Azn Badger's Blog

What About the Lysine Contingency…?

The Best MAN!!! #8

Click me, I took hours to make...

Well folks, after a week straight of nothing but Mega Man related blogging, we’ve made it to the big finale.

That’s right, today we’re gonna’ be taking a look at the 10th anniversary game of the Mega Man series, Mega Man 8 on the Sony Playstation!

As previously explained Mega Man 8 will be the final installment in The Best MAN series, as I haven’t played Mega Man 9 or 10, and thusly don’t feel qualified to elect a Best MAN for those games.

That being said, let’s dive into Mega Man 8!

8′s story was, much like 7, somewhat more involved than previous entries in the series, largely due to the unprecedented inclusion of hand-drawn anime cutscenes.

At the time of it’s release, Full Motion Video (FMV) was already old hat, however after the release of the Amiga 32CD, Sega CD, 3DO, and other such CD based consoles, many game developers saw fit to include FMV in their games, resulting in the technology being en vogue for much of the 90′s.

Mega Man 8′s FMV sequences were fairly entertaining, and decently well-animated, however the English voice acting was absolutely atrocious.

For real man, Dr. Light sounds like fuckin’ Elmer Fudd after a stroke, no joke.

He also stutters.

Like a fattie.

The end result was a series of fairly entertaining, but often times, all too tempting to skip, cutscenes.

There was 1 scene in particular though that I remember keeping an extra save file (it was a Playstation game, of course you could save!) for just so I could watch it over and over again:

It seems kind of lame now, but when I was 10, that was the coolest thing ever.  Even though my Playstation would freeze during it just about 90% of the time…

Anyway, the story of Mega Man 8 is based around a capsule of “evil energy” that falls to Earth.

EVIIIIIIIIIIIIIIIIILLLLLLLLLLLLLLL.

This energy grants it’s wielder great power, and multiplies by feeding off of it’s host’s evil intent.

Think the Venom symbiote from Spider-Man.

And now, gentleman, for your viewing pleasure: A T-Rex wearing the Venom symbiote.

Dr. Wily of course gets his hands on this evil energy and uses it to power his latest creations to tangle with Mega Man.

In the meantime however, an intrinsically “good” robot from outer space named Duo (the big dude in Dr. Light’s lab during the video) crash lands on Earth, only to awaken halfway through the game to serve as an ally to Mega Man.

That is, not before trying to kill him, of course.

On the side there’s also a very Dragonball Z-esque “Goku and Vejita” dynamic that plays out between Mega Man and Bass.

Basically, Vejita, I mean Bass; has an inferiority complex, which results in him attempting to use the evil energy to grant him the power to defeat Mega Man.

Oh Bass, we do this dance again and again, and yet you just don't seem to learn the steps, do you?

I like Bass, really, I do; but he’s a total pussy in Mega Man 8.

Haha, get it!? "Bass!"

Mega Man 8 was vastly different from any Mega Man that came before it.

From a presentation standpoint, it was easily the most graphically intense iteration of the series, well, pretty much, ever.

The animations were silky smooth, and the music was excellent all-around, with most of the tracks being quite memorable.

Although from a cosmetic standpoint Mega Man 8 was a drastic departure from the norm, and undeniably, an improvement, the gameplay was merely different, and not necessarily for the better.

One of the comments I received on my Mega Man 7 post from yesterday made note of the fact that the game was slower than the NES games in the series.

I failed to address this in my post, and for that I apologize, however it is an incontrovertible fact.

Mega Man 7 was a much slower-paced game than it’s predecessors, and Mega Man 8 followed suit by being even slower.

THIS FUCKING SLOOOOOWWWW.

The sprites in Mega Man 7 were very large, excessively so, and thankfully 8 addressed this by increasing the screen resolution, while at once one-upping their level of detail.

Despite being a sidescroller like every other Mega Man game, 8 was a much more vertically oriented game.

