Azn Badger's Blog

What About the Lysine Contingency…?

The Resident Evil: Operation Raccoon City Trailer Gets It Right

Do you remember back in the day when pre-rendered cutscenes were the coolest shit ever?

I sure do.

Back in the early days of CD based gaming, pre-rendered cutscenes, that is, ones produced outside of the in-game engine; seemed almost like a reward for playing some games.

Remember booting up Final Fantasy VIII for the first time?

Still don’t like that game, but damn that’s a good opening.

In most cases, cutscenes were used to bookend the gaming experience and/or highlight set piece moments that likely couldn’t be produced in-engine.

In keeping line with the (eventual) point of this article, Resident Evil games serve as a good example of this style of implementation for pre-rendered video, though the majority of the minor cutscenes were also produced in-engine.

I know I’ve used that clip before, but I don’t think I need a reason to justify re-using it.

On the other hand though, many other games, particularly in the early and mid-90′s, went so far as to “wow” gamers through essentially structuring the entirety of their gameplay around FMV.

For example, the early multi-platform game Braindead 13, in the tradition of Dragon’s Lair, was essentially one long interactive cutscene:

As was Cyberia, though with several shooting and adventure segments interspersed throughout.

In retrospect, many of these videos served to break up the flow of the gameplay of the games they inhabited, but back in the day, just the act of seeing full-motion video on a game console was akin to bearing witness to black magic.

Maybe it was just the fact that I was very young when it came to prominence, but to me, FMV in games was a big fucking deal.

Now that I’m older and decidedly more curmudgeonly and cynical, know that FMV has it’s ups and downs.

Perhaps one of the biggest “downs” that comes to mind, pertains to it’s use as an advertising tool.

It’s funny, for as long as I can remember, videogame advertising has been obsessed with finding ways to reel people in without showing a pixel of the actual product.

Pictured: An Earthbound ad. A failed experiment in "unjustified scratch and sniff" advertising.

Similar to a horror movie with a shitty-ass monster trying to sell itself by teasing but not showing said sad-ass monster in it’s advertising, videogame advertisers are a sneaky lot that get off on deceiving their audience.

It’s very likely that it’s just a cultural trend that just happened to grow up with me, but for whatever reason, most of the game ads I can remember throughout my life, both print and video; have done well to conceal the nature of the in-game product they were selling.

Hell, in the 90′s, it was far more common to see totally fucked up and insane imagery as game advertisements than it was to see screenshots of the actual games.

It was the 90's. Don't ask....

Guess that’s to be expected for an era when words like “radical,” “tubular,” and “EXTREME” passed as colloquialisms.

Now that I think of it, even the cover art of most American games was deceiving to some extent, often adopting an art style that was contrary to that of the (very likely Japanese produced) in-game product.

I’m rambling.

The point I’ve been trying (and failing) to lead up to with all of this, has to do with the new trailer for Resident Evil: Operation Raccoon City.

In short, I thought the imagery was stunningly rendered, the action sublime, and all in all, I really liked it.

I’m still cautiously optimistic about the game, as though I love the setting of the game, (between #2 and #3, my favorites) as well as the concept, at the end of the day the thing just won’t work without decent gameplay mechanics.

That being said, while this trailer did nothing to address my concerns regarding the gameplay, it did do well by my in the sense that it did what many other pre-rendered trailers have failed to do in recent days:

It showed off actual gameplay mechanics, in the context of a pre-rendered video.

Allow me to explain.

Remember that super-duper overhyped pile of sappy bullshit that was the initial trailer for that super-duper overhyped plate of fuck-sauce that was Dead Island?

Remember how, with the exception of the location, the zombies, and maybe a homemade bludgeoning instrument or 2, absolutely nothing in that trailer was featured in the actual game?

Well, that my friend is an example of a game company trying to sell it’s “meh” product with an overproduced ad campaign.

While it’s entirely possible that Capcom is essentially trying to do the same thing with Raccoon City, I appreciate the fact that they took the time to inject their fancy FMV trailer with a few nods to the actual gameplay.

How did they do this, you say?

With all the subtlety of a sledgehammer, that’s how.

I don’t know if you’ve been following the development of Raccoon City with the same fervor I have, but if you’re at all in the loop, you’ll have noticed that many of the sillier and less organic moments in the trailer reflect actual elements of the gameplay.

