they also occur at a much higher rate than you’d expect from an online shooter.

I remember back in the day when I’d try to get the drop on people in Counter-Strike, only end up being shot to shit on account of my opponent’s faster and more accurate mouse handling skills.

Either that or I wouldn’t be able to hit someone because they were bunny-hopping all over the place…

*Ahem!* Anyway, though it comes as a great surprise to me, I’m really enjoying Metal Gear Online.

I love that they implemented the CQC mechanics into the gameplay.

I love that they incorporated Solid Snake as a third-party participant in some of the online matches.

And I love that after all these years I’ve finally found a multiplayer game I actually enjoy!

Anyway, sorry about the somewhat flat post, I’m busy with trying to fix my computer and play around on my PS3 at the same time…

Filed under: Games, Uncategorized, , , , , , , , , , , , , , , , , , , , , , , , , , , ,

The Best MAN!!! #1

Let it be known, that the Azn Badger loves him some Mega Man.

If you need any indication of how deep my love for Mega Man runs, bear in mind that one of the first posts on this blog was about Mega Man X.

I’ll just wait here while you look that up…

While I don’t think I’m ready to do a protracted mega-post on the subject of the Blue Bomber, much like the one I did on Ultraman, I think it’s about time I made an attempt to scratch the surface a little.

That being said, today I’m kicking off a new post topic, specifically one that deals with the colorful roster of bosses in the Mega Man universe.

Basically, I’m gonna’ run through each of the Mega Man games in the linear series, (fuck that Gameboy and Genesis bullshit.  Wily Wars my ass…) naming the one boss, or MAN, that stands out as the coolest, most bad-ass, or otherwise, most interesting.

I call this new post topic, The Best MAN!

Pictured: The wedding of the Azn Badger.

With that, let’s get this party started with Mega Man 1.

Now that is some shitty cover art.

To be honest, Mega Man 1 isn’t really my favorite game in the series.

True, it was the first in the series.

True, it was an impressive technical feat for the time.

Unfortunately, as the first game in the series, it lacks some of the polish of later games in the series.

Kind of like this pile. Well, the NES version anyway.

It’s interesting to note that I never got a chance to play Mega Man 1 until much later in life.

My childhood was spent renting and playing Mega Man 2 and 3, and to be honest, I wouldn’t have it any other way.

Well, maybe I'd change a FEW things...

In the original Mega Man, there were only 6 bosses instead of the now traditional 8,  a hokey score keeping system that never made it past the first game, and in general, the game just needed a little bit more of a push to be considered a true classic in my book.

Honestly, if you look up “greatest leap in quality from one game to the next,” most likely you’ll find a picture of Mega Man 2.

Anyway, that’s enough shitting on Mega Man 1, let’s get down to who’s The Best MAN!

For my money, The Best MAN of the original Mega Man would have to be Cut Man.

CUUUUUTTTTTTTTT MAAAAAAAAANNNNNNN!!!!

Cut Man’s design has a lot of character to it.

His color scheme is simple but iconic.

His head has a strange and distinctive shape and form to it, looking almost like a marionette or something.

Oh yeah, did I mention he’s got fuckin’ scissors comin’ out of his head?

On top of that, his level is very well designed for the time, with the background music being one of the best pieces of music in the game.

True he was a complete pussy by the time you actually got around to fighting him, but even so, the character has a very long and distinguished legacy.

Outside of his appearance in Mega Man 1, Cut Man was also featured, along with Guts Man, as a sort of “Bebop and Rocksteady” duo of dumbasses in the Mega Man cartoon.

Don’t ask me why, but Mega Man’s eyebrows and pecs really pissed me off in that show.

Oh yeah, I think Scott McNeil/Duo Maxwell did Dr. Wily’s voice, along with a few other character on the show.

Man, he really was in EVERYTHING in the 90’s
While I didn’t really watch the cartoon all that much, (fuckin’ goddamn Phantom 2040 kept popping up in it’s early-ass time slot whenever I’d try to tape it) I have to admit that seeing Cut Man, alive and well, in every episode, served to add bias to my positive opinion of him.

Pretty sure I still have this toy somewhere around the house...

Besides the cartoon though, Cut Man also made appearances in wide variety of other Mega Man spin-offs.

I loved cutting the goalie in half with his super-shot in Mega Man Soccer.

His redesign in Mega Man EXE was pretty good.

ARRGHH!!! Silly Japanese, makin' everything so cute... Oh well, better than putting tentacles on/inside it.

But more importantly, he was really fun to fight in Mega Man the Power Battle, and Power Fighters.

Pictured: A very fun videogame.

While you’d fight him, he’d jump around, throw blades at you, and then jump into the background and cut holes in the scenery to teleport around.

Most notable about his appearance in the arcade games, was that they gave him a voice in it.

Like Mega Man, he had a female voice actor, but unlike his voice in the cartoon, that had him sounding sort of like a cross between Frankenstein’s Igor and Ren Höek from Ren and Stimpy, it fit surprisingly well.

Pictured: Boo Berry, Igor, and Cut Man, all rolled into one.

Cut Man’s character is slight of stature, and, when animated and rendered properly as he was in arcade games, very “cute.”

I feel silly admitting it, but whenever I’d hear Cut Man start chopping up the scenery while yelling out “Choki! Choki! Choki!,” I couldn’t help but smile a little.

Tee Hee.

“Choki,” by the way, is the Japanese onomatopoeia for “Slice” or “Cut.”

Anyway, Cut Man is The Best MAN of Mega Man 1.

If you don’t agree, tough shit.

Just don’t try tellin’ me that Ice Man or Elec Man deserves the title, ’cause everybody knows those 2 are wimpy-ass pieces of fuck with shitty background music…

Filed under: Games, Uncategorized, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Donate

Follow

Get every new post delivered to your Inbox.

Join 34 other followers