The screen orientation was “taller,” and Mega Man’s jump controls were changed so that he jumped higher than normal, however, due to his much slower walking speed, his horizontal jumping distance was toned down a bit.

While definitely a much slower-paced, and in-fact, much easier game than it’s predecessors, Mega Man 8 was still quite fun.

TONS OF FUN.

New gameplay features in Mega Man 8 were plentiful (for a change).

The shop from Mega Man 7 made a return, though this time around it was run by Mega Man’s sister, Roll, and the currency used there consisted of an extremely finite, and difficult to acquire, supply of bolts scattered throughout the robot master stages.

Items in the shop consisted of equipment to dampen the “knock-back” effects of getting hit, decrease the charge time for a Mega Buster shot, change the function of Mega Buster, and a variety of other things.

Part of the fun of the shop was the fact that not all of the items were all that useful, such as the one that increases your climbing speed, or the one that disables your Mega Buster!

I greatly preferred this shop system, as unlike 7, where all you had to do was “farm” for money by killing enemies, purchases in 8 felt much more strategic.

A Hummer: THE strategic purchase.

In addition to the shop items, there were also a total of 4 Rush items, all granted to the player after defeating minibosses during the robot master stages.

While virtually all of the Rush items were nothing more than novelty items that could net you a nice item or two here and there, I always thought it was a neat idea to turn Rush into a motorcycle and ride him into battle.

PIMP.

But, that’s just me.

In addition to the changes made to the overall pace of the game, Mega Man 8 also featured some truly inspired level designs.

No longer consisting purely of platforming action, 8 contained a several vehicle segments and a few maze-like stages that couldn’t be completed linearly.

While Mega Man 5 was the first in the series to feature on-rails vehicle sequences, in the form of a jet-ski ride during Wave Man’s stage,

Mega Man 8 took this concept and greatly expanded on it.

Frost Man and Dr. Wily’s tower both featured perilous snowboarding sequences wherein the player would have to alternately jump or slide to survive the course.

JUMP.

Tengu Man’s stage featured an extensive on-rails shooting sequence in the skies.

"FUCK YOU, WHALE!"

This sequence was one of my favorites in the game, as it had you riding Rush while shooting numerous enemies, all while gradually recruiting a huge DEATH SQUAD of Mega Man’s buddies to help you out.

The Mega Man Death Squad in all their glory.

Auto, Eddie and Beat all made appearances in this sequence, with Beat finally redeeming himself as the single most powerful ally you could acquire.

I'm lettin' you off easy this time... Chump.

Sword Man and Astro Man’s stages served as the first maze levels in Mega Man history.

While Sword Man’s stage was not really a maze, but rather a series of trials that had to be completed while making use of specific robot master weapons, Astro Man’s stage was one mother of a maze.

ARRRRRGHH!!!

Seriously, I fucking hated Astro Man’s stage…

Well, I think I’ve said more than enough about Mega Man 8, it’s time we got down to deciding who’s The Best MAN, for the very last time.

The Best MAN of Mega Man 8 is…

Frost Man

FROSSSSSSSSSSSSSSSSSSST MAAAAAAAAAAAAANNNNN!!!!!!

Didn’t see that comin’ didja’?

You know why Frost Man’s The Best MAN?

‘Cause Mega Man 8 was the first game in the series to give it’s robot master voices, that’s why.

Okay, okay, that’s not the only reason I picked him, but it had a lot to do with it.

You see, Frost Man’s voice made me laugh as a kid.

His character was supposed to be that of a huge, powerful, dopey idiot, and his voice reflected this very well.

"I will love him, and kiss him, and I will call him George..."

Seriously, when the biggest fuckin’ robot master in the fuckin’ series leaps into the arena, smashing a bunch of Mega Man ice sculptures to show off his strength, only to yell out something retarded like:

“I’m gonna’, crush you! I will…… Beat, you!”

I just can’t help but smile.

Tune to 4:45 for example:

Seriously though, Frost Man has a lot going for him.