For instance, there is a sequence wherein one of the Umbrella commandos notes that a man’s blood trail is going to attract zombies and other creatures.

Later on, a pheromone grenade is tossed during a battle, leading to one of the soldiers spouting exposition regarding it’s function in attracting monsters.

Throughout the trailer there are instances of melee combat peppered throughout.

Towards the end, there was a sequence where a soldier grabbed hold of a zombie and used him as a human shield.

All of the techniques listed above were confirmed to be usable in-game in some capacity long before this trailer dropped.

Not only that, the underlying story behind the trailer, the clashing of Umbrella and government sponsored troops amidst a battlefield of T-Virus creatures, fits the mission statement of the game to a “T”

In short, I’m proud of Capcom for putting their name on a trailer as beautiful and informative as this one.

Sure, the script was kind of shitty, (what Japanese-written English script isn’t?) but at the end of the day, I’m just happy the damn thing at least tries to exposit some of the gameplay mechanics despite the decidedly pre-rendered nature of the video.

Pre-rendered video trailers are a double-edged sword in many ways.

They are useful for building hype, in that they are often beautiful and cinematic in nature, however too often they pay far too little service as to the actual nature of the product they are selling.

In a perfect world, movies and games would be advertised strictly with materials cut directly from the source material, however when budgets get inflated to the point they’re at nowadays, I can see why production companies feel the need to put together these fancy ads on the off chance they might get a few more buyers than they would otherwise.

All it takes is a bunch of dumbasses thinking this represents what they buy when they pick up World of Warcraft:

Filed under: Games, Movies, Uncategorized, , , , , , , , , , , , , , , , ,

Just In Case You’re Wondering Where Toshiro Mifune Rests On The Totem Pole Of Badassery.

The clip above comes from the strange, but logical Spaghetti Western and chanbara combination flick, Red Sun.

Directed by Terence Young of England, shot in Spain, and starring a cast made up of stars from the U.S., Japan, and every corner of Europe, Red Sun stands as one of the single most culturally diverse films of it’s time.

I don’t think I have to tell you, it was a product of the bizarre cultural climate of the era known as “The 70′s.”

I have no fucking clue why Sonny Chiba is wearing a velcro suit. Don't bother asking, it was the 70's.

That being said, while the film is hardly one of the best of Charles Bronson or Toshiro Mifune’s career, any movie that feature such legends of MANLY badassery deserves a watch or 2.

Sadly, the same cannot be said for The Challenge, AKA that one movie with a badass Scott Glenn at the height of his powers, and Mifune wearing a ridiculous fucking wig:

Yup, that's exactly the kind of face I'd make if I had a shitty ass wig glued to my head.

In any case, it’s worth noting that the clip above has obviously been edited, in my opinion for the better.

Sadly, Mifune did not in fact toss Charles Bronson around for 2-3 minutes in the actual film, rather he only did so for about 20-30 seconds.

As much as I like Bronson, I think I prefer the “extended” version…

Filed under: Movies, Uncategorized, , , , , , , , , , , ,

And Now, The Yojimbo Kill Count.

In case you couldn’t tell from my post yesterday, I’ve got Mifune on the brain.

Mind you, nobody said that was a bad thing.

That being said, the clip above another one of those innumerable Youtube videos that I’m still kicking myself over not having put together on my own.

The kill count might not be all that high by Schwarzenegger-ian and Stallone-ian standards, but when it comes to impressive displays of legit kenjutsu choreography; there are few better examples than those found in Yojimbo.

Besides the awesomeness of the choreography, another great aspect of this video is the fact that it has a track from the incomparable Masaru Sato’s score for the movie playing over it; which is always a treat.

Anyway, thanks for indulging me as I go about my Mifune-binge.

Hopefully you all enjoyed this half as much as I did!

Filed under: Movies, Uncategorized, , , , , , , , ,

I’ve Had This Music Stuck In My Head For Awhile Now

It’s funny, I’ve only seen Hiroshi Inagaki’s Samurai Trilogy once in my life, and yet to this day I can still recall many of the sights and sounds almost at will.

To this day, the Samurai movies maintain a very special place in my heart.

They were the first subtitled films I ever saw.

