Proof that sharp choreography and raw physical ability can sometimes play second fiddle to tech savvy and clever editing when it comes to crafting entertaining fights for movies.
Thanks to Topless Robot for finding this gem amid the ocean of internet craptacular-ness.
Oh well, that doesn’t stop me from liking the Nightmare movies more overall.
Don’t get me wrong, it’s tons of fun watching a hockey mask-ed juggernaut tear his way through non-descript teenage delinquents, but I’ve always found the Nightmare movies’ special effects and more thoughtful structure to be more in line with my slasher movie sensibilities.
As is the case with virtually anything, quality counts more than quantity.
If anything, Jason X could be viewed as the overachiever of the series, as I seem to recall a few sequences in there where multiple character were killed off over the course of only a few minutes.
I’d love to be able to say that I never saw any of these in the arcade, but that’d be straight up bullshit.
Seriously man, you don’t fuck around when it comes to Dragon’s Lair.
That being said, Don Bluth’s animation was the selling point of the game, and even though these death clips were pretty much all I ever got to see of the game, the animation quality alone led to me never feeling cheated in the arcade.
It’s interesting to note that, despite the pathetic (and hilarious) nature of the Bob the Goldfish fights in both Earthworm Jim 1 and 2, I actually consider both of those games to be quite difficult overall.
It’s like they decided to give you a reprieve from the oppressive difficulty, and make a joke all at the same time.
Also worth noting is the fact that this clip was captured from the Genesis version of the game, as is clearly evident from the ratty sound quality.
Maybe it’s just because I grew up with an NES and Super NES in the house, but for whatever reason I seem to have a stigma against most Sega products…