His “walking igloo” design is inspired and truly a sight to behold in-game with it’s vivid animations, his weapon, the Ice Wave is fun to use, (although much cooler looking when he uses it) and his stage is lots of fun to play with one of the better background tracks in the game:

If anyone could usurp Frost Man’s position as Best MAN, I’d say it would be Clown Man or Search Man.

Seriously, I actually had to rewrite a big portion of this post on account of me changing my mind about Search Man at the last minute.

The problem with Search Man is that, while he’s got personality up the ying-yang, and a cool weapon to boot, I didn’t care much for his stage.

You see, like Mega Man 7, 8 split up it’s robot masters into 2 groups of 4.

Because I rarely finished the game as a kid, the second group of robot masters were one’s I didn’t end up seeing all that much of.

Sorry Aqua Man, no one likes you...

On top of that, I’ve never actually fought Search Man without having the Flame Sword to pwn his ass with, so I’ve never really gotten to experience a real fight with him firsthand.

Clown Man on the other hand, while one of my favorite designs in any Mega Man game, suffered for exactly the same reason Frost Man was promoted.

His voice annoyed the piss out of me.

EXAMPLE

He had an extensive repertoire of interesting attacks, his stage was cutesy fun, and his weapon was not all that bad, but his voice was just painful to listen to.

Oh yeah, that and he was WAY too fucking easy…

Protip: Sticking your arms into the ground isn't a viable combat tactic. It just gets you shot. In the face.

Well folks, we’ve named our last Best MAN.

Hopefully everyone had fun along the way, I know I did.

See you tomorrow when I (hopefully) think of some other shit to write about…

Filed under: Games, Uncategorized, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

The Best MAN!!! #7

Afternoon everybody, and welcome back to the 7th installment of The Best MAN!

Today we’re of course going to be exploring the tragically flat, and only 16-bit adventure in the linear Mega Man series, Mega Man 7.

Ah, I see we've reached the mid-90's era of Capcom's American cover art...

Before we delve into the utterly vanilla experience that is Mega Man 7, I feel it important to address one simple issue surrounding the stigma that seems to have arose in regards to this game.

Case in point:

Now, I can’t claim that this video’s (clever) views on the Mega Man series are at all that of the general public, however I feel that it should be said that Mega Man 7 is far from the worst of the Mega Man series.

*Ahem!* By now it should be obvious that that honor belongs to Mega Man 5

Pictured: Mega Man 5.

Anyway, despite Mega Man 7′s apparent reputation for being a shit-fest of epic proportions, the game actually had a decent story.

Not that that counts for anything in a franchise that puts zero emphasis on story.

In short, after Dr. Wily is thrown in jail at the conclusion of Mega Man 6, exactly 6 months later, 4 robots he had hidden in an underground laboratory wake up and blow the shit out of the city to free him.

Essentially, the plot is a carbon copy of the first half of Dragonball Z movie 7.

This was the coolest shit ever when I was in middle school... I'm not even kidding.

Coincidence?  I think not!

Nah, I’m just Joshing yah’, it probably was a coincidence.

Anyway, like any Mega Man game, the changes to the gameplay made in 7 were small, but fairly impactful.

Just not as much as in most other games in the series…

Several new characters were introduced, including Auto, Mega Man’s burly mechanic buddy:

"Pull my finger."

And Bass and Treble, the series’ obligatory evil clone characters:

PIMP.

While Auto served as little more than window dressing, Bass and Treble engaged the player at several points in the game, initially pretending to be all baby-faced n’shit, only to turn heel and bash Mega Man over the head with a steel chair.

"MY GAWD, WITH THE STEEL CHAIR!!!!"

Gameplay additions to Mega Man 7 included a new equipment store run by Eddie, wherein the player could purchase new items and abilities, and a brand new Rush adapter called “Super Mega Man” that combined the flight and power functions of the adapters from Mega Man 6.

Mega Man, GATTAI!!!!

It was also the first game in the linear series to allow the player to “charge” the weapons of all of the robot masters.