They were the first samurai movies I ever saw.

And perhaps more importantly, they served as my introduction to the walking symbol of MANLY Japanese badassery that was Toshiro Mifune.

He's got more badass in his little finger than you've got in your entire bloodline.

While I’m sure how much relevance he has with the youth of today, what with the prevalence of stories/movies/anime with bumbling or overly emotional male protagonists, and y’know, that Glee horseshit; in my mind Mifune’s samurai performances stand as the single strongest example of what an Asian male should aspire to be.

Either that, or Bruce Lee.

Or Donnie Yen when he was a few years younger.

Or Yusaku Matsuda.

The pimp that left us too soon...

Point is:  Glee, Bad.  Mifune, Good.

Anyway, I’m not entirely sure, but from what I can recall, it’s been 14 or 15 years since I watched the Samurai Trilogy, and yet here I am, still getting it’s theme music stuck in my head.

It’s been about a week or so since the tune popped into my head, and to be honest, it’s got me in the mood for some classic chanbara movies.

That being said, I got an Amazon gift card this past Christmas, and I’m seriously considering using it to buy the Yojimbo and Sanjuro blu ray set.

It’s been about 4-5 years since I last saw those movies, but as far as I’m concerned, watching Mifune scratch his face and cut the fuck out of some bitches never gets old.

I would buy the Samurai movies, however I recently heard a rumor that Criterion is going to be releasing them on blu ray in the next month or 2, so I’ll hold off for now.

Hell, I’ve waited about three-fifths of my life to sit down and watch them again, I think I can wait a few more months, right?

……….. Fuck Glee.

Filed under: Kung Fu, Movies, Uncategorized, , , , , , , , , , , , , ,

The Ending Of Poltergeist 2: Out Of Context

Do you remember Poltergeist 2?

I do, but mostly just because it’s the only movie I know that has a listing in it’s credits for a role known as the “Vomit Creature.”

Pictured: Craig T. Nelson's son. The one he doesn't talk about....

That scene, and that scene alone, puts Poltergeist 2 on my “good” list.

Well, for the most part anyway…

I’ve heard it doesn’t have the best reputation among fans of the original, but in my eyes I view it as a (mostly) worthy successor.

At least until the bizarre and painfully rushed climax sequence you see above.

While I’m not exactly what you’d call a fan of the series, the excellent photo chemical effects and puppetry of the Poltergeist movies has always made me regard them as extremely “watchable.”

In many ways, the Poltergeist movies could be classified as horror films, however I’ve always thought of them as little more than particularly intense eye candy films.

Honestly, the plots and characterization in all 3 of them is mostly inconsequential, not to mention copied and pasted from film to film, so at the end of the day it’s the atmosphere and the constant stream of visual gags that make up the majority of the experience.

For people such as myself that are more fascinated by horrific makeup effects and special effects sequences than, well, horrified by them; the Poltergeist movies are almost entirely devoid of scares, but packed to the brim with awesome sights and sounds.

A not so awesome sight: Tom Skerrit and Nancy Allen's crappy 80's hair.

This fact is no more evident in the Poltergeist movies than in the 2nd film, as the plot is probably the weakest in the series overall, not to mention during it’s conclusion, the storytelling takes a MAJOR turn for the ludicrous.

We’re talkin’ magical grandma ludicrous.

At the very end, all subtlety, tact, and reason are thrown out the window and into oncoming traffic in favor special effects of a goofy ass H.R. Giger manufactured special effects spectacle.

No foolin’, that creepy looking ghost with faces on it (that looks more than a little like a log of shit) really was designed by H.R. Giger.

From what I remember seeing in a documentary about the Poltergeist films, and how they have a habit of killing the people who work on them, this visually impressive, but borderline silly climax sequence was likely thrown together due to the fact that the actor who played the villain, Julian Beck; actually passed away before completing his role.

As a result, some of his lines were dubbed, and I’m guessing the monster puppet version of the character was inserted into to the climax scene to fill in for him.

While it’s not really visible in the puppet’s earlier scenes, f you look close, there’s at least one shot of a face on the creature’s torso that is clearly modeled after Beck.

Despite the fact that the goofiness of the ending sequence may have come as a result of an actor’s death or a troubled production, the fact remains that it’s horrendously rushed, sloppily anticlimactic, and embarrassingly melodramatic, in that order.

Seriously man, you could probably count on one hand the number of minutes that pass between the time when the family enters and exits the cave.

That being said, as I ruminated on it, it occurred to me that, not only is the ending of Poltergeist 2 fucking absurd, what with Craig T. Nelson’s random shining spear of Holy justice, as well as “deus ex machina grandma” saving the day, it’s also downright impossible to understand without the proper context.

If anyone here is seeing this clip for the first time, please, write a comment to let the rest of us know what you thought of it.

On that note, I’ll leave you all with a clip of the legendary “Vomit Creature” scene as performed by some guy (that was probably a little person) named Noble Craig:

Filed under: Movies, Uncategorized, , , , , , , , , , , , , , , , ,

If You’ve Ever Played Shenmue…

… Then you’ve probably lost untold hours of your life to this Jet Cola drinking cut scene.

Despite that, to this day I can’t watch this clip without developing a serious hankering for some soda.

Something about the combination of Ryo’s manly gulping and overly-emphatic “GOOD” just make it perfect for putting you in the mood for some Jet Cola.

Filed under: Games, Uncategorized, , , , , , , , ,

And Now, Jim Kelly Kickin’ Some Honky Cop Ass.

Filed under: Kung Fu, Movies, Uncategorized, , , , , , , , ,

And Now, Morgan Freeman Killin’ A Bitch.

Or should I say, killing a witch?

Filed under: Movies, Uncategorized, , , , , , , ,

New Year, New Project


You may have noticed I haven’t been doing a whole lot of writing over the past several weeks.

Well, this is me taking a moment to explain why.

In the past several months, a lot of my friends have made the bold decision to bet on themselves, and start work on projects that could potentially effect their future, financial or otherwise; for the better.

Maybe it’s due to the lack of job availability, or maybe it’s because of our generation’s over-acceptance of the term “artist” being a viable career path, but for whatever reason; now seems to be the time for 20-somethings to get their rear in gear and do something stupid…… For the future.

That being said, much like when every kid in town gets a new bike, and you’re still walking like a chump, I felt obligated to try and make a project for myself.

Hell, it’s not like I have a job to get in the way or anything, right?

Several months ago, my buddy Mencius suggested I do a video project with an old friend of ours.

While at the time the actual nature of the project was very vague, more recently I’ve begun fleshing it out, both on paper and in my mind.

Not only that, in the past several weeks I’ve also invested a decent amount of time and money in acquiring most of the equipment necessary to film said project.

Remember that Canon I bought awhile back?

Well, I’m sure you’ll be glad to know that, no, I didn’t buy it just so I could make retarded videos of my face wobbling in slow-motion.

Anyway, the video project that I have in mind would be a 2-man show about videogames, more specifically the differences between the tastes and perspectives of a more retro-oriented, lifelong gamer such as myself, and my friend who’s an ultra-passionate gamer that actually works in the industry, but who’s first console was an N64.

Each episode of the show would involve one of us introducing a game that we’re passionate about, and having the other person play it for about an hour.

During the play session, the non-player will provide commentary and background on the events of the playthrough, as well as the actual history of the game.

In this area, I intend to do quite a bit of research, as nothing grinds my gears worse than boring commentary and misinformation.

The real kicker is, in each case we’ll be working with games that at least one of us, namely the player, has never played before.

In my mind, this will lead to some fun gameplay mishaps, as well as some brutally honest and genuine opinions during the back-and-forth wrap-up commentary.

Nothing’s more entertaining than watching 2 dorks vehemently struggle to defend their viewpoint.

It’s funny, long before the project had any sort of legs under it, my buddy Mencius came up with the title “The Badger and The Beard,” with me of course being The Badger, and my bearded friend being, well, The Beard.

It stuck in our minds almost instantly, and to this day I can think of no better title.

The graphic above represents the first image produced for this project as of now, and while I’m not sure how permanent it will remain, for now it’s the official Badger and The Beard banner.

That being said, don’t be surprised if there aren’t any “real” posts on here or awhile, as I’ll be working on Badger and Beard stuff for the foreseeable future.

Wish me luck!

Filed under: Games, Movies, The Badger and The Beard, Uncategorized

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