In addition to this, the game also adopted the “Intro Stage before Stage Select” mechanic that had been pioneered in the Mega Man X series, as well as set it’s own precedent by introducing the “Intermission” stage, that is; an unskippable level forced on the player after defeating 4 of the 8 robot masters.

PHARAOH MAN CAMEO!!!

As you can already tell, outside of 16-bit graphics and sound, Mega Man 7 didn’t really bring much to the table in terms of innovation.

In fact, despite the larger sprites and more detailed animations, the games’ musical compositions were actually somewhat weak for the series.

Even so, there were exceptions:

Just goes to show you that technical advancements don’t always mean much in regards to gameplay.

Mega Man 7 was not a horrible game, nor was it the worst Mega Man game, however; due to the hype and expectations surrounding it, the first 16-bit Mega Man game; it ended up being a pretty big letdown.

Even so, the games’ biggest shame is the fact that it is utterly average, serving as nothing more than a mere hiccup in the vast legacy of the Mega Man franchise.

Enough dour bullshit, let’s get down to who’s The Best MAN!

Well kiddo’, that’d have to be…

Shade Man

SHAAAAAAAAAAAAAAAADE MAAAAAAAAAAAAAAAAAAAANNNNNNN!!!???

This one hurt me.

Physically.

Seriously, Mega Man 7 has a decent roster of robot masters, but I really only like 2 of them.

Turbo Man and Freeze Man, those are the only 2 MEN in the game that come close to being The Best MAN.

ALL THAT IS MAAAAAAAAAAAANNNN!!!!

So why the fuck aren’t either of them The Best MAN in Mega Man 7!?

Well, shut up and I’ll tell you.

Junk Man is the first guy I’d always kill, and c’mon; he’s fuckin’ Junk Man.

More like "Pile of Fail Man."

Cloud Man is a fattie.

Pictured: Cloud Man.

I actually had to look up Burst Man just to figure out what the fuck his gimmick was.

Note: I still don’t know what it is…

Seriously man, what the fuck is his deal?

Slash Man is cool, but uninspired, *cough!* Wolverine *cough!*

I did like the dinosaurs in his stage though...

Spring Man is lame and had one of the most frustrating stages in Mega Man history, right next Astro Man in Mega Man 8.

Pictured: Spring Man.

That leaves us with Turbo Man and Freeze Man, the only 2 MEN that I actually like in Mega Man 7.

Both are my favorite designs in the game, they have pretty cool weapons, pretty fun stages, and are tough cookies when you finally get down to stompin’ a mudhole on their asses.

Despite Shade Man’s relatively crappy design, he trumps both of my boys in every other category, hands down.

He’s got a pimp-ass weapon, he’s tough to fight, and if you hold “B” before selecting his stage, you can play a through his stage with the Ghosts ‘N Gobins intro stage music playing as the stage background music!

Not only that, but his is the only robot master stage that includes a brief story sequence wherein Mega Man runs across an injured Bass and Treble just after they fought, and lost to Shade Man.

Even though it is later revealed that Bass and Treble were in fact working for Dr. Wily, it’s worth noting that Shade Man was considered powerful enough to have believably defeated them.

That’s street cred son, you can’t buy that.

While I don’t really care much for the whole vampire schtick of Shade Man, from a gameplay standpoint, he was a very creative and unique addition to the series.

He had more attacks than most bosses, including a life draining bite and Medusa-like stone gaze.

Clearasil: It's your friend.

More importantly, his weapon, the Noise Crush, was truly awesome, as it would bounce off of walls, growing more powerful as it ricocheted.

Like I said, the thought of declaring Shade Man the best, well, anything, makes me violently ill, however I feel I’d be lying to myself if I elected one of my favorites in his stead.

Just goes to show you, that which you like isn’t necessarily what’s best.

Filed under: Games, Uncategorized, Wrestling, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Donate

Follow

Get every new post delivered to your Inbox.

Join 27 